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08-02-2007, 08:02 AM
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Amateur Trainer
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Join Date: Apr 2007
Location: Fullerton
Posts: 94
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Rmt
I posted this lineup not too long ago, but I made some slight changes.
1. Weavile @ Choice Band
Adamant Nature (+Atk,-SpAtk)
Pressure
EVs: 252 Atk, 252 Spd, 4 Def
-Night Slash
-Ice Punch
-Brick Break
-Aerial Ace
2. Gengar @ Choice Specs
Timid Nature (+Spd,-Atk)
Levitate
EVs: 252 SpAtk, 252 Spd, 4 HP
-Shadow Ball
-Sludge Bomb
-Psychic
-T-Bolt
3. Dragonite @ Expert Belt
Adamant Nature (+Atk,-SpAtk)
Inner Focus
EVs: 252 Atk, 180 Spd, 76 Def
-Dragon Dance
-Dragon Claw
-Thunder Punch
-EQ
4. Infernape @ Life Orb
Timid Nature (+Spd,-Atk)
Blaze
EVs: 252 SpAtk, 252 Spd, 4 SpDef
-Nasty Plot
-Flamethrower
-Focus Blast
-Grass Knot
5. Skarmory @ Shed Shell
Impish Nature (+Def,-SpAtk)
Keen Eye
EVs: 252 HP, 200 Def, 56 Atk
-Spikes
-Whirlwind
-Brave Bird <-- I am stuck with this move since I'd have to re-breed and re-raise a Skarmory to get Drill Peck, but I guess it could always make up for the recoil by Roosting.
-Roost
6. Blissey @ Leftovers
Bold Nature (+Def,-Atk)
Natural Cure
EVs: 252 Def, 252 Sp. Atk, 6 HP
-Calm Mind
-Aromatherapy
-Ice Beam
-Softboiled
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08-02-2007, 12:27 PM
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Join Date: Jul 2007
Location: Somwhere out there over the rainbow
Posts: 1,886
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Re: Rmt
Looks great, it is balanced and everything. About Blissey, I think it would benefit more though if it had more HP, but it looks good also. Very unexpected and very hard to take down
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08-02-2007, 01:48 PM
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Join Date: Jun 2007
Location: Lurking ^_^
Posts: 867
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Re: Rmt
Quote:
Originally Posted by 1llmatic
I posted this lineup not too long ago, but I made some slight changes.
1.Weavile @ Choice Band/Focus Sash
Adamant Nature (+Atk,-SpAtk)
Pressure
EVs: 252 Atk, 252 Spd, 6 Hp
-Night Slash/Pursuit
-Ice Punch
-Brick Break
-Aerial Ace/Swords Dance
2.Gengar @ Choice Specs
Timid Nature (+Spd,-Atk)
Levitate
EVs: 252 SpAtk, 252 Spd, 6 HP
-Shadow Ball
-Sludge Bomb
-Psychic
-T-Bolt
3.Dragonite @Expert Belt /Life Orb
Adamant Nature (+Atk,-SpAtk)
Inner Focus
EVs: 252 Atk, 252 Spd, 6 HP
-Dragon Dance
-Dragon Claw
-Thunder Punch/Fire Punch/Fire Blast (For Skarmory who will wall this otherwise)
-EQ
4. Infernape @ Life Orb/Expert Belt
Hasty Nature
Blaze
EVs: 252 Speed 129 Special Attack 129 attackk
- Close Combat
- Flamethrower
- Earthquake/Stone Edge
- Grass Knot
5. Skarmory @ Shed Shell
Impish Nature (+Def,-SpAtk)
Keen Eye
EVs: 252 HP, 252 Def, 6 Atk
-Spikes
-Whirlwind
-Drill Peck
-Roost
Skarmory NEEDS Drill Peck
6.Blissey @ Leftovers
Modest Nature
Natural Cure
EVs: 252 Def, 252 HP 6 Special Attack
-Calm Mind
-Thunderbolt
-Ice Beam
-Softboiled
OR
Blissey @ Leftovers
Bold Nature
Natural Cure
EVS:252 HP 252 Defense 6 Special Defense OR Special Attack
- Seismic Toss
- Softboiled
- Thunder wave
- Ice Beam/Aromatherapy
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The changes are in bold
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Last edited by Dark_Azelf; 08-02-2007 at 02:06 PM.
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08-02-2007, 08:21 PM
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Elite Trainer
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Join Date: Apr 2007
Posts: 951
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Re: Rmt
That many EVs in SpAtk is unneeded on Bliss. I'd drop them for more hp and spdef.
Rebreed for Drill Peck on Skarm when you get the chance. Brave Bird goes against being a wall, as walls never want to hurt themselves lol.
Maybe go for a MixSweeper Ape, like Azelf said. Probably something like 252Spd/156 SpAtk/96 Atk for EV spread.
Personally on Gengar, I like going
Gengar (Hasty) @ Leftovers/Blade Sludge
252 SpAtk/252 Spd
-Thunderbolt
-Shadowball
-Explosion/Destiny Bond
-Hypnosis
I think pretty much every team should have a sleeper. Its too good of a stat to pass up. Most people play with Sleep Clause, but still. One less pokemon to deal with for awhile is great.
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08-02-2007, 09:47 PM
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Join Date: Oct 2006
Location: New Zealand
Posts: 2,522
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Re: Rmt
No way of countering Garchomp, but to revenge-kill it with Weavile. Electivire also gives you huge problems
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08-03-2007, 01:30 AM
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Amateur Trainer
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Join Date: Apr 2007
Location: Fullerton
Posts: 94
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Re: Rmt
No way of countering Garchomp? I have Blissey with Ice Beam and Weavile for a reason, lol
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08-03-2007, 02:10 AM
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Elite Trainer
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Join Date: Apr 2007
Posts: 951
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Re: Rmt
Quote:
Originally Posted by 1llmatic
No way of countering Garchomp? I have Blissey with Ice Beam and Weavile for a reason, lol
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Either of those have a hard time switching INTO Garchomp. Weavile will take massive damage and might die before it can kill Garchomp. Bliss cant switch in too easily either.
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08-03-2007, 02:15 AM
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Join Date: Aug 2006
Location: Chicago, Illinois
Posts: 8,425
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Re: Rmt
A BPed[in Atk and Spd] Garchomp, Electrive, and lots of others destroy this team. There is not muhc you can do if the oppenent has a Ninjask or Jolteon, your dead meat then. Blissey dies in a hit from a Phy attack. Skarm OHKO'd by Fire. Same with Weavile, although he dies from anything.
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08-03-2007, 04:50 AM
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Elite Trainer
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Join Date: Apr 2007
Posts: 951
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Re: Rmt
Quote:
Originally Posted by The Jr Trainer
A BPed[in Atk and Spd] Garchomp, Electrive, and lots of others destroy this team. There is not muhc you can do if the oppenent has a Ninjask or Jolteon, your dead meat then. Blissey dies in a hit from a Phy attack. Skarm OHKO'd by Fire. Same with Weavile, although he dies from anything.
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I really doubt Blissey will die in one hit from a physical attack, although I'd still give it more hp anyways.
Ninjask is subpar, and isn't a huge threat, as it gives them one less thing to work with. Unless its of sub/berry varity, its not going to pass off anything major other then speed, which can be dealt with by walls.
Skarm counters BP anyways, so I dont know how your saying this team gets destroyed by BP chain. Whirlwind gets rid of the boosts.
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08-03-2007, 04:57 AM
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Join Date: Aug 2006
Location: Chicago, Illinois
Posts: 8,425
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Re: Rmt
Quote:
Originally Posted by Cybernetic Ghost
I really doubt Blissey will die in one hit from a physical attack, although I'd still give it more hp anyways.
Ninjask is subpar, and isn't a huge threat, as it gives them one less thing to work with. Unless its of sub/berry varity, its not going to pass off anything major other then speed, which can be dealt with by walls.
Skarm counters BP anyways, so I dont know how your saying this team gets destroyed by BP chain. Whirlwind gets rid of the boosts.
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With the tiny amount of HP he gave it, it will. Like an OU Sally w/ DD or Garchomp with Sword Dance, they could take and I-Beam and then get a STAB move in there and bam Bliss it dead.
But what if Skarm is not faster than the BPed Mon. Which I doubt it would be.
Ninjask is very OU, and so is Jolteon, Jolt passes Sub, which can't be switch away right?
I am just trying to point out somethings that could be a threat not start a debate on this Rmt thread...
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08-03-2007, 05:54 AM
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Elite Trainer
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Join Date: Apr 2007
Posts: 951
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Re: Rmt
Quote:
Originally Posted by The Jr Trainer
With the tiny amount of HP he gave it, it will. Like an OU Sally w/ DD or Garchomp with Sword Dance, they could take and I-Beam and then get a STAB move in there and bam Bliss it dead.
But what if Skarm is not faster than the BPed Mon. Which I doubt it would be.
Ninjask is very OU, and so is Jolteon, Jolt passes Sub, which can't be switch away right?
I am just trying to point out somethings that could be a threat not start a debate on this Rmt thread...
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Most Salamences are Specs now. Most physical are usaully TTars, Electivires, GDos, Weavile, Rhyperior, ect.
Wouldn't matter if Skarm is faster. Whirlwind/Roar has a -1 priority modifer; always goes last, but Skarm is meant to soak up physical hits anyways.
Ninjask is BL/UU. Jolt is OU.
I know, just saying, those arnt really threats.
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08-03-2007, 05:56 AM
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Join Date: Aug 2006
Location: Chicago, Illinois
Posts: 8,425
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Re: Rmt
Quote:
Originally Posted by Cybernetic Ghost
Most Salamences are Specs now. Most physical are usaully TTars, Electivires, GDos, Weavile, Rhyperior, ect.
Wouldn't matter if Skarm is faster. Whirlwind/Roar has a -1 priority modifer; always goes last, but Skarm is meant to soak up physical hits anyways.
Ninjask is BL/UU. Jolt is OU.
I know, just saying, those arnt really threats.
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They could be though, I like setting up precautions though.
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08-03-2007, 05:58 AM
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Join Date: Nov 2005
Location: Georgia, USA
Posts: 4,444
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Re: Rmt
I advice you 100%, you don't have to use Aerial Ace for Weavile.
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08-03-2007, 06:59 PM
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Join Date: Nov 2006
Location: You have one guess
Posts: 8,639
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Re: Rmt
Quote:
Originally Posted by Meaty
I advice you 100%, you don't have to use Aerial Ace for Weavile.
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Heracross gets a free switch into AA-less Weaville.
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