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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon Main Boards » Pokemon: Games » Fourth Generation

Fourth Generation Discuss the fourth generation Pokemon games: Diamond, Pearl, Platinum, HeartGold and SoulSilver.


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  #16  
Old 05-21-2006, 05:23 PM
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Default Re: New Abilities....

Quote:
Originally Posted by Elmo's World!!
No, like 33%.


I got one.


Mystic Force:
Effect: Ups power of Psychc, Dark, Water, and Ghost by 2.5%
Pokemon: Any kind with the typeof moves listed above.

Kinda reminds me of Power Rangers.
No, double attack double damage should be rare. 1/20 isn't bad.
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  #17  
Old 05-22-2006, 12:19 AM
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Default Re: New Abilities....

Dark Aura
Effect: Special attacks' power is cut in half
Pokémon: Sneasle and Manyula

Dragon Soul
Effect: All dragon Pokemon's speed is increased by 2.

More later.
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  #18  
Old 05-22-2006, 12:26 AM
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Default Re: New Abilities....

Simple Minded:
When Confused attack rises (multiply by 1.5)

Pokemon:Mankey and Primape

Face it, when people get confused they get angry. When simple minded people get confuses they get en-raged. Mankey and Primate are perfect for this ability.
  #19  
Old 05-22-2006, 12:28 AM
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Default Re: New Abilities....

This ability sounds more suited for Psyduck. "Simple Minded" lol
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  #20  
Old 05-22-2006, 12:38 AM
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Default Re: New Abilities....

Quote:
Originally Posted by PokeRyan
This ability sounds more suited for Psyduck. "Simple Minded" lol
Mankeys and Primates are pretty dumb too.

Psyduck could use it for special attack. Alas confusion
  #21  
Old 05-23-2006, 02:12 AM
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Default Re: New Abilities....

Quote:
Originally Posted by RaquanzaFan
No, double attack double damage should be rare. 1/20 isn't bad.
What?
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  #22  
Old 05-28-2006, 04:53 AM
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Default Re: New Abilities....

touch up(ds only):
if the player taps the pokemon enough while the attack from the enemy is in progress the pokemon will gain 10% of the hp lost from that attack.

With an item called "quick effect" the game could give you the effect before you die (think of going to one hp in KO attacks and then having the game reconise that you have quick effect and touch up ,therefore stopping the KO ).

(make note that the item would be hard to aquire,and that the ability could be administered to any pokemon just like a tm((one of my new ideas)).


So...

Would you guys like this in the game?
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  #23  
Old 05-28-2006, 05:25 AM
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Default Re: New Abilities....

Serenity Break:
When HP goes into red, any attack which has less than half PP left gets infinite accuracy, double damage, and doubled chance of effect.

Pokemon: Togetic, Mew, Jirachi, Dragonite.

Description:
You know, when the really pacifistic-type poke which has great power within gets tied down and beaten, or betrayed for no reason, and they loose their serenity, as well as control, and let anger take over their mind? Basically, that.


Calculate:
Moves use no PP.

Pokemon: Alakazam, Metagross.

Description: Calculates weakpoints to redice effort of attecking.

More soon.
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  #24  
Old 05-28-2006, 05:27 AM
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Default Re: New Abilities....

Carnevior.
If the attacks that tis pokemon uses are Not Very Affective, they now become a super affective type to the defending pokemon.
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  #25  
Old 05-28-2006, 06:03 AM
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Default Re: New Abilities....

Shrink:

Evasion increased by one stage when being hit by a physical attack.

Pokemon- Mr.Mime,Muk,Alakazam,Kadabra, and some more...
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  #26  
Old 05-29-2006, 02:19 AM
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Default Re: New Abilities....

Sleep Walk
Pokemon: Tutored to a pokemon, for second ability
Effect: Can use any attack of choice while asleep....

Pokemon like Heracross who have the ability "Guts" would have its means of sleep talk deleted. All you would need is rest.

(yeah I think we should get like 2 abilities to a pokemon)
  #27  
Old 05-29-2006, 02:25 AM
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Default Re: New Abilities....

Steroids
Ability: Increases attack by 2 stages and Recovers 50% hp when in a pinch, once per battle.
Side Effect: Causes Confusion and Paralysis.
Pokemon: Machop/choke/champ
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Last edited by Nasty Plasty; 05-29-2006 at 02:32 AM.
  #28  
Old 05-29-2006, 02:31 AM
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Default Re: New Abilities....

Quote:
Originally Posted by Chao Breeder
Steroids
Ability: Increases attack by 2 stages and Recovers 50% hp when in a pinch.
Side Effect: Causes Confusion and Paralysis.
Pokemon: Machop/choke/champ
That would be good if, you could only do it once per battle. But if it happens everytime you get in the red. That would be rediculous
  #29  
Old 05-29-2006, 02:32 AM
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Default Re: New Abilities....

Quote:
Originally Posted by Silver Dragonair
That would be good if, you could only do it once per battle. But if it happens everytime you get in the red. That would be rediculous
I guess, you're right.*edits*
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  #30  
Old 05-30-2006, 02:23 AM
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Default Re: New Abilities....

SoulUnion
If a pokemon wirh this ability holds the Item "unity profession" (looks like one of those headsets, but cooler, the effect of which is negating opponent's evasion increases through advice given by the trainer through the headset), and is in the front of the party, any effect of an attack (like Ice Beam's Freezing) has 100% chance of happening. If that pokemon dies, the battle is automatically over, and the opponent wins.

Pokemon: Lati@s, Rayquaza.

A trainer unites souls with the pokemon through a headset. When the pokemon is KO'd, so is the trainer, ending the battle.
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