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Competitive Battling This board is for competitive battling discussion. Get team help or learn to play competitively.


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  #1  
Old 10-22-2007, 05:34 PM
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Default *sigh* Team

I'm looking for more than 2 rates this time =/



Moltres@Choice Specs
Trait: Pressure
EVs: 252 SAtk/ 252 Spd/ 4 HP
Timid Nature (+Spd,- Atk)
- Flamethrower
- Air Slash
- Hidden Power [Grass]
- Overheat

Standard Specs-Tres.



Infernape@Life Orb
Trait: Blaze
EVs: 252 SAtk/ 252 Spd/ 4 HP
Timid Nature (+Spd,- Atk)
- Flamethrower
- Substitute
- Focus Blast
- Encore

I like Encore-Nape. Pretty Evil acctually. I'm thinking of using Sub/Flamethrower /Close Combat/Encore Maybe, and then switch to T-Tar?



Donphan@Leftovers
Trait: Sturdy
EVs: 252 HP/ 188 Def/ 56 Atk
Impish Nature (+Def,- SAtk)
- Rapid Spin
- Earthquake
- Knock Off
- Ice Shard

Rapid Spin Support for Moltres.



Tyranitar@Leftovers
Trait: Sandstream
EVs: 212 Atk/ 176 Spd/ 120 HP
Adamant Nature (+Atk,-SAtk)
- Stone Edge
- Taunt
- Earthquake
- Dragon Dance

A little Bulky



Gengar@Wise Specs
Trait: Levitate
EVs: 252 SAtk/ 252 Spd/ 4 HP
Timid Nature (+Spd,- Atk)
- Shadow Ball
- Thunder Bolt
- Hidden Power [Ice]
- Hypnosis

I know People would rather use Focus Blasst/Sludge BOmb>HP Ice, but it meshes well with Bolt. =/



Regice@Leftovers
Trait: Clear Body
EVs: 252 Hp/ 180 Def/ 76 Satk
Relaxed Nature (+Def,- Spd)
- Ice Beam
- Charge Beam
- Thunder Wave
- Hammer Arm

SDef EVs are pretty pointless IMO. 436 still w/out EVs. =o 308 Def too
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Last edited by Leman; 10-26-2007 at 04:44 AM.
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  #2  
Old 10-22-2007, 11:09 PM
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Default Re: *sigh* Team

Looks like a pretty well rounded team. Maybe try Charge Beam over TBolt on Regice.
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  #3  
Old 10-22-2007, 11:58 PM
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Default Re: *sigh* Team

I'd advise not using Rest on Regice without Sleep talk since Azelf can sweep relatively easy once it rests
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  #4  
Old 10-23-2007, 03:45 AM
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Default Re: *sigh* Team

Quote:
Originally Posted by shedinjask View Post
Looks like a pretty well rounded team. Maybe try Charge Beam over TBolt on Regice.
Meh I geuss. As it should stay out for a while and could rack upa could SAtk boosts.

In place of rest, Explosion/Hammer Arm maybe? I'd change the nature to Relaxed then.
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  #5  
Old 10-23-2007, 07:56 AM
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Default Re: *sigh* Team

I'd go for explosion on Regice, no point having hammer arm, I think maybe earthquake incase you run into an infernape or rock slide for Zards/moltreses.

Moltres is good.

Your infernape is evil yes.

Maybe Strealth rock on Donphan, for some SR of your own.

Maybe abit more hp on your t-tar, it can faint even though it has good def's, it still has weaknesses.

Gengar can catch people by surprise. Once i was versing a friend of mine, he pulled out this awesome shiny Jolteon(it was wicked fast as well),I had my salamence out, used HP(it was ice) and i died in one hit easy.
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  #6  
Old 10-24-2007, 12:49 AM
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Default Re: *sigh* Team

Quote:
Originally Posted by Gold Groudon View Post
I'd go for explosion on Regice, no point having hammer arm, I think maybe earthquake incase you run into an infernape or rock slide for Zards/moltreses.

Moltres is good.

Your infernape is evil yes.

Maybe Strealth rock on Donphan, for some SR of your own.

Maybe abit more hp on your t-tar, it can faint even though it has good def's, it still has weaknesses.

Gengar can catch people by surprise. Once i was versing a friend of mine, he pulled out this awesome shiny Jolteon(it was wicked fast as well),I had my salamence out, used HP(it was ice) and i died in one hit easy.
Hammer Arm for Bliss if I manage to get a couple of Charge Beam boosts.

Thats really bare minimam speed for Tat.I could run 212 Atk/ 176 Spd/ 120 HP or something but I don't really want. And Jolteon is expected to have HP Ice/Grass, and will always be wicked fast.

Ty.
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  #7  
Old 10-24-2007, 04:25 AM
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Default Re: *sigh* Team

Looks pretty good, but SR on Donphan IMO. You don't have anything else to do it, so Donphan needs it. Dude, 1/2 of your team is weak to ground and with EQ lingering around, but WE.

I would say Focus Band on Gengar, but with Sand Stream, its usless.
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  #8  
Old 10-24-2007, 07:43 AM
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Default Re: *sigh* Team

Quote:
Originally Posted by Leman View Post
Hammer Arm for Bliss if I manage to get a couple of Charge Beam boosts.

Thats really bare minimam speed for Tat.I could run 212 Atk/ 176 Spd/ 120 HP or something but I don't really want. And Jolteon is expected to have HP Ice/Grass, and will always be wicked fast.

Ty.
Yeah but i didn't think that he would get lucky enough for modest nature with awesome iv's to make a hp ice of like 67 power. Don't forget it was shiny.
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  #9  
Old 10-24-2007, 11:25 PM
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Default Re: *sigh* Team

Quote:
Originally Posted by Flygon Ruler View Post
Looks pretty good, but SR on Donphan IMO. You don't have anything else to do it, so Donphan needs it. Dude, 1/2 of your team is weak to ground and with EQ lingering around, but WE.

I would say Focus Band on Gengar, but with Sand Stream, its usless.
Um no it isn't? Only T-tar and Infernape. T-tar can usually withstand a non STABed EQ, so im not too worried, an Infernape gets KO'd by everything thats super effective. Also, I have two ground immunities, so that nullifies it,
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  #10  
Old 10-25-2007, 12:15 AM
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Default Re: *sigh* Team

Quote:
Originally Posted by Leman View Post
I'm looking for more than 2 rates this time =/



Moltres@Choice Specs
Trait: Pressure
EVs: 252 SAtk/ 252 Spd/ 4 HP
Timid Nature (+Spd,- Atk)
- Flamethrower
- Air Slash
- Hidden Power [Grass] / Hidden Power [Ice] / Solar beam (for DDtar)
- Overheat

Standard Specs-Tres.



Infernape@Life Orb
Trait: Blaze
EVs: 252 SAtk/ 252 Spd/ 4 HP
Timid Nature (+Spd,- Atk)
- Flamethrower
- Nasty Plot
- Hidden Power [Ice]
- Encore

Ooh... use HP Instead of Focus Blast so you can murder SwordChomp.



Donphan@Leftovers
Trait: Sturdy
EVs: 252 HP/ 188 Def/ 56 Atk
Impish Nature (+Def,- SAtk)
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock

IMO, use Stealth Rock, and Ice Shard / Knock off. SBut you don't have much Attack, so SR



Tyranitar@Leftovers
Trait: Sandstream
EVs: 212 Atk/ 6 Spd/ 252 HP
Adamant Nature (+Atk,-SAtk)
- Stone Edge
- Taunt
- Earthquake
- Rock Polish

If you wanna be Bulky, use Rock Polish



Gengar@Wide Lens
Trait: Levitate
EVs: 252 SAtk/ 252 Spd/ 4 HP
Timid Nature (+Spd,- Atk)
- Shadow Ball
- Thunder Bolt / Hidden Power [Ice]
- Focus Blast
- Hypnosis

Whats Wise Specs?


Regice@Leftovers
Trait: Clear Body
EVs: 252 Hp/ 180 Def/ 76 Satk
RElaxed Nature (+Def,- Spd)
- Ice Beam
- Charge Beam
- Thunder Wave
- Explosion

Why Hammer Arm? Explosion >>>>>>>>>>>>>>>> Hammer Arm
I though D/P teams belong in the D/P stratagy board. But changes in bold.
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  #11  
Old 10-25-2007, 01:53 AM
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Default Re: *sigh* Team

Quote:
Originally Posted by Hyper Blaze View Post
I though D/P teams belong in the D/P stratagy board. But changes in bold.
It is a shoddy team. This board is for simualators.

Anywy, I think you should have sub on nape. CC/FT/Encore/Sub is the way to go.

Other than that, it's fine.
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  #12  
Old 10-25-2007, 02:32 AM
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Default Re: *sigh* Team

=/

Moltres: HP Grass >HP Ice cause it beats its weaknesses and common counters. And how will Solar Beam help against DDTar? Tar will just Stone Edge me before I get the chance

Infernape: I guess, but I was really just looking for STAB moves, as I doubt Infernape will be staying in against that. I'd probably switch to Donphan/Gengar.

Donphan: I'm using Ice shard to beat Garchomp for MEnce/Garchomp. How will Stealth Rocks help? I don't have a weakness to Fire/Fliers/Ice types nor am I gonna me raking up passive damage. =/

T-Tar: Rock Polish sets run the same EV spread. CB sets are for bulk, or Screech Tar. Its bulky enough, and will get good power behind it.

Gengar:
Quote:
I know People would rather use Focus Blast/Sludge BOmb>HP Ice, but it meshes well with Bolt. =/
Wise specs give SAtks 10 bonus.

Regice:
Quote:
Hammer Arm for Bliss if I manage to get a couple of Charge Beam boosts.
Thats what Hammer Arm is for.

And yeah its Shoddy. I was wondering about Sub too. I guess It would be better>Nasty Plot. I could get a couple D-dances in with Tar or something like that.
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  #13  
Old 10-25-2007, 03:11 AM
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Default Re: *sigh* Team

If you want to 2HKO Garchomp with Ice Shard, use Adamant and 124 Atk. Also don't try to make it Impish and try to get it to 337 Atk, cause you'll end up with 3 or 4 less Def.
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  #14  
Old 10-25-2007, 03:17 AM
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Default Re: *sigh* Team

Quote:
Originally Posted by Cool Kid 94 View Post
If you want to 2HKO Garchomp with Ice Shard, use Adamant and 124 Atk. Also don't try to make it Impish and try to get it to 337 Atk, cause you'll end up with 3 or 4 less Def.
I don't see a point to OHKO it. Garchomp can hurt Donphan that much, and Donphan can happily 3HKO.
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  #15  
Old 10-25-2007, 03:20 AM
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Default Re: *sigh* Team

Quote:
Originally Posted by Leman View Post
=/

Moltres: HP Grass >HP Ice cause it beats its weaknesses and common counters. And how will Solar Beam help against DDTar? Tar will just Stone Edge me before I get the chance

Infernape: I guess, but I was really just looking for STAB moves, as I doubt Infernape will be staying in against that. I'd probably switch to Donphan/Gengar.

Donphan: I'm using Ice shard to beat Garchomp for MEnce/Garchomp. How will Stealth Rocks help? I don't have a weakness to Fire/Fliers/Ice types nor am I gonna me raking up passive damage. =/

T-Tar: Rock Polish sets run the same EV spread. CB sets are for bulk, or Screech Tar. Its bulky enough, and will get good power behind it.

Gengar:

Wise specs give SAtks 10 bonus.

Regice:

Thats what Hammer Arm is for.

And yeah its Shoddy. I was wondering about Sub too. I guess It would be better>Nasty Plot. I could get a couple D-dances in with Tar or something like that.
Moltres: They can survive an HP Grass, 'cause of the Sanstorm boost. And what if it misses?

Infernape: OK...

Donphan: What Cool Kid said.

T-Tar: You don't need Bulk, go with Jolly 252 Speed.

Gengar: Um... thats called Wise Glasses...

Regice: Hmm... true... But still use Explosion
.
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