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Pokemon Forum - Pokemon Elite 2000  
 

Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon Main Boards » Pokemon: Games » Other Pokemon Games

Other Pokemon Games Discuss all Pokemon spin-off games here, including Pokemon Ranger, Mystery Dungeon, Pinball, Colosseum, XD, Stadium, Snap, Super Smash Bros., Hey You Pikachu!, Battle Revolution and PokePark Wii.


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  #31  
Old 10-25-2008, 11:03 PM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Picture (not needed):
Character:Phoenix Wright
Game Series:Phoenix Wright: Ace Attorney
Standard B:Objection!
Side B:Guilty!
Up B:Throw Evidence
Down B:Gavel of Justice
Final Smash:Life Sentence
Taunt 1(optional):Points and shouts, "My client is innocent!"
Taunt 2(optional):Takes out Magnifying glass and looks around.
Taunt 1+2(optional):Hold It!
Extras (not needed):
*Notes (not needed):
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  #32  
Old 10-27-2008, 07:30 PM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Stage: IJLOSTZ
Yes, I did overthink this. XD

Game Series: Tetris
Details/Explaination: It's a Flat Stage With No walls. Tetris Blocks Fall From the Ceiling. There Are 7 Different Blocks That can Fall.

Red Block- If it Hits, Causes Fire Damage.
Magenta Block- If it Hits, Does the effect of Lip's Stick, Except 10% is lost each turn.
Cyan Block- If it Hits, Heals 5%.
Blue Block- If it Hits, Breaks into Many Bomb-ombs and Smart Bombs and Gooey Bombs.
Green Block- If it Hits, Does 20%.
Brown Block- If it Hits, Does the effect of Pitfall Trap.
White Block- If it Hits, Instant KO.

*Note: The Name of The Stage is Based on the 7 shapes of Tetris blocks, And That When turned a certain way, They Look like a Certain Letter That's in the title. For example, The Red Block, When Turned a certain way, looks like an I.

**Note: If a Block Doesn't hit, It explodes like a Bomb-omb.

***Note: Some blocks Do appear more often than others. The most common is Green, Then Red, Then Magenta, Then Brown, Then White, Then Blue, Then Cyan.

****Note: 10% of the time, Cyan Freezes whoever it hits instead of healing.
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  #33  
Old 10-28-2008, 02:10 AM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Character: Bass
Game Series: Megaman
Standard B: Buster (Rapid fire, doesn't cause any flinching.)
Side B: Dark arm blade (Pretty much Marth's side b attack)
Up B: Teleport
Down B: Hell's rolling (Launches a disc that rolls across the stage.)
Final Smash: Darkness Overload (Pretty much Samus's final smash but with a wider blast.)
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  #34  
Old 10-29-2008, 10:34 AM
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Post Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Picture (not needed):
Character:Pachirisu
Game Series:Pokemon
Standard B:Covet:Lunges and steals the target's item.
Side B:Shock wave:Similar to Zelda's Din's fire, but shortened range
Up B:Quick attack:Same as Pikachu(Lol I couldn't think of anything.)
Down B:Bide:Hurts more when Pachirisu is hurt
Final Smash:Double Team:Multiple Pachirisu's form a tower And Zap the spot you were facing. (If you are facing a foe, they are stunned)
Extras (not needed):
Neutral A:Bite, Chargable
Side A:Iron tail smacks the foe with it's tail. Chargable
Side A(Running):Spark
Down A:Dig:Hides underground, tail sticking out so it can get Hit, Chargeable
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  #35  
Old 10-29-2008, 05:27 PM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Song Name:What i'm made of.
Series/Game:Sonic Heroes
Level:Metal Overlord
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  #36  
Old 10-30-2008, 08:57 PM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Since Bass n' Mega's taken...


(I'm doing FULL moveset)
A: Small light-aura punch
A Side: Small shine sphere(light-energy ball)launch ahead
A Down: Simple kick
A Up: Light uppercut

B: Light Burst(blasts some close-range light energy ahead)
B Side: Aura Shine(sends a light-energy ball out a bit unless it hits a player first. You can move while using this unlike Zelda, however, because it controls itself)
B Up: Bright Flash(A semi-teleport, as she turns into light and ZOOMS upward, but can be hurt while this happens)
B Down: Malice Return(shields spin around and reflect any damage as a high-velocity attack)

Grab Up: Throws up and blasts three Aura Shines
Grab Side: Aura Chain(throws enemy but pulls back with light energy(?!)and throws in opposite direction. Great in small stages)
Grab Down:Light Body(holds close to her body and pulses light energy through the opponent before letting go)

Taunt Up: Shields spin around and let off a shine
Taunt Side: Holds out her hands and powers up two Aura Shines before absorbing them back
Taunt Down: Waves her arm in front, releasing some sparkles, while saying "Let's see what you've got."

FINAL SMASH!!! Light Overload: She leaps to the end of whichever side of the screen she's on and releases several light-themed explosions randomly. They don't hurt much, but do send you back a bit.
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  #37  
Old 10-31-2008, 09:57 PM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Song Name:Heavy Violence
Game Series:Naruto
Stage(s) it plays on: GLaDOS
Link: http://www.youtube.com/watch?v=29gwx...eature=related

Song Name:Beautiful Green Wild Beast
Game Series: Naruto
Stage(s) it plays on: Botanical Kingdom
Link: http://www.youtube.com/watch?v=rACJM...eature=related

Picture (not needed):
Character: Naruto Uzamaki
Game Series: Naruto Battle Revlution
Standard B: punch
Side B: throw kakuni
Up B: jump and then a flying punch
Down B: clones (kinking and punching)
Final Smash: Rahsagon (mulitibple times)
Taunt 1(optional): Belive it!
Taunt 2(optional): Pervey Sage (Sticks out tonuge after saying this)



Picture (not needed):
Character: Suaska Uchia
Game Series: Naruto
Standard B: Punch
Side B: Throw Kakuni
Up B: Jump up and then dive punch
Down B: Phinex fire ball jutsu
Final Smash: Chedori
Taunt 1(optional): Pethetic
Taunt 2(optional): Bring it!

Game Series: Final Fantasy
Details/Explaination: Its the Concert stage (Nothing else) in this link yes the flying the things can be used too. you can aslo use the drums as a stage set but if they get while some one is on it the fly off the stage. (the music in this viedo should be used but not with vocals just the music) http://www.youtube.com/watch?v=BiaQc...eature=related
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Last edited by TeamMaskersLeaderTaylor; 11-01-2008 at 02:51 AM.
  #38  
Old 11-01-2008, 03:04 AM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Hay guise, I am implementing a new way of doing this, and from now on, do something like this:

Fierce Deity, the Demon Deity Warrior, joins the Brawl!



Bio:
Fierce Deity was a demon god of Termina. Almost all people see him as an evil embodiment, but Fierce Diety faught both good and evil. He became too powerful, however, and Din, Farore, and Naryu sealed him away in a mask. One hero obtained the cursed mask, and now fights as Fierce Deity. Fierce Deity is a truly skilled swordsman, wielding a huge two-handed sword, and is a potent magic user as well. He uses powerful long range magic attacks, but his real powers lie in his devastating sword skills. Most of his attacks consist of using his sword.


Stats:
Offense: 5/5
Defense: 3/5
Speed: 3/5
Weight: 2/5
Jump: 3/5
Recovery: 3/5
Control: 4/5
Range: 5/5


Standard Attacks:
A: Fierce Kick. Fierce Deity brings his right foot diagonally across to the left up, to waist level. Slight knockback, and no lag. 2%
A + A: Fierce Double Kick. Fierce Deity immediately brings his left foot up and across like his Fierce Kick. Slight knockback and a quarter-second lag. 2% + 2%
A + A + A: Fierce Combo. Fierce Deity swings his blade in an arc above his head to chest level, perpendicular to his body, after the Fierce Double Kick. Great knockback, but slight lag executing it. 2% + 2% + 10%

{notes} {This is a great combo for Fierce Deity. The first few attacks don't do much damage, but the sword slash is great, but considering it, is highly predictable}

Up Tilt: Aerial Cover: Fierce Deity lightly swings his sword in a complete 180 degree arc over him, from his back to the front. Fair knockback, and a second of lag. There is a small sweetspot at the tip of the blade, but it will only connect if the opponent is on the bare outside of the hitbox. 5% normal, 13% sweetspot.
{notes} {This attack is rightly named, in addition to covering attacks from the side, however, the chances of getting the sweetspot is low. Also this has some reusable lag; by which I mean, you can't use it in quick succession. This leaves Fierce Deity open for attacks from the air or side.}

Side Tilt: Blade Jab: Fierce Deity quickly jabs his sword sideways, at chest level, with both hands. Good knockback, and no lag. There is a sweetspot here too, and the chances of getting it are higher. 6% normal, 13% Sweetspot.
{notes} {This attack is very quick and practical, so you will be using it alot. The downside is your back is going to be a target as it is as open as a child at Micheal Jackson's house.}

Down Tilt: Shin Splitter: Fierce Deity holds his blade at a fourty-five degree angle to his body, tip pointing down and right. He then spins 360 degrees, slashing enemies' shins. Again, there is a sweetspot on the tip of his blade, but it's much more discrete. Very slight knockback this time, and half a second of startup lag. 4% normal, 15% sweetspot.
{notes} {Another quick, practical move. It's not focused around knocking opponents back, but damaging those directly close to you. The small hitbox makes it crucial to get really close to your opponents, such as Luigi needs to get close to really let loose that 'PWAANG' with his Up + B. If used repeatedly, this move will make Fierce Deity dizzy, and he will get stunned as if hit with a Deku Nut.}

Dash Attack: Charge Slash: Fierce Deity quickly slashes his sword, bringing it up chest level with the blade extending outward. After he slashes once, Fierce Deity will slash again, but this time up, throwing them in the air a short distance. 5% per slash.
{notes} {Insert Blade Jab note here.}

SMASH ATTACKS:
Up Smash: Divine Signal: Fierce Deity thrusts his sword high above his head with both arms. He points his blade to the heavens, and charges it with light, making it glow briliantly. When he finally charges it, he unleashes a powerful beam of light, shooting it towards the sky. No unleashing lag, so watch the f**k out. Very high knockback. 6% uncharged, 12% halway charged, 20% fully charged.

{notes} {This is a really powerful attack that should be used sparingly, as it takes a while to recharge. Think R.O.B. and Wario's specials. The beam extends a bit sideways over Fierce Deity , so the beam is bigger than him. The beam will carry anyone that gets in it's direct line of fire up to the top of the screen, possibly K.O.ing them.}

Side Smash: Sword Slam: Fierce Deity slams his sword down in front him in an 135 degree angle. A small wave of light comes out of his blade and goes a very short distance. VERY VERY HIGH knockback. 7% uncharged, 14% charged, 3% wave
{notes} {This isn't a really powerful attack, nor is it a weak move. The real point is to cleave the guy next to you. I think Ike has a move like this.}

Down Smash: Lightquake: Fierce Deity holds his sword above his head charging it with light. He then plants it into the ground causing tall waves of light to emit from it. There are one to four waves that come from it, depending on how well you charged the attack. Very good knockback, slight lag. 25% sword, 5% per wave.
{notes} {This is another powerful charge attack that shouldn't be used much. The lightwaves push people back like the Isaac Assist Trophy. These can be jumped, however, as they are like walls moving sideways. They only do damage the first time thy hit you. They only dissappear off-screen. The sword, however, is the good part. It will do MAJOR damage if it makes contact, but the hitbox is small, so don't worry. Or do. Be VERY afraid of Fierce Deity .}

Aerial Attacks:
Standard Aerial: Air Slash: Fierce Deity slashes his sword down in an 160 degree arc in front of him. There is a sweetspot on the tip of the blade. Quarter-second lag, and a little knockback too. 5% sword, 11% sweetspot.

{notes} {This is a good standard move, even if it's a little weaker than his normal attacks.}

Foreward Aerial: Aerial Jab: Fierce Deity does an attack simmilar to Blade Jab, but the sword is angled a little higher. 6% sword, 14% sweetspot.
{notes} {This is simmilar to Blade Jab, but I must note some differences. The blade is angled higher, so it will harder for some players and easier for other players to land a hit. The opponent must be above the blade for the sweetspot to hit, so make not of that.}

Backwards Aerial: Helm Splitter: Fierce Deity twists in mid-air, greeting the enemy behind him with a sword to the face. Quarter-second lag and very high knockback. 9%
{notes} {This is a high priority move, and great for knocking off that enemy breathing down your neck.}

Up Aerial: Fierce Thrust: Fierce Deity thrusts his blade upwards with both hands. Good knockback, half a second of lag. 7% normal, 12% sweetspot.
{notes} {No comment. But wait, that IS my comment.}

Down Aerial: Wheel of Blades: Fierce Deity spins 360 degrees, sword sticking out. Good knockback and virtually no lag. 8%
{notes} {Look out below! This attack, if blocked, will putFierce Deityinto "flashing" mode, where he can't use any specials. Opponents, use this weakness to your advantage.}

Grabs:
Grab: Impale: FD's blade turns into pure light and he sticks it straight through the chest of the opponent. 15%

Grab Attack: Gash: Fierce Deity slashes his blade up and down inside the enemy's body. 2% per slash.

Up Throw: Catapult: Fierce Deity swings his sword up and the enemy flies straight off it.

Foreward Throw: Spin Throw: Fierce Deity does a spin attack throwing the opponent far.

Backward Throw:
Reverse Spin Throw: Fierce Deity does a spin throw in reverse.

Down Throw:
Another One Bites the Dust: Fierce Deity slams his opponent down with his sword and pulls it out of them. 5%


Specials:
Standard Special:
Sword Beam: Fierce Deity slashes his sword horizontally at chest level to make a disk of light shoot in front of him. This can be fired quickly multiple times up to three disks. The disks dissapear if they hit anything, or dissapear after five seconds. No knockback, and slight startup lag. 7% sword, 4% per disk.

{notes} {This is a useful attack, but it's predictable and a little easy to dodge. Functions just like Fox's blaster. Sort of. You also get a sword swipe, so you can hit enemies close and far away.}

Up Special: Hover: FD's blade glows with light and he holds it above his head. The sword drags him upwards, and he can make it go up and left or pup and right, which makes his body swing like a pendulum as he does so. The attack eventually loses it's light, however, and cancels the effect. Slight knockback but a second of lag. 10% damage if an enemy happens to touch the blade.
{notes} {This is a great recovery move, more akin to Snake's Up Special. It is not focused on attacking, but those unlucky customers who find a sword up their butt will suffer damage.}

Side Special: Double Deity: Fierce Deity screams ("Hiyahhh!") and a copy of him will appear a few feet from where he is facing. The copy is made of light and will mimic his attacks to a dime and will do the same amount of damage as Fierce Deity , but will disappear at the slightest damage. Significant start-up lag.
{notes} {I can't even think of all the cool things this move can be used for, but the damage sensitivity and lag make it where you might not get a chance to use it much. The clone can move through solid matter, but will disappear if it touches water. "Now that I have a clone, neither of us will be virgins!"}

Down Special: Fierce Agony of the Deity: Fierce Deity plants his sword in the ground. He spreads both arms out and unleashes bloodcurdling screams. Sound waves emanate from him, damaging all around him. A little startup lag, and high or low knockback, depending on how close you are to Fierce Deity. 5% per wave.
{notes} {The huge hitbox of this attack is great, because it will hit even one dodge roll's distance away, and attacks in all 360 degrees. This attack can also be infinitely comboed, like Donkey Kong's Down Special. However, this is another charging attack, so use it sparingly. It also won't work in the air.}

Final Smash: Fierce Seal of Banishment: Fierce Deity glows brilliantly and flies to the center of the stage. His sword disappears and he folds his arms across his chest. He screams aloud in a baritone voice, "Why did you banish me?" He the spreads his arms and legs wide and lets out a bloodcurdling scream. The Triforce symbol and some circles appear multiple times over him, and he starts to suck everyone in close to him. Great meteors and beams of light shoot from off-screen to FD, similar to Ness's PK Starstorm, but in 360 to the center of the screen. This lasts for as long as PK Starstorm. At the end, Fierce Deity screams, "Yahh!" and his sword reappears as he drops back to the stage. 20% per meteor, 30% per beam.
{notes} {This is too awesome to expound on. Just make it last.}

Stances:
Standard Pose:
Fierce Deity stands upright, with his sword held out in front of him.
{notes} {Look at his picture to get a better understanding.}

Run Pose
: Fierce Deity holds his sword to his side, waist level, pointing down, as he runs, leaning slightly forward.

Ground Dodge:
Fierce Deity jumps backwards.

Aerial Dodge: Fierce Deity jumps backwards - IN THE AIR OOOOOH!

Forward Roll: Fierce Deity... rolls forward.

Backwards Roll: Fierce Deity rolls backwards.

Shield: Fierce Deity spins his blade upside down and out a little.

Sleep: Fierce Deity drops his sword and sleeps sitting up.

Dizzy: Fierce Deity drunkenly swaggers with his head down.

Up Taunt: Fierce Deity says in a baritone voice, "You're pathetic."

Side Taunt: Fierce Deity glows brilliantly for a couple of seconds.

Down Taunt: Fierce Deity screams in agony.

Entrance: A bolt of light strikes the ground and Fierce Deity appears from it.

Victory Pose One: Fierce Deity has his sword in the ground and says, "It was... inevitable."

Victory Pose Two: Fierce Deity holds out his sword and goes, "Hiyahhhhh!"

Victory Pose Three: Fierce Deity crosses his arms and scoffs.

Losing Pose: Fierce Deity cannot lose!


Costumes:
Standard Costume:
See picture.

Royal Costume: Tunic and cape and hat turn gold, hair turns pure silver, and boots turn onyx.


Shadow Costume: Clothes turn a lot darker. Hair stays same.

Blue Team:
Boots turn dark blue, tunic, cape, and hair gets bluer.


Red Team: Hair stays same, tunic, cape, and hat turn red. Boots stay the same.


Green Team: Clothes get a forest green color, hair turns white. Boots stay the same.


Kirby Hat:

Kirby gets the facial markings and hat.


Snake's Codec:
Snake: Otacon, who does this guy think he is?
Otacon: That's Fierce Deity, Snake, a demon god of Hyrule. He was banished from the Sacred Realm and sealed in a mask because he was so evil.
Snake: Huh, he doesn't look so tough to me. He has a sword, and I have C4.
Otacon: Snake! Don't fool around! That sword can rip dimensions! Plus, he has light magic.
Snake: Don't worry, I'll be careful.
*END TRASMISSION*


Symbol:
Triforce, like Link and Zelda's.

All of that is my own. I posted it on the smash boards. Also, Venonat Poison Powder, that is not a full moveset. Even this one isn't full. A little.
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  #39  
Old 11-01-2008, 03:28 AM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Character: Colonel
Game Series: Megaman
Standard B: Chargable sword attack
Side B: Slashes both in back and in front of him.
Up B: Launches missles similar to Snake's Side B, but the missles are pointed upward and are not controlled.
Down B: Plants a small motion detector in the ground. When it is stepped on, a mechanical soldier appears and rapidly fires for about 5 seconds.
Final Smash: Throws his cape to a small area in front of him, freezing the screen like meta knight's final smash. Any player caught by the cape is 1HKOed.
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  #40  
Old 11-01-2008, 03:45 PM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Picture (not needed):
Character: Donald Duck
Game Series: Disney game serises
Standard B: punch
Side B: kick
Up B: jump and squack
Down B: dick a hole and then pop out of anywhere unexspecdly
Final Smash: Donald Rampage (runs around and if you get his by donald or touched youi get hit and or fly off the stadge
Taunt 1(optional): Bah humbug!
Taunt 2(optional): Donald Rage (just jumps around with a red face squacking)
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  #41  
Old 11-15-2008, 09:42 PM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

As a huge Megaman Battle Network fan, I want to improve on GlaDOS' megaman template (sorry if I'm not allowed, I just thought about this for the longest time and got some really good ideas), and add one more...

Name: Megaman (Battle Network 6 style)
Game: Megaman Battle Network (6)

Special Moves:
B: Megabuster, as previously suggested like Fox's blaster.
Side B: Wide Sword; swings vertically and hits like beam sword
Up B: Tornado; Megaman Spins really fast and rises up slowly. Goes horizontal better than vertical, and is like Meta Knight's Mach Tornado B move. On ground, player must press b to make Mega go up.
Down B: Meteors; Mega summons a small fleet of weak, fast meteors from the sky, causing light fire damage. Similar to Pikachu's thunder.

Final Smash: Gregar Beast Over
(I've been waiting to write this!)

Mega hunches over when the attack is initiated, is envelopped in a pillar of blue light, and emerges as Gregar Beast Over Megaman! While this Final Smash is in effect, player has no control over Mega. Mega warps all around the field, attacking with oomped-up attacks like the Gregar Claw and Buster for a short time. The player controls these attacks with the A + B buttons. Then, at the very end of the attack, Mega leaps to one side of the field and unleashes a Gregar Beast Flame move from one side of the field which causes a lot of damage. However, in order to not be completely rigged, the flame immediately thrusts opponents to the ground, (for no apparent reason...) allowing powerful combo setups once mega returns to normal over the stage's edge. May KO opponents that are in the air on a floating stage (sent down to their demise) or cause anywhere from 45-60 damage if the full attack connects.

Other Notes:

Mega fights like a mix between Sonic and Mario. He's a middleweight so he's easy enough to KO, and his A button attack strength matches Samus. He is a bit on the slower hand, though.


And for my next idea...


Name: Protoman
Game: Megaman Battle Network

Special Moves:
B: Sonicboom; a decent, long-range projectile that can be reflected.
Side B: Moonblade; like Pit's side B move, except it's for a certain amount of time, can be charged up, and doesn't reflect anything.
Up B: StepSword; Protoman warps high into the air and does a strong slash. Has limited horizontal range.
Down B: Shield; Protoman brings up a shield like in the Battle Network games. This shield does not simply block attacks, however. After it has been activated, the shield serves as a counter which lets Prot warp behind an opponent and do a unique attack of their choice (button input below)

Shield Imput
Up= Two-hit sword strike that throws opponent up
Down= Heavy blade strike that slams opponent down
None= weak 3-hit combo
Side= Prot dashes into opponent and stabs with LongSword.

Final Smash: Delta Ray Edge

Protoman leaps to the middle of the stage and, like in the games, he does 3 long dashes in random directions that cause sufficient damage and create a visible triangle. Then once the triangle is made, all opponents are frozen, the inner part of the triangle does a massively damaging attack, and all opponents that were in the triangle are thrown to either side of the stage, easily leading to a KO if their damage is over 50%.

Other important facts:

Protoman fights similarily to Meta knight, but is more powerful, like Toon Link or Diddy Kong's range. He weighs about as much as Link so he isn't the easiest to KO either, and he's also pretty fast.
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  #42  
Old 11-16-2008, 03:38 AM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Quote:
Originally Posted by GLaDOS View Post
Hay guise, I am implementing a new way of doing this, and from now on, do something like this:

Fierce Deity, the Demon Deity Warrior, joins the Brawl!



Bio:
Fierce Deity was a demon god of Termina. Almost all people see him as an evil embodiment, but Fierce Diety faught both good and evil. He became too powerful, however, and Din, Farore, and Naryu sealed him away in a mask. One hero obtained the cursed mask, and now fights as Fierce Deity. Fierce Deity is a truly skilled swordsman, wielding a huge two-handed sword, and is a potent magic user as well. He uses powerful long range magic attacks, but his real powers lie in his devastating sword skills. Most of his attacks consist of using his sword.


Stats:
Offense: 5/5
Defense: 3/5
Speed: 3/5
Weight: 2/5
Jump: 3/5
Recovery: 3/5
Control: 4/5
Range: 5/5


Standard Attacks:
A: Fierce Kick. Fierce Deity brings his right foot diagonally across to the left up, to waist level. Slight knockback, and no lag. 2%
A + A: Fierce Double Kick. Fierce Deity immediately brings his left foot up and across like his Fierce Kick. Slight knockback and a quarter-second lag. 2% + 2%
A + A + A: Fierce Combo. Fierce Deity swings his blade in an arc above his head to chest level, perpendicular to his body, after the Fierce Double Kick. Great knockback, but slight lag executing it. 2% + 2% + 10%

{notes} {This is a great combo for Fierce Deity. The first few attacks don't do much damage, but the sword slash is great, but considering it, is highly predictable}

Up Tilt: Aerial Cover: Fierce Deity lightly swings his sword in a complete 180 degree arc over him, from his back to the front. Fair knockback, and a second of lag. There is a small sweetspot at the tip of the blade, but it will only connect if the opponent is on the bare outside of the hitbox. 5% normal, 13% sweetspot.
{notes} {This attack is rightly named, in addition to covering attacks from the side, however, the chances of getting the sweetspot is low. Also this has some reusable lag; by which I mean, you can't use it in quick succession. This leaves Fierce Deity open for attacks from the air or side.}

Side Tilt: Blade Jab: Fierce Deity quickly jabs his sword sideways, at chest level, with both hands. Good knockback, and no lag. There is a sweetspot here too, and the chances of getting it are higher. 6% normal, 13% Sweetspot.
{notes} {This attack is very quick and practical, so you will be using it alot. The downside is your back is going to be a target as it is as open as a child at Micheal Jackson's house.}

Down Tilt: Shin Splitter: Fierce Deity holds his blade at a fourty-five degree angle to his body, tip pointing down and right. He then spins 360 degrees, slashing enemies' shins. Again, there is a sweetspot on the tip of his blade, but it's much more discrete. Very slight knockback this time, and half a second of startup lag. 4% normal, 15% sweetspot.
{notes} {Another quick, practical move. It's not focused around knocking opponents back, but damaging those directly close to you. The small hitbox makes it crucial to get really close to your opponents, such as Luigi needs to get close to really let loose that 'PWAANG' with his Up + B. If used repeatedly, this move will make Fierce Deity dizzy, and he will get stunned as if hit with a Deku Nut.}

Dash Attack: Charge Slash: Fierce Deity quickly slashes his sword, bringing it up chest level with the blade extending outward. After he slashes once, Fierce Deity will slash again, but this time up, throwing them in the air a short distance. 5% per slash.
{notes} {Insert Blade Jab note here.}

SMASH ATTACKS:
Up Smash: Divine Signal: Fierce Deity thrusts his sword high above his head with both arms. He points his blade to the heavens, and charges it with light, making it glow briliantly. When he finally charges it, he unleashes a powerful beam of light, shooting it towards the sky. No unleashing lag, so watch the f**k out. Very high knockback. 6% uncharged, 12% halway charged, 20% fully charged.

{notes} {This is a really powerful attack that should be used sparingly, as it takes a while to recharge. Think R.O.B. and Wario's specials. The beam extends a bit sideways over Fierce Deity , so the beam is bigger than him. The beam will carry anyone that gets in it's direct line of fire up to the top of the screen, possibly K.O.ing them.}

Side Smash: Sword Slam: Fierce Deity slams his sword down in front him in an 135 degree angle. A small wave of light comes out of his blade and goes a very short distance. VERY VERY HIGH knockback. 7% uncharged, 14% charged, 3% wave
{notes} {This isn't a really powerful attack, nor is it a weak move. The real point is to cleave the guy next to you. I think Ike has a move like this.}

Down Smash: Lightquake: Fierce Deity holds his sword above his head charging it with light. He then plants it into the ground causing tall waves of light to emit from it. There are one to four waves that come from it, depending on how well you charged the attack. Very good knockback, slight lag. 25% sword, 5% per wave.
{notes} {This is another powerful charge attack that shouldn't be used much. The lightwaves push people back like the Isaac Assist Trophy. These can be jumped, however, as they are like walls moving sideways. They only do damage the first time thy hit you. They only dissappear off-screen. The sword, however, is the good part. It will do MAJOR damage if it makes contact, but the hitbox is small, so don't worry. Or do. Be VERY afraid of Fierce Deity .}

Aerial Attacks:
Standard Aerial: Air Slash: Fierce Deity slashes his sword down in an 160 degree arc in front of him. There is a sweetspot on the tip of the blade. Quarter-second lag, and a little knockback too. 5% sword, 11% sweetspot.

{notes} {This is a good standard move, even if it's a little weaker than his normal attacks.}

Foreward Aerial: Aerial Jab: Fierce Deity does an attack simmilar to Blade Jab, but the sword is angled a little higher. 6% sword, 14% sweetspot.
{notes} {This is simmilar to Blade Jab, but I must note some differences. The blade is angled higher, so it will harder for some players and easier for other players to land a hit. The opponent must be above the blade for the sweetspot to hit, so make not of that.}

Backwards Aerial: Helm Splitter: Fierce Deity twists in mid-air, greeting the enemy behind him with a sword to the face. Quarter-second lag and very high knockback. 9%
{notes} {This is a high priority move, and great for knocking off that enemy breathing down your neck.}

Up Aerial: Fierce Thrust: Fierce Deity thrusts his blade upwards with both hands. Good knockback, half a second of lag. 7% normal, 12% sweetspot.
{notes} {No comment. But wait, that IS my comment.}

Down Aerial: Wheel of Blades: Fierce Deity spins 360 degrees, sword sticking out. Good knockback and virtually no lag. 8%
{notes} {Look out below! This attack, if blocked, will putFierce Deityinto "flashing" mode, where he can't use any specials. Opponents, use this weakness to your advantage.}

Grabs:
Grab: Impale: FD's blade turns into pure light and he sticks it straight through the chest of the opponent. 15%

Grab Attack: Gash: Fierce Deity slashes his blade up and down inside the enemy's body. 2% per slash.

Up Throw: Catapult: Fierce Deity swings his sword up and the enemy flies straight off it.

Foreward Throw: Spin Throw: Fierce Deity does a spin attack throwing the opponent far.

Backward Throw:
Reverse Spin Throw: Fierce Deity does a spin throw in reverse.

Down Throw:
Another One Bites the Dust: Fierce Deity slams his opponent down with his sword and pulls it out of them. 5%


Specials:
Standard Special:
Sword Beam: Fierce Deity slashes his sword horizontally at chest level to make a disk of light shoot in front of him. This can be fired quickly multiple times up to three disks. The disks dissapear if they hit anything, or dissapear after five seconds. No knockback, and slight startup lag. 7% sword, 4% per disk.

{notes} {This is a useful attack, but it's predictable and a little easy to dodge. Functions just like Fox's blaster. Sort of. You also get a sword swipe, so you can hit enemies close and far away.}

Up Special: Hover: FD's blade glows with light and he holds it above his head. The sword drags him upwards, and he can make it go up and left or pup and right, which makes his body swing like a pendulum as he does so. The attack eventually loses it's light, however, and cancels the effect. Slight knockback but a second of lag. 10% damage if an enemy happens to touch the blade.
{notes} {This is a great recovery move, more akin to Snake's Up Special. It is not focused on attacking, but those unlucky customers who find a sword up their butt will suffer damage.}

Side Special: Double Deity: Fierce Deity screams ("Hiyahhh!") and a copy of him will appear a few feet from where he is facing. The copy is made of light and will mimic his attacks to a dime and will do the same amount of damage as Fierce Deity , but will disappear at the slightest damage. Significant start-up lag.
{notes} {I can't even think of all the cool things this move can be used for, but the damage sensitivity and lag make it where you might not get a chance to use it much. The clone can move through solid matter, but will disappear if it touches water. "Now that I have a clone, neither of us will be virgins!"}

Down Special: Fierce Agony of the Deity: Fierce Deity plants his sword in the ground. He spreads both arms out and unleashes bloodcurdling screams. Sound waves emanate from him, damaging all around him. A little startup lag, and high or low knockback, depending on how close you are to Fierce Deity. 5% per wave.
{notes} {The huge hitbox of this attack is great, because it will hit even one dodge roll's distance away, and attacks in all 360 degrees. This attack can also be infinitely comboed, like Donkey Kong's Down Special. However, this is another charging attack, so use it sparingly. It also won't work in the air.}

Final Smash: Fierce Seal of Banishment: Fierce Deity glows brilliantly and flies to the center of the stage. His sword disappears and he folds his arms across his chest. He screams aloud in a baritone voice, "Why did you banish me?" He the spreads his arms and legs wide and lets out a bloodcurdling scream. The Triforce symbol and some circles appear multiple times over him, and he starts to suck everyone in close to him. Great meteors and beams of light shoot from off-screen to FD, similar to Ness's PK Starstorm, but in 360 to the center of the screen. This lasts for as long as PK Starstorm. At the end, Fierce Deity screams, "Yahh!" and his sword reappears as he drops back to the stage. 20% per meteor, 30% per beam.
{notes} {This is too awesome to expound on. Just make it last.}

Stances:
Standard Pose:
Fierce Deity stands upright, with his sword held out in front of him.
{notes} {Look at his picture to get a better understanding.}

Run Pose
: Fierce Deity holds his sword to his side, waist level, pointing down, as he runs, leaning slightly forward.

Ground Dodge:
Fierce Deity jumps backwards.

Aerial Dodge: Fierce Deity jumps backwards - IN THE AIR OOOOOH!

Forward Roll: Fierce Deity... rolls forward.

Backwards Roll: Fierce Deity rolls backwards.

Shield: Fierce Deity spins his blade upside down and out a little.

Sleep: Fierce Deity drops his sword and sleeps sitting up.

Dizzy: Fierce Deity drunkenly swaggers with his head down.

Up Taunt: Fierce Deity says in a baritone voice, "You're pathetic."

Side Taunt: Fierce Deity glows brilliantly for a couple of seconds.

Down Taunt: Fierce Deity screams in agony.

Entrance: A bolt of light strikes the ground and Fierce Deity appears from it.

Victory Pose One: Fierce Deity has his sword in the ground and says, "It was... inevitable."

Victory Pose Two: Fierce Deity holds out his sword and goes, "Hiyahhhhh!"

Victory Pose Three: Fierce Deity crosses his arms and scoffs.

Losing Pose: Fierce Deity cannot lose!


Costumes:
Standard Costume:
See picture.

Royal Costume: Tunic and cape and hat turn gold, hair turns pure silver, and boots turn onyx.


Shadow Costume: Clothes turn a lot darker. Hair stays same.

Blue Team:
Boots turn dark blue, tunic, cape, and hair gets bluer.


Red Team: Hair stays same, tunic, cape, and hat turn red. Boots stay the same.


Green Team: Clothes get a forest green color, hair turns white. Boots stay the same.


Kirby Hat:

Kirby gets the facial markings and hat.


Snake's Codec:
Snake: Otacon, who does this guy think he is?
Otacon: That's Fierce Deity, Snake, a demon god of Hyrule. He was banished from the Sacred Realm and sealed in a mask because he was so evil.
Snake: Huh, he doesn't look so tough to me. He has a sword, and I have C4.
Otacon: Snake! Don't fool around! That sword can rip dimensions! Plus, he has light magic.
Snake: Don't worry, I'll be careful.
*END TRASMISSION*


Symbol:
Triforce, like Link and Zelda's.

All of that is my own. I posted it on the smash boards. Also, Venonat Poison Powder, that is not a full moveset. Even this one isn't full. A little.
To the above 3 posters who didn't read this post, I have highlighted something important for you.
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  #43  
Old 11-16-2008, 02:38 PM
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Default Re: Make Your Move 1.0: Read my last post before posting plzkthx

I respect the fact that you want us to put as much detail into this as humanly possible, GLaDOS, but the fact is that I dont have:

1 the time
2 or the attention span

to go that far in detail. I know, I'm sorry about that...

I'm sorry I didn't follow your exact template, but mine's not gonna be changing anytime soon.

So, sorry about that.

-SuperErinMan
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Im giving up on pe2k. moving on to smogon. maybe back later, not likely.

Last edited by SuperErinMan; 01-10-2009 at 04:19 PM.
  #44  
Old 11-16-2008, 05:41 PM
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Default Re: Make Your Move 1.0: Read my last post before posting plzkthx

Quote:
Originally Posted by SuperErinMan View Post
I respect the fact that you want us to put as much detail into this as humanly possible, GLaDOS, but the fact is that most of us dont have either:

1 the time
2 or the attention span

to go that far in detail. I know I don't have either of them.

I'm sorry I didn't follow your exact template, but mine's not gonna be changing anytime soon.

So, sorry about that.

-SuperErinMan
See, with this type of format (the full moveset), then you get a better quality work, because you actually take the time to do it. It's not that hard, actually.

http://www.smashboards.com/showthread.php?t=189523

There's over 200 movesets in that thread alone. There have been two more before it.

Look at those movesets, to get ideas, and it's a lot easier.

TL;DR: Anyone can slap together 4 specials and a Final Smash, but it takes thought to make a full moveset.
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Last edited by Apocrypha; 11-16-2008 at 05:44 PM.
  #45  
Old 12-10-2008, 02:49 AM
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Posts: 2,336
Default Re: Make Your Move 1.0: Read my last post before posting plzkthx

So I guess I'm Sandbagging for PE2KMYM. S,EWBAA.

Anyway, if you're not going to take the time to do detailed movesets, it's a good idea to at least put in the minimum for the set. For example, http://www.smashboards.com/showthrea...66#post5963666 tenth post down is my Calill moveset. It took maybe a bit over an hour to finish, but the end result is worth looking at. Minus all the extras, details, and such, and you're looking at twenty, thirty minutes tops, which isn't bad for a contest entry. Obviously PE2K's members aren't as devoted as SWF's, but at least give us something fun to look at.

On an entirely unrelated note, GlaDOS's sig is win.
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