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Other Pokemon Games Discuss all Pokemon spin-off games here, including Pokemon Ranger, Mystery Dungeon, Pinball, Colosseum, XD, Stadium, Snap, Super Smash Bros., Hey You Pikachu!, Battle Revolution and PokePark Wii.


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  #1  
Old 07-29-2008, 04:32 PM
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Default Make Your Move 1.0

Make Your Move
or
”The Infinite Sakurai Theorem”



>>THE IDEA
//As Stated by Fawriel of Smashboards

"The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type a particular chosen text, such as the complete works of William Shakespeare." -Wikipedia

Now if we assume that there is an infinite number of alternate universes, that means there's also an infinite number of Sakurais, which means that there's an infinite number of Brawls, which means that every character who has ever existed will somehow make it into Brawl!

Now let's bring this totally scientific theorem to its completely illogical conclusion, right?



//What It Actually Is

Make Your Move is a contest in which full movesets for characters are submitted to be voted upon at the contests end. The idea behind Fawriel’s quote is that in some alternate universe somewhere, all the characters you wanted in Brawl…are actually in it! Make Your Move is your chance to show, through a full and complete moveset, exactly how any character would play in Brawl!

However, this is not limited to characters like Ridley, King K. Rool, Mega Man, and Krystal. In fact, you’re not even limited to actual video game characters, or existing characters at all! Past contests have seen all kinds of submissions! Additional characters from familiar universes like Super Mario and the Legend of Zelda, anime characters, historical figures, and even completely original characters from the creative mind of the moveset maker! In Make Your Move, anything is possible!



>>LEADERSHIP
//The Sandbags

This contest is run by a group of five people, known as the Sandbags. If you have any questions concerning happenings in this contest, or any other concerns, these are the people to go to. They will do their best to make the contest run smoothly and efficiently.
  • GLaDOS (Genetic Sandbag and Disc Operating System)
  • TVTMaster (Master Sandbag)
  • Fire Away (Trigger-Happy Sandbag)
  • Mr M (Mister Sandbag)
  • Poring (Sandbagging Sandbag)



>>THE RULES AND WHAT YOU NEED TO KNOW
//Posting Movesets

There is no limit on the number of movesets you may submit.

You can remake an existing Smash Bros. character, but its moves and such must be significantly different.

Movesets should not be reposted under any circumstances. If you have changed or updated your moveset, you are permitted to post a link to it in the thread, but do not repost the moveset.

Here's basically what you need to have for a +1 moveset:

Four specials and a Final Smash.

For a +2 moveset, you need:

Four tilts, four specials, 5 aerials, 3 smashes, and anything else.


//Voting Regulations

In order to vote at the end of the contest a user must have made at least 10 posts in this thread, or submitted a full moveset.

Users are not allowed to vote for their own moveset(s).

In voting for movesets, users have 30 votes to use, with 6 of those being “Super Votes,” which count as a double vote.*

Users should send a Private Message to one of the Sandbags with their votes, stating the movesets they wish to vote for, along with the author of the moveset, and also specifying which are Super Votes. Votes posted in the thread will not be counted.
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Last edited by Apocrypha; 01-24-2009 at 05:47 PM.
  #2  
Old 07-29-2008, 04:58 PM
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Default Re: Dont post yet under construction!

My award-winning moveset:

Fierce Deity, the Demon Deity Warrior, joins the Brawl!



Bio:
Fierce Deity was a demon god of Termina. Almost all people see him as an evil embodiment, but Fierce Diety faught both good and evil. He became too powerful, however, and Din, Farore, and Naryu sealed him away in a mask. One hero obtained the cursed mask, and now fights as Fierce Deity. Fierce Deity is a truly skilled swordsman, wielding a huge two-handed sword, and is a potent magic user as well. He uses powerful long range magic attacks, but his real powers lie in his devastating sword skills. Most of his attacks consist of using his sword.


Stats:
Offense: 5/5
Defense: 3/5
Speed: 3/5
Weight: 2/5
Jump: 3/5
Recovery: 3/5
Control: 4/5
Range: 5/5


Standard Attacks:
A: Fierce Kick. Fierce Deity brings his right foot diagonally across to the left up, to waist level. Slight knockback, and no lag. 2%
A + A: Fierce Double Kick. Fierce Deity immediately brings his left foot up and across like his Fierce Kick. Slight knockback and a quarter-second lag. 2% + 2%
A + A + A: Fierce Combo. Fierce Deity swings his blade in an arc above his head to chest level, perpendicular to his body, after the Fierce Double Kick. Great knockback, but slight lag executing it. 2% + 2% + 10%

{notes} {This is a great combo for Fierce Deity. The first few attacks don't do much damage, but the sword slash is great, but considering it, is highly predictable}

Up Tilt: Aerial Cover: Fierce Deity lightly swings his sword in a complete 180 degree arc over him, from his back to the front. Fair knockback, and a second of lag. There is a small sweetspot at the tip of the blade, but it will only connect if the opponent is on the bare outside of the hitbox. 5% normal, 13% sweetspot.
{notes} {This attack is rightly named, in addition to covering attacks from the side, however, the chances of getting the sweetspot is low. Also this has some reusable lag; by which I mean, you can't use it in quick succession. This leaves Fierce Deity open for attacks from the air or side.}

Side Tilt: Blade Jab: Fierce Deity quickly jabs his sword sideways, at chest level, with both hands. Good knockback, and no lag. There is a sweetspot here too, and the chances of getting it are higher. 6% normal, 13% Sweetspot.
{notes} {This attack is very quick and practical, so you will be using it alot. The downside is your back is going to be a target as it is as open as a child at Micheal Jackson's house.}

Down Tilt: Shin Splitter: Fierce Deity holds his blade at a fourty-five degree angle to his body, tip pointing down and right. He then spins 360 degrees, slashing enemies' shins. Again, there is a sweetspot on the tip of his blade, but it's much more discrete. Very slight knockback this time, and half a second of startup lag. 4% normal, 15% sweetspot.
{notes} {Another quick, practical move. It's not focused around knocking opponents back, but damaging those directly close to you. The small hitbox makes it crucial to get really close to your opponents, such as Luigi needs to get close to really let loose that 'PWAANG' with his Up + B. If used repeatedly, this move will make Fierce Deity dizzy, and he will get stunned as if hit with a Deku Nut.}

Dash Attack: Charge Slash: Fierce Deity quickly slashes his sword, bringing it up chest level with the blade extending outward. After he slashes once, Fierce Deity will slash again, but this time up, throwing them in the air a short distance. 5% per slash.
{notes} {Insert Blade Jab note here.}

SMASH ATTACKS:
Up Smash: Divine Signal: Fierce Deity thrusts his sword high above his head with both arms. He points his blade to the heavens, and charges it with light, making it glow briliantly. When he finally charges it, he unleashes a powerful beam of light, shooting it towards the sky. No unleashing lag, so watch the f**k out. Very high knockback. 6% uncharged, 12% halway charged, 20% fully charged.

{notes} {This is a really powerful attack that should be used sparingly, as it takes a while to recharge. Think R.O.B. and Wario's specials. The beam extends a bit sideways over Fierce Deity , so the beam is bigger than him. The beam will carry anyone that gets in it's direct line of fire up to the top of the screen, possibly K.O.ing them.}

Side Smash: Sword Slam: Fierce Deity slams his sword down in front him in an 135 degree angle. A small wave of light comes out of his blade and goes a very short distance. VERY VERY HIGH knockback. 7% uncharged, 14% charged, 3% wave
{notes} {This isn't a really powerful attack, nor is it a weak move. The real point is to cleave the guy next to you. I think Ike has a move like this.}

Down Smash: Lightquake: Fierce Deity holds his sword above his head charging it with light. He then plants it into the ground causing tall waves of light to emit from it. There are one to four waves that come from it, depending on how well you charged the attack. Very good knockback, slight lag. 25% sword, 5% per wave.
{notes} {This is another powerful charge attack that shouldn't be used much. The lightwaves push people back like the Isaac Assist Trophy. These can be jumped, however, as they are like walls moving sideways. They only do damage the first time thy hit you. They only dissappear off-screen. The sword, however, is the good part. It will do MAJOR damage if it makes contact, but the hitbox is small, so don't worry. Or do. Be VERY afraid of Fierce Deity .}

Aerial Attacks:
Standard Aerial: Air Slash: Fierce Deity slashes his sword down in an 160 degree arc in front of him. There is a sweetspot on the tip of the blade. Quarter-second lag, and a little knockback too. 5% sword, 11% sweetspot.

{notes} {This is a good standard move, even if it's a little weaker than his normal attacks.}

Foreward Aerial: Aerial Jab: Fierce Deity does an attack simmilar to Blade Jab, but the sword is angled a little higher. 6% sword, 14% sweetspot.
{notes} {This is simmilar to Blade Jab, but I must note some differences. The blade is angled higher, so it will harder for some players and easier for other players to land a hit. The opponent must be above the blade for the sweetspot to hit, so make not of that.}

Backwards Aerial: Helm Splitter: Fierce Deity twists in mid-air, greeting the enemy behind him with a sword to the face. Quarter-second lag and very high knockback. 9%
{notes} {This is a high priority move, and great for knocking off that enemy breathing down your neck.}

Up Aerial: Fierce Thrust: Fierce Deity thrusts his blade upwards with both hands. Good knockback, half a second of lag. 7% normal, 12% sweetspot.
{notes} {No comment. But wait, that IS my comment.}

Down Aerial: Wheel of Blades: Fierce Deity spins 360 degrees, sword sticking out. Good knockback and virtually no lag. 8%
{notes} {Look out below! This attack, if blocked, will putFierce Deityinto "flashing" mode, where he can't use any specials. Opponents, use this weakness to your advantage.}

Grabs:
Grab: Impale: FD's blade turns into pure light and he sticks it straight through the chest of the opponent. 15%

Grab Attack: Gash: Fierce Deity slashes his blade up and down inside the enemy's body. 2% per slash.

Up Throw: Catapult: Fierce Deity swings his sword up and the enemy flies straight off it.

Foreward Throw: Spin Throw: Fierce Deity does a spin attack throwing the opponent far.

Backward Throw:
Reverse Spin Throw: Fierce Deity does a spin throw in reverse.

Down Throw:
Another One Bites the Dust: Fierce Deity slams his opponent down with his sword and pulls it out of them. 5%


Specials:
Standard Special:
Sword Beam: Fierce Deity slashes his sword horizontally at chest level to make a disk of light shoot in front of him. This can be fired quickly multiple times up to three disks. The disks dissapear if they hit anything, or dissapear after five seconds. No knockback, and slight startup lag. 7% sword, 4% per disk.

{notes} {This is a useful attack, but it's predictable and a little easy to dodge. Functions just like Fox's blaster. Sort of. You also get a sword swipe, so you can hit enemies close and far away.}

Up Special: Hover: FD's blade glows with light and he holds it above his head. The sword drags him upwards, and he can make it go up and left or pup and right, which makes his body swing like a pendulum as he does so. The attack eventually loses it's light, however, and cancels the effect. Slight knockback but a second of lag. 10% damage if an enemy happens to touch the blade.
{notes} {This is a great recovery move, more akin to Snake's Up Special. It is not focused on attacking, but those unlucky customers who find a sword up their butt will suffer damage.}

Side Special: Double Deity: Fierce Deity screams ("Hiyahhh!") and a copy of him will appear a few feet from where he is facing. The copy is made of light and will mimic his attacks to a dime and will do the same amount of damage as Fierce Deity , but will disappear at the slightest damage. Significant start-up lag.
{notes} {I can't even think of all the cool things this move can be used for, but the damage sensitivity and lag make it where you might not get a chance to use it much. The clone can move through solid matter, but will disappear if it touches water. "Now that I have a clone, neither of us will be virgins!"}

Down Special: Fierce Agony of the Deity: Fierce Deity plants his sword in the ground. He spreads both arms out and unleashes bloodcurdling screams. Sound waves emanate from him, damaging all around him. A little startup lag, and high or low knockback, depending on how close you are to Fierce Deity. 5% per wave.
{notes} {The huge hitbox of this attack is great, because it will hit even one dodge roll's distance away, and attacks in all 360 degrees. This attack can also be infinitely comboed, like Donkey Kong's Down Special. However, this is another charging attack, so use it sparingly. It also won't work in the air.}

Final Smash: Fierce Seal of Banishment: Fierce Deity glows brilliantly and flies to the center of the stage. His sword disappears and he folds his arms across his chest. He screams aloud in a baritone voice, "Why did you banish me?" He the spreads his arms and legs wide and lets out a bloodcurdling scream. The Triforce symbol and some circles appear multiple times over him, and he starts to suck everyone in close to him. Great meteors and beams of light shoot from off-screen to FD, similar to Ness's PK Starstorm, but in 360 to the center of the screen. This lasts for as long as PK Starstorm. At the end, Fierce Deity screams, "Yahh!" and his sword reappears as he drops back to the stage. 20% per meteor, 30% per beam.
{notes} {This is too awesome to expound on. Just make it last.}

Stances:
Standard Pose:
Fierce Deity stands upright, with his sword held out in front of him.
{notes} {Look at his picture to get a better understanding.}

Run Pose
: Fierce Deity holds his sword to his side, waist level, pointing down, as he runs, leaning slightly forward.

Ground Dodge:
Fierce Deity jumps backwards.

Aerial Dodge: Fierce Deity jumps backwards - IN THE AIR OOOOOH!

Forward Roll: Fierce Deity... rolls forward.

Backwards Roll: Fierce Deity rolls backwards.

Shield: Fierce Deity spins his blade upside down and out a little.

Sleep: Fierce Deity drops his sword and sleeps sitting up.

Dizzy: Fierce Deity drunkenly swaggers with his head down.

Up Taunt: Fierce Deity says in a baritone voice, "You're pathetic."

Side Taunt: Fierce Deity glows brilliantly for a couple of seconds.

Down Taunt: Fierce Deity screams in agony.

Entrance: A bolt of light strikes the ground and Fierce Deity appears from it.

Victory Pose One: Fierce Deity has his sword in the ground and says, "It was... inevitable."

Victory Pose Two: Fierce Deity holds out his sword and goes, "Hiyahhhhh!"

Victory Pose Three: Fierce Deity crosses his arms and scoffs.

Losing Pose: Fierce Deity cannot lose!


Costumes:
Standard Costume:
See picture.

Royal Costume: Tunic and cape and hat turn gold, hair turns pure silver, and boots turn onyx.


Shadow Costume: Clothes turn a lot darker. Hair stays same.

Blue Team:
Boots turn dark blue, tunic, cape, and hair gets bluer.


Red Team: Hair stays same, tunic, cape, and hat turn red. Boots stay the same.


Green Team: Clothes get a forest green color, hair turns white. Boots stay the same.


Kirby Hat:

Kirby gets the facial markings and hat.


Snake's Codec:
Snake: Otacon, who does this guy think he is?
Otacon: That's Fierce Deity, Snake, a demon god of Hyrule. He was banished from the Sacred Realm and sealed in a mask because he was so evil.
Snake: Huh, he doesn't look so tough to me. He has a sword, and I have C4.
Otacon: Snake! Don't fool around! That sword can rip dimensions! Plus, he has light magic.
Snake: Don't worry, I'll be careful.
*END TRASMISSION*


Symbol:
Triforce, like Link and Zelda's.
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Last edited by Apocrypha; 12-13-2008 at 05:18 AM.
  #3  
Old 07-29-2008, 05:16 PM
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Default Re: Dont post yet under construction!

Cleared for maintenance.
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Last edited by Apocrypha; 11-29-2008 at 06:10 PM.
  #4  
Old 07-29-2008, 05:18 PM
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Default Re: Dont post yet under construction!

Cleared for maintenance.
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Last edited by Apocrypha; 11-29-2008 at 06:09 PM.
  #5  
Old 07-29-2008, 05:23 PM
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Default Re: Dont post yet under construction!

Cleared for maintenance.
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Last edited by Apocrypha; 11-29-2008 at 06:09 PM.
  #6  
Old 07-29-2008, 05:25 PM
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Default Re: Dont post yet under construction!

Cleared for maintenance.
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Last edited by Apocrypha; 11-29-2008 at 06:09 PM.
  #7  
Old 07-29-2008, 05:26 PM
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Default Re: Dont post yet under construction!

Song reserve and item and stage reserve
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  #8  
Old 07-29-2008, 05:27 PM
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Default Re: Dont post yet under construction!

You can post now! I will get images later.
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  #9  
Old 07-29-2008, 08:19 PM
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Default Re: Warning: New new challenger appears!

Character: Dark Samus
Game Series: Metroid
Standard B: Phazon shot: Fires a beam of phazon. Like Fox's blaster.
Side B: Phazon charge: Goes forward in a sphere of Phazon and attacks. Like Ike's Move. Can be charged.
Up B: Phazon flight: Like used in the scene where all the bounty hunters get corrupted in MP3, DS blasts upwards in a sphere of Phazon.
Down B: Phazon heal: DS creates a pool of Phazon that heals it while it stays in. lasts 10 seconds.
Final Smash: Phazon Flash: DS is covered in phazon, Then hurls it in all directions. Then, exhausted, the Phazon suit breaks, turning DS back into the Metroid Prime's Head Form.

Character: Metroid Prime (Head Form)
Game Series: Metroid
Standard B: Phazon Ball: Fires a ball of Phazon, when fully charged it makes a Phazon Pool on impact.
Side B: Tentacle Strike: Swings its tentacles in a circle, like Pit's Angel Ring.
Up B: Float: the MP gains temporary flight. Like Pit's wings.
Down B: Energy Wave: Slams its tentacles into the ground and lets off a wave of energy, like in Metroid Prime. When fully charged, creates a Phazon Pool.
Final Smash: Phazon Overload: A lot like when the metroid prime "Dies" it gets huge, the screen flashes, then it shrinks down and regains the Phazon Suit, becoming Dark Samus.
Extras: Phazon Pools last for 10 seconds and damage anyone who stands in one.
Notes: This thing scares me...
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  #10  
Old 07-29-2008, 11:59 PM
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Default Re: Warning: New new challenger appears!

Quote:
Originally Posted by Groudon_fan View Post
Character: Dark Samus
Game Series: Metroid
Standard B: Phazon shot: Fires a beam of phazon. Like Fox's blaster.
Side B: Phazon charge: Goes forward in a sphere of Phazon and attacks. Like Ike's Move. Can be charged.
Up B: Phazon flight: Like used in the scene where all the bounty hunters get corrupted in MP3, DS blasts upwards in a sphere of Phazon.
Down B: Phazon heal: DS creates a pool of Phazon that heals it while it stays in. lasts 10 seconds.
Final Smash: Phazon Flash: DS is covered in phazon, Then hurls it in all directions. Then, exhausted, the Phazon suit breaks, turning DS back into the Metroid Prime's Head Form.

Character: Metroid Prime (Head Form)
Game Series: Metroid
Standard B: Phazon Ball: Fires a ball of Phazon, when fully charged it makes a Phazon Pool on impact.
Side B: Tentacle Strike: Swings its tentacles in a circle, like Pit's Angel Ring.
Up B: Float: the MP gains temporary flight. Like Pit's wings.
Down B: Energy Wave: Slams its tentacles into the ground and lets off a wave of energy, like in Metroid Prime. When fully charged, creates a Phazon Pool.
Final Smash: Phazon Overload: A lot like when the metroid prime "Dies" it gets huge, the screen flashes, then it shrinks down and regains the Phazon Suit, becoming Dark Samus.
Extras: Phazon Pools last for 10 seconds and damage anyone who stands in one.
Notes: This thing scares me...
Looks good, I'm imagining phazon as a type of dark sludge.
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Old 08-03-2008, 07:07 PM
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Default Re: Warning: New new challenger appears!

Oh wow! A sticky. seems like this is great idea after all. ^_^ Yah. My first sticky even if its not exactly mine. Good luck Glados.
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Old 08-03-2008, 07:26 PM
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Default Re: Warning: New new challenger appears!

Quote:
Originally Posted by Flygon Ruler View Post
Oh wow! A sticky. seems like this is great idea after all. ^_^ Yah. My first sticky even if its not exactly mine. Good luck Glados.
Thanks. I think he stickied it so there wouldn't be other threads like this, so I thankful for that. I hope this does well.
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Old 08-04-2008, 12:29 PM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Garchomp
(Groudon Fan)
Game Series: Pokemon
Final Smash: Giga Impact: Goes to the center of the stage and slams into the ground, causing a massive shockwave. afterwards,[Chomp is immobile for 6 seconds.
Extras: Can glide.


FAIL!! Say hello to Ganandorf, Captain Falcon, Ike, and everyone else who hit hard with a charged up attack.
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  #14  
Old 08-15-2008, 12:09 PM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Quote:
Originally Posted by A Loc BK View Post
Garchomp
(Groudon Fan)
Game Series: Pokemon
Final Smash: Giga Impact: Goes to the center of the stage and slams into the ground, causing a massive shockwave. afterwards,[Chomp is immobile for 6 seconds.
Extras: Can glide.


FAIL!! Say hello to Ganandorf, Captain Falcon, Ike, and everyone else who hit hard with a charged up attack.
Twilight Beast

Game Series: Thr Legend of Zelda: Twilight Princess
Standard B: The Creature roars, casung all enemies in a small radius to be thrown back and very briefly stunned.
Side B: It smashes foes with it's hands repeatedly.
Up B: The Twilight Beast leaps in the air, damaging anything that hits it.
Down B: It smashes the ground, casuing shockwaves across the whole platform.
Final Smash: The whole arena gets an orange tint and the Twilight Effect from the Zelda games. More Twilight Beasts rises from the ground, before chasing after the other combatants for a short period of time.
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Old 08-15-2008, 11:09 PM
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Default Re: WARNING: NEW NEW CHALLENGER APPEARS! Create your own Brawl characters and more!

Quote:
Originally Posted by Garchomp Master View Post
Twilight Beast

Game Series: Thr Legend of Zelda: Twilight Princess
Standard B: The Creature roars, casung all enemies in a small radius to be thrown back and very briefly stunned.
Side B: It smashes foes with it's hands repeatedly.
Up B: The Twilight Beast leaps in the air, damaging anything that hits it.
Down B: It smashes the ground, casuing shockwaves across the whole platform.
Final Smash: The whole arena gets an orange tint and the Twilight Effect from the Zelda games. More Twilight Beasts rises from the ground, before chasing after the other combatants for a short period of time.
Cool, I'll add it in a bit.
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