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ASB: Battles The main arena of the ASB League. The place where all the action happens. A place where you can see if all your hard work and well-earned cash will pay off in the place where trainers dreams and hopes can be made or broken


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  #16  
Old 02-02-2013, 05:24 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.

Use Superpower, then Drain Punch.
If Yamask uses a nondamaging move aside from Protect, use Focus Punch.
If he does Protect, use Bulk Up or Double Team.
If he Taunts you, then uses Protect, use Focus Energy.

Superpower/Focus Punch/Bulk Up~Drain Punch/Focus Punch/Double Team/Focus Energy.
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  #17  
Old 02-02-2013, 05:28 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.

Wouldn't Conkeldurr's Ability be Mummy now since he made physical contact with Yamask? Whether it is or not will influence whether I want to Burn the guy or not.

Also, do I still have the +2 SpAtk boost?
  #18  
Old 02-02-2013, 05:35 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.

Quote:
Originally Posted by p4r6g6777 View Post
Wouldn't Conkeldurr's Ability be Mummy now since he made physical contact with Yamask? Whether it is or not will influence whether I want to Burn the guy or not.

Also, do I still have the +2 SpAtk boost?
Yes and yes.
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  #19  
Old 02-02-2013, 05:39 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.

Quote:
Originally Posted by 3m0d0ll View Post


Yes and yes.
I forgot about Mummy. Thanks for reminding me! As for the SpAtk boost, no. The Almighty did not use Baton Pass or any move that could transfer stats.
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  #20  
Old 02-02-2013, 05:40 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.

But he used Nasty Plot which increases SpAtk by 2.
  #21  
Old 02-02-2013, 05:44 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.

Did I miss that? Protip, kids: Don't let me ref while I'm sick.
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  #22  
Old 02-02-2013, 05:54 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.

That would also increase the amount of damage Shadow Ball did right?
  #23  
Old 02-02-2013, 06:00 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.

Quote:
Originally Posted by p4r6g6777 View Post
That would also increase the amount of damage Shadow Ball did right?
Yes.

Neku, recalculate and make and necessary changes. p4, post your moves.
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Last edited by 3m0d0ll; 02-02-2013 at 06:02 PM.
  #24  
Old 02-02-2013, 06:06 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.

Sorry if I came off as nitpicky :(

Alright Yamask! Use a Will-O-Wisp to burn Conkeldurr!
Then let's keep up the offense with a Shadow Ball! You have been doing great so far Yamask!

Will-O-Wisp ~ Shadow Ball
  #25  
Old 02-22-2013, 01:33 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.

Round IV

3m0d0ll

Conkeldurr (M)
Mummy
HP: 91%
Energy: 87%
Condition: Feeling accomplished
Focus Punch ~ Drain Punch

p4r6g6777

[Dusknoir+] Yamask (M)
Mummy
HP: 81%
Energy: 92%
Condition: Oh, he can hit me; +2 Special Attack; Toxic
Will-O-Wisp ~ Shadow Ball


Dusknoir+ shrugged off the effect of the poison and continued on with the offensive. However, he had decided to change tack a little. Rather than trying to beat his opponent into submission, he would work in a more subtle way. Ghostly flames ignited at the ends of each of his arms and shot towards Conkeldurr. The hulking creature didn’t even look up, he was seemingly busy doing something, but it turned out that he didn’t need to - the balls of flame missed their target by miles.

Now Conkeldurr sprang into action. Dropping his pillars, he surged towards Dusknoir+, dragging his glowing fist behind him. The fist swung and met its mark - the Yamask hurtled through the air for a few feet, knocked off balance, before crashing into a crumbling wall, cracking the masonry. The ghost pulled itself out of the crater delicately, feeling anger build up within him.

However, he didn’t have time to return fire before Conkeldurr was charging him again. The fighting-type swung his fist, which was now glowing green; he struck Dusknoir+, sending the ghost sprawling. The green glow stretched, briefly enveloping the Yamask, before returning to Conkeldurr, who absorbed it, taking stolen energy from his opponent to heal himself.

Dusknoir+ wasn’t feeling up to much at all by this stage. However, he knew that it would be important to weaken his opponent so that his teammate could finish the job. Calling on dark powers, he summoned another ball of darkness, holding at the end of his ribbon-like arms. It grew as he channelled energy into it, until it reached a size he was happy with, at which point he fired it at Conkeldurr. Not being the brightest sort, the massive bodybuilder reckoned he could take the hit easily, not having factored in that it had been aimed straight at his face. The attack made his stumble, nearly toppling him over.

Meanwhile the poison was surging through Dusknoir+, causing a little damage to his organs.


3m0d0ll

Conkeldurr (M)
Mummy
HP: 78%
Energy: 77%
Condition: Has a bit of a sore face

p4r6g6777

[Dusknoir+] Yamask (M)
Mummy
HP: 18%
Energy: 84%
Condition: Not feeling all that great; +2 Special Attack; Toxic

Battle Notes
Will-O-Wisp
Accuracy: Rolled 81, 75 or less to hit
Effect: None
Energy: Yamask -3%
Focus Punch
Critical: Rolled 1357, 625 or less required
HP: Yamask -39%
Energy: Conkeldurr -10%
Drain Punch
Critical: Rolled 2666, 625 or less required
HP: Yamask -20%, Conkeldurr +5%
Energy: Conkeldurr -5%, +5%
Shadow Ball
Effect: Rolled 5, 1 required for Special Defence drop
Critical: Rolled 111, 625 or less required
HP: Conkeldurr -18%
Energy: Yamask -10%
Toxic
HP: Yamask -4%

Arena Notes
Yamask +5% Energy

Team Notes
3m0d0ll
2 pokemon remaining
Magister: 80% HP; 78% Energy
p4r6g6777
2 pokemon remaining
The Almighty: 71% HP; 91% Energy
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  #26  
Old 02-22-2013, 04:58 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.

I think I'm next.
Alright Dusknoir+, we are in a bad situation. Those fighting attacks are doing too much damage! Unfortunately, We can't waste time going for another Will-O-Wisp.

Let's just hit him twice with the Shadow Ball and hop to hurt it more before you faint. You did your best Yamask!

Shadow Ball ~ Shadow Ball
  #27  
Old 02-22-2013, 06:09 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.


Two Drain Punches should do it.
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  #28  
Old 03-09-2013, 10:05 AM
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Default Re: p4r6g6777 vs. 3m0d0ll.

Round V

3m0d0ll

Conkeldurr (M)
Mummy
HP: 78%
Energy: 77%
Condition: Has a bit of a sore face
Drain Punch ~ Drain Punch

p4r6g6777

[Dusknoir+] Yamask (M)
Mummy
HP: 18%
Energy: 84%
Condition: Not feeling all that great; +2 Special Attack; Toxic (1)
Shadow Ball ~ Shadow Ball


Conkeldurr wasn’t going to let his opponent going to get away with hitting him like that. He began to focus his energy into his fist, making it glow a strange shade of green. The hulking juggernaut moved forwards, his arm swinging like a wrecking ball; he caught Dusknoir+ in the centre of his bronze chest, drawing out his precious energy. This was too much for the poor ghost - he collapsed to the ground, completely finished. p4r6g6777 smiled nervously: he had hoped that his pokémon could do a bit more damage to the opponent. Still, it wasn’t as if he had no chance left - anything can happen in the ASB.


3m0d0ll

Conkeldurr (M)
Mummy
HP: 83%
Energy: 77%
Condition: Ready for another opponent

Name

[Dusknoir+] Yamask (M)
Mummy
HP: 0%
Energy: 84%
Condition: Fainted

Battle Notes
Drain Punch
Critical: 6774/10000, 625 or less required
HP: Yamask -18%, faints; Conkeldurr +5%
Energy: Conkeldurr -5%, +5%

Team Notes
3m0d0ll
2 pokémon remaining
Magister: 80% HP; 78% Energy
p4r6g6777
1 pokémon remaining
The Almighty: 71% HP; 91% Energy

3m0d0ll will go first, since we already know that p4r6g6777’s last pokemon will be a Sentret
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  #29  
Old 03-09-2013, 06:00 PM
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Default Re: p4r6g6777 vs. 3m0d0ll.

Well done, Conkeldurr. I'll send Magister back out, then have him use Energy Ball. If he protects, use Leech Seed.


Magister the Whimsicott
Ability: Prankster.


Switch~Energy Ball/Leech Seed.
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