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Sprite Art For both Pokemon and non-Pokemon related sprite art.


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  #16  
Old 06-01-2008, 08:36 PM
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Default Re: [Group activity] Isometric Grid

i think i'll do numbers 6 and 11 next, to make a smooth transition area in between our two "sections"
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  #17  
Old 06-01-2008, 08:38 PM
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Default Re: [Group activity] Isometric Grid

Cool............. I'll try 5 and 9
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  #18  
Old 06-01-2008, 08:48 PM
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Default Re: [Group activity] Isometric Grid

Thanks everyone. If you want to reserve something then put it in red on the grid. That way I dont have to search all through the thread to do it myself.
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  #19  
Old 06-01-2008, 08:49 PM
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Default Re: [Group activity] Isometric Grid

No, thank you for brinig this idea with you! Yes I'll do that from now on.
EDIT: Thats an elevator and a road, yes, crazy................. I know!
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Last edited by pokemonspriter; 06-01-2008 at 08:53 PM.
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  #20  
Old 06-01-2008, 09:08 PM
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Default Re: [Group activity] Isometric Grid

When you do your tiles get rid of the outline from it. It shouldnt have any of the old grid showing at the end.
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  #21  
Old 06-01-2008, 09:11 PM
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Default Re: [Group activity] Isometric Grid

Finished my two "transition squares", and reserved two more (and i marked with initials who reserved what) square one is going to hav e ahuge thing on it :)

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  #22  
Old 06-01-2008, 09:18 PM
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Default Re: [Group activity] Isometric Grid

Okay I think I'm going to do 8,10 and 12.
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  #23  
Old 06-01-2008, 09:20 PM
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Default Re: [Group activity] Isometric Grid

Quote:
Originally Posted by Chrispy View Post
Okay I think I'm going to do 8,10 and 12.
lucky you, all three of your tiles build off of another one (sarcasm)

if i were you, i would start off in an area where not too many tiles are already, so that way we can have as many different ares represented as possible
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  #24  
Old 06-01-2008, 09:22 PM
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Default Re: [Group activity] Isometric Grid

Quote:
Originally Posted by Wario View Post
lucky you, all three of your tiles build off of another one (sarcasm)

if i were you, i would start off in an area where not too many tiles are already, so that way we can have as many different ares represented as possible
Can you put your stuff onto this one please (You might need to wait for it to update on my photobucket) Thats how I want the tiles to touch eachother and stuff.

EDIT: It still looks the same at the moment for me... but it will change to what I want soon enough.
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  #25  
Old 06-01-2008, 09:27 PM
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Default Re: [Group activity] Isometric Grid


OK liek this? I like the bit Wario just done!
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  #26  
Old 06-01-2008, 09:34 PM
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Default Re: [Group activity] Isometric Grid

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Originally Posted by pokemonspriter View Post

OK liek this? I like the bit Wario just done!
i like the tile you just made, although the object (which i cant make out) needs some work
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  #27  
Old 06-01-2008, 09:35 PM
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Default Re: [Group activity] Isometric Grid

can i reserve 39? please. :P
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  #28  
Old 06-01-2008, 09:38 PM
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Default Re: [Group activity] Isometric Grid

Its a well in sand Wario ... fix it if you like....
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  #29  
Old 06-01-2008, 09:38 PM
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Default Re: [Group activity] Isometric Grid

pokemonpsriter; your only problem is that the well isn't actually isometric

Blaziken: i dont see why not :) you may also want to reserve 48 and 49
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Last edited by Wario; 06-01-2008 at 09:52 PM.
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  #30  
Old 06-01-2008, 09:56 PM
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Default Re: [Group activity] Isometric Grid

i thought id make...:)...a lovely...:)...little :)...PATH!!!! -scary face-




wario: i suppose i could reserve 48 and 49..i was thinking i could have a long path :D

i wanna reserve 48 and 49 XD!

oh and 50 and 40? i want my path to circle itself XD
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