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  #1  
Old 10-01-2007, 03:04 PM
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Default RPG Cliches

I recently just randomly stumbled upon a grand list of RPG cliches that obviously took a while to compile, but seems to be pretty complete for the most part. Hilariousness ensues. ;)
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  #2  
Old 10-01-2007, 03:19 PM
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Default Re: RPG Cliches

Quote:
Originally Posted by Kenny_C.002 View Post
I recently just randomly stumbled upon a grand list of RPG cliches that obviously took a while to compile, but seems to be pretty complete for the most part. Hilariousness ensues. ;)
The Higher The Hair, The Closer To God (Cloud Rule)
This got me laughing XD
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  #3  
Old 10-01-2007, 06:19 PM
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Default Re: RPG Cliches

haha, the MacGyver Rule was awesome. They're all so damn common, lol.
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  #4  
Old 10-01-2007, 06:39 PM
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Default Re: RPG Cliches

The 'Pretty Line Syndrome (or, Crash Banicoot RPG)' Rule is so funny, i've got a stitch XD

But sadly true...

Mewchirio
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  #5  
Old 10-01-2007, 07:55 PM
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Default Re: RPG Cliches

Some of them were hilarious, yea...
And some I didn't get...

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  #6  
Old 10-02-2007, 03:58 AM
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Default Re: RPG Cliches

Cliches are common, no? x3

Garrett's Principle = so true. I mean, I'm flippin' robbing every house in any given town, and people don't seem to care one bit. XD
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  #7  
Old 10-02-2007, 04:23 AM
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Default Re: RPG Cliches

Heh nice list, I will have to read the rest of the list when I have the time. I like the "Silly Squall..." cliche. Almos every RPG hero has a sword. I for one would love more games where the hero has a spear or a scythe. Oh and if anyone ever played FFX I find it hilarious how in the battle while attacking Bevelle they are beating the snot out of plenty of people with pistols, and usually getting hit in the process, yet when the soldiers threaten to shoot in the cut scene the heros are scared. I still don't get that scene to this day.
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  #8  
Old 10-02-2007, 04:32 AM
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Default Re: RPG Cliches

I'd like to see a main character who's a MAGE character for once. That'll be a big twist. lol
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  #9  
Old 10-02-2007, 07:59 AM
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Default Re: RPG Cliches

@Kenny: Star Ocean 2, play as Rena =P

Gender Equality, Part 1 (Feena Rule)
Your average female RPG character carries a variety of deadly weapons and can effortlessly hack or magic her way through armies of monsters, killer cyborgs, and mutated boss creatures without breaking a sweat. She may be an accomplished ninja, a superpowered secret agent, or the world's greatest adventurer. However, if one of the game's villains manages to sneak up and grab her by the Standard Female Character Grab Area (her upper arm) she will be rendered utterly helpless until rescued by the hero.
Gender Equality, Part 2 (Tifa Rule)
If any female character, in a burst of anger or enthusiasm, decides to go off and accomplish something on her own without the hero, she will fail miserably and again have to be rescued.
Gender Equality, Part 3 (Luna Rule)
All of the effort you put into maxing out the female lead's statistics and special abilities will turn out to be for naught when she spends the final confrontation with the villain dead, ensorcelled, or held hostage.
Gender Equality Addendum (Rynn Rule)
In the unlikely event that the main character of the game is female, she will not be involved in any romantic subplot whatsoever beyond getting hit on by shopkeepers.

XD
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  #10  
Old 10-02-2007, 11:19 AM
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Default Re: RPG Cliches

Zomg. The Zelda fanboy in me loves Zelda's Axiom, as well as the Puddin' Tame Rule.
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  #11  
Old 10-02-2007, 03:23 PM
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Default Re: RPG Cliches

Jet: That's like 1 game out of the entire sea of games that has a main character being both female and mage. o_O

Second Law of Travel
There will be only one of any non-trivial type of vehicle in the entire world. Thus, only one ocean-capable steamboat, only one airship, and so forth. Massive facilities will have been constructed all over the world to service this one vehicle.

So true, for some reason. lol
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  #12  
Old 10-02-2007, 10:15 PM
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Default Re: RPG Cliches

Quote:
Stop Your Life (Setzer Rule)
No matter what kind of exciting, dynamic life a character was leading before joining your party, once there they will be perfectly content to sit and wait on the airship until you choose to use them.
Maybe they play goldfish on the ship while you are gone.

Quote:
Second Law of Fashion
Any character's costume, no matter how skimpy, complicated, or simply outlandish, is always completely suitable to wear when climbing around in caves, hiking across the desert, and slogging through the sewers. It will continue to be completely suitable right afterwards when said character goes to meet the King.
Hey what about those mountain or snowy places.

Quote:
Law of NPC Relativity (Magus Rule)
Characters can accomplish superhuman physical feats, defeat enemies with one hand tied behind their back and use incredible abilities -- until they join your party and you can control them. Then these wonderful powers all vanish, along with most of their hit points.
So true.....

Quote:
"Mommy, why didn't they just use a Phoenix Down on Aeris?"
Don't expect battle mechanics to carry over into the "real world."
Well this law answers my last question.

Quote:
"Evil will always triumph, because Good is dumb!"
If the villain needs all ten legendary medallions to attain world domination and you have nine of them, everybody in your party still thinks it is neccessary to bring the nine to the villain's castle and get the final one, instead of hiding the ones they've already got and spoiling his plans that way. After you foolishly bring the legendary medallions to the villain's hideout, he will kidnap one of your companions (usually the main love interest) and you will trade the world away to rescue your friend.
I never do see why they don't smash them.

Quote:
"So, Andross, you reveal your true form!"
You will have to kill the evil villain at least twice at the end of the game. First the villain will look like a person or some creature and be rather easy to kill. Then he will grow to about 50 times the hero's size and be much harder to kill.
Fear the gigantic pig like thing!

Heh these are some my fave and my most often seen cliches.
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Last edited by Poltergeist; 10-02-2007 at 10:17 PM.
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  #13  
Old 10-05-2007, 08:24 AM
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Default Re: RPG Cliches

Oh yes, the RPG cliches list. I was quite surprised the first time I saw it, since the guy appears to be a pretty large Xenogears fan himself.

Yes, learning an uber Deathblow when fighting Wiseman is awesome.
Yes, Big Joe is REALLY screwed up.
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  #14  
Old 10-09-2007, 12:39 AM
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Default Re: RPG Cliches

THINGS THAT APPLY TO FIRE EMBLEM




#12. This happens in every FE game...and the Lords deserve it.

#13. (Looks at Marth)

#14. I was just thinking about that... For Pokemon, too.

#15. Yay, Sheeda! YOU are cooler!

#16. Dussel, I wanted to murder you SO bad...

#16. (again) YAY FOR MYRRH!

#17. I think they exaggerated Neimi's...problems.

#21. ...The Altean twins...

#23. ...Only Ellis is a TWIN.

#27. Yup. All Lords...

#32. ...

#34. Just thinking of that.

#37. "...And here ends Lyn's story. Now, Eliwood is the main character." AW!




Et cetera.
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  #15  
Old 10-10-2007, 07:21 AM
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Default Re: RPG Cliches

Very entertaining list. Never realized so many cliches. Heh.
Quote:
Originally Posted by Kenny_C.002 View Post
I'd like to see a main character who's a MAGE character for once. That'll be a big twist. lol
Yea, but that's won't likely be very popular. Swords and guns are the most popular weapon choices in games. Mages don't have too high a fanbase to be main characters... and I've always thought of them as support characters, supporting the hero from behind.

But I agree, I'd love to see more rpg games where the main character or main enemy doesn't have a sword.

~Jack~
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