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Go Back   Pokemon Forum - Pokemon Elite 2000 » Interactive Boards » Role Play

Role Play Make Role Plays or join them. It's your world. Everybody else just lives in it.


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  #31  
Old 11-19-2008, 11:06 PM
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Default Re: legend of fullmoon island

yeah... Kevvy Unique markings: eveything! what do you mean and your suppesed to say Loe! here is an example:

name: bob
age: 2
pokemon: diglett
unique markings: he has an scar from when he was born on his chest thingie
other:LOE!


That was just something I spruced up. It's won't be in the rp. However, I will put you on reserved until you have the idea of what you want. Kevvy could be a.... Scizor with the unique markings that he has a green scar from pollution.

Also, no weapons. sorry. But gardvoir have no weapony. I'm not trying to be mean. It's just that the sign-up makes no sense.


I now have the guardians! They are: rayquaza, cressiala, azelf, uxie, mesprit, groudon, kyogre, dialga, palkia, and deoxys

Last edited by riolu42; 11-19-2008 at 11:12 PM.
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  #32  
Old 11-22-2008, 07:37 AM
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Default Re: legend of fullmoon island

okay riolu42, i have some questions but first, i think it was just an joke of kevvychevylove
anyway, the questions:
1how do we get of the island? do we need to make an boat?
2are attack that pokemons gennerally dont learn allowed? but not too strong like giga impact to an rattata, i just mean: nightmare____shuppet, will-o-wisp____charizard etc.
3and the guardians, do we need to join them in our clan? or free them?
anyway, that where the questions.
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  #33  
Old 11-22-2008, 10:05 AM
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Default Re: legend of fullmoon island

It's a bit unfair to use moves that you can't learn ><
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  #34  
Old 11-22-2008, 06:48 PM
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Default Re: legend of fullmoon island

Those moves are closely related to shuppet (Probably) so those are allowed. However, Don't have somthig like your gardevior using draco meteor, or bulbasaur knowing flare blitz.
As for the isle. question, we'll get to that soon (Hopefully). Now back to the move thingymajig, Only one non'taught move allwed for each person RPing. As I said make sure they are simaler. It's is VERY unfair using a bulbasaur thet knows water gun.
The legends will aid us if neede, but after freeing them, they will fly off and during a battle that frees them or when there freed, that's when you may evolve on character *whew*
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  #35  
Old 11-23-2008, 09:08 AM
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Default Re: legend of fullmoon island

k thanks but i think that i dont evolve my shuppet. i like an shuppet more than that weird banette. and another question, other non-gaurdian legendary's, are those in the game too?
and can they help us?
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  #36  
Old 11-23-2008, 12:31 PM
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Default Re: legend of fullmoon island

Quote:
Originally Posted by tyranimaster View Post
k thanks but i think that i dont evolve my shuppet. i like an shuppet more than that weird banette. and another question, other non-gaurdian legendary's, are those in the game too?
and can they help us?
yes, For you see both a rotom and 2 regices in my post. Some are nice, some aren't. there are multiples regis( unknown amount), latios/latias (10 of each), and rotom (25 released from the dark army)
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  #37  
Old 11-23-2008, 01:55 PM
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Default Re: legend of fullmoon island

er...but tyranimaster knows three moves his pokemon can't use :S
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  #38  
Old 11-23-2008, 04:06 PM
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Default Re: legend of fullmoon island

huh? it think it is one move for one pokemon like eruption-houndoom hypnosis-shuppet
memento-gardevoir.
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  #39  
Old 11-23-2008, 07:56 PM
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Default Re: legend of fullmoon island

Quote:
Originally Posted by tyranimaster View Post
k thanks but i think that i dont evolve my shuppet. i like an shuppet more than that weird banette. and another question, other non-gaurdian legendary's, are those in the game too?
and can they help us?
Well then, that makes four. Shuppet can't learn nightmare either
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  #40  
Old 11-23-2008, 08:04 PM
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Default Re: legend of fullmoon island

no, I mean only 1 of your characters can have a move it can't learn. Like Duke, for instance can't learn memento.

Example: Sir Fred the fifth has bob the diglett that knows EXPLOSION!!! However, he also has a meowth that can only know moves it can learn, like scratch.

So, as a result, I will....um..... I don't know! Just only have one move Piccolo can learn!
(cool way you have him talk,alk,lk)

Should we have a discussion thread? Any takers?
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Last edited by riolu42; 11-23-2008 at 08:13 PM.
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  #41  
Old 11-23-2008, 09:20 PM
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Thumbs down Re: legend of fullmoon island

It's a bit unfair. He's bending the rules and you're just putting up with it.
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  #42  
Old 11-23-2008, 09:55 PM
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Default Re: legend of fullmoon island

I haven't really been a punisher. I don't know what right punishment should be....... No posty until 4 days are over???? I don't know!
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  #43  
Old 11-24-2008, 03:48 AM
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Default Re: legend of fullmoon island

have you read my sign up for ember the vulpix?
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  #44  
Old 11-24-2008, 05:34 AM
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Default Re: legend of fullmoon island

ow sorry, then ill give hypnosis to piccolo. but tm moves are allowed right?
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  #45  
Old 11-25-2008, 12:03 AM
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Default Re: legend of fullmoon island

ok, accepted. Now, shall we HAVE A DISCUSSION THREAD OR NOT?!



TM....You will be able to find TMs on other islands. And I have "That evil clothed in darkness". It is not Darkrai, so you will have to see, But one of my characters will probably leave. The dark one is more powerful than the army(including all those legendaarys) combined.
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Last edited by riolu42; 11-25-2008 at 12:06 AM.
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