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Pokemon Forum - Pokemon Elite 2000  
 

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Other Pokemon Games Discuss all Pokemon spin-off games here, including Pokemon Ranger, Mystery Dungeon, Pinball, Colosseum, XD, Stadium, Snap, Super Smash Bros., Hey You Pikachu!, Battle Revolution and PokePark Wii.


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  #31  
Old 12-09-2006, 03:22 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Lol, I noticed as well. I was going to ask you if I still needed to fix something on him xD
Also, could you change Captain Chiusu to just Pachirisu?
And I have a stage idea, called Electric Maze. This stage has moving platforms, blocks, and you gradually move up and down, like the ice climber stage in Melee. It also has electric beams the shoot across the stage, and inflict damage on a player if they are hit.
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  #32  
Old 12-09-2006, 03:29 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Better put up a form for stage submission...

Name:
Damaging Obstacle:
Platforms?:
Moving Stuff:
Design:
Item Probability Increase:
Other Weird Crap:

And items...

Name:
Effect:
Details:
Other:

And a new guy.

Name: Serran Riddle
Description: A small boy who is really 41 years old, Serran is a master of Bolt Magics and Has a number of different techniques. He wears a multiple-layered leather tunic, aluminum mail legings, and a blue silk bodysuit underneath it all. He has a dagger in his boot and a bow and quiver on his back.
Speed and Movement Properties: Serran isn't very fast, due to heavy armor and small size, but that's more than made up for by his incredible resilience to moves. He is hard to knock off, but he's mostly doomed if he is, as his recovery moves are limited. In the air, Serran can fall with nearly the control of Peach's Parasol, making a star KO impossible.
B Move: Bolt Arrow: Serran looses his bow, chrage it with electricity, and shoots. This bow shoots in a straight line every time, all the way across the stage. Charge time increases the power of the shot. The more power, the longer the enemy is stunned by the attack.
B^ Move: Vin-en-en: Serran summons a giant electrified moth to carry him upwards. The moth is momentarily controlled, allowing you to throw him. It's a weak vertical gain move, but on the groun, the moth will fly upwards, carrying a downthrusting enemy almost offscreen. This usually fails at the moment of going offscreen, but depending on the damage percentage, it'll go higher.
B<-> Move: Slow Darts: Serran shoots the enemy with a dart that slowly saps speed, until it is immobilized. After three seconds immobilized, it immediately wears off.
BV Move: Twitching is Fun!: Serran releases a pulse of energy around him, stunning the target (making him twich on the ground) for ten seconds. While this is happening, the target becomes invincible, avoiding abuse of the move. It's used to get ahead in a race to an item.
Basic A: Stabs with his dagger.
A and Side Attack: Bashes enemy with bow.
Smash<->: Brings down what appears to be a blade of electricity.
Smash^: Shoots a bolt of electricity upward.
SmashV: Spins, charged with Bolt magic.
Strategy: Use stunning moves a lot, racing to get items to back up his lack of offensive moves. Use TiF to stun an enemy while you battle that enemy's partner. Serran's Vin-en-en makes aerial approach dangerous.
Aerials: In all cases, charges his body with Bolt.
Grab: His grab is easy to break, but if pulled off right, it does more damage than normal.
Taunt: Looks indignant and says: "Ma-ma" this, freak!"
Other: From the Fallen Warlords RP but non-pokemonized.
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Last edited by TVTMaster; 12-09-2006 at 03:54 PM.
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  #33  
Old 12-09-2006, 03:50 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Name: Element Haven

Damaging Obstacle: About as often as a Bullet Bill in Mushroom Kingdom (right stage?), an attack will run slowly go across the stage from one hole in the circle to the other directly opposite. If touched by a player, damage is dealt (about 10% to 20%), but they are not sent flying. Instead, it has the same effect as when you are touched by a character who has went through the Light Dome [see below].

Nondamaging Obstacle: Every once in a while, the dome of light in the middle of the stage will turn either green, yellow, blue, or red. When that happens, any character walking through it will become tinted that hue. They are unable to use a Starman for about fifteen seconds, but during that time, any character who touches them for prolonged time, about a second, not by an attack, will have an effect brought to them. If the character is green, the person will be paralyzed for a small amount of time; same as Mewtwo's Disable. If they are yellow, the character is slowed down like the opposite of a Bunny Hood. When they are blue, any character touching them will be frozen for a small amount of time, like Ice Climber's BV, only a tad longer. When red, the character is under burn, and is surrounded by a PK-fire like flame.

Platforms: A big square in the center.

Moving Stuff: None, unless you count the elemental attacks from the holes in the circles.

Design:The whole thing is in side a large, glass circle. There is are holes to the left and right of the center and above and below the center. It has a large, standard platform toward the bottom with a hole in the center. Likewise for the top, bottom, and sides, except the sides are, well, sideways. The holes are so it is possible to make KOs. In case your wondering, though, gravity can change so you are upside down and everyone else is sideways, ie, you jump into the wall on the side and you're standing on the wall. Controls are normal though, so you press up to run when you are on the side of the wall. Likewise, you would have to jump over the hole in the middle of the platform when you need to cross. For example: Fox could use B^ and hold up to get past the hole in the wall on the left. There is also a big square in the center for standing, but gravity will hold for you. To get to another side of the square, you have to jump to a different wall. I'll post a picture later to make it more clear.


The arrow shows where you can go from the point that the stick figure is on the screen. Any more clear? It is VERY rough. Done it a minute. Just supposed to clear up the description above.

Item Probability Increase: Same as usual.
Other Weird Crap: Home stage of Sonickid. Y'know, like Peach's got Mushroom Kingdom, Link to Hyrule, etc.
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Last edited by sonickid01; 12-09-2006 at 04:04 PM.
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  #34  
Old 12-09-2006, 03:56 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Nice. Check out my new character. I'll be making a Cyber Earth server stage for me.

Name: Grand Tree
Damaging Obstacle: EBIL SQUIRRELS!!!!!!!!1111111111one111!!!!1! They will sometimes come out of the portholes in the tree, and if you are going down the tree and try to go out their hole, you'll take damage and either be sent to the hole opposite or down the tree to a KO.
Platforms: On either side of the trunk, there are three tree branches, each with a leafy end that is solid, and the brach being a path to the tree. In the middle, leafless branches poke out. These can't be gripped, but a high jumper can simply jump right on top. These lead to the other side.
Moving Stuff: None, other than the leafy things when they shake.
Design: A large tree wrapped in cables. The trunk has ten holes, five on each side. When you go through a hole, your jumps are reset, allowing you to jump out of another hole farther down. If you miss the hole you're aiming for, you fall down and get a SD KO. Three braches jut out on either side. You only seem to be on the same closeness as the trunk if you're jumping for a hole; otherwise you jump to the other side on the thin branches.
Item Probability Increase: All "enemies" that sometimes pop out of crates have appearance increased.
Other Weird Crap: Felix Android's home stage.
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Last edited by TVTMaster; 12-09-2006 at 04:34 PM.
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  #35  
Old 12-09-2006, 05:18 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Time for a crappy stage idea

Name: BETA PLATFORM STAGE
Damaging Obstacle: none
Platforms?: 1 tiny Arwing sized stationary grey platform
Moving Stuff: none
Design: A big grey square piece of land
Item Probability Increase: Exploding capsules appear 75% of the time
Other Weird Crap: Wire Frame 3rd home stage o_O


And so ends my stupid idea.

Last edited by Ridley; 12-09-2006 at 05:21 PM.
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  #36  
Old 12-09-2006, 05:54 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Name: Electric Maze
Damaging Obstacle: Vertical and Horizontal Static Beams, Portholes
Platforms?: Random platforms move in and out
Moving Stuff: Platforms and Blocks
Design: Similar to Ice Climbers, on Electric maze, the characters battle as platforms move and dissapear, and damaging lightning beams will fire across the stage from giant ray guns. The stage is slowly transforming over time, as pieces go in and out, making it a challenging stage. There are also portholes which suck a character in, and inflict damage for several seconds, until spitting you out somewhere else on the stage. Also, at some points in the stage, sonic blasts will fall from the sky, crumbling platforms, and causing characters to fall. The stage does not follow a specific pattern, as it is completely random, although it always starts out in the same state.
Item Probability Increase: None
Other Weird Crap: None
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Last edited by Leaf Green; 12-09-2006 at 06:03 PM.
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  #37  
Old 12-09-2006, 05:56 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Meh, I'd rather have a more stable stage, or at least a description of a pattern and where the beams come from and stuff. Anyway, I have yet anothr character on my mind, but I'll save it.

@Ridley: Good idea, I'll have that as the first beta test level for the RP. Just add a bit more detail.
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  #38  
Old 12-09-2006, 06:04 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

I changed it, made it a bit more interesting. It's supposed to be one of the more challenging stages.
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Last edited by Leaf Green; 12-09-2006 at 06:07 PM.
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  #39  
Old 12-09-2006, 06:41 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Quote:
Originally Posted by TVTMaster View Post
Yeah, I don't frequent this board, so I don't know if this has been done. Too lazy to check, lol. So anyway, there will be a list of thirty characters here if this takes off, with myself as a judge. Entries will be auto accepted as long as they don't suck until more than thirty characters have been entered. Redoing of existing characters is allowed, as well as doing characters never introduced, but be creative as possible with moves, and try to make up your own people if possible.

Form:
Name: (character name)
Description: (physical description)
Speed and Movement Properties: (speed, jumping, and general recovery times and such)
B Move: (move used by regular B)
B^ Move: (aerial move by B and up)
B<-> Move: (B-side move)
BV Move: (can be powerful)
Basic A: (punch, kick, quick slash, etc.)
A and Side Attack: (when you push and and side in quick succession, non-smash)
Smash<->: (regular Cstick move)
Smash^: (Cstick-up move)
SmashV: (Cstick-down move, usually hits all approaching on ground or from below)
Strategy: (Common combo moves and tactics)
Aerials: (Moves used in midair)
Grab: (attacks on a grabbed foe)
Taunt: (Cool pose thing that earns you points in Bonus. No real prupose other than coolness)
Other: (ideas and stuff I left out)

Name: TVTMaster
Description: Wears a navy blue metallic bodysuit that will solidify or become loose where necessary for protection or comfort. He usually wears his teardrop-shaped helmet with his visor, and has a small, muscled build.
Speed and Movement Properties: Relatively fast, TVT can switch from one move into another very quickly, making for great melee combos and preventing stun or cooldown after many attacks. On slopes, however, he slows considerably and his attack power is slightly decreased. Most of his moves only go in a straight line, so aerial attacks and attacks from below are very effective against him.
B Move: Plasma Blaster: Two taps of B will begin an uninterruptable series of shots, one tap releases a slightly powerful blast, and holding will charge the move, but will be retained after release of B if it's fully charged. Super Scope with retained charge and single-shot capability. It can also be used in air without freezing the character.
B^ Move: Crystal Saber: Takes out sword, slicing upward and doing a slight air dash in a chosen direction at peak of jump. The attack does only minor, one-time damage if used from round on a ground enemy, but hitting an airborne enemy will carry the enemy up like Roy's Up-B, doing major damage and throwing enemy to the dash direction at peak.
B<-> Move: Shard Wall: Quickly creates a barrier which slows an attack. The attack does not stop, but slows down, but the wall will break upon impact, sending the shards flying towards the one who broke it. If user or non-player causes break it, the shards fall to the ground, harmless.
BV Move: Data Rip: Rips code out of the ground and sends a wave flying in one direction. It increases in strength with every object it passes through, but stops and does damage to any destroyable item or player it hits.
Basic A: Two quick punches.
A and Side Attack: Fast roundhouse kick.
Smash<->: Takes out Saber and slashes.
Smash^: Backflips, kicking any above enemy, which sends them straight up, stunned.
SmashV: Surrounds self in a sphere of blue light and code, which does damage to all coming in contact from a non-aerial attack.
Strategy: Using the fast move change time, you can use the Blaster to push the enemy away (another difference from the Scope), then use Data Rip to build power if the enemy is fighting on a plane and cannot avoid another straight-line attack. Places like Poke Floats and Hyrule give him trouble, as ground-based fighting is his specialty.
Other: I may make a TVTBerserker, Tactical, or Covert to go with if I feel like it. Comments appreciated.

So I'll have my characters up soon. I'll reserve a post or two for the gallery.

UPDATE: Added three characters and added Aerials, Taunts, and Grabs.
Form:[IMG]mkabutops[/IMG]
Name: D.C(stands for death caster)
Description: laid back skeleton of kabutops.
Speed and Movement Properties:has the speed of a ninja at night.has no movement properties.can heal any time in stages where you can see the moon
B Move: double arm slash
B^ Move: jumps up and spins like a tornado and cuts anything in the air
B<-> Move:quickly slashs left or right
BV Move:hold b and v to focus and make 5 balls of dark energy and fire them at diffrint times
Basic A: blocks self then charges forward
A and Side Attack:does nothing
Smash<->: throws spikes in any direction
Smash^:makes a tornado of poisin wind
SmashV:stab arms in ground draing energy frow foe in front
Strategy: none
Aerials:jumps and teleports and then slash
Grab:squeazes tightly on foe and absorbs hp
Taunt:puts both arms in air
Other: none
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  #40  
Old 12-09-2006, 06:44 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Form:skeleton kabutops (pokemon)
Name: D.C(stands for death caster)
Description: laid back skeleton of kabutops.
Speed and Movement Properties:has the speed of a ninja at night.has no movement properties.can heal any time in stages where you can see the moon
B Move: double arm slash
B^ Move: jumps up and spins like a tornado and cuts anything in the air
B<-> Move:quickly slashs left or right
BV Move:hold b and v to focus and make 5 balls of dark energy and fire them at diffrint times
Basic A: blocks self then charges forward
A and Side Attack:does nothing
Smash<->: throws spikes in any direction
Smash^:makes a tornado of poisin wind
SmashV:stab arms in ground draing energy frow foe in front
Strategy: none
Aerials:jumps and teleports and then slash
Grab:squeazes tightly on foe and absorbs hp
Taunt:puts both arms in air
Other: none
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  #41  
Old 12-09-2006, 06:52 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Form:[mkabutops]
Name: D.C(stands for death caster)
Description: laid back skeleton of kabutops.
Speed and Movement Properties:has the speed of a ninja at night.has no movement properties.can heal any time in stages where you can see the moon
B Move: double arm slash
B^ Move: jumps up and spins like a tornado and cuts anything in the air
B<-> Move:quickly slashs left or right
BV Move:hold b and v to focus and make 5 balls of dark energy and fire them at diffrint times
Basic A: blocks self then charges forward
A and Side Attack:does nothing
Smash<->: throws spikes in any direction
Smash^:makes a tornado of poisin wind
SmashV:stab arms in ground draing energy frow foe in front
Strategy: none
Aerials:jumps and teleports and then slash
Grab:squeazes tightly on foe and absorbs hp
Taunt:puts both arms in air
Other: none
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  #42  
Old 12-09-2006, 07:07 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Triple post! With an unneccessary quote!
GAHHH!!!!!!!!!

C'mon, man. Don't TRIPLE post! Double posting is bad, but...
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  #43  
Old 12-09-2006, 09:02 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Name: Drilke
Description:

Speed and Movement Properties:
Speed: ***
Jump: **
Rec. Time: ***
Weight: ****
Size: Ganodorf size
Fall Rate: ***
B Move: Steel Bite; Attacks the foe in front with a vicious bite. If it hits, the foe wil sustain damage for a short time (e.g. the flower item in Melee that plants a flower on the foe's head) Moderate damage.
B^ Move: Hissing Howl; Howls to send shock waves to above foes, stunning them for 1-3 seconds. No damage.
B<-> Move: Steel Headbutt; Charges up for 1 second, then blasts forward about 2 body lengths. Negates shields. High damage.
BV Move: Earthquake; Similar in almost every way to the Ground Clefairy attack. Foes 3 body lengths away that are on the ground are buried for about 3 seconds while they sustain damage. Drilke is stunned for about 1 second after the foes are released. High damage.
Basic A: Headbutt; Low damage
A and Side Attack: Drill Slap; Low-Moderate damage
Smash<->: Drill Swat; Moderate-High damage
Smash^: Upward Drill; Holds the foe for 3 seconds while doing damage. Moderate damage.
SmashV: Tail Spin; Spins very fast for 3 seconds. Opponents are blown away rather than 'kept'. Moderate damage.
Strategy: Drilke is best for status conditions and is slightly more powerful than others. Main combo: Hissing Howl+Upward Drill
Aerials
Normal: Tail swipe. Moderate Damage.
Upward: Lunging headbutt; Identical to Yoshi's Upward Aerial attack. Moderate-High damage.
Side: Sideways Tail swipe; Knocks oppenents 1.5 times as far as they would've gone. Low damage.
Downward: Down Drill; Drills briefly into the below foe. Low Damage.
Grab: Grabs foe with tail. Drill is pointed directly at foe.
Grab attack: Drills into opponent. Very low damage.
Taunt: Turns toward screen with tail pointing the way it was facing and activates drill. Foes near the drill when this happens sustain damage. Always 1% damage.
Other
Crouch+A (non-smash): Trip-up Tail; Spins once to inflict damage. Low damage.
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  #44  
Old 12-09-2006, 10:58 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Oy. That Kabutops is denied, even a skeleton one wouldn't fire dark energy. Not to mention you've got effects on the smash moves. Do you even have SSBM? Yeesh...

Larvinator, nice job. I believe it's supposed to be a pokemon, but since it's a fakemon, it doesn't necessarily have to be denied. Great job, I like the Up-B.
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  #45  
Old 12-09-2006, 11:23 PM
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Default Re: Super Smash Bros Struggle (Invented Character "Contest")

Can this be the second Beta test level?

Name: BETA PLATFORM STAGE 2
Damaging Obstacle: None
Platforms?: One large platform about the size of Final Destination and two small floating platforms above it.
Moving Stuff: None
Design: The stage is set up as a medium-sized, flat platform with two smaller platforms floating on top. It is a simple design, and the platforms do not go into too much detail in physical appearance, and are coloured solid grey. The platforms appear to be flying through some kind of simple blue and whit vortex, which does not affect anything majorly. It is possible to fall off the edge on both sides of the stage and KO yourself.
Item Probability Increase: Exploding capsules appear 75% of the time
Other Weird Crap: None
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