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Role Play Make Role Plays or join them. It's your world. Everybody else just lives in it.


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Old 01-11-2009, 12:33 PM
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Default (RP) Team RP VI - Twilight's Cataclysm


INTRODUCTION

Just so you know ahead of time, Team RP VI is NOT related to any of the previous Team RPs. It is simply the sixth of this kind of RP, but it is still not a part of any series. The storyline is also not connected with any previous Team RP.

Joining Team RP VI is also very simple. Join one of the teams in the Mixed: Groups/Clubs Board that has “Team RP VI” in the title. Read up on each of them, find the one that’s right for you, and follow the team’s instructions for signing up. The team you join in that board is the team you will be on during the RP as you attempt to accomplish the team’s goals in the RP’s universe. Nothing else to it.

SETTING

The setting of this RP will be modern day in the Pokémon World, meaning only technology that is available in real life will be available in this RP. The exceptions to this rule apply to chemicals, pharmaceuticals, and biology. Researching genetic mutations/modification, creating biological weapons, and creating performance-enhancing drugs and vaccinations are possible. Also, exceptions to this rule are machines and technology that appear in the Pokémon games and anime. However, creating technology that doesn’t exist in either real life or the games/anime, such as plasma rifles, Gundam mobile suits, and spacecraft are not possible.

THE STORY SO FAR

Hysteria… chaos… anarchy. If any moment of time was deserving of such words, it was this one. Mass fear had taken control, and its spawn of terror threatened to consume the world inside out.

It all began with the worst economical problems the Pokémon world has ever seen in history. The value of the Pokédollar dropping, the falling housing markets, corporations demanding government bailouts, and soon enough, the Pokémon World Exchange Index’s (PWEI) stock market collapsed entirely, with many stocks falling all the way to the bottom. Immediately, it was flagged as the Intolerable Depression, the worst economy the world has ever seen. As large corporations fell apart, stakeholders left furious and broke, and the unemployment rate rising to a monstrous 74%, it was clear that the middle class was rapidly disappearing and the rich were now finding themselves struggling.

Corporate scandals and political lobbying were becoming a frenzy. Politicians sold their seats of power to the highest bidders, and those with money brought their way into political office. It was then that the teams rose up, organizations with preserved or ill-acquired money buying their way into power, some intent on accomplishing their own domination, while others sought out to fix and remedy the mass hysteria and chaos. Regardless of whether their money was obtained through donations or scandals and sinister schemes didn’t matter. They had the money everyone else was literally dying for.

And money talks…

In the midst of such disaster, the Hoenn Government, quite possibly the worst region when it came to financial situations, looked toward Sinnoh, which was in much better shape compared to Hoenn’s economical agony. The Orange Islands were in the same kind of disaster as well, struck with the highest unemployment rate out of all the regions. Both of them felt Sinnoh was benefitting off of this misfortune, and they saw that Sinnoh was slowly creeping toward full recovery, which they both believed was at their expense. Both Hoenn and the Orange Islands pleaded and begged for Sinnoh’s aid, but Sinnoh denied them anything. In spite of this, Hoenn and the Orange Islands placed tariffs and embargos on Sinnoh’s goods, but by then, it was already too late.

Meanwhile, Hearthome Research, a Sinnoh-based environmental science team, had been conducting research on several of the Pokémon outside the city, and through their findings, noticed the Pokémon had not been evolving correctly and were experiencing delayed growth rates. From this, they were able to conclude that the Pokémon were not breeding quickly enough, and their populations were thinning out. They also noticed Pokémon from the immediate surrounding areas were moving in and taking up the habitats of the area’s original denizens. To make sure the balance was kept, Hearthome Research worked in conjunction with SavisTech, a chemical agent developer, to create a formula that would help promote evolution among the oppressed Pokémon and restore the natural balance.

During the time it took to create this agent, other research teams were noticing similar occurrences around Sinnoh. When SavisTech had created the Compulsory Development Pokémon Agent (CDPA), they made several samples to be provided to be used in the areas highlighted by Sinnoh’s research teams. Through their tests in controlled environments, CDPA worked successfully, and Pokémon were able to evolve normally.

Sinnoh’s teams then placed the CDPA canisters in the regions throughout Sinnoh that were affected by this strange occurrence. Once they were set off, Pokémon in those areas began evolving. However, it wasn’t long until the teams realized CDPA’s range was much higher than predicted, reaching to areas all over the nation. However, there was one major oversight on CDPA that was never expected…

CDPA soon began affecting humans as well, never expected by SavisTech as all tests with CDPA were done with protective gear that stopped the side effect. However, humans without this lab protection were suddenly exposed to the evolutionary effects. Instant mutations began, turning these affected humans into half human, half Pokémon humanoids, later called Hybrids. Because Pokémon gene modifiers of all Pokémon were ingrained in CDPA, these humans found themselves being “evolved” into Hybrids of Pokémon of a random selection. Once CDPA made contact with an unprotected human, their cells would be infected, and their DNA would be mass-replicated. Instantly, their cells would undergo rampant cell mitosis, instantly resulting in the human growing fur, tails, and/or the other features of a single Pokémon at random. However, while the change was definitely physical, it was later confirmed that the mental state of the hybrid remained unaffected in terms of mental state, memory, and intelligence, though obvious mental trauma and stress was due to the shock of the transformation. Shortly afterword, it was learned that these Hybrids gained the ability to use the abilities and attacks that the Pokémon they were a hybrid of could learn and use.

Sinnoh, the last living bastion of economical hope in the world, became just as chaotic as the other regions, if not worse from the fact the entire nation had been covered with CDPA, permanently changing every human, and now chaotically evolving all Pokémon in Sinnoh. Currently, CDPA remnants are still spreading quickly, now approaching the desert region of Orre...

When it was learned by the now fragmented Sinnoh government that SavisTech had coordinated chemical supply requests from companies based in the Orange Islands and Hoenn, Sinnoh immediately accused the Orange Islands and Hoenn of maliciously contaminating the chemical supplies SavisTech relied on to get back at Sinnoh rejecting their requests for financial aid. When the governments of the Orange Islands and Hoenn scoffed at Sinnoh’s claims, Sinnoh immediately retaliated with their own chemical warfare, regarding the contamination as an act of war.

Shortly after, Sinnoh had launched eight Task Subjugate missiles, four for Hoenn and four for the Orange Islands. It was the first time Task Subjugate missiles had been used, but their effects were still devastating. At least five hundred thousand people in both regions together were killed within the first few minutes. Many more died afterword, but it was the survivors of the attacks that suffered the most. Those that weren’t killed by the bombs were turned into mindless, feral zombies. The Pokémon of these regions faced the same fate as well. Thankfully, unlike CDPA which was still spreading, the chemical agents used in the Task Subjugate missiles decayed, but the zombies remained and were capable of infecting anyone badly bitten or wounded by them… all except for the Hybrids themselves, whose transformation provided protection against the aftermath of the Task Subjugate.

With the world left in economical ruin, Hoenn and the Orange Islands in a horrific nightmare, and Sinnoh (and soon to be Orre) affected with a nation full of Pokémon Hybrids, the future appears to be extremely forbidding.

CONDITIONS

Zombies
  • Zombies are believed to be humans whose soul has left the body and gone to whatever afterlife has been set aside for them, but the body is still living as a mindless ghoul. Some zombies can only shamble around, others can run, and others besides those have grown mutated parts. UPDATE: Rather than using my ripped off version of Left 4 Dead's "special" zombies, use the ones from the actual game itself. Left 4 Dead's Infected Characters.
  • As a rule, your character can’t be turned into a zombie or related mutant, unless you want them to be (You would have to RP them with lower, feral intelligence if you do this). Any NPCs are fair game, however.
  • Hoenn and the Orange Islands have become derelict nightmares. If you’ve played Resident Evil, Left 4 Dead, Silent Hill, or any survival-horror genre game, or if you’ve seen movies like I Am Legend or 28 Days Later, that’s pretty much the condition they’re in. Entire towns are filled with zombies and destruction, and the number of untainted survivors is very few, but they still exist.
  • Zombies only attack at night, but stay in dark places during the day. Also, human zombies no longer carry Pokémon with them, and can not use any complicated tools, such as guns or machines. However, they may carry blunt or bladed weapons such as hammers, knives, or lead pipes to use as melee weapons, clubbing their victims to death before consumption.
  • There is only one cure for Task Subjugate infection. Death.

Hybrids
  • Hybrids are always in the form and height of a humanoid. Even if someone is a hybrid of a Pokémon that does not have arms or legs, or is huge or very small in size, they keep their size of a human, as well as their appendages. However, they may grow fur, scales, tails, wings, and other features of the Pokémon they’re a hybrid of. Most Hybrids tend to have more Pokémon features than human ones, usually resulting in their entire bodies being covered with the fur, scales, skin, and color of the Pokémon they’re a hybrid of (Except for the face, which is usually just a color change). Also, Hybrids are a combination of a human and a single Pokémon only. You can not have features of multiple Pokémon if your character starts as/becomes a Hybrid.
  • It IS possible for a character starting as a human to become a Hybrid later on, whether they like it or not. CDPA can be stored in liquid form, and administered in the form of injection, which will turn a human into a hybrid. However, it has been proven to work in gas and vapor forms as well. However, wearing protective equipment can stop the change, as long as the equipment holds out.
  • Hybrids can use any attack the Pokémon they’re a hybrid of can use, including TMs, HMs, and egg moves. Also, hybrids do NOT inherit the stats of the Pokémon (such as Attack, Defense, and so on). This is so Hybrids of legendary Pokémon are not more powerful than Hybrids of non-legendary Pokémon.
  • There is no cure for CDPA infection either. Humans that become Hybrids stay as Hybrids.
  • Hybrids can communicate with normal Pokémon and they both understand their speech. Because of this, the bond they share with their Pokémon is stronger (Expert Pokémon Handling is considered TAGed if it wasn’t before, or it results in “Master Pokémon Handling,” the highest level of training possible, if it is TAGed already). Hybrids can also use the language of Pokémon to disguise their speech from normal humans. To indicate the language of Pokémon during the RP, use < and > marks in the place of quotations. For example, a statement like <I think I see them now!> would indicate use of this language. To humans, it sounds like the name and syllables of the Pokémon’s name, and is impossible to understand.

WORLD REGIONS INVOLVED

Kanto – At the current time, Kanto remains unaffected by either CDPA or Task Subjugate. However, their economical ruin is evident, having suffered from many failing businesses and having to rely on small businesses, farmers, and peddlers instead. Essentially, Kanto looks and feels more like a third world country now, but the citizens consider themselves fortunate compared to what happened to the other regions. Many Kanto citizens are fearful of the zombies, and in general, are very cautious to views of the Hybrids. They do not understand that the only changes that happened to Hybrids are purely physical, and not psychological.

Johto – Like Kanto, Johto is currently unaffected by CDPA or Task Subjugate. Johto’s ruin came directly from the crash of the PWEI stock exchanges, and the 68% unemployment rate was also devastating upon the region. However, unlike Kanto indifference to the rest of the world, Johto’s populace is trying their hardest to strive toward a brighter future. Not all of them may welcome the new presence of the Hybrids, but if anyone will be the first to understand their plight and offer them compassion, it will be Johto.

Hoenn – Hoenn currently remains completely devastated from Task Subjugate. Those that weren’t killed during the first moments of the bomb’s dropping were either killed later, or infected to become mindless zombies or even grizzlier mutants. As stated above, before the bombs were dropped, Hoenn’s economical calamities were the worst. Many were left homeless, jobless, out of cash, and crime was on the rise as a result. However, once the bombs fell… all traces of civilization were lost, now with zombies and mutants prowling about the cities of what once were.

Orange Islands – The Orange Islands, like Hoenn, lays as a wreck from Task Subjugate bombing. The zombies and mutants here are even more savage than the ones in Hoenn, having difficulty finding fresh human flesh to eat due to the inability to cross islands. Unlike Hoenn, the Squids, mutant zombies with fins and adaptations to water, exist, and can swim and attack nearby naval vessels (they are still stranded by the islands however, and can’t swim to other regions). Before the bombs were dropped, the main calamity of the Orange Islands was unemployment, and the middle class becoming poor.

Sinnoh – Very few humans exist in Sinnoh, and the only ones that do are only there on a temporary basis, or are hiding underground away from the CDPA that lingers on the surface above. Despite what has happened to them, Hybrids have been trying to rebuild their region from the total chaos. However, it is known that not all Hybrids believe Hoenn and the Orange Islands were at fault of CDPA, and are highly against the ones that ordered the launch of the Task Subjugate bombs. Others blame SavisTech for their carelessness, or believe it was purely an accident. Many Hybrids are also taking the reverse route, and in hopes of preserving peace and avoiding discrimination in the future, promote the becoming of a Hybrid as a gift and a privilege and encouraging humans to do the same.

Orre – Unlike Sinnoh, Orre doesn’t welcome the presence of CDPA coming into their region through ocean wind drifts. A few Hybrids exist along the shorelines, but the people of Orre know there will be more of them in time. Some people in Orre have fled to other regions, some of taken up residence in The Under to avoid the surface, while others refuse to leave their homes, either disbelieving the CDPA will come to them, or will just deal with it in time anyway. As for Orre prior to the disasters, Orre’s economy has always been classified as a third-world, but it did feel some evident effect of the economical disasters, though they weren’t nearly as significant as other regions.

Fiore – Fiore is thankful they haven’t been affected by CDPA or the Task Subjugate bombs, and it has become a retreat for many that once lived in Orre, or managed to get out of Hoenn and the Orange Islands before they were infected. Fiore is trying to remain neutral in the issues at hand, and was able to avoid a great amount of economical anarchy from being very secluded. Fiore’s main issue is deflation, with people not spending money.

Almia – Due to its proximity to Sinnoh, Almia’s residents are extremely concerned with the CDPA, and fear they may be in the same boat as Orre. Though no CDPA has been detected in the area, it would take only very little change in the wind in order to layer Almia with CDPA. Meanwhile, Almia’s current residents are too scared to leave Almia, knowing CDPA is probably all over the oceans around Sinnoh and they would be sailing right into it if they attempted to evacuate.

Sevii Islands (Team Aqua’s Possession) – The residents of the Sevii Islands are very much in shock at what has happened, but like with the rest of Kanto, they are very wary of getting involved with the situation of zombies and Hybrids. While their economy has taken in some very hard times, they’re trying their best to make a comeback in this rough era.

Any other regions or areas in the world of Pokémon will not be featured in this RP.

Base locations off of this world map.
__________________


Last edited by Neo Emolga; 01-12-2009 at 03:50 AM.
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Old 01-11-2009, 12:33 PM
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Default Re: (RP) Team RP VI - Twilight's Cataclysm

ANCIENT IMPLANTS

A Farco archeological team in southern Sinnoh had uncovered seven ancient artifacts connected with the Kian’Zal tribe. Each artifact was each reported to have an arcane and mystic power that persisted throughout the many years. However, by the time these relics were found, Sinnoh had been struck by the CDPA accident, and Farco’s whereabouts and research was left only to written journals and a few online documents. No one knows what happened to them, whether they were killed for these relics, retreated to other areas, or could still possibly be in Sinnoh. However, by now, it is extremely likely these artifacts are no longer together. Before they disappeared, Farco’s members were able to find out the following details:
  • The seven artifacts are actually implants. Once put on, the sharp rods and hooks found on each of the implants allow the artifacts to surgically embed themselves into the wearer, and are impossible to remove unless a great deal of bodily harm is done (such as if the implant is attached to an arm or leg, that appendage must be amputated, and even then, that amputated part must be torn apart to remove the Kian’Zal implant. Also, Kian’Zal implants are extremely painful to put on, and very often, a large amount of blood loss is involved and bone manipulation is performed.
  • Each implant possesses a strange and greatly unique power that will bestow itself upon the user once put on. It is also possible for someone to wear multiple implants. No two implants occupy the same location on the body.
  • The implants are in fact magical, and the size or shape of the wearer does not matter. These implants can and will meld themselves with the size and shape of the wearer.
  • These implants are also indestructible. No one knows what materials the Kian’Zal used to make them, but they are impossible to even damage with modern day machinery.

Eye of the Overseer – An ocular implant that requires the user to sacrifice an eye to make way for the Eye of the Overseer. As an ancient tool of surveillance, this eye implant was used so that the one wearing it could observe his subjects when they were out of eyesight. About the size of an eyeball, the Eye of the Overseer appears as a gold sphere with the ruby embroidering of a god-like eye.
  • The Eye of the Overseer allows you to see what other characters in the RP are doing. However, in order to have this kind of clairvoyance, you character must have seen these characters before at least once.
  • The Eye of the Overseer also grants eagle eye vision, and allows the wearer to see and read things from even a great distance away.
  • The Eye of the Overseer also behaves like a normal eye when the clairvoyance feature is not in use. Once inserted into the eye socket the user prepared for the implant, their vision will be restored.

Talon of the Soul Decider – A clawed hand armament used by the head shaman of the Kian’Zal. Shaped and fashioned to appear to be like a normal, gold glove of metallic plates, the Talon also is armed with five, surgically sharp claws that appear to come out of the wearer’s knuckles. Noted to be a weapon that no armor could resist against, the Talon of the Soul Decider also came with the distinct and eerie feature of being able to be the decider of fate.
  • The Talon of the Soul Decider is a weapon that no modern armor can stop. While it can tear through armor, it can also slice through metal bars and grates. Also, the talons never lose durability.
  • Once someone is killed by the Talon of the Soul Decider, the user can decide to send the victim to Murhe, the afterlife realm of the evil, or Sovinto, the afterlife realm of the good. The deeds of the victim prior to this death have no bearing at all on this decision.

Chest of the Shadows – Reserved for the one among the Kian’Zal known as the Shadow Walker, the Chest of Shadows is the only implant that was never used before. Meanwhile, it is also the largest implant, taking on the form of a large, skull front that is placed on the bearer’s chest. Once implanted, the skull’s eyes then light with a subtle, red glow. In ancient Kian’Zal lore, the Shadow Walker was the only living being that could walk in the realms of the afterlife, assigned the role of being the messenger between the living and the dead.
  • The Chest of Shadows allows the wearer to visit both Murhe and Sovinto without dying. Also, they can return to the realm of the living without performing any tribulation. However, like a normal RP transportation, one post should be about the departure, one post about the journey through the ethereal voids between the living and the dead, and the third post should be about the arrival.
  • Wearing the Chest of Shadows does NOT make the wearer immune against normal judgment. If the one wearing the Chest of Shadows is killed, their character is then sent to the afterlife realm based on their deeds.
  • The Shadow Walker can still interact with the living and the dead. However, while in the afterlife realms, they are more resistant to the dark affects of Murhe, and the pleasurable effects of Sovinto.

Sigil of the Wild – This implant, taking on the form of a strange, tattoo-like symbol made of the same uncanny gold-colored metal the other implants are made of, was intended for the one in the Kian’Zal tribe known as the Whisper of Nature. The Sigil of the Wild is implanted on the user’s back, right on the spinal column just below the wearer’s neck. It will not allow itself to be implanted anywhere else, and attempting to do so only results in needless injury. In the roles of the Kian’Zal, the Whisper of Nature allowed Kian’Zal Pokémon trainers to communicate with their Pokémon, while the Whisper of Nature kept a close bond with nature itself.
  • The Sigil of the Wild allows the user to turn into any non-legendary Pokémon. While transformed, the user can use any attack that Pokémon can learn naturally (not TMs). Also, aspects of the Pokémon, such as wings to fly or underwater breathing are usable by the one wearing the implant.
  • The only way to force the wearer of the Sigil of the Wild back into their human form is to kill them. While transformed, the wearer shows absolutely no physical difference from the true version of that Pokémon.
  • If the user is human, they can understand and speak the language of Pokémon while they are transformed (use < and > marks in place of quotations). This ability is lost if the user becomes human once again though. As for Hybrids using the Sigil, no change is noticed when it comes to this aspect as they have this ability already.

Feet of the Indigo Lynx – These feet implants take the shape and design of metallic gold sabatons (plate mail on the feet). While no specific role in the Kian’Zal wore these artifacts, they were generally worn by whoever the Kian’Zal considered worthy enough to bear this gift. Usually those that performed great deeds of selflessness or heroism for the tribe were rewarded with these implants. As for the powers bestowed, the wearer is granted tremendous running speed, as well as incredible jumping ability.
  • The first attribute of the Feet of the Indigo Lynx is the running ability. Using the Feet, the runner can sprint as fast as 80 mph and never get tried. Also, at this speed, the runner can sprint on the surface of water and not sink. Because of this, the user does not need a motor vehicle to transverse from region to region.
  • The user can also jump up fifty stories without even running. Again, the user does not tire from this no matter how many times they do it, allowing them to jump from rooftop to rooftop with no strain at all.
  • As long as the user lands on their feet, no fall will ever hurt the wearer. The wearer could jump out of a plane and land on their feet, and feel like nothing ever happened.

Hand of J’Ean – A disc-shaped insignia implant that is placed upon the palm of the wearer. On the face-up surface of the gold, metallic disc depicts a split scene engraving. On one half, the fostering and growth of life is seen, and on the other half, the withering and decay of death is depicted. The Hand of J’Ean is considered a rogue artifact, as the Kian’Zal orders never permitted its creation. The powers it grants include purification and corruption.
  • The Hand of J’Ean can defile and purify any object in solid or liquid form. It can not affect gases or vapors. The Hand’s limits go as far as 2 tons (4,000 pounds) for a solid, or 4 kiloliters (4,000 liters) for a liquid. Anything greater than that results in a diluting effect that negates the change entirely. Also, this effect can only be used once per post. You can not corrupt or purify multiple objects in a single post. However, over time, many objects can be either purified or corrupted or a combination of both. The effect does not wear off over time.
  • If an object is purified, its use will promote greater health and longer life, as well as healing and restoration properties. For example, a glass of water purified and handed to a dying soldier and then consumed will restore their health in full. A solid purified has greater durability and if possible, better performance.
  • If an object is corrupted, its use will shorten life and poison the health of those who use it. Normally harmless liquids become like poison and acids, while solids become brittle, worn down, and break apart easily.
  • There is no ‘layering’ effect. An object or liquid is either purified or corrupted, there is no way to strengthen an already existing purification or corruption. However, it can be changed back to normal, or an already corrupted object can be made pure and vice versa.

Band of the White Phoenix – A gold metallic belt-like implant that embeds itself into the waist of the wearer. Originally intended for the High Priest or High Priestess of the Kian’Zal tribe, the Band of the White Phoenix is a cord of incredible healing. In the past lore of the Kian’Zal, the High Priest or Priestess was charged with the responsibly and power of restoring health and life to those who were deemed worthy. However, now… that power can fall into the hands of the true or the guile.
  • The Band of the White Phoenix can heal any injury, even death. For minor injuries (speeding up healing) that would have naturally healed over time but want to be accomplished now, there is no recharge time. However, for grave injuries that would never heal over time (amputation, permanent brain damage, deafness, blindness, or even death), the Band of the White Phoenix can heal these, but there is a recharge time of five posts. How many posts remaining until it can be used again should be noted on the top of each of your posts next to character name, team name, and location.
  • Because of its intense healing capability, the wearer can generally take more damage and harm before death.

The Jewel of Spirit: A jewel attached to the forehead of the user, and collects souls of those restless souls that have been killed by others, though the jewel user must be close to the dying souls as they die (within at least a hundred feet). Once a certain amount of souls have been reached, a weapon can be used depending on how many souls the jewel has currently. Afterwards the souls are released and the soul count reaches 0. All weapons are connected to the jewel via a ethereal chain that cannot be disconnected from the user.
  • Form 1 - 25 Souls - The Dagger of Silence: An ornate dagger that, if it strikes the opponent, silences them for a length of time depending on the cut. The opponent then cannot speak or use any hybrid ability.
  • Form 2 - 50 Souls - Defender: A shield that can block everything, and shrinks or grows depending on the user's thoughts. Also lightweight.
  • Form 3 - 100 Souls - The Long Shot: A sniper rifle with a scope that zooms via the user's thoughts. The bullets can pierce anything and the scope can see through things, thus allowing for those with Small Gun skills to take out tanks with accurate shooting.

The Chameleon Weapon - A small gem implants itself into the palm of the user, transforming into a melee weapon or a pistol/handgun of any kind. The weapon type may be changed once every five posts. When the weapon strikes it takes the properties of what it strikes. In other words, if it hits a tank it hardens and can blow up on strike, if it hits a Magmar or Magmar hybrid it has fire properties, etc (for the guns they must shoot with a special round in which there is only one every clip, or touch one with it). The properties only last five minutes, and then the user must wait a minute before using it again.

Vambraces of Aura - These forearm protectors were made of a fine gold mesh. They molded to the forearm of the wearer making it seem as though they had golden arms. The Vambraces were given to the greatest of warriors in the Kian ‘Zal tribe. They gave the wearer a mastery of aura that none could match.
  • When fighting hand to hand, the Vambaces gave the wearer great strength. The wearer could punch through a brick wall with no problem and without hurting the hand. The vambraces are indestructible and can stop almost any attack thrown at them, but if used for too ling in combat or the attack is to strong, injury can occur.
  • The wearer could see the faint aura surrounding all living things and can tell their disposition on life. This however can’t be controlled so the wearer always sees the aura surrounding the living being. If the wearer isn’t a Lucario hybrid, they could use an attack similar to that of the Aura Sphere.
__________________


Last edited by Lord Celebi; 02-16-2009 at 07:00 PM.
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Old 01-11-2009, 12:34 PM
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Default Re: (RP) Team RP VI - Twilight's Cataclysm

DEATH AND DYING

It IS possible to kill other RP characters, as well as be killed by them in this RP. HOWEVER, IT MUST BE DONE FAIRLY AND REALISICALLY. If your character dies, that’s not necessarily the end for them.

However, unlike previous RPs, the afterlife realms of those who are evil and those who are good are completely new. Murhe is the realm of the evil, and Sovinto is the realm of the good.

And some rules on killing other people’s characters:
  • YOU MUST GIVE THE CHARACTER YOU’RE ATTACKING A CHANCE TO RESPOND. There are absolutely NO one-hit kills when it comes to attacking and killing another person’s character. If I see that happen, you will be punished with a warning first, and then a ban the second time around. Also, the situation will be resolved with your character accidently being killed by friendly fire from your own NPCs.
  • If your character is wearing any of the ancient implants and is killed, you lose them when you go to the afterlife. If the person who killed your characters takes them off of your body, there’s nothing you can do about it until you revive yourself and try to take back what was stolen from you. However, if they don’t find them or choose to abandon them, you can go back to your corpse to remove them from your own body and implant them once again.
  • Consider injuries as well. If your character is very critically wounded, keep in mind that they won’t be fighting at anything close to full strength, and that further injury should result in death. As far as inflicting injuries to others, start small and work your way up toward graver injuries if the battle continues on. As long as they are fair and are realistically inflicted, there's no problem.

PROJECTS

As in other Team RPs, you are allowed to have a project list at the bottom of each of your posts as an organized list of research and development. Like what has been done in the past, you can choose to work up your own projects, and/or you can help build someone else’s to speed up its creation. The project list should include the project’s name (pictures are optional), how far into completion it is, and the rate.

However, there are certain restrictions:
  • Avoid anything that could be considering deeply futuristic, such as Gundams, laser/plasma weapons, and spacecraft. Satellites and space stations are fine, but don’t go any further than that. At least not until much later (after page 50). However, upgrades to current technology and weapon creation are fine at any time.
  • You can not make obtaining something or completing an objective a project. This includes (but is not limited to) trying to retrieve one of the ancient implants, infiltrating (both physical and electronic), or preparing an assassination.
  • The number of posts spent into making the project generally makes it more powerful and stronger. However, nothing is allowed to exceed 35 posts (I’d like to avoid ridiculously long projects as means to trump card the RP). Also, a project that took 35 posts can still be beaten by something that took less amount of time to create if a clear weakness is exploited, and if the RPer(s) behind using the weaker project display tactical and skillful use of the project against its stronger adversary.

RULES
  • No God-modding and Bunnying. If you don’t know what these are, look at the guides. If you’re feeling lazy though, God-modding means doing the impossible and making your character invincible, while Bunnying is controlling and manipulating other people’s characters unfairly and without their permission. Don’t do these things.
  • Posts should be at least a paragraph long. Please, no one-liners.
  • The use of nuclear weapons, such as atomic bombs, hydrogen bombs, and cobalt bombs is strictly prohibited. Also, large-scale biological weapons should not be fatal either.
  • The Name of your character, the team you are on, and the current location of your character need to be mentioned at the top of every post. If you don’t do this, I will call you on it. This is necessary so people know who is on their team and where to find people. Also, the name helps people to remember and saves people the trouble of having to search and find your sign up just to know your character’s name.
  • When it comes to the ancient implants, they shouldn’t be too easy to find. Your character should spend time to search for clues on their whereabouts, and the point where the implant is obtained should make sense with regards to the steps taken to find it. Also, you can’t “claim” them. Whoever finds them first gets them. Also, you can only claim one at a time, meaning you won’t find multiple implants at once. However, you can wear multiple implants, as long as you’ve done the time and effort to obtain each of them, or have gotten them off of someone else.
  • Keep OOC to a minimum. I don’t mind a few sentences, but if you have an issue that brings up many points and ends up being over a paragraph long, bring it up in the Team RP VI discussion thread, and we’ll talk it over. Also, feel free to ask questions, either by PMing me or asking in the discussion thread. Please don’t ask them repeatedly in the RP itself.

SIGN UP FORM

Name: (Your character’s name, first and last)
Gender: (Male or Female)
Race: (Human or Hybrid. If Hybrid, specify what Pokémon your character is a hybrid of. If Human, put the potential Hybrid form in parenthesis in case they become one in the future.)
Description: (What your character looks like. Pictures are nice, but don’t rely on them alone.)
Personality: (What your character’s emotional intelligence and outlook on life is like.)
Background: (The history of your character. Please don’t make it too long. I won’t lie, if its super-long, it will generally take me a longer time to set aside the time to read it, and then accept it.)
Pokémon: (1-6, No legendaries)
Team: (What team your character is on for the duration of the RP.)
Weapons: (No limit to weapons, just make sure they stick with the modern day era. Just make sure your character isn’t carrying a rocket launcher, a M249 SAW, an M134 Minigun, a Flamethrower, and so on all at the same time.)
Two Tactical Skills: (See Below)
Two Combat Skills: (See Below)

Super NPCs (Stronger, harder to kill NPCs)

NPC #1

Name: (Name of NPC)
Species: (Same as before. Pictures are nice as well)
Background: (A quick paragraph is fine)
Description: (A quick paragraph is fine)
Tactical Skill: (One skill from the list of Tactical Skills)
Combat Skill: (One skill from the list of Combat Skills)

NPC #2

Name: (Name of NPC)
Species: (Same as before. Pictures are nice as well)
Background: (A quick paragraph is fine)
Description: (A quick paragraph is fine)
Tactical Skill: (One skill from the list of Tactical Skills)
Combat Skill: (One skill from the list of Combat Skills)

Tactical Skills

Driving - Driving vehicle specialization, the Road Warrior TAG Skill. While any character can drive simple motor vehicles such as cars, motorcycles, and motorboats, ones with this skill would be vehicle handling experts, and can drive all vehicles, such as piloting jets, helicopters, and other vehicles most people don’t ever even get to sit behind the wheel. Also, switching from tank to helicopter won’t be a problem. Also, vehicle drivers generally take less damage to their vehicle in combat.
First Aid - Ability to heal wounds and treat injuries. Characters with this skill also recover from damage faster, and help others around them recover faster as well.
Sneak & Lockpick - Ability to move about without detection. A stealth knowledge skill. Comes with Lockpick and doubles for a rogue-related skill. Remember, locks keep out honest people. xD
Science - Knowledge of chemicals and biology. Would be able to produce small chemical weapons (nerve gas, chlorine gas, and so on) for different purposes. Remember, nukes are out of the question, but chemical agents are a possibility.
Computer Hacking/Programming - The ability to program computers to perform tasks, as well as use computer skills to infiltrate other systems. Also comes with an expert understanding of both computer software and hardware.
Engineering – Allows you to create large aircraft, ships, and machines at a much faster rate. However, note that only modern day technology and weaponry is allowed. Having this does not allow you to create things outside of the era’s technology. Advanced technology creation may be allowed to come later.
Repair - The ability to be able to fix damage done to machines, weapons, and armor.
Speech - Negotiation ability. Allowance to be more persuasive and have good speech skills. Something George Bush should have had. Also greatly helps in influencing others and getting others to follow you.
Survival - Ability to have survival skills. Park ranger stuff. Picking this TAG Skill also ensures your character will never become lost in a forest or cave, and will know the fastest ways inside and out.
Commander - This allows you to command troops with more ease, allowing for orders to be given quicker, and things to be destroyed faster. With this power, subtract one fourth of the posts required to destroy a battalion/ship/etc.

Combat Skills

Small Firearms - Consists of pistols, rifles, submachine guns, the like.
Large Firearms – Consists of heavy machine guns, rocket launchers, and so on.
Unarmed - Ability to fight with only one’s fists and use unarmed combat techniques similar to a SWAT officer or NAVY SEAL. They should have featured you on Human Weapon!
Melee Weapons/Throwing - Ability to fight with melee weapons, such as swords, knives, hammers, axes, polearms, and so on. Also includes throwing weapons, such as throwing knives, ninja stars, and fragmentation grenades.
Expert Pokémon Handling - Ability to be extremely outstanding using Pokémon, making them much stronger in combat. Those with this ability can also use their Pokémon in tactical situations (Such as using a Pidgeot or Flygon as a flying mount, or charging with a Donphan). As a bonus, characters that are Hybrids are better fighters when it comes to using their own Pokémon attacks and abilities. Anyone that picks this skill can have two additional Pokémon.
Demolitions/Traps - The ability and skill to use explosives charges, such as C4 plastic explosives, claymores, or other explosive devices. Also includes the ability to effectively create booby traps and effectively destroy targets. Having this TAG Skill also allows your character to defuse and disarm explosives as well. Pair this TAG Skill with Engineering to become a master at understanding the weak points of structures and machines, and destroying them effectively each and every time.
Commando - This gives you extra strength and allows you to destroy things easier if you are attacking from the ground. It also makes you harder to kill.
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Old 01-11-2009, 12:35 PM
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Default Re: (RP) Team RP VI - Twilight's Cataclysm

AFTERLIFE

MURHE



Unlike Hell and Trial of Juno’s “Abyss,” Murhe is more on the psychological side of being painful rather than the physical, but there’s still plenty of both to have to endure should an evil character die during the length of the RP and find themselves here.

Grindscape – A typical wasteland, Grindscape isn’t so much as painful as it is extremely boring. The land is very prone to earthquakes, which may seem shocking at first until those who stay in Grindscape quickly get used to them, and realize it’s impossible to do anything with the terrain always shaking and rumbling. Also, nothing grows in Grindscape either, and generally, only the mad wish to permanently live there.

Shatterlands – As a nearby neighbor to Grindscape, most of the Shatterlands is cracked and broken, very much like an arid, dark desert. However, the worst part of the Shatterlands is the hideous and ear-splitting noise. Loud, hideous grinding sounds make it impossible to speak or even think straight. Meanwhile, those that live here are either deaf or are too senile to even notice the sounds in the first place.

The Abysmal Strand – As a twisting, horribly-shaped area, the Abysmal Strand’s pain and frustration is its horrible smell. Those who don’t live in the Abysmal Strand are always nauseous and feel the need to throw up every pressing, foul-smelling second. Also, it is impossible to eat anything and keep it down. Most Pokémon undergo the same pain of constantly feeling the need to vomit, even poison-types. The smells are also from noxious gasses that result in hideous and disgusting diseases, which induce even more nausea and violent vomiting.

Sunken Hills – Considered to be an upside-down land, the Sunken Hills are the home of the completely insane and psychotic. While the landscape looks and feels like a mountain range in reverse, most of the land consists of sunken pits and canyons. As for the people, they are either completely mad, are total idiots, or are insanely homicidal. Those who live here end up learning a new language only they can speak, and as everyone tries to speak their own language to everyone else, random body language becomes the only real form of communication. Also, everyone seems to want to go somewhere, but they don’t know where to end up going.

Reject City – Reject City actually looks and feels like a normal modern day city at first. However, upon closer inspection, the City is completely overstuffed with people, people are too impatient and still believe they need to work 80 hour work weeks to keep living. Most people in the city either have very dirty jobs, or boring office jobs that never change day by day. Meanwhile, the frustrations of every day life are multiplied many times. To everyone, work hours go slower, and hours of leisure are over in mere seconds. All coffee is decaf, all the cars are the same, all the televisions are stuck on one channel, and the weather is always the same: a cloudless sky with no sun. Here, people know what time it is, but the actual date is never mentioned. In fact, calendars completely stop existing in Reject City. There are many in Reject City that even deny they are dead.

Weaponblood – While most of Murhe is psychological, Weaponblood is the exception. Those who come to Weaponblood get caught up in the desire to endlessly kill or be killed. Always a bloody warzone, fighting and combat never stop and never know rest in this area. Like a twisted video game, those who are “killed” simply respawn so they can kill or be killed again. Weapons like knives and firearms are also respawned so the fighting never stops and so everyone involved with the endless carnage always has something to fight with. As a result, the lands are totally saturated with blood, bullets, broken weapons, bodies and body parts, and the like.

Gluttony’s Playground – Probably one of the most disturbing areas, those that come and live in Gluttony’s Playground are absolutely obsessed with eating. Humans and their Pokémon alike are given infinite food to binge on, inflating them up like monstrous balloons. However, the fatter they become, the more their bodies evolve to meet the endless intake, often eliminating needless bones, organs, and appendages such as feet and legs that become useless once they’re too fat to walk. Shortly after, their own blood becomes fatty oil and fat-producing organs begin to grow in their massive bodies. And once a human or Pokémon hits the five trillion pound mark, they’re taken away to their own dimensions so they can continue growing as fat as they like without running out of space.

Firesplatter – Murhe’s star hellhole is Firesplatter. The temperature is always 650 degrees Fahrenheit, but somehow Pokémon and humans can tolerate the heat. However, fire Pokémon would actually enjoy this place if it wasn’t so horribly boring. The food here is always burnt, and the heat often drives those that hate it into absolute madness. Also, all humans that live here now have red and black skin, which isn’t painful now that they’ve gotten used to the burns, but it still looks horrendously ugly. Pokémon also start losing their fur and feathers, become very shriveled up, and look terribly ugly.

The Grim Void – Everything in the Grim Void looks horrible, smells horrible, tastes horrible, feels horrible, and sounds horrible. The main objective of the Grim Void is to harass and frustrate as many human and Pokémon senses as possible at all the same time. For example, a dinner may look like a dead, black roach that smells like manure. When attempting to eat it or touch it, it will feel like broken glass and make a horrible screeching sound during that time. Meanwhile, all things in the Grim Void are like this, defying logic and knowledge to create the most absolute abysmal place to be.

Escaping from Murhe

Knowing you wouldn’t want to be stuck here the entire RP, there are ways to get out. How exactly you find them is up to you, but it should involve seeing at least three of the different areas, and spending at least five posts in each of them (total of 15). What exactly you do to get out is up to your own ideas, but you should still need to work at it. For example, someone who can provide escape may want you to do them a service that requires travel to certain locations. Or you may find a piece of a one-time-use artifact that could bring you out of Murhe, but requires assembly and the pieces are scattered around.

Once you come back to life, you appear back in the Pokémon world normally again, but it needs to be in areas that your team controls. You can’t reappear in an enemy team’s base.

SOVINTO



Sovinto is considered to be the “alternate Heaven.” For those that were in the Trial of Juno RP or in War Season 7’s RP, Sovinto is extremely similar to the “Utopia” in those RPs. If your character is good-aligned and is killed during the course of the RP, you’ll find yourself here. However, unlike Utopia, Sovinto is reserved for both humans and Pokémon.

The Emerald Islands – The main feature of the Emerald Islands is its rich vegetation and its incredibly beautiful flowers and foliage. No flower or tree ever wilts here, and it provides a fantastic place to rest and reside in. This is pretty much the maximum amount of paradise a grass-type Pokémon will ever hope to experience. Meanwhile, the area is also known for its pleasant and windy shores, creating a refreshing and sweet-smelling breeze that entices the senses.

The Horizon Crescent – The Horizon Crescent is like one giant sunny beach that’s always just the right temperature. Pleasant breezes make sure this permanent vacation spot never gets too hot, but allows it to stay bright and sunny all day long. The sand is always soft, doesn’t stick like glue even after being in the water, and people and their Pokémon can drink the ocean’s water with comparable refreshment to sweet-tasting flavored bottled water.

Midnight Passion Isles – Starry skies, neon lights and terrific nightlife await in the Midnight Passion Isles, where its like a night out in Vegas without the extreme expense. The drinks are always sweet, the desserts are flavorful and pack as much calories and fat grams as a bottle of water, and the games and excitement are fun, fresh, and can be enjoyed by everyone and anyone. And every once in a while, people break out in song everyone already knows the words and beat to, like it’s the best musical ever performed and everyone gets to be a part of it.

The Sunrise Coast – Renown for its incredible sunrises and sunsets, the Sunrise Coast offers the best place to simply relax, rest, and offer refreshment. Featuring many similar beaches like what the Horizon Crescent offers, the stars are still visible even in the afternoon sky. Offering a warm tranquility, the Sunrise Coast is also known for its serene and quiet plains.

The Aurora Fields – The rolling, beautifully colored plains of the Aurora Fields offer both fantastic views and sights for both those looking upon the ground and the sky. In the endlessly starry expanse of the sky, bright, rainbow-colored auroras shine and wave in the sky with beautiful color schemes never imagined before. These same plains offer reassuring therapy for those that led painful and tragic lives before death.

Wintersong Plains – Blessed with the beauty and color of winter without the harsh, bitter cold, the Wintersong Plains is always like a bright January morning, where the snow is soft and easy to shape, while all of the trees are covered with a glass-like ice that easily refracts light and creates rainbows like a prism. Endless skiing and snowboarding without the pain are a main highlight here, along with refreshing winter sights.

Gemlight Islands – Like a sea of precious gems and stones, the cities and roads are literally made of rubies, topazes, emeralds, sapphires, diamonds, garnets, pearls, amethysts, and millions of other kinds of gems both seen and unseen before. Meanwhile, these islands are full of color and enjoyment, and the jewelry is unlike anything in the Pokémon World and is incredibly easy to create without any tools.

Lovefire Peninsula – The Lovefire Peninsula is the home of lovers who have wed for life, and always wish to remain together for all eternity. Here, the sights and the sounds are always romantic, lovely, and encourage passionate relationships between love-connected couples.

Corona Islands – The Corona Islands are known as the “Islands of Light” due to them being the brightest locations in Sovinto. Despite how bright the light is, all eyes can look into it without squinting or shielding. Meanwhile, bright, colorful and harmless fires dance in the sky, creating magnificent lights and shapes that never cease to amaze.

Escaping from Sovinto

Despite the fact Sovinto is the best eternal dream possible in the RP, I know you want to get back to the fight. There are ways to leave Sovinto, but there’s more to that then what meets the eyes.

Leaving Sovinto means trying to resist the temptations to stay there and forget about the wars. Also, in order to leave, like Murhe, some objectives need to be accomplished. Three different locations must be visited in a self-assigned mission, which may be trying to look for a hidden portal, helping someone who can help you find your way back, or assembling a one-time-use artifact that can take you back to the world of the living.

Once you come back to life, you appear back in the Pokémon world normally again, but it needs to be in areas that your team controls. You can’t reappear in an enemy team’s base.
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Old 01-11-2009, 04:00 PM
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Default Re: (RP) Team RP VI - Twilight's Cataclysm

Marisa Vermillion | Leon Etherlight
The Cullen
Etherlight Estate, Goldenrod City


"Marisa, get off the table. You're sitting on my blueprints."

The woman grumbled about something or another and hopped off the massive oaken table where Leon Etherlight was working. For some reason, ownership of the Etherlight ancestral home had passed into Leon's hands, after the vast majority of the family was destroyed by the zombie attack. Now, it was not as though Leon was glad for their passing, but he still found the whole thing extremely absurd and amusing somehow. Just when they were so sure they could create something better in another region, even building something even more lavish than the Estate that Leon was using at the moment, they were first hit by the Intolerable Depression and then the bombs, and were finally finished off by zombies.

"Wait, you're serious about making those?"

"Why the heck not? Everyone knows that they are the best way to deal with zombies, and I'm sure we'll definitely be dealing with zombies soon. In fact, I would demand it of Yuki."

"Now, I know you're angry that your entire family got killed off, but..."

"Anger has nothing to do with it. Etherlight Industries made everything from dishwashers to weapons, and I know for a fact that when those people bragged about their guns, they had a good reason for it. If there are still any samples or data, we must get them before any other group does."

"Ah well, whatever. Hey, where's Yuki anyway?"

"Oh, I sent him to the dojo. He needs to be a little bit stronger if he wants to wield this weapon."

Marisa gave an exaggerated sigh and let Leon get back to his work. As far as she was concerned, the Etherlight was just a weird boy with brilliant tendencies. Not that she had any right to talk about people being weird, but those designs he had with him were just plain silly. Leon had insisted that they were not silly, but freakin' awesome though, and she had an odd feeling Yuki agreed.

...

Men.

Leon's Freakin' Awesome Designs:
ULTIMATE ANTI-ZOMBIE WEAPON! Melee Combat Edition: 1/20
ULTIMATE ANTI-ZOMBIE WEAPON! Ranged Combat Edition: 1/25

Yuki Akagane
Etherlight Estate Outbuilding


"Nine hundred and ninety-nine... One thousand."

Dropping the massive metal bar that he had been swinging onto the ground with a resounding crash, Yuki let himself fall onto his back, deciding to take a rest from training for now. Leon was completely insane, that much was certain. Still, insane or not, Yuki really wanted to be able to swing the weapon that he was making, and swing it with the ease that he swung his claymore too. Destruction through general coolness aside, it was an efficient weapon that would shred through armoured vehicles as easily as through rotting flesh and bone. At least, in theory anyway.

There were problems with the design of course. Physically speaking, Yuki was already one of the strongest humans in the world. When it came to swinging and using weapons, there were almost none that could match him, and yet he was still too weak to use Leon's designs properly. Who the engineer had in mind when he was thinking of the recipient for his weapon obviously had two heart, five lungs, and genetically modified muscles that resembled steel more than protein. He would have to make do with a normal human though, and Yuki intended to live up to at least that.

Maybe he could ask Leon to make a suit to hydraulically enhance his muscles...

Maybe. That would have to wait though. For now, he was still way too tired to ask anything of anyone.

Yuki's Insane Training:
Strength Enhancement: 1/15
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Old 01-11-2009, 04:53 PM
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Default Re: (RP) Team RP VI - Twilight's Cataclysm

Dr. Robert Schlakior
The Cullen
Jubilife City
SavisTech Research Building(status:abandoned)

Date XX-XX-2009

It's has been several weeks since Trevor and I have arrived in Jubilife City. We found no humans, and several of the hybrids, apparently they have human intelligence. beleive that the changes are simply cosmetic, due to the fact that Trevor and I have been subjected to the CDPA capsules. I have thus decided to set to the fact to extract the DNA of the enfused Pokemon and the human. I beleive if I do this succesfully, I will be able to seperate advance the DNA to make a seperate Pokemon.


"Writing in that journal of yours, again, Doctor?" said a voice from behind.

Robert answered,"Yes, Trevor, I am. And by the way, how many times have I told you to call me Robert, we're friends, not intern and employee. So, hows is the theory going?"

"I think it's going good, but I'm going to need your help, and a couple of test subjects. I bet some of the Hybrids out in the plaza would be willing to help, but I doubt they'll respond to you, in your current form, you're barely a hybrid," he responded with a snicker.

"Okay, Trevor, enough with the jokes, we don't need any back talk from you. I'm going to go work on an antidote, but I need you to go and get some willing people, we can't test it on you and me, in case something goes wrong, but if it does, we'll have to fix it," he said with a smile.

"Okay, Doct-, er, Robert. I'll be back in an hour, if I'm not, come look for me, okay," Trevor joked, turned, and exited the Robert's make-shift bedroom, the doctor staring at him all the way, wishing him nothing but good luck.

Last edited by Lusitania; 01-11-2009 at 05:27 PM.
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Old 01-11-2009, 07:02 PM
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Default Re: (RP) Team RP VI - Twilight's Cataclysm

Dirins Loring
Team Aqua
Team Aqua Research Center, Sevii Islands


1... 2... 3!

Miranda climbed out of the computer screen, struggling to get out of the compact desktop.

"So, what'd you find?" I asked her, grabbing her hand and gently helping her get out of the computer screen.

"I couldn't find much about it..." she sighed, "All I could find is that it tends to appear on rare occasions heading either from the southwest or to the southwest. However, there's no islands in that direction until the next continent. Not even the mighty phantom Pokemon could manage to fly that far without stopping somewhere."

"Mhm... Let's see if Damien came up with anything," I murmured, leaving the research center. Once I left, I was faced with One Island: A small community that branched off into the sea.

"Hey, sup?" a voice whispered from my right ear.

I flinched in surprise, and angrily stared at Damien, who appeared beside me.

"Don't do that again," I threatened.

"Meh, you're no fun," Damien teased.

"Shut up," I growled, "So, what did you find?"

"Nothing, really. Just a couple murmurings of an uncharted island that people believe is the home of our elusive friend."

Miranda gasped, "Would this island be in the southwest, perchance?"

"Apparently so. Why?" Damien asked.

"Is there something you forgot to tell me?" I crossed my hands.

"Well, I thought it was just a rumor created by someone who had no intention of telling the truth in the first place, but I have heard whisperings of an island in the southwest that could possibly be it. If we both heard it, it could very possibly be worth checking out!" Miranda exclaimed.

"Hm... It's worth a try, I suppose. It's the only lead we have, as it is. How far away is this island?" I asked.

"Half a week on a speedboat," answered Miranda and Damien in unison.

"I'll go," I said immediately. Half a week to get there, and half a week to get back. My trip would take a week, but it could be worthwhile. "I want you guys to stay here and scout out any more possible locations, mmk?"

I left them there. I had to start packing for my trip.

Projects

Hunt for the Phantom Pokemon [1/30]
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Old 01-11-2009, 07:31 PM
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Default Re: (RP) Team RP VI - Twilight's Cataclysm

Neo Ashfield
Team Aqua
Chrono Island, Sevii Islands


The mission at hand was simple enough to the point even a three-year-old girl could do this, as long as she had the guns to do it with. Stealing the frigates of the Orange Islands Navy technically wasn’t stealing in my mind, even though I didn’t care if it was in the minds of others. Intel had reported at least three battleships and two cruisers near Pummelo Island, and that was just one island out of the many that made up that doomed archipelago. Taking ships like these away from zombies was nothing. Hell, as far as I was convinced, they wouldn’t miss them anyway. Throw them some human corpse and they’d practically hand you the keys.

As the transports were prepared, we would soon be heading off to Pummelo Island’s harbor and cleaning off the ships of all zombies. I was going to enjoy this moment. Shooting at real targets was so much more fun than shooting at the range. Those that we killed would be thrown overboard while the grunts cleaned off the mess.

Carjacking a military grade battleship was something new for me, though I can honestly say there was a first time for everything. Carjacking Ferraris and motorboats weren’t all that different. I didn’t mind doing that whole part, but driving the thing all the way back home was something I couldn’t care less about. That was someone else’s job. If a vehicle needed a driver and gunner to be effective, they’d better damn make sure I was the gunner. No way in hell would I drive some other stupid piss to their moment of glory when that was mine for the taking.

At the moment, there were no signs of possible retaliation against Team Aqua, but we wanted to ensure that with the military assets of the Orange Islands, and possibly Hoenn if we could make it to their airbases. In all honesty, this Intolerable Depression was becoming more and more of an opportunity than it was becoming a detriment. When it all comes to money, loyalty is very easily swayed. And we have swayed much loyalty…

Rightfully, the Sevii Islands were now fully under Team Aqua’s control. With each nation’s economy crushed, taking them over would be nothing. I was looking forward to the day when old men were no longer in office, but instead in retirement homes where they belonged with the rest of the senile elderly. Leaders were meant to be fighters and warriors, not condescending politicians. And there was no better individual for that role than Raidon Makoto. If we stabbed this blade of retribution in the right place and dug in deeply enough, the very world would be in our strengthened grasp. And there wouldn’t be a damn thing anyone could do about it.

In the meantime, production on two Aqua battleships had begun, notably the AMS Seafang and the AMS Seatooth. Though we were expecting quite a haul from seizing the naval assets of the Orange Islands, there was one rule in Team Aqua, and that was always to believe in overkill. With overkill came fear of our enemies… and high increases in our own pleasure.

The other research being done was for the creation of a CDPA weapon, to bring the hysteria of Hybrids to other regions, and throw them into disarray if they refused to follow Team Aqua’s lead, and the ruling of Raidon Makoto. There was no cure for CDPA, just the same way as Pokémon could not unevolve themselves to the states they used to be. How exactly it would be used, I figured it would be deployed like a VX Nerve Gas bomb, which would be easy without getting infected ourselves. When deployed, the citizens would be too much in a state of extreme panic, making it easier to occupy the territory. The only problem was the CDPA lingering off even after the areas had been evacuated and left fresh for Team Aqua occupation. Like Raidon Makoto himself, there were many Hybrids in Team Aqua already, but there were also plenty of humans as well. The beauty of the situation was Team Aqua could occupy everything and gain the loyalty of humans and Hybrids at the same time.

With tenacity and limitless power like this, I dared any idiot to try and stop us. But I knew the smart ones would kneel and obey to the might of Raidon Makoto. And those that didn’t would be made an example of.

-------------------------
In Progress

AMS Seafang Battleship – 1/20
AMS Seatooth Battleship – 1/20
CDPA Weapon – 1/25
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Old 01-11-2009, 07:41 PM
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Default Re: (RP) Team RP VI - Twilight's Cataclysm

Vance Gray
Graffiti
Mt. Battle, Orre
Pokémon List: Skarmory, Xatu, Steelix, Farfetch'd, Butterfree, Ninjask, Mr. Mime
School's In Session

“Come on, step it up!” Vance yelled out to his Pokémon, spurring them on. Normally he wouldn’t feel the need to cheer for them, his Pokémon were trained to the point where he really didn’t even have to give them orders. They were trained to act on instinct and to work as a team without the need for his help. This didn’t mean that he never had to do anything, though, when they were in a serious fight Vance would help coordinate their efforts, think up strategy, and altogether help to form them into the most fierce force in all of the PACK. Because during a battle it could be hard for anyone to be heard the gray-eyed young man had to come up with a back-up plan, which came in the form of small headsets that were firmly attached to his Pokémon’s heads.

As his words instantly reached the headsets attached to his friends and allies they began to pick up, their movements sharper and faster, pushing their weariness to the side and letting their adrenaline take over. Their attention was focused solely on their opponents with the exception of Mr. Mime, whose prime goal was the defense of their trainer. Had Mr. Mime not been there, each and every one of the flying Pokémon and Steelix would have half of their attention focused on their master, as protecting him was foremost on each of their thoughts, as they all knew how fragile Vance was.

“Ugh,” the lean man muttered as an errant ice beam hit the light screen that Mr. Mime had put up and simply petered out. Mr. Mime’s defense was top notched, as the psychic Pokémon had been trained almost totally in defense and support, making him one of the best defensive Pokémon in the land of Orre. Still, he was tiring as much as the others and the strain was starting to show. It wasn’t much of a surprise, given that they had been spending the last hour or so fighting wave after wave of Pokémon. It was a controlled test of sorts, a mixture of many things set up by the Graffiti higher ups, and one of the few times that a member of PACK worked with those not in the exclusive group.

When contacted by some of those in the upper reaches of the group’s framework about helping to train others in the use of Pokémon Vance couldn’t help but accept. He had been taking time out of his own personal training to help out until they reached the point where either the group’s inevitably started clashing or the Orre military tried to take their country back. Both were possibilities, when it comes to groups that rise so quickly there was no doubt in Vance’s mind that some would want more power, which would lead the whole world into warfare.

This was one of the fun exercises that Vance set up to give those under his training a break from the harsh training they had to endure. When it came to Pokémon the gray-eyed young man knew his stuff, and he tended to be a little hard on the teens that had came to the Pokémon Training Facility in Mt. Battle. They were already the best of the young recruits, though, as the students were split up according to ability and sent to separate rooms, each with its own teachers. In fact, he had gotten the idea for these little exercises from one of the other teachers, and elderly man named Crunch. In essence, four students at a time would take turns sending out all their Pokémon to do battle with the teacher, stepping out when all of their Pokémon were incapacitated, letting another student take their place.

It was a great idea, as it helped the students practice working together to take down their enemies, let them get used to a more combat-oriented situation, let them learn by seeing how a master worked, and even let them work out whatever frustrations they had with their teacher in a constructive manner. It was also good for Vance, as his own Pokémon were gaining endurance and he got to show his young recruits how good he was which led to them respecting him, which made it much easier to teach them.

Still, part of being a great trainer was knowing when your Pokémon were reaching their limits, and there was no way he would risk actually putting any of them in danger during a ‘game’ like this. The black haired 24 year old held up a hand, signaling his two assistants to step in and take over for them. They threw their Poké Balls while Vance told his own Pokémon to fall back, moving slowly and cautiously into the safe zone of the room, a dugout-like space that served as his classroom. “Good job,” he told his Pokémon as they all removed their headsets and gave them to their trainer, “you guys did great. Have a good rest in there.” With that he recalled each of them into their luxury Poké Balls before sitting hard into his cushioned seat and putting his feet on his desk.

Project List

Element-Proof earpieces: 1/5
Fighter Plane F-00 Code Named Reaper: 1/20
HK-71: 1/30
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"God, my brilliance is now somewhat of a burden. Get back to me."

Last edited by Dr Scott; 01-11-2009 at 07:51 PM.
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  #10  
Old 01-11-2009, 07:46 PM
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Default Re: (RP) Team RP VI - Twilight's Cataclysm

OOC: You just started all the projects I was going to start, Neo. XD Its like you can read my mind or something.
IC:
AMS Deathwing, Naval Rock
Sevii Islands


The world was mine for the taking. Governments had collapsed, people had turned into monsters, and all hell had broken loose. People saw this as the Apocalypse, but I saw this as Genesis. My new world would be born out of the ashes of the previous, whether those ashes be from convincing the people to light their world on fire, or me lighting it on fire myself. Manipulation was a great tool, one that I would use to its fullest. It is so much better to have a live body pledge servitude to you than a dead one.

The takeover of the Sevii Islands was a quick and easy one. My restless men, who had now become hybrids and were now salivating to use their new powers were able to whet their appetites, and kill, steal, and rape to their heart's content. Not too many people survived our attack on the Sevii Islands, and those that did were forced into servitude, whether it be the women in our harems or the men building our ships.

And those ships were coming along quite nicely. Twin battleships designed by Tiantus Hale, our Chief of Sciences, named the Seatooth and the Seafang, were each 10% completed. Our shipyards were bustling, as the indentured servants and Engineers alike worked on our military ships.

Another pet project of mine was building supply tunnels under the Sevii Islands, connecting them all with well-supported tunnels. This would make transporting military goods easier if we were under attack, and retreating easier as well. These were 10% completed, however, we had a lot of tunnels to dig and support, which would make this a rather arduous task.

At the most recent meeting of the Captains, the consensus of opinions was to go to the neighboring Sevii Islands and steal their military vessels. This would be cake, since they were only be protected by zombies. Elite members of Team Aqua and the Order of the Gear alike had been chosen for this task. I lusted for blood as well, so I decided to go. I believed most of the soldiers would be taking a transport craft, but I wasn't sure. I was going to get there in style, namely, my personal jet, the Purple Twilight I, escorted by the All Clown Squadron of Fun, my elite airmen.

This was going to be fun...

Projects
AMS Seatooth - 10% Complete (5% Per Post) [20 Posts]
AMS Seafang - 10% Complete (5% Per Post) [20 Posts]
Sevii Supply Tunnels - 10% Complete (10% Per Post) [10 Posts]
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  #11  
Old 01-11-2009, 07:49 PM
Lusitania Offline
 
Join Date: Aug 2006
Posts: 5,119
Default Re: (RP) Team RP VI - Twilight's Cataclysm

Cullen
Dr. Robert Schlakior
Jubilife City
SavisTech Abandond Lab
Post 2

In the Laboratory, there were a plethora of chemicals, papers, and varying other knick knacks and test tubes. While Robert was shuffling through the papers, looking for Trevor's disassembly theory, hed stumbled across a most fascinating report, or serie of thoser thereof;

10-15-2003

The CDPA capsules idea has been thought up by a foreign scientist. The idea is that through isolation and administering of the capsule orally or through an injection, the Pokemon could become immensely more powerful, speeding up the evolution process, If we made a buisness out of selling Pokemon enhanced with CDPA, the entrepeneur could make millions. Personally, this would have to be done through the government, but , that is simply to be expected.

01-21-2004

The first CDPA capsule has been finished, and all ingredients and processes recorded and backed up on and off site. If this works, the Pokemon black market could quadruple, hopefully, this will not happen. Dr. Mior, who is the foreign scientist who created the CDPA-


"Mior, this is all your fault, and I trusted you," muttered the doctor before continuing the records.

Dr Mior, who is the foreign scientist who created the CDPA capsules, has a perfect test subjects, a Totodile, just hatched. Hopefully, the CDPA capsules will work perfectly, like Poke-steroids

01-26-2004

Oh, It's terrible. When the Cdpa was adminestered to the pokemon in a gas form, the human in the testing area were turned into disgusting mutants. even worse, the totodile was gone. Next time, we will inject it.

02-04-2004

The CDPA worked perfectly, the Totodile is now a powerful Feraligatr, unfortunately, try as we must, we haven't been able to cure the scientists who were affected by the CDPA. We must convince ourselves that it is permanant.

03-04-2004

We've since administered CDPA to ddozens of Pokemon, and better yet, we've been able to make a CDPA resistant suit, which lets us administer CDPA to hundreds of Pokemon at once, since Pokemon, for 30 minutes after the immediate injection, have samples of CDPA in their breath, which is why we've been using the mutants, er, Hybrids for the injections.

05-13-2006

We've come up with a way to give humans a drug to fight off the CDPA, which might be very useful, when you think of the fact that the suit we use currently costs immense amounts of money to make.


07-21-2008

Oh, it's terrible, there's been a fire in the building. We lost all of our anti-CDPA drugs and research. Thankfully, our CDPA suits are also fire resistant. We'll have to go back to the old method.



"So, there's only anti-CDPA drugs, and reversal is impossible, sad. Well, at least I know they have all the chemicals to make the drugs. Well, I better go find Trevor," said robert to himself, walking out of the laboratory, and into Jubilife city.
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  #12  
Old 01-11-2009, 08:30 PM
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Default Re: (RP) Team RP VI - Twilight's Cataclysm

Alex “Alpha Gray” Woerner
Team Aqua
AMS Deathwing


Alpha Gray had only recently returned to Aqua. Of course only to Raidon and a few select others had he actually “returned.” To the other soldiers of Aqua, he was an “old friend” of Raidon’s that had military experience. Many people secretly questioned who Alpha Gray really was. He covered up his entire body, except his two eyes. Whether he was a hybrid or human, they didn’t know and they would never find out, or that was the idea. If Alpha Gray was revealed to be Alex Woerner, the soldiers of Aqua would certainly mutiny or rebel, since they had been lied to.

Some wondered how Alpha Gray was just given his position with no outer way of proving himself. All the troops relied on was Raidon’s word. It wasn’t like they distrusted Raidon, but when someone as mysterious as Alpha Gray showed up and given a position, it made it look like a secret was being kept from them. Alex didn’t care or even think about it. He simply did his job. He rarely left his quarters on the Deathwing except to train and check on his new Psychic Suit, a project that would make Alex’s combat armor useless.

It was a powered exoskeleton, designed to suit and be compatible with Alex’s hybrid abilities. It would only have a single cybernetic eye. It would enhance his maneuverability. The suit would be linked to Alex’s body through several wires that would go straight to his brain. The suit would accelerate the way his nervous system worked, allowing him to react quicker and with more precision. It would also be able to adapt to Alex’s ability to change his Speed, Normal, Attack, and Defense form. The concept and development had started even before Alex got back. With Alex back now, testing could start. He reluctantly left his quarters and as he walked down the halls of the Deathwing, he got his fair share of stares and glares.

He headed into Tiantus’ lab where his suit was being built. Tiantus wasn’t working on it, but his underlings were. Thankfully, Alex didn’t need to reveal his identity to those working on the suit, in order to run the tests. They noticed his arrival and had a stiff, uncomfortable metal chair waiting for him.

“We need you to get in the chair so we can test the helmet with the wires to get a proper connection.”

Alex didn’t’ answer and moved into the chair. The cybernetic helmet began to move over his head and everything was black. Wires had attached themselves to several areas of his head, which would send impulses to his brain. The wires were linked to the suit, and the brain and suit would combine to give him vision. When it had turned on, he could feel his brain stimulated by the pulses, and the area around his head lighted up. It was only the head unit and it was powered by a machine separate from the suit, he could see from the cybernetic eye. There was a series of claps when it had finally worked, but it was only vision, Alex thought to himself. It was about as useful as his two eyes. He guessed even the smallest accomplishment was still an accomplishment after all.

The helmet was turned off and taken off. He was given clearance to leave. He was given word that already, Aqua forces were assaulting the Orange Islands in order to hijack its military assets. Alex threw out a pokeball and hopped on his Salamence. Before he left an Aqua soldier had run up to him and he waited to hear what he had to say before flying out.

“Alpha…uuh…Gray sir, you’ve been given a wrist PDA to monitor Aqua’s projects. You can request your own and look at others if you have the clearance. But you are an Order of the Gears member, so you should have access to everything.” He handed him the wrist PDA, which Alex latched onto his wrist and took, off with no words said. He didn’t even ask the soldier his name. He began to head towards the Orange Islands.

Projects

Psychic Suit 1.0 1/12
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These Pokemon are pretty dope :P
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  #13  
Old 01-11-2009, 08:50 PM
Lusitania Offline
 
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Posts: 5,119
Default Re: (RP) Team RP VI - Twilight's Cataclysm

Robert Schlakior
Cullen
Jubilife Plaza
Post 3/20 Long distance vapor reacher to prevent humans to mutate or LDVRTHTM

Robert truely was amazed at what had happened to Jubilife. A once beautiful, vibrant city, where civilazation flourished, and smiles were common, and it seemed that the sunny days would never stop, reduced to this. There were barely any people in this town now, and the ones that were here were not human at all, they were all hybrids, hybrids which, smart they may be, may or not be crazed by the sudden metamorphosis. It must be hard to deal with under going a life changing, permanant mutation, looking in the mirror, seeing an unfamiliar face. But that was of unimportance, he needed to find Trevor.

And find Trevor he did. He found him in an all around attack by several dog-type Hybrids.
"Use your Pokemon, Trevor!" he exclaimed, and Trevor sent out Mighteyena, andremembering his winfs, flew overhead, out of reach of the Hybrids. Robert then sent out his Numel, and decided to join in the fray. He jumped in, getting scratched, the Geodude DNA assisting him in not getting killed. The Numel, Mighteyana, and two scientists managed to fight off the Hybrids. "Trevor, I found something. There is no cure for CDPA, but you can prevent it, c'mon, we need to go back to SavisTech."

SavisTech

"See, this was probably written by one of the scientists. The CDPA was created by Dr. Mior, my colleauge, but we'll have to create a rough drug that may or may not be able to prevent the CDPA reaching to the other regions. I think with his help, and the others at my old hospital, we may be able to make a machine that can spread the finished drug in a vapor form, and keep other humans from being mutated,"
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  #14  
Old 01-11-2009, 09:01 PM
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Default Re: (RP) Team RP VI - Twilight's Cataclysm

Mala Aspecto says "And I was watching some good dub One Piece..."
Graffiti
Phenac City, Orre


Mala walked down the long hallway of the Phenac City Airbase. She couldn't help but smile that at one point of time that this building was once owned by a private company and now Graffiti owned it. SHe found it amazing that money can speak so loudly . Mala laughed at the thought and knew that this was going to be a good day.

"So you sure you want to do this," asked a blonde young lady. She wore a all black jump suit and had clear blue eyes. A pair of twin pistol were on her side.

Mala smiled and said, "Of coarse. The idea is so genius that really it has to be done. Who else would think of such a thing. You not scared are you Anna?"

Anna smiled back and said, "No way. If I showed that I was scared then my men would get scared too. We can't let that happen now can we?"

Mala laughed and said, "Yes. With a few good men with us and some good wits we can do anything right?" Mala then looked at her watch and said, "And look at the time. We better hurry now."

Mala then felt a buzz and at once place a bluetooth headset to her ear. She then said, "Hey hey. Mala here."

"Hey Mala, it Sean." said the voice on the other end. The voice sounded a bit digitalized.

Mala smiled and said, "Oh goodie. I was about to talk to you. What is going on?" Mala then grabbed a locket of her red hair and began to play with it by wrapping it around her fingers.

"I was able to locate many of the things you need. It wasn't hard. Some of them were easy to find and I place them in the plane you are going to take. All you need to do is just follow your design and they should be good to go." said Sean. Some static could be heard in the background.

Mala smiled. She knew that Sean could always be count for to do things for her. Mala may have only seen Sean a few times but those times that she hasn't seen him prove enough that the porygon hybrid was bundles of fun.

Sean then spoke, "So you are really going to Orange Islands?"

Mala looked puzzled and said, "What you think? That place is covered in hungry zombies and angry whatever else is there! Surely one has to be mad to go over there. It is almost a living death trap."

"So that means you are not going?" asked Sean.

Mala laughed and said, "Nope. Big guy approved of me going. LIke he does everything else. Really I don't know if big guy did or not but really. Freedom and all that Graffiti stuff. What? You disappointed?"

A small chuckle could be heard as Sean said, "Not really. Just wanted to know was all." There was then a paused and said, "Anything you wanted done while you are away?"

Mala shrugged and said, "NOthing really. I do have one thing but that depends." She then pulled out her pink PDA and moved things with her finger on the touchscreen. A picture of a capsle was seen on it. Mala then said, "Going to send you something. Prepare some stuff for it will you?"

Sean didn't say anything and then a ding was heard. Sean then said, "I just downloaded it. Intresting. I like it! Ok. I see what I can do."

Mala nodded and said, "Thanks sweetums. Got to go!"

Mala then looked at Anna and said, "So off we go?"

Anna nodded and said, "Yes. All is ready. We are going to leave this place on a heavy armored plane to Orange Islands. Once there we do what we need and take some of the leftover fleets from the Orange Island defense to carry our load."

Mala nodded and said, "Yeah. I don't want to be crush up with the cargo. We got better things to do then that."

Mala took the stairs to the top of the building. She couldn't wait to get to the Orange Islands. Things in Orre have been a bit peaceful for a long while and she didn't really mind but it was boring. Shooting up some zombies would rid of her of that bored. Heads flying and morns were enough for Mala. Still she had an idea to do while there. It was crazy but then again people did say she was crazy. Mala just knew that once in Orange Islands that things would become very intresting.
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I need to find a new girl-on-girl animation.

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  #15  
Old 01-11-2009, 09:07 PM
zinachu Offline
 
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Posts: 174
Default Re: (RP) Team RP VI - Twilight's Cataclysm

Raven Lean
Team Aqua
Sinnoh- Abandoned SavisTech Building, Hearthome City


If I was killed right now and thrown into the bowls of Hell at this very moment, I’m pretty sure that I wouldn’t be able to tell the difference. Hell, I don’t know if anyone would be able to tell the difference. Sinnoh, I scoffed at what it used to be. Whenever that CDPA crap was released into the air, they basically screwed the rest of the world. They should’ve tested its side-effects on humans too, and maybe I wouldn’t have ended up like this.

My claws suddenly lashed out and they ripped through the upholstery of the chair next to me. I took a deep breath and tried to calm my self. Focus on the mission , I dug through the bookcase in front of me, searching through journals and scientific logs, taking the ones that looked promising enough and shoving them in my bag. I had to be careful; my claws could easily pierce the covers and tear the pages that contained so much valuable information. The mission at hand was to take as much information from SavisTech as possible. I could hear my beautiful Umbreon, Nightflare, growling with impatience. I couldn’t blame her, this wasn’t a very interesting mission, but I was only a grunt. I had no authority, hell, I hardly had a name.
Suddenly, I thought I heard something move and I yanked out my AK-47, holding it ready to fire. It was only a draft rustling some papers on the floor. Damn, I was freaking paranoid.

<Can we get out of here now?> Nightflare growled softly, her markings glowing in the dimly lit room. I sighed and ignored her. Leafing through one final book, I threw it in my bag and motioned for Nightflare to follow, what I had just gathered could be extremely powerful assets for the CDPA weapon in development. The world didn’t stand a chance, Team Aqua was going to rule and Raidon Makoto was the one at the top of the game.

Days I still wondered exactly where I had come from. Dwelling on certain thoughts wasn’t something I did much, but it still brought up questions. I shook my head and looked out the small window nearby.

It’s getting darker outside, better get moving , I thought to myself, noticing the sun sinking in the sky. I wasn’t spending all night in this waste dump. <Nightflare, let’s leave now,> I said to her. She happily obliged and I charged up a Giga Impact. What? I wasn’t going through the trouble of going to the door. Aqua rule number one, always believe in overkill. That’s exactly what I was doing, overkilling. I blew through the wall and dashed through the streets.

The world was my playground.

Last edited by zinachu; 01-11-2009 at 09:09 PM.
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