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Old 05-04-2008, 03:34 PM
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Default Shiyara - Forum RPG

Shiyara - Link to the forum is in my signature. The RPG is there.

The Lands are formed. The Dragon Oracles retreat to the darkness to allow man to create their own future. Cities are built, alliances are formed, and foes are gained.

A shadow looms over the Lands. The world calls for heroes to stop this shadow from going any further - will you be that hero?

Or will you instead join that shadow, in an attempt to drive back the forces of good and rule over the Lands in an era of darkness?

The choice is yours.


The Story
A powerful sorcerer has fallen to the dark forms of magic. This corruption means nothing good for the Lands, and nothing to lose for the mage. He begins to form an army of evil, in preparation of a global crusade.

Several groups team up in the hope of taking down this evil. Will they succeed? They certainly hope so...

A young druid named Gavvar Graatór is pulled into this quest for freedom. Unseen by the sorcerer, he is the main rallying point for the forces of good. Together with Ri'Kor Trass (an ancient Elven mage who serves King Loki of Maloran, and is also the High Caster of the Enchanted Circle and Keeper of the Seven Secrets), Rephaïl Jirai (a highly skilled warrior who has fought in several wars and is the leader of the Exiled; a group of people who have been banished from their homeland) and Thenardi Hoppe (a paladin and the leader of the rebels who fight against those who wish to do nothing but evil acts in the world), they fight against the evil that's sweeping the lands. In the RPG, these will be important NPC's of the good alignment.

For the evil alignment...
Chaoden, the evil sorcerer, is gathering a vast army of dark creatures of all sorts, and any who serves the darkness is welcome. Thayne Hoppe, the demonic brother of Thenardi, is also an important wrong-doer. He wishes nothing more but to murder his sibling. Trading his soul for his demonship, he lost every humane part of him.

Your Destiny
You may not be one of the Destined themselves, but your destiny might very well change the fate of the Lands. Choosing to play for good or evil (or even neutral), your choices will influence the way the story progresses. Will the light overcome the darkness, and show the Lands an era of peace and hope? Or will the darkness swallow the light, and lead the inhabitants into an era of death and despair?

Either way, the story will continue, and shall never end! When you first sign up to the RPG, you will have an important choice to make. Which race will you fight for and bring honor to? And in which profession will you place your expertise? Maybe you wish to be a mighty Orc warrior, and fight alongside Gavvar against the dark mage, Chaoden. Or you might want to play as a human, corrupted by the dark arts as well and battle Gavvar as a warlock? Or maybe... you wish to play as one of the six new races, never before seen anywhere?

Here's a rundown.


Aquatic beings that live under the water's surface. Slow on land, but they have made their peace with that. They are possibly the most skilled in magic, making them worthy opponents in spite of their slow speed. Also very advanced in technology.
Racial abilities:


Centaurs are a proud race who take pride in their knowledge over everything that is. Half-man, half-horse, they are fast and powerful, and are an unusual race on its own.
Racial abilities:


They were once High Elves, but were grasped by a deadly disease and received an unexplainable hunger for blood. Eventually a cure was found, and the disease was driven back. The Dark Elves hadn't returned to their normal state however. They are stronger than their High Elf counterpart, but not as large in numbers.
Racial abilities:


Droni are shades. If you choose this race, you can choose from the standard fire, ice and mist Droni, but the dark and light have to be unlocked. To unlock the light Droni, you must train a paladin to level 15 and complete the quest that rewards the Pure Soul skill. For the dark Droni, the same must be done with a warlock, but you must learn the Shadow Soul skill instead.
All Droni have skills adapted to their respective types.
Racial abilities:


A mighty race, usually living in the mountains, out of reach of danger. Dwarves are strong, stout, hairy and love to drink.
Racial abilities:


A highly intelligent race, and also probably the best known. The High Elves keep to themselves, thinking they're better than the rest due to their immortal lives and their ancient and noble history.
Racial abilities:


Humans, a noble race who have been around since the beginning of time. A highly advanced race, and extremely versatile. Becoming a human is a good way to go for any beginner.
Racial abilities:


A race of lizard like creatures. They are very agile and tough, yet their technology isn't as advanced as other races.
Racial abilities:


Another new race, consisting of fox beings this time. Also agile and quick, they roam the wilderness, fighting for their very existence. Low technical skills, but strong military power.
Racial abilities:


Yet another powerful and noble race. Orcs may be seen as savage beasts, but they are very intelligent, advancing in all forms of combat and technology.
Racial abilities:


Bird like beings that rule the skies. Yes, another fast race, and extremely dangerous. Their talons are their deadliest weapon.
Racial abilities:


A being that can transform into anything it wishes. The only problem with training a Shapeshifter is that to make the most of its unique skill, your attributes have to be divided carefully. Which is why Shapeshifters receive 25% more attribute points on level up.
To unlock this race, train one of each class to level 25.
Racial abilities:


A being of death, animated by dark magic, but able to form a will of its own.
Racial abilities:


They take on the aspects of animals, granting them access to that beast's powers. They extract a part of the soul and link it to their own. However, the more sould stored means the unstabler your own soul will be. Eventually souls will start to mix up when called, or they will fail to respond at all.
Available to
Dwarves, Orcs, Dark Elves, High Elves and Centaurs
Armor types available
Up to Medium
Weapon types available
One handed swords, one handed axes, staves, fist weapons and weapons made to be thrown
Special abilities available

Magic schools available



Purely offensive. Berserker's do the most damage with mêlée weapons, and should be trained in strength only. Two-handed weapons are the favourite.
Berserkers usually have low health and protection, making them easy enough to bring down. The problem is getting through their attacks to do so.
Available to
Humans, Dwarves, Orcs, Jaid, Phazon, Centaurs, Undead and Kareed
Armor types available
Up to Medium (Heavy at higher levels)
Weapon types available
One handed swords, one handed axes, one handed maces, one handed hammers, daggers, two handed swords, two handed axes, two handed maces, two handed hammers, fist weapons and is able to dual wield weapons
Special abilities available

Magic schools available



Protectors of nature. Druids also have a minor healing ability, gained from their connection to the nature that can restore themselves. Some druids can even mind control beasts and use their body and powers for their own use. Only Elder druids are strong enough to be able to transform into the beasts that have acknowledged.
Available to
Kareed, Akularian, Phazon, High Elves, Centaurs and Jaid
Armor types available
Up to Medium
Weapon types available
Staves, rods, fist weapons and is able to dual wield rods
Special abilities available

Magic schools available



Elementalists bend the powers of the elements to their own will. These powers are used in both offensive and defensive form. They also have the power to imbue their weapons with elemental power.
Available to
Humans, Dwarves, Orcs, Jaid, Dark Elves, High Elves and Centaurs
Armor types available
Up to Medium
Weapon types available
One handed swords, one handed axes, one handed maces, one handed hammers, daggers, two handed swords, two handed hammers, staves, rods, fist weapons and is able to dual wield weapons
Special abilities available

Magic schools available



Hunters are constantly hunting others for their own sport. They can also befriend animals at higher levels to fight alongside them in their eternal hunt.
Available to
Humans, Dwarves, Orcs, Undead, Jaid, Kareed, Phazon, Akularian, Dark Elves, High Elves and Centaurs
Armor types available
Up to Medium (Heavy at higher levels)
Weapon types available
One handed swords, one handed axes, one handed maces, daggers, two handed swords, two handed axes, two handed maces, fist weapons, bows, guns, weapons made to be thrown and is able to dual wield weapons
Special abilities available

Magic schools available



A creator of illusions of all sorts. Illusions of walls and barriers are made when in need of defense, or else an illusion can be made to distract the opponent. Some illusion can also be manipulated and used for offensive purposes, yet this is hard to do at lower levels.
Available to: Humans, Orcs, Undead, Droni, Akularian, High Elves and Dark Elves
Armor types available: Light
Weapon types available: • Daggers
• Wands, staves and rods
• Dual rods
Special abilities available:
Magic schools available:


Mages tap energies from the Great Arcane Void: a place of pure, magical energy. Divided up into four sub-classes, each one has a different specialization.
Black mages use the more agressive part of the void, granting them the most powerful offensive spells of all sorts.
White mages go for the lighter part, giving them healing powers.
Red mages can tap from the agressive and lighter part, and hone both their powers as his/her own. This does lower the ammount of power the red mage can place behind a spell.
Blue mages tap into the strongest part of the void, granting them the ability to steal their opponent's abilities to use them for their own purpose - whenever they want.
Available to: Humans, Orcs, Undead, Kareed, Akularian, Droni, Dark Elves and High Elves
Armor types available:
Weapon types available:
Special abilities available:
Magic schools available:


A user of shadow magic, necromancer's have the ability to animate the dead, earning them the nickname of Death Wakers. For every foe slain, the necromancer gains another ally. Death Wakers are especially feared in enormous battles, where they are able to animate several fallen foes.
Your undead ally won't stay around for ever though. After five turns in battle, it will crumble.
After your opponent has fallen, you may not bring him/her back from the dead, unless you used the auto-raise beforehand, which is earned at higher levels.
Available to: Humans, Orcs, Undead, Dark Elves, High Elves, Jaid and Droni (dark only)
Armor types available:
Weapon types available:
Special abilities available:
Magic schools available:


Almost equal to the warrior, except for the paladin's ability to tap energy from the Light itself, granting them access to powerful Sacred magic. If you'd like to fight hand-to-hand combat, but would also like to be able to keep yourself alive as long as possible, paladin would make a great choice.
Available to: Humans, Dwarves, Kareed, High Elves and Droni (light only)
Armor types available:
Weapon types available:
Special abilities available:
Magic schools available:


Servants of the sacred element, priests tap from holy energy like white mages and paladins, granting them healing powers - the best. Alas, some priests turn ways and decide to tap from shadow energy instead. This dramatically weakens their healing potential, but it does provide them with powerful shadow magic.
Available to: Humans, Dwarves, Kareed, Akularian, Droni, Dark Elves, High Elves, Centaurs, Undead and Phazon
Armor types available:
Weapon types available:
Special abilities available:
Magic schools available:


A user of ranged weapons, they are masters of accuracy. Usually clothed light for easier and quicker movement.
Rangers can also engage in close-combat, but they are not as skilled as they are in distance.
Available to: Humans, Dwarves, Orcs, Jaid, Kareed, Phazon, Dark Elves, High Elves and Centaurs
Armor types available:
Weapon types available:
Special abilities available:
Magic schools available:


Shamans can talk to those who dwell the ghostly plane. They are also able to wield their powers and harness them theirselves, making them versatile fighters.
When a shaman dies, his/her body and soul disappear, making it impossible to resurrect or animate them as undead. Only other shamans will be able to bring them back using a skill only granted to the shamans.
Available to: Orcs, Phazon, Dark Elves, Jaid, Kareed and Centaurs
Armor types available:
Weapon types available:
Special abilities available:
Magic schools available:


Warlock's can be compared to the priests who have turned to the shadows. The differences being that warlocks aren't able to heal, and they have a direct link to the demon world, whereas shadow priests do not. This link can't be broken, giving the warlock an eternal army of demons - if they have the power to command them, and the energy to summon them.
Available to: Humans, Orcs, Undead, Jaid, Dark Elves and Droni (dark only)
Armor types available:
Weapon types available:
Special abilities available:
Magic schools available:


They specialize in offense and defense, making it the best mêlée class by far. Warriors are usually buffed up in either the offensive or defensive skill, but a balanced warrior is a great fighter as well.
If you want the toughest close-range class, a warrior is your best bet.
Available to: all races
Armor types available:
Weapon types available:
Special abilities available:
Magic schools available:
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robert&POETRY - THE FORUM'S LARGEST POETRY COLLECTION

my gift is my song and this one is for you + don't look down, it's only love that we're falling in
all the way to your very last breath, I'll be around 'till we're parted by Death + sometimes the hardest thing and the right thing are the same


Last edited by Focal; 05-04-2008 at 05:23 PM.
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