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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Pokemon Ultra RPG » Battles

Battles Pokemon battle results will be placed here, along with the money/prizes given.


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  #601  
Old 08-18-2008, 10:05 AM
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Default Re: Reffing FAQ

Oh and I found out something for general knowledge. I know I'm inputting mons that don't even know the attacks but I suddenly had the thought to do that and was lazy to switch the mons to the actual ones who knows the attack.

Step 1: Input Buneary on the left side and Typhlosion on the right side of DU's cal.
Step 2: Program Typhlosion's attack to be Water, 165, Special.
Step 3: Use the -6.25% button that was a new feature, click it 6 times.
Step 4: Click on Typhlosion's attack to attack Buneary, you should get an accurate percent of 0.00%.
Step 5: Now, set Buneary back to 100%. Then, in the Damage/Recover column, put in -6.25% yourself, like what we used to do without the new '-6.25%' auto function. Click it six times as well.
Step 6: Click Typhlosion's attack, and you will realize the percentage differs, which will be 0.64%.
Step 7: Set Buneary back to 100% again. Now, we will divide Buneary's HP by 16, you should get 19.625. Add a substract sign in front and click it six times again, before clicking the 'Attack' button again. Here, you get a 1.91% instead.

Just personal knowledge. And, something to discuss. Which one should we use for the most accurate result? ;s I'm guessing the manual division of the hit points by 16, hmm.
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  #602  
Old 08-18-2008, 11:07 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Ataro View Post
Oh and I found out something for general knowledge. I know I'm inputting mons that don't even know the attacks but I suddenly had the thought to do that and was lazy to switch the mons to the actual ones who knows the attack.

Step 1: Input Buneary on the left side and Typhlosion on the right side of DU's cal.
Step 2: Program Typhlosion's attack to be Water, 165, Special.
Step 3: Use the -6.25% button that was a new feature, click it 6 times.
Step 4: Click on Typhlosion's attack to attack Buneary, you should get an accurate percent of 0.00%.
Step 5: Now, set Buneary back to 100%. Then, in the Damage/Recover column, put in -6.25% yourself, like what we used to do without the new '-6.25%' auto function. Click it six times as well.
Step 6: Click Typhlosion's attack, and you will realize the percentage differs, which will be 0.64%.
Step 7: Set Buneary back to 100% again. Now, we will divide Buneary's HP by 16, you should get 19.625. Add a substract sign in front and click it six times again, before clicking the 'Attack' button again. Here, you get a 1.91% instead.

Just personal knowledge. And, something to discuss. Which one should we use for the most accurate result? ;s I'm guessing the manual division of the hit points by 16, hmm.
I think the most accurate is the first one (0.00%), since 294 HP (of 314 HP) is 93.63057325% (93.63%). If you use the Damage/Recovery button you'll get 93.75% HP. The last is just the most inaccurate because it gives you 93.95% HP left. Oh, yeah, I only subtract the HP once.

-Volcan-
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  #603  
Old 08-22-2008, 11:48 PM
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Default Re: Reffing FAQ

This is a query regarding trickroom and therefore it should also concern Lightscreen, reflect, sunnyday, rain dance aswell.

I was in a battle with Ball, my starmie was facing his porygon-z (paralysed). Trick room was deployed a few turns before and the ref was counting in ascending. He started at 1 and got up to trick room 4. On the next turn I assumed that trick room would disappear based on new knowledge that I had been told from a few refs. I used to think that moves like TR, LS, Rain dance etc went for example Rain 1 Rain 2 Rain 3 Rain 4 Rain 5 or Rain 5 Rain 4 Rain 3 Rain 2 Rain 1. I was then corrected by these refs who I talked to who said that on the end of the first turn which the move was used it goes to Rain 4 then rain 3 rain 2 rain 1 or rain 1 rain 2 rain 3 rain 4 then there's no more rain. Theoretically as I confirmed, this gives you 4 turns of rain not 5. So then with this knowledge in battle, trick room would be gone on the next turn (I confirmed this with the ref but it appears that there was a misunderstanding in answer that was given- nobody is to blame for that). I then thinking that TR would be gone and I would be faster, so I used Confuse ray. If I knew I was slower I would have used another move. Porgon-z used substiute and it moved first so confuse ray failed. This resulted in my starmie getting KOd.

Now this battle scene is irrelevant considering that the battle is nowhere near finished and porygon-z has been KOd by another one of my mon, and if I, and the refs who told me this info, end up being right, I wouldn't ask for the turn to be replayed. This is just for future use so EVERYBODY is singing from the same hymn sheet and there is no variation in the way that this is reffed. I'd like experienced refs to clear this up so there isn't another situation like this that arises.

Thanks.
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  #604  
Old 08-23-2008, 01:48 AM
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Default Re: Reffing FAQ

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Originally Posted by Dap04 View Post
This is a query regarding trickroom and therefore it should also concern Lightscreen, reflect, sunnyday, rain dance aswell.

I was in a battle with Ball, my starmie was facing his porygon-z (paralysed). Trick room was deployed a few turns before and the ref was counting in ascending. He started at 1 and got up to trick room 4. On the next turn I assumed that trick room would disappear based on new knowledge that I had been told from a few refs. I used to think that moves like TR, LS, Rain dance etc went for example Rain 1 Rain 2 Rain 3 Rain 4 Rain 5 or Rain 5 Rain 4 Rain 3 Rain 2 Rain 1. I was then corrected by these refs who I talked to who said that on the end of the first turn which the move was used it goes to Rain 4 then rain 3 rain 2 rain 1 or rain 1 rain 2 rain 3 rain 4 then there's no more rain. Theoretically as I confirmed, this gives you 4 turns of rain not 5. So then with this knowledge in battle, trick room would be gone on the next turn (I confirmed this with the ref but it appears that there was a misunderstanding in answer that was given- nobody is to blame for that). I then thinking that TR would be gone and I would be faster, so I used Confuse ray. If I knew I was slower I would have used another move. Porgon-z used substiute and it moved first so confuse ray failed. This resulted in my starmie getting KOd.

Now this battle scene is irrelevant considering that the battle is nowhere near finished and porygon-z has been KOd by another one of my mon, and if I, and the refs who told me this info, end up being right, I wouldn't ask for the turn to be replayed. This is just for future use so EVERYBODY is singing from the same hymn sheet and there is no variation in the way that this is reffed. I'd like experienced refs to clear this up so there isn't another situation like this that arises.

Thanks.
There have been several debates about this I think, the last being between Tyranitar Trainer and my Brother about Rain Dance -- I think it was agreed it was four turns total, with the fifth not actually affecting anything, but that was with Rain Dance, I'd assume the applies to everything else; but don't quote me cause I could very well be wrong on how it's done these days.

~Isaiah
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  #605  
Old 08-23-2008, 01:54 AM
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Default Re: Reffing FAQ

The way I've always done it is Rain1, Rain2, Rain3, Rain4, and then the turn after that, there's still rain, but it ends at the end of the turn so I take it off the stats, with Rain1 being the turn Rain Dance was used.
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  #606  
Old 08-23-2008, 02:00 AM
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Default Re: Reffing FAQ

Yea the easiest way I think to ref it would be like that, just count it until you take it off the stats.

~Isaiah
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[22:49] Zinata360: Fine, what should I make it say?
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  #607  
Old 08-23-2008, 03:07 AM
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Default Re: Reffing FAQ

Question, Filter ability, I find almost everywhere that it halves that damage of super effective attacks. In Smogon it says that it reduces the damage by 1/4, but it says by 1/2 everywhere else. Smogon is usually the trust worthy one (I've been told), but still, I want to be 100% sure about this one, so, which is it?
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  #608  
Old 08-23-2008, 03:14 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Eraizaa-kun View Post
Question, Filter ability, I find almost everywhere that it halves that damage of super effective attacks. In Smogon it says that it reduces the damage by 1/4, but it says by 1/2 everywhere else. Smogon is usually the trust worthy one (I've been told), but still, I want to be 100% sure about this one, so, which is it?
I'm pretty sure its 1/4, just like Solid Rock.
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  #609  
Old 08-23-2008, 03:18 AM
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Default Re: Reffing FAQ

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Originally Posted by Eraizaa-kun View Post
Question, Filter ability, I find almost everywhere that it halves that damage of super effective attacks. In Smogon it says that it reduces the damage by 1/4, but it says by 1/2 everywhere else. Smogon is usually the trust worthy one (I've been told), but still, I want to be 100% sure about this one, so, which is it?
25% is what I've always gone by. 50% seems excessive anyways.
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  #610  
Old 08-23-2008, 05:29 AM
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Default Re: Reffing FAQ

Weather Conditions, Trick Room, Encore, Taunt, Light Screen, Reflect all start from Turn 1 when its used.

Example:
Turn 1: Alakazam uses Psychic, Mr. Mime uses Light Screen.
Stats: Mr Mime <hp> [LS1]

Even if the Pokemon who used it was slower, the count will always be 1. And at the end of 5, the stuffs will be gone, with priority still of course. This has been confirmed with Pidge before.
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  #611  
Old 08-28-2008, 07:59 AM
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Default Re: Reffing FAQ

Hey, I keep hearing about this Evasion Clause for regular battles (not FFAs) but I can't find it in the rules. Is it really a new Clause or something made up by battlers?
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  #612  
Old 08-28-2008, 09:23 AM
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Default Re: Reffing FAQ

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Originally Posted by Eraizaa-kun View Post
Hey, I keep hearing about this Evasion Clause for regular battles (not FFAs) but I can't find it in the rules. Is it really a new Clause or something made up by battlers?
It exists on Shoddy. Iirc, Marth told me that Evasion Clause is not allowed. I don't know about now.

-Volcan-
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  #613  
Old 08-28-2008, 12:59 PM
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Default Re: Reffing FAQ

I've found out that Bounce on Shoddy is a two turn PP usage move. I think it's false since Bounce works kinda like Fly/Dive, and they use the PP on the first turn, then utilizing the move on the second turn without using another PP, unless I'm wrong somehow. @__@ Maybe it's a bug on Shoddy, but I'd still like someone to confirm it if you know about it. :o
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  #614  
Old 08-28-2008, 03:48 PM
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Default Re: Reffing FAQ

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Originally Posted by Volcanflame View Post
It exists on Shoddy. Iirc, Marth told me that Evasion Clause is not allowed. I don't know about now.

-Volcan-
If we don't have it written on the battle rules, it's a fake clause and thus isn't allowed. So no "Evasion Clause" or related stuff.
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  #615  
Old 08-28-2008, 08:40 PM
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Default Re: Reffing FAQ

Edited the first post with questions up to page 30...

-]DU[-
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