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Competitive Battling This board is for competitive battling discussion. Get team help or learn to play competitively.


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  #1  
Old 04-20-2007, 04:45 PM
-4J- Offline
 
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Posts: 146
Default most win gimmick-esque team [d/p]


Yanmega @ Leftovers ** One More Time
Trait: Speed Boost
Evs: 4 HP/ 252 Satk/ 252 Spd
Modest Nature (+SAtk, -Atk)
- Air Slash
- Bug Buzz
- Hypnosis
- Protect

pe2k, 4JFly. 4JFly, pe2k.


Machamp @ Life Orb
Trait: Guts
Evs: 252 HP / 56 Atk / 44 Def / 156 SDef
Adamant Nature (+Atk, -Satk)
- Cross Chop
- Rest
- Sleep Talk
- Stone Edge

> hitmontop.


Cresslia @ Leftovers ** Speed of Sound
Trait: Levitate
Evs: EVs: 252 HP / 180 Def / 76 SAtk
Bold Nature (+Def, -Atk)
- Grass Rope
- Ice Beam
- Light Screen
- Moonlight

beats all your pert and garmunch


Jirachi @ Leftovers ** Sir Rennie
Trait: Serene Grace
Evs:
Impish Nature (+Satk, -Def)
- Reflect
- Somersault
- Wish
- Zen headbutt

Phuquoph's.
Forgot the evs.


Houndoom @ Life Orb ** From Ritz to Rubble
Trait: Flash Fire
EVs: 116 Atk / 176 Spd / 216 SAtk
Mild Nature (+SAtk, -Def)
- Beat Up
- Flamethrower
- Hidden Power [Ice]
- Pursuit

cool factor.
beats azelf on both it's scheme and psychic.


Starmie @ Leftovers
Trait: Natural Cure
EVs: 76 HP/ 216 Spd/ 216 SAtk
Modest Nature (+SAtk, -Atk)
- Rapid Spin
- Recover
- Surf
- Thunderbolt



ddpumpdos weak. but he's really uncommon in d/p.
don't post to say manaphy weak, mainly because i'm not putting CMBliss on every one of my D/P teams.
Hera's Megahorn may cause some crap =/

Last edited by -4J-; 04-20-2007 at 06:21 PM.
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  #2  
Old 04-20-2007, 05:21 PM
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Default Re: most win gimmick-esque team [d/p]

Quote:
Originally Posted by -4J- View Post
don't post to say manaphy weak, mainly because i'm not putting CMBliss on every one of my D/P teams.
Then be demolished by CSmence. It destroys this team so easily. As will special Infernape and even some physical Infernapes.
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Last edited by Dragon_Seeker; 04-20-2007 at 05:24 PM.
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  #3  
Old 04-20-2007, 06:07 PM
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Default Re: most win gimmick-esque team [d/p]

I fail to see how the fact I don't have blissey gives me a special mence weak with a multitude of Pokemon resisitng it's moves, and more tot he point when Toymence is overall better.

Schemeape weak I can actually understand and notice now, so I'll look at that. Probably something like Slowbro over Donphan or Top.

Edit: Not slowbro, he fails against schemeape. Mabye Starmie, since according to smogon it "survives any unboosted hit and ohkos with a faster surf"

Last edited by -4J-; 04-20-2007 at 06:12 PM.
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  #4  
Old 04-20-2007, 07:29 PM
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Default Re: most win gimmick-esque team [d/p]

HP fighting Azelf can be a bit problematic for this team if it outspeeds Houndoom (which it always should). I really like some of the concepts you have there, though
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  #5  
Old 04-21-2007, 04:01 AM
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Default Re: most win gimmick-esque team [d/p]

Quote:
Originally Posted by -4J- View Post
I fail to see how the fact I don't have blissey gives me a special mence weak with a multitude of Pokemon resisitng it's moves, and more tot he point when Toymence is overall better.
Your multitude of pokemon included Jirachi and Jirachi. Nothing else resisted Draco Meteor and it 2HKOed everything else here. A resttalk Cresselia wasn't going to stop that for too long due to slower recovery and the 1/3 chance it actually hits Sala if Sala sticks around during its rest time. That's excluding how it becomes setup fodder for everything else. Cresselia needs Moonlight to beat CSmence or it doesn't.

Granted you've changed it so the comment is rather meh but whatever.

I worded my comment poorly. You're right, I guess. You don't need Blissey to beat CSmence. But nothing on the team prior to editing was going to beat CSmence or switch into it easily except a Cresselia that has a 1/3 chance of winning against it.

I haven't been on smogon in forever and I don't feel like looking, what's toymence? Is it a life orb mixed sala because those have been around since we even heard about d/p.
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Quote:
Originally Posted by Loyal Arcanine
Maybe we should kick you out then. You obviously being Jesus won't help, we treat everybody the same.
Ignoring the circumstances in which this point was raised, it cannot be denied that I do in fact have supernatural powers and am jesus (lower case "J" please I'm not an egotist but I don't need you silly little people mispelling my name).
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  #6  
Old 04-21-2007, 04:30 AM
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Default Re: most win gimmick-esque team [d/p]

With the Life Orb on Houndoom and HP Ice it would beat Mence as long as you switch in after someone was KOed. Detect might be better on Yanmega as Protect would be an obvious strategy to all Imprisoners. What is Somersault, couldn't find out what it was.
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  #7  
Old 04-21-2007, 04:12 PM
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Default Re: most win gimmick-esque team [d/p]

Quote:
Originally Posted by hsb39 View Post
With the Life Orb on Houndoom and HP Ice it would beat Mence as long as you switch in after someone was KOed. Detect might be better on Yanmega as Protect would be an obvious strategy to all Imprisoners. What is Somersault, couldn't find out what it was.
lol he doesn't have CSmence problems anymore. Cresselia normally beats them. It's the resttalk versions that don't.
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Quote:
Originally Posted by Loyal Arcanine
Maybe we should kick you out then. You obviously being Jesus won't help, we treat everybody the same.
Ignoring the circumstances in which this point was raised, it cannot be denied that I do in fact have supernatural powers and am jesus (lower case "J" please I'm not an egotist but I don't need you silly little people mispelling my name).
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  #8  
Old 04-21-2007, 08:07 PM
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Posts: 146
Default Re: most win gimmick-esque team [d/p]

toymence is basically mixmence with LO that toy popularized
though he never acually named it toymence, it's just come to be known as that really.
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  #9  
Old 04-22-2007, 10:45 AM
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Default Re: most win gimmick-esque team [d/p]

Quote:
Originally Posted by Dragon_Seeker View Post
lol he doesn't have CSmence problems anymore. Cresselia normally beats them. It's the resttalk versions that don't.
Still, what if Cresslia gets fainted, in comes Houndomm, and what is Sommersault!!??
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  #10  
Old 04-22-2007, 01:14 PM
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Default Re: most win gimmick-esque team [d/p]

Quote:
Originally Posted by hsb39 View Post
Still, what if Cresslia gets fainted, in comes Houndomm, and what is Sommersault!!??
Obviously, if the counter for X pokemon faints, X pokemon causes problems. But that's not a valid argument when rating a team. Also, Sommersault is U-Turn (lol)
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  #11  
Old 04-22-2007, 01:34 PM
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Default Re: most win gimmick-esque team [d/p]

Quote:
Originally Posted by hsb39 View Post
With the Life Orb on Houndoom and HP Ice it would beat Mence as long as you switch in after someone was KOed. Detect might be better on Yanmega as Protect would be an obvious strategy to all Imprisoners. What is Somersault, couldn't find out what it was.
Imprison is used almost solely in 2vs2 and the only Pokemon that don't have a moveslot problem with it don't belong to OU. So, not a valid argument really.
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  #12  
Old 04-22-2007, 08:52 PM
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Default Re: most win gimmick-esque team [d/p]

Yeah. Things like
"Pokemon x beats you move x when you have x health and counter x is fainted" isn't team rating in diamond and pearl.
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