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Competitive Battling This board is for competitive battling discussion. Get team help or learn to play competitively.


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  #1  
Old 04-17-2007, 10:09 PM
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Default Slaking (R/S/E and D/P)

Ok, so I just got my Slaking to LV 100. I'll be using it in the Battle Frontier, then adjusting it's moveset for D/P online. Here's the info:

Online name: KING KONG
Species name: Slaking

Type: Normal
Nature: Adamant
Ability: Truant (Moves only every two turns)

Stats:

HP: 416
ATTACK: 458
DEFENCE: 229
SP. ATK: 194
SP. DEF: 162
SPEED: 289


Now for the movesets I'll be using:

Emerald Battle Frontier

Choice Band/Leftovers
Hyper Beam/Body Slam/Return
Earthquake
Rock Slide
Brick Break/Shadow Ball


Choice Band because it gives an extra punch, and with my 458 Attack, basically is ensuring a one-hit kill if it's super effective, possibly if it isn't. Choice Band will be on it if it's my late-game sweeper or trump card, and Leftovers is great because of my high HP and Defence.

Hyper Beam is sheer force and I'd miss a turn anyways. But it only has 90% Accuracy. Body Slam drops quite a bit of power but is still formidable, and has a chance of Paralyze, and 100% Accuracy. Return is in the middle, and I'm kinda leaning towards it or Body Slam.

EQ is just amazing, as long as a Flyer or Levitater isn't switched in or sent out.

Rock Slide only has 85% Accuracy I believe, but 30% chance for Flinch and it takes care of Flyers like a knife through butter.

Brick Break hits super-effective against more than Shadow Ball, but Shadow Ball has more Power. Still, I think Brick Break is the way to go here.

My D/P Slaking is as follows:

Choice Band/Leftovers
Giga Impact/Body Slam/Return
Earthquake
Rock Slide
Arm Hammer/Brick Break


My item and first 3 moves are same as above, but Arm Hammer would be relearned and it has 100 Power, 90% Accuracy, which is decent right? But it lowers my Speed one level. I mean, I'm outrunning everything average-speeded, and I can probably take a hit from Aerodactyl, Alakazam, or Salamence (or many others). But it has 30 more Power than Brick Break, and with Choice Band, that's pretty deadly.

Any suggestions and rates would be nice, as this is my first Slaking and first Choice Band-er.
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Last edited by The Maple Syrup Baptist; 04-17-2007 at 10:12 PM.
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  #2  
Old 04-17-2007, 10:57 PM
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Default Re: Slaking (R/S/E and D/P)

Quote:
Originally Posted by the View Post
Now for the movesets I'll be using:

Emerald Battle Frontier

Choice Band/Leftovers
Hyper Beam/Body Slam/Return
Earthquake
Rock Slide
Brick Break/Shadow Ball


My D/P Slaking is as follows:

Choice Band/Leftovers
Giga Impact/Body Slam/Return
Earthquake
Rock Slide
Arm Hammer/Brick Break


My item and first 3 moves are same as above, but Arm Hammer would be relearned and it has 100 Power, 90% Accuracy, which is decent right? But it lowers my Speed one level. I mean, I'm outrunning everything average-speeded, and I can probably take a hit from Aerodactyl, Alakazam, or Salamence (or many others). But it has 30 more Power than Brick Break, and with Choice Band, that's pretty deadly.

Any suggestions and rates would be nice, as this is my first Slaking and first Choice Band-er.
Ok ok here is the movesets. I'll explain them down a bit.

For RSE:
-Return
-Shadow Ball
-Earthquake
-Brick Break/Fury Swipes

For DP:
-Return
-Shadow Claw
-Earthquake
-Brick Break/Fury Swipes

I suggest Return over Hyper Beam / Giga Impact because the latter are only 'better' than Return in a few situations. Return will still OHKO more things than it won't. The problem with Hyper Beam and Giga Impact is that you can't do ANYTHING after it's used. With Return you can switch out after the attack which is very helpful in a lot of situations. For example, say you KO an opponent with HB / GI, your opponent then switches in a new Pokemon and can trap your Slaking then shut it down (any Ghost can do this with Mean Look).

You really need a Ghost move morso for Ghosts than Psychics (Return can OHKO most Psychics anyways).

I suggested Fury Swipes even though it's impossible for you to access it now (a Vigoroth move) since it will take care of Substitutes which will otherwise shut down Slaking.

Brick Break should only be used for Skarm.

-----------------------------

Thats about it for the moveset .
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  #3  
Old 04-18-2007, 12:11 AM
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Default Re: Slaking (R/S/E and D/P)

Focus Punch is usually used more than Rock Slide and Shadow Ball is always used (could be considered more important than EQ). HB/GI really matters, if in the rare occasion you are using it in Ubers, HB/GI is needed to 1HKO Groudon (only with CB), Return is usually enough to destroy everything that it hits t\for Neutral damage in Non-Ubers though. HB/GI is also better in matches like 3v3, because your almost guaranteed to take down 1 Pokemon and you wont see many people with trapping moves because not many people switch anyway while in 6v6 there is a lot more trapping and switching.
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  #4  
Old 04-18-2007, 05:35 AM
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Default Re: Slaking (R/S/E and D/P)

Quote:
Originally Posted by hsb39 View Post
Focus Punch is usually used more than Rock Slide and Shadow Ball is always used (could be considered more important than EQ). HB/GI really matters, if in the rare occasion you are using it in Ubers, HB/GI is needed to 1HKO Groudon (only with CB), Return is usually enough to destroy everything that it hits t\for Neutral damage in Non-Ubers though. HB/GI is also better in matches like 3v3, because your almost guaranteed to take down 1 Pokemon and you wont see many people with trapping moves because not many people switch anyway while in 6v6 there is a lot more trapping and switching.
Well in the uber metagame I definately wouldn't use a Slaking, it won't last very long with most Uber's base Sp.Attack way above the 100's. However if you are playing on WiFi and your opponent uses all ubers, 95% of the time they have no idea what they are doing so I wouldn't worry too much. 3v3, you're right, HB / GI probably are more effective since it's less likely to run into a counter and very unlikely you'll get trapped (and from the videos I've seen, DP WiFi battles all seem to be 3v3).

Quote:
Originally Posted by the
HP: 416
ATTACK: 458
DEFENCE: 229
SP. ATK: 194
SP. DEF: 162
SPEED: 289
Good EV spread for sure. The HP DV is a tad low but I can see that you put full Attack / Speed which is what I use for my Slaking.
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  #5  
Old 04-18-2007, 07:41 PM
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Default Re: Slaking (R/S/E and D/P)

In D/P Slaking is going to have a really hard time finding himself an adequate home, what with such ridiculous sweepers running around like Garchomp, Infernape, etc.

I'd just do something close to standard in D/P.

~ Return / Double-Edge
~ Earthquake
~ Fire Punch
~ Pursuit
@ Choice Band

I'm sorely tempted to run Choice Scarf (or whatever they named the item that gives x1.5 speed) simply so you can revenge kill Gengars with Pursuit even easier. Slaking looks about the same as always, the only real difference is that now he can outrun things. No real point to Focus Punch now, since Skarm you either beat with Fire Punch or not at all and TTar can be EQed. Fire Punch also, unlike Focus Punch, doesn't leave you screwed if they predicted and tossed a ghost your way. Night Slash over Pursuit might also work.
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Last edited by Dragon_Seeker; 04-18-2007 at 07:44 PM.
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  #6  
Old 04-19-2007, 12:45 AM
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Default Re: Slaking (R/S/E and D/P)

Slaking would be nearly unstoppable if it could just learn skill swap.
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  #7  
Old 04-19-2007, 02:15 AM
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Default Re: Slaking (R/S/E and D/P)

Quote:
Originally Posted by Dragon_Seeker View Post
In D/P Slaking is going to have a really hard time finding himself an adequate home, what with such ridiculous sweepers running around like Garchomp, Infernape, etc.

I'd just do something close to standard in D/P.

~ Return / Double-Edge
~ Earthquake
~ Fire Punch
~ Pursuit
@ Choice Band
Ahhh forgot that the elemental punches are physical. Well that opens it up a bit. Pursuit actually might be a fine choice however too bad isn't an option on this Slaking. Man, never really looked at Garchomp though (don't really care much about the new generation at the moment). He is going to be a terror but man it's rediculous looking. Too bad it doesn't shake that 4x Ice weakness which seems to be the bane of almost all Dragons. Give Slaking Ice Punch and it could ruin this guy mano-a-mano especially if Slaking is Jolly and the Chomp is Adamant.

With Infernape good luck getting this guy in. Way more usable than Blaziken with much nicer Speed. However Fire/Fighting is not good typing you want on a sweeper defensively speaking. Fighting shakes the Rock weakness but opens up Psychic and Flying. It will be a great counter for Skarm and Bliss for sure. U-Turn does have potential and could be a great asset.
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  #8  
Old 04-19-2007, 10:55 AM
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Default Re: Slaking (R/S/E and D/P)

put hyper beam on slaking it will be so powerfull and it is made for it
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  #9  
Old 04-19-2007, 03:19 PM
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Default Re: Slaking (R/S/E and D/P)

Quote:
Originally Posted by pixlepix View Post
put hyper beam on slaking it will be so powerfull and it is made for it
No, His slaking has bad Sp.atk, hyper beam is Sp.atk, giga impacy would be better than it but i don't think he'll use it.
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  #10  
Old 04-19-2007, 07:05 PM
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Default Re: Slaking (R/S/E and D/P)

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Originally Posted by spr bhav View Post
No, His slaking has bad Sp.atk, hyper beam is Sp.atk, giga impacy would be better than it but i don't think he'll use it.
it is giga impact
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  #11  
Old 04-20-2007, 07:13 AM
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Default Re: Slaking (R/S/E and D/P)

Quote:
Originally Posted by Ness View Post
Well in the uber metagame I definately wouldn't use a Slaking, it won't last very long with most Uber's base Sp.Attack way above the 100's. However if you are playing on WiFi and your opponent uses all ubers, 95% of the time they have no idea what they are doing so I wouldn't worry too much. 3v3, you're right, HB / GI probably are more effective since it's less likely to run into a counter and very unlikely you'll get trapped (and from the videos I've seen, DP WiFi battles all seem to be 3v3).



Good EV spread for sure. The HP DV is a tad low but I can see that you put full Attack / Speed which is what I use for my Slaking.
The main reason that I mentioned Ubers and 3v3 is that I was in Journey Across Oz and even though everyone there was awesome, Slaking was hugely effective but there was one finals that I watched on Youtube that the person would have one if Slaking had Hyper Beam instead of Return.
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