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Competitive Battling This board is for competitive battling discussion. Get team help or learn to play competitively.


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  #1  
Old 01-19-2008, 02:36 PM
Kavrae Offline
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Default Power Trick Room Team

Shuckle @ Expert Belt
Relaxed Nature
252 Def / 252 HP / 4 S.Def
Power Trick (lvl48)
Protect ™
Earthquake ™
Rock Slide ™



Bronzong @ Leftovers
Relaxed/Sassy Nature
252 HP / 190 Def / 68 S.Def
Trick Room ™
Explosion ™
Grass Knot ™
Psychic ™


Togekiss @ Leftovers
Relaxed/Sassy Nature
252 HP / 190 Def / 68 S.Def
Follow Me (togetic-lvl24)
Flamethrower ™
Hidden Power Ice ™
Softboiled (emerald tutor)


Magcargo @ Wise Glasses
Quiet Nature
252 HP / 252 S.Attack
Recover (lvl23)
Earth Power (lvl66)
Flamethrower (lvl61)
Ancient Power (lvl26)


Slowbro @ Leftovers
Quiet Nature
252 HP / 252 S.Attack
Trick Room ™
Surf (Hm)
Psychic (lvl54)
Calm Mind ™/Shadow Ball ™


Snorlax @ Leftovers
Brave Nature
76 HP / 220 Attack / 36 Def /176 S.Def
Curse (egg-Slowpoke(lvl1))
Return ™
Crunch (lvl44)
Rest (lvl36)
(I do believe I’ve taken curselax to a whole new level of evil)


Just in case someone doesn't catch it, here's what the first move will look like:
Turn One: *Bronzong uses Trick Room while Shuckle uses Power Trick. (both will undoubtedly go last, so no worrying about low defense)
Turn Two: Shuckle uses Protect while Bronzong uses Explosion
Turn Three: Shift in a Togekiss for protection and start sweeping.
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Last edited by Kavrae; 01-19-2008 at 02:39 PM.
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  #2  
Old 01-19-2008, 02:52 PM
Leman's Avatar
Leman Offline
 
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Default Re: Power Trick Room Team

I like the idea. All what I have to say is watch out for Aqua Jet and stuff and put in Grass Knot/Ice Beam>Psychic on Slowbro. You might also want to drop Marcargo for something else.
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  #3  
Old 01-19-2008, 02:58 PM
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Fire Away Offline
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Default Re: Power Trick Room Team

This is for double battles?

Watch out for first turn Explosions. I actually recommend using Protect the very first turn to scout for that sort of thing.

Other than that, this team is cool.
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  #4  
Old 01-19-2008, 06:24 PM
Kavrae Offline
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Default Re: Power Trick Room Team

Grass Knot does sound good for Slowbro. (envisions a very evil and common Swampert wreaking havoc)

I'm really not sure about taking out Magcargo though....he just sounds like too good of an experiment. I mean...how often can someone seriously use one in a team?
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  #5  
Old 01-28-2008, 05:31 PM
Kavrae Offline
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Default Re: Power Trick Room Team

Bump. So is this team deemed creation-worthy?

(Would have done this sooner, but I currently have limited computer access.)
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  #6  
Old 01-28-2008, 11:12 PM
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Default Re: Power Trick Room Team

Quote:
Originally Posted by Kavrae View Post
Bump. So is this team deemed creation-worthy?

(Would have done this sooner, but I currently have limited computer access.)
yeah it looks like it will work i love your starting combo's i think they will work
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