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  #1  
Old 08-09-2012, 12:13 AM
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Default [FW] Dawn of Discovery (SU)

Forum War II:
Dawn of Discovery

A PMD RP developed by NES2 and Avenger Angel

Introduction

It all began with a single expedition. Years of stability and growth had spurred the rapid development of three great nations, Miniera, Somnum, and Nomade, who in previous years had fought among one another for dominance in their realm. Peace now accomplished, however, the Pokemon of this world, known as Lurra, turned to the horizon and what lay beyond it. For centuries, all that mattered was what had occurred on the continent the three kingdoms inhabited, the region considered the only inhabitable place on the planet. However, once the wars ended that changed, and the Pokemon of the realm, curious as to what else there was, set out from their land, exploring the seas beyond their own realm.

The groundbreaking discovery was first made by a group commissioned by Miniera under the command of a Dewott. The Dewott's name, Curant, would become legend, for he was the first to sight a land that was later called Kibou. After a brief landing on one of it's isles, Curant rushed back to bring news of this new world to the Minieran royalty.

From there, the rest was history. Word of this land spread fast, even across borders. The Nomade also heard of the tales, and developed interest in this land too. Both of them soon came to the same conclusion: Kibou belongs to our nation, and none else. This, of course, sparked conflict once more. The two kingdoms rushed to set up colonies in this land, and began to gather knowledge about this land. Each sought to control it, and the riches it was soon discovered to possess as they came back from the isles. The rumors, of course, grew greater, and the island soon held an irresistible appeal to all seeking adventure and fortune. Navies were built, armies trained, and forts built as each faction prepared to claim Kibou as their own.Meanwhile, all sorts rushed to ports seeking passage to this new land which promised all they desired, and thus did a new adventure begin.

Welcome to Kibou. Welcome to Dawn of Discovery.

Factions

There are three factions of Pokemon vying for control of Kibou. Each faction, represented each by one of the participant forums, have unique cultural backgrounds and powers derived from years of development in their primary lifestyles. These nations once fought over control of the Old Continent, where their civilizations began and grew over numerous centuries. A relative time of peace between the factions arrived in the and lasted for a period of time until Kibou was discovered 100 years later. Old rivalries ignited once more, and the eternal war between the three kingdoms soon resumed, this time over control of the newly discovered land thousands of miles away.

The Kingdom of Miniera - THE BLACKSMITHS (Pokemon Elite 2000)

The citizens of Miniera has had a long history of mining and metal working. On the Old Continent, no faction is better at forging weapons, tools, and creating artisan jewelry. As such, they have developed abilities that revolve around earth, metal, and fire. They are also interested in Kibou to see what secrets it has in store, and if it may help improve their metalworking abilities even further. Not to mention, finding one of the Lost Cities of Gold would undoubtedly bring Mineria a mountain of wealth and precious metal that they could use to enhance their metalworking industry immensely.

Cultural Benefits:
  • Metalworking - These Pokémon are the only ones that can wear metal armor. Because Pokémon come in all shapes and sizes, it is impossible for other cultures except this one to be able to create one uniform metal for all Pokémon. However, this faction is so proficient in blacksmithing that making customized armor for each individual Pokémon while making them ornate and artistically crafted is easy for them.
  • Superior Weaponry - These Pokémon carry some of the most powerful swords, axes, guns, and other metal weapons. These weapons are often very artistically made, with ornate handles, fanciful blades with artistic carvings, and the like. In fact, most other nations and cultures badly covet the masterful craftsmanship of these weapons, tools, and crafts.
  • Weapons Expertise - These Pokémon are masters of using their metallic weapons, as well as creating siege devices and superior metallic tools. In addition, they are also master tacticians and strategists.
  • Shipbuilding Talent - These Pokémon have larger quantity and better quality of ships than the other nations, possessing powerful and devastating weaponry.

Powers:
  • Night Vision - Years of working in dark mines has allowed these Pokémon to be able to see better in the dark.
    Earth manipulation. These Pokémon can shift around stones and earth with simply their wills and intricate hand-gestures.
  • Metal Manipulation - These Pokémon can also take any piece of metal and reform it on the spot, able to turn a spade into a spear, or a metal anchor into a massive axe.
  • Fire Manipulation - Years of working with burning forges and under heavy heat has allowed these Pokémon to understand the power of fire. As such, they can use fire-based attacks, as well as fire-enchant their weapons to burn, allowing them to do even more additional damage.

The Kingdom of Nomade - The Explorers (Global Trade Station Plus)

Naturally drawn to Kibou for its mystery, the Nomade people have always been inspired to explore and investigate every hidden secret of the world. Living in a remote region of the Old Continent considered uninhabitable by others, the Nomade have made their home in the most difficult of climates. Many of their members yearn to see every landmass, the darkest depths of the seas, and even the reaches of the highest clouds. Their culture is based upon exploration and archaeology, their goal to map out the entire world from sea to land to sky, and maybe, someday, even head into the outer reaches of space to explore the cosmos. What is remarkable about these Pokémon is their ability to physically and mentally adapt themselves to any situation, able to switch their typing and physical features at will to adapt to any situation.

Cultural Benefits:
  • Wilderness Tradition - This faction has cities in harsh places where other Pokémon wouldn't even dream of going. Meanwhile, with their superior navigational skills, these Pokémon are talented in travel and location, always knowing how to get to where they want to go.
  • Survival Talent - As talented survivalists, these Pokémon can survive on almost nothing for food and water, and construct buildings and structures easily and almost instantly, no matter what the environment.

Powers Entail:
  • Extreme Adaptability - A member of the Nomade could jump into the air and spout wings to fly just moments before plunging into the ocean to lose the wings but grow fins and gills instead. Minutes later, they could dive into a volcano and adapt to the lava by becoming a fire type, as well as blend into the shadows to become a dark type when the night arrives, or easily survive with toughened or rocky skin as a ground or rock type in the stinging sands of the hottest, most unforgiving deserts. As such, these Pokémon can change their typing to suit their environment instantly.
  • Enviromental Manipulation - While in these environments, these Pokémon have even more power and control over their surrounding environment than even the naturally born members of it. However, these powers only reflect the environment they are in. Thus, a member of the Nomade could cause whirlpools and tidal waves in an oceanic setting, but not in the middle of the desert.

The Natives - The Unknown (NPC Faction)

The mysterious indigenous inhabitants of the island, the natives are a mysterious civilization which call Kibou home. Not much is known about them, though rumors tell of mysterious magic and rituals, the ability to blend into shadows, disappear into thin air, and other strange abilities. They are vehemently hostile to outsiders, and will stop at nothing to protect Kibou from encroachment by the other factions.


Privateers (RP Groups/Teams)

Individual groups who also seek the wealth of Kibou, privateers are crews that sail privately owned vessels, normally in the service of the kingdom they hail from. Privateers are hired as mercenary ships, the factions rewarding the sinking of enemy ships and in exchange, getting a cut of whatever plunder they capture. Privateers must manage their own supplies and survival however, and receive little aid from factions.

More than just hired guns, however, privateers have their own individual goals separate from those of the warring factions. These goals are set as the privateer group pleases, and may even conflict with the goals of the main factions. As such, a privateer group can be viewed as valiant heroes, cruel villains, or anywhere in-between.

Kibou and the Seven Cities of Gold


Located in Kibou, the Seven Cities of Gold are ancient cities rumored to be hidden in Kibou. Citadels of native civilization, these glorious locations were built by the ancient ancestors of the natives who once possessed great knowledge of magic and technology. Each city, while possessing physical riches beyond the imaginable, also possesses unique and mystic artifact that possesses immense power so great that they are sometimes believed to be the product of myth. Scattered throughout Kibou, these cities wait to be discovered by intrepid adventurers worthy of their splendor. The natives, however, fiercely guard these cities held sacred by their culture. As such, only those prepared for a confrontation should attempt entry.

Ura – The Ocean Palace

A city located mysteriously underwater, Aquanta has sat on the seafloor for centuries. It’s water, mysteriously breathable, allows those exploring the ruins to swim indefinitely through the complex without the need to come up for air. Murals line the flooded halls of this city, depicting the ancient history of Kibou. It’s artifact, the Voice of the Seas, is a silver conch horn that allows the user to summon storms at will, and to control the flow of wind and direction of currents.

Zilarrezko – The Bountiful Land

Zilarrezko was a city of plenty. Located in the middle of a vast plain, it’s fields grow the finest produce in all the land, and it’s crops never rot or go bad. Food can be picked and eaten without preparation at all, and is mystically replenished without need for labor. The artifact of this city, the Bottomless Bag. This object allows the holder to pull from it almost anything they desire, want, or need, and store anything they don’t need. It is basically an endless supply of everything, with the exception of the artifacts, which cannot be retrieved from the bag unless you've placed them inside.

Baso - The Mystic Forest

A city built into the canopy of thick jungle, Baso was a city which was designed to be one with nature, the former inhabitants built their city using the forest and as a part of the forest. Buildings were built and even carved from the the massive towering trees , and walkways connect these spaces to form a massive above-ground complex hundreds feet above the surface. Though some of the structures and bridges have collapsed or rotted away, much of the ruins still remain, most of it accessible without hassle. The center of this all is the Basako, a massive temple to nature carved into the insides of the most massive tree in the forest, comparable in height and size to a skyscraper. Inside is the Staff of Healing, a wooden artifact whose touch can heal any wound, no matter how severe or permanent.

Armadurak – The Vast Mines

Armadurak is known for its mines, which run deep beneath the city and to some extent is the city itself. This city’s mines provided the wealth that can now be found scattered across the remnants of the Golden Cities, as well as armor made from a powerful material known as adamantine. This material is more durable than the most refined metals, and can be extracted from stones as strands. As such, adamantine can be woven into cloth that possesses the same protection as a combination of plate and chain armor. The artifact located within this city is the Unbreakable Shield, make from solid adamantine forged so that the shield cannot be pierced, broken, or destroyed by any weapon or attack.

Zerua – The Sky Retreat

Zerua is located at the peak of the tallest mountain in Kibou, high above the clouds and only accessible by a single path. An isolated paradise, the city has a system of running water that was once used for fountains, baths, and other facilities. This water is pumped by still working mechanisms from rainwater collectors on the lower parts of the mountain. On a clear day, one can see a great distance from this city, revealing most of the great expanse that is Kibou. The artifact of this land is the Compass of Truth, which points to the direction of whatever location you seek.

Iruzur – The Backstabber’s Bog

Iruzur was built in a maze-like bog shrouded at all times by a thick mist that obstructs all sight. Even its buildings are concealed, most travelers confused even as they stand right in the middle of the city. Traps and puzzles await those who manage to find Iruzur, and in this place, nothing is as it seems. The artifact located here is the Shapeshifter, a mask that allows the user to take on the appearance, but not the abilities, of anything or anyone they wish.

Zigilua – The Forbidden Citadel

Zigilua the powerful bastion and capital of the natives, and the only one still inhabited by the natives. This city, a near impenetrable fortress, is said to withstand all but the power of the artifacts located in the other six cities. Death meets those who otherwise try to make their way in. Walls of thick and solid stone defend this city, located high atop a rocky outcropping. Its artifact is the most powerful, the great and unknown power sealed deep within. Only the measures taken to protect this power can act as a testament to its nature.


Rules
  • No bunnying. Bunnying refers to controlling the actions and responses of another user's character without the user's expressed permission.
  • No teleporting. Any and all travel must be described both in the header and the post itself.
  • No godmodding. Any powers your character does not possess as a Pokemon or a member of a faction cannot be used. Furthermore, your character is not immune to damage or attack, and in combat must reflect this realistically.
  • Characters cannot be Legendary Pokemon, Humans, or anything from outside the Pokemon Realm, nor can they consist even partially of anything described as such.
  • Be nice. Don't abuse fellow RPers in any way, and either settle any disputes yourselves, or if that is not possible, through me.
  • Violence and Romance is kept PG-13. I will ask that any posts that get too explicit be edited or retracted.
  • Weaponry and technology must be kept period to reflect the setting of the RP. Anything that physically (that means no DaVinci contraptions derived from sketches, got it?)existed before or during the 16th Century (The 1500's, Renaissance Era, Etc.) is permitted. Everything else is off-limits. This rule also pertains to Pokemon who are naturally composed of, possess or utilize modern technology, and as such, those type of Pokemon are also banned.
  • No mixed-faction characters. It creates too much confusion for me and other roleplayers.
  • Try and keep a minimum post length. Two five-sentence paragraphs is the bare minimum everyone is required to maintain.
  • Have fun! Don't take this RP too seriously, it's not a competition.

SU Sheet


Character Name: (What's your character's name?)
Pokemon: (What kind of Pokemon are you? Resist the urge to break into song.)
Gender: (What is the gender of your character, Male or Female?)
Faction: (What faction does your character hail from? This must correspond with the forum you are representing.)
Privateer Group: (If you aren't a member of a Privateer Group, leave this blank. If you are a member of a group, indicate which group you are a member of.)
Character Description: (Describe your character's physical attributes. Pictures are optional, but a paragraph of descriptive information is required.)
Character History: (Describe your character's backstory. There is a two-paragraph minimum of information required.)
Weapons: (If your Pokemon wields weapons, list them here. Descriptions are purely optional here.)
Other: (Anything else you would like to say about your character goes here.)

Sign-ups are open, get posting!
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Last edited by NES2; 08-19-2012 at 06:30 PM.
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  #2  
Old 08-09-2012, 04:15 AM
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Default Re: [FW] Dawn of Discovery (SU)

Character Name: Richard Thompson
Pokemon: Shiny Buizel
Gender: Male
Faction: Nomade
Privateer Group: Global Mercenaries
Character Description: Rick’s outfit is fairly much designed to withstand the elements. He wears a long light gray coat, worn closed and tight. The coat goes down to his knees. Along with it, he wears a pair of worn gray pants, which are very baggy, and appear to be hand me downs. Their cuffs are permanently stained tan from trekking through mud and sand. Gray fingerless gloves cover his hands, and a crimson scarf is wrapped around his flotation sac. Finally, he has a gray wool cap on his head. His claws are very sharp, hints of a mutt lineage.
Character History: Richard is the third and youngest child born to Reese Thompson. He inherited his claws, and the ability to use Slash and Fury Swipes, from his father, who got them from his own father, a Weavile. His parents died while he was still young, and in the process his middle brother vanished. Thus, Richard set out with his eldest brother, Marco, a Floatzel.

In order to bring in some form of stable income for themselves, Marco and Richard formed the Global Mercenaries group, and started working for their kingdom. They pooled their savings and purchased a ship. Things went well for a while.

Recently, however, there was an issue during one of their routine sailings. Marco went overboard during the night, and by the time anyone noticed he was gone, the Floatzel was nowhere to be seen. By right, Richard should take the reigns as the leader of the group, but his young age has called into question his capability, and thus, the Global Mercenaries are currently without their head, and instead act as a pseudo-democracy.
Weapons: Richard makes use of a matchlock arquebus that a little aged. Like all arquebuses, it is somewhat inaccurate and better when used at close distance. Despite its aged look, it still packs a punch, capable of punching a hole clean through some Miniera armors, which speaks volumes for its effectiveness.
Other: He is 15 years old.

Just as a note, I'm not making that up. Depending on the quality of the armor and the power of the arquebus, it is quite possible to pierce even heavy calvary armor at a close range.
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Last edited by Flynt; 08-26-2012 at 07:15 AM.
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  #3  
Old 08-09-2012, 05:07 AM
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Default Re: [FW] Dawn of Discovery (SU)

Name: Abraham Ash
Pokemon: Heatmor
Gender: Male
Faction: Miniera
Privateer Group: Skythunder Blades
Character Description:

Abe is decently sized, a bit taller than his kind (4' 11) and a bit fatter as well. He walks with a noticeable limp, and on further inspection of his leg it is revealed that a giant axe seemed to cut clean through his foot, and was barely stitched back together. Another scar is a great long cut that goes down Abraham's stomach, but he seems not to notice that, only coughing occasionally. However, those scars are completely covered by the coat Abraham wears, which also covers a light suit of armor. The Heatmor walks with a cane, made of solid steel, the tip of it ornamented with a ruby, his family jewel, and carries a thin sword. The coat itself is a dark green, imported long ago. A silver clasp connects both sides of the cloak (optional, I don't know if Durant exists in this universe, but if it's allowed, may I change the silver clasp to the head of a Durant?)

Abraham is around the age of 36.

History:

Abraham was born to Adam Ash, the first-born of the family, the heir to the massive wealth the Ash family had accumulated over the generations. Abraham was spoiled, bullying his younger siblings, Sophia Ash and Arthur Ash. As he was of an important family, he was trained in the ways of the sword, to navigate the seas, and to mine effectively. He learned mathematics, and how to speak formally, and of politics. Abraham also learned of honor, but he mainly ignored that, until he was forced to kill his friend when a duel was announced. Disheartened at the loss, Abraham started traveling Miniera, on a voyage of land, journeying to know more of the world.

It was when he was almost home when he was attacked by enemies to the Ash family. Abraham's entire group, save the single Heatmor, was slain, and the heir to the inheritance was badly wounded. He miraculously survived, but he was forced to walk with a cane, and he coughed quite a bit. Abraham resented these injuries, lessons as well as burdens.

Years passed, as his parents passed away, and so did his sister, Sophia, due to an illness. Abraham had learned long ago not to be a bully, and he mourned for Sophia. Arthur blamed Abraham for the loss, and the two became embittered to each other. Arthur was later killed in a duel with a particularly skilled Persian.

Alone, the Heatmor caught wind of an ancient treasure that could heal his injuries, and for a year he prepared for the epic quest to Kibou. Finally, he set sail. “To glory,” Abraham said, “And to hope for the world.”

Weapons: Abraham wields a sword, but he is quite adept at almost all weapons. The sword itself is small, the steel being three feet high. The hilt is beautifully adorned with steel carvings of the Ash family, of their many quests and adventures.

Other:
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Last edited by Sheepat; 08-11-2012 at 05:55 PM.
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  #4  
Old 08-09-2012, 02:40 PM
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Default Re: [FW] Dawn of Discovery (SU)

@Flynt - Accepted.

@Sheepat - Durant are pretty much covered in the equivalent of plate armor, so they can exist in this world. It's Pokemon that use modern-day or futuristic technology that become a problem. So yes, if you want a Durant-headed staff, you can have one. Kinda creepy though, don't you think? Accepted.
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Last edited by NES2; 08-09-2012 at 02:43 PM.
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  #5  
Old 08-09-2012, 09:52 PM
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Default Re: [FW] Dawn of Discovery (SU)

Yeah, it'll be a Durant-headed staff. It represents the Heatmor's victory of the Durant eons ago XD
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  #6  
Old 08-09-2012, 10:01 PM
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Posts: 24
Default Re: [FW] Dawn of Discovery (SU)

Character Name: Mercy Burnstone
Pokemon: Lucario
Gender: Female
Faction: Nomade
Privateer Group: Global Mercernaries
Character Description: Mercy wears a black buccaneer style coat that hangs open in the front, with cloth hanging over her shoulders and the sleeves folded to the wrist. She pairs the coat with loose fitting tan pants, under which she wears leather shin guards when traveling off of the ship. A long scar lies hidden on her right shin. A brown shoulder belt ties in her waist, holding two black leather scabbards and a brown quiver. She finishes the outfit with brown leather cap and gloves, each cut to release her ears and paws respectively.

Character History: Mercy was born the youngest of six, her siblings all being brothers. Her mother died in childbirth, leaving Mercy to be raised alone by her father. Her eldest brothers left shortly after Mercy's birth to find work and support the family. With an all male family, often times Mercy found herself receiving hand me downs with great masculine style. In her childhood, her third oldest brother, Leon, left to become a merchant, though soon returned after an unsuccesful attempt in the trade. On his travels, however, he learned swordfighting. Mercy begged him to train her. Leon denied her request, explaining she was too young to learn.

Determined to fight, Mercy trained herself at twilight and dawn, using whittled sticks. Her youngest brother, Howard, found her once, and agreed to help her. He believed that if Mercy could evolve, it would grant Leon's respect. Together, they worked to make her stronger. Their hard work paid off two years later, when she evolved into a Lucario early in the morning. She immediatly sought out Leon, only to find him dead and robbed. From her father she learned that Leon was heavily in debt from his travels, and one of his more violent loaners had killed him in the night to gain his owed money. Mercy took her deceased brother's two blades and cap, which she vowed to always wear in his memory. She set out from her household to track down the murderer of Leon.

In her journey she found herself at a large port while experimenting with fire arms. She bought herself a crossbow and a full quiver of bolts with the last of her money. Knowing she would have to pause her quest to earn money, she searched for a ship accepting sailors. She joined the Global Mercenaries in their explorations, and decided to stay with them full time, though she still keeps herself alert for any rumor of the Pokemon who killed her brother.
Weapons: Mercy weilds a recurve crossbow, which she can keep slung across her back whenever it is not needed. At her waist hangs her quiver of Spearow fledged bolts and two black leather scabbards, each holding an anelace with a black leather bound hilt. She uses her crossbow for long range fighting, though she prefers to fight with her blades.
Other:
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(Credit to Mercia from DrA for my Avatar, which is thoroughly brilliant.)

Spoiler:
I'm DW2 from the GTS+, DrA, PFF, and DC. I'm known by the same name on all sites. You can call me Wish or Dragon or DW2 or whatever you'd like, as long as I respond to it. If you already know me on any of the aforementioned sites, feel free to shoot me a PM and say hello. If you don't know me, feel free to message me anyways.
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Old 08-09-2012, 10:01 PM
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Posts: 24
Default Re: [FW] Dawn of Discovery (SU)

EDIT: My apologies for the double post, my computer glitched while posting and caused the post to be posted twice. Sorry for the inconvenience.
__________________
Representing GTS+ in the Forum War II!
(Credit to Mercia from DrA for my Avatar, which is thoroughly brilliant.)

Spoiler:
I'm DW2 from the GTS+, DrA, PFF, and DC. I'm known by the same name on all sites. You can call me Wish or Dragon or DW2 or whatever you'd like, as long as I respond to it. If you already know me on any of the aforementioned sites, feel free to shoot me a PM and say hello. If you don't know me, feel free to message me anyways.

Last edited by Dragonwish2; 08-09-2012 at 10:03 PM.
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  #8  
Old 08-10-2012, 01:59 AM
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Default Re: [FW] Dawn of Discovery (SU)

@Dragonwish2 - Everything is in order, so this sign-up is accepted.
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  #9  
Old 08-10-2012, 09:00 PM
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Default Re: [FW] Dawn of Discovery (SU)

Character Name: Sir Kuduz Valion
Pokémon: Simisage
Gender: Male
Faction: Miniera
Privateer Group: Skythunder Blades
Character Description: Kuduz is a Simisage, of course. Simisage are known for their fierce tails, weapons that can be as effective as many more and then some. Kuduz's deviation from Simisage is a pair of reclusive traits: not only does he have a tail not larger in comparison to other Simisage, but also thornier (that is a word, I checked), especially the tip. It could kill most Lurra that don't have any particular defensive traits or armor in one direct hit at full force. Combine this with a physique that is the result of full-body armor conditioning, and harsh, intense training in preparation for everything from simple one-man skirmishes to all-out warfare, and you have one physically intimidating Lurra.

He wears moderately heavy infantry armor, and it being Minieran, it's designed for as much flexibility as possible while still granting as much protection as the standard full-plate armor. It's half-chain half-plate, the plates covering much of his upper body (especially critical parts) and around his head, and forming a belt to connect with his leggings, but otherwise made of chain mail to provide flexibility. It's only actually patterned around the plate on his heart: the symbol of Miniera was carved there. Outside of that, it is very plain armor, and could almost be mistaken for being a bad attempt to make the armor of the common Minieran soldier, a case far, very far from the truth. He has more casual clothes (a brown traveling tunic), but considering what he's doing right now, he's currently wearing this more often, in case of sudden attack.

He wears a necklace (the same chain as the average chain mail), and on it a ring: the family ring. Made of jade and encrusted with a single, very rare jewel, a diamond of sorts that sported a rainbow of colors and shifts it's colors in many lights (it is not a clear one-it definitely has shading to it), but it is mostly green-ish in its coloring. Nobody he’s met so far has had the gall to touch it. It’s the last memory of his family as a whole, and that aside, it’s valuable well beyond the norm. Even his new ‘leader’ Sir Zivinci had to comment on the rarity. Kuduz believes that either his father was an idiot and bought that for pretty much everything he had, or else he found it but couldn’t sell it, so he gave it to his mother. What he does know of it is that it was a gift to the father from the mother.

Character History: He was born to an impoverished family of Miniera, the 9th and final son. His eldest two brothers had already gone away to live vastly different lives as merchants, and he never met them. His father was aging and sick, and his mother always cared for him, but she was what bore and loved her eight sons and sole daughter, and made this known whenever she wasn't tending to her husband. She didn't have the time to truly raise the family, so the third-eldest sibling, his brother Hexin, and his fourth-eldest sibling, his sister Leita, were his mother and father for all that it mattered. They weren't the best role models: The fact aside that Simisage are violent by their very nature, Hexin was a thief who had to steal to support the family under his parent's noses (but his other siblings were quite aware) and Leita had such a bad temper that even by Simisage standards she was considered absolutely, impossibly violent, almost sociopathic. He saw a few brothers of his get attacked brutally (even Hexin), but Kuduz managed to keep out of her mind before local authorities finally took her to a mental institution to 'fix' the anger. It didn't work and she had to be put down, but the Valion family did not miss her very much. Hexin, despite his still angry disposition, was still pretty much the only role model the rest of his surviving siblings were attached to. It broke the whole family's heart to one day hear news that one of his thieving operations went bad and he was captured. The execution was one that Kuduz did not see, but when he heard the news, well, that rightfully threw a convoluted mass of emotions at him he couldn't really express until he broke down crying.

The remainder of his siblings got some relief when the father died and the mother got full attention to them, but they were completely on their own when the mother caught the sickness the father had. They resorted, like Hexin, to thievery, but the three surviving elder brothers Kuduz knew of did not live-they chose the same building to rob and were caught. Kuduz made more mistakes than his three brothers by an individual comparison, them picking the same house aside, but ultimately was the only survivor, and the rest of his siblings were executed for being caught. Kuduz made a few more rounds before a local group of thieves found out and took him in, baiting him with the cure for his mother's sickness in exchange for his talents. Kuduz considered her the only valuable thing left-it was all he fought for at this point-and the Pansage accepted the offer, unaware that the thieves did not have the cure whatsoever and never would bother to seek it out of their own accord. Nevertheless, he worked with them, developing quite a talent for it as well, managing his skills with some level of intellect despite his natural Minieran talents better used for a more brute-force approach. In time, he even started enjoying it: He managed to keep from physically hurting anyone in question, and he shouldn’t feel bad about taking things from those that had stuff to spare, right? He didn’t feel attached to anyone in the gang, but being able to supply for his mother-and the thought of obtaining the cure to her disease-was enough for him.

…But then, a little while after his thirteenth birthday (the minimal age most Lurra that could and that Kuduz knew of evolved with stones-but he didn’t have the proper evolutionary stone of his own, so this was unimportant), when the illness took a critical turn and his mother was very close to dying. Kuduz, at this point having stolen a good deal of things for the gang-including several pieces of jewelry-now asked for the cure they promised him a few years ago. They said they had lost it a few months but would look for it, but after a few days of this, Kuduz knew they did not have it and never did and never would go and get it for him. You can imagine that was not a fun realization. He was, at this point, quite furious at the state of affairs going on, but continued stealing all the same so that they did not feel the need to dispose of him.

Then his mother died, just a few weeks after the revelation that Kuduz had been working for a cure that didn’t exist. He came home, found her heart had stopped, buried her in the woods (like he had enough money to get an actual funeral), and was crying the whole way. What little he had of the family 'fortune' was now his. The only thing of value was his ring-made of jade and a very rare diamond they found once, having a rainbow of colors in it but mostly greenish. Many believed it a forgery, so he himself couldn’t sell it, but he kept it regardless.

May it NEVER be said that what he did next wasn't nasty retribution for the gang of thieves. Being the only surviving member of the family he knew of, he was touring the streets the following day after his mother’s death-unassuming-when he saw them. The Knights. Specifically, Knights under the service of the Minieran King. They were big. Powerful. Strong. Intimidating. And most importantly, they were awe-inspiring, to the Pansage that usually had very, very little. Even in his teenage years, he was in complete awe at the display. He'd never seen such a powerful force of authority-his mother and Hexin were authority figures without doubt, but they definitely weren't this...Imposing. Leading them was a member similar to his species: A Simipour. She sent word to the townsfolk that they were rooting out the gang members that the Pansage just so happened to belong to. The others weren't there that moment, and had they been, they’d probably have ratted out Kuduz. Kuduz was smart enough to know that they would given the chance-and considering his position, why wouldn’t they? The Pansage, infuriated by the thieves having lied to him and heartbroken by the loss of his entire family, and thinking that this could be his chance to finally have any fortune whatsoever for the family he planned on having (his two eldest brothers that he never met had long been forgotten and), split every last name and detail possible to the Knights, returned every stolen good he could, and pledged service to the knights.

The combined bounty of the thieves he turned in to the Minieran government was enough to lift the Pansage out of poverty, and the Lurra was immediately taken into training as a Page. It was particularly brutal and furious, considering that most start out much earlier (The age of six), but having that source of food and water, free and fresh from disease, was enough that despite the fact that Pages over twice as young as he was were capable of besting him (thanks to no experience whatsoever, Minieran skill aside), he advanced quickly and became a Squire, despite still being above the average age. He trained and trained and trained, and albeit the most action he ever got was sparring amongst his fellows, he was not only completely changed, but happy about it. The Thieves’ life prior was almost entirely forgotten. As far as he was concerned, this was the life he would have and he had no alternative he could take at this point. He took the Knight's code of honor like an absolute law and refused to even slightly bend it. The Simipour that was the head of the knights in his region was no mothering figure, and nor had this kind of occurrence be a unique and unheard-of one, and neither did Kuduz seem of the stuff of the Knights that went on to nobility or take the throne, but she was nevertheless one of the few authority figures he had and complied with her orders unqestioningly. For two years, this went on. He got a gift from a friend and fellow squire on his seventeenth birthday-a Leaf Stone, allowing him to evolve into a Simisage. The reclusive traits that barely showed as a Pansage had became fully noticeable and fully powerful-though this was little concern to the Simipour that trained him or the rest of the Knights. There were many kinds of Lurra that went through their numbers, all unique yet all quite unremarkable.

Meanwhile, the head of Kuduz's prior thievery gang-for future reference a Hitmontop-left to rot in prison, was training too. Building up muscle and proving his worth in fights with other Lurra in the jails whenever possible, developing his technique and strength, waiting to exact revenge on the Lurra that betrayed him to the prison cells. It was dead-on obvious he was driven strictly by revenge and the thought of freedom. He would (attempt to) have his revenge. He eventually got the chance.

Three months prior to Kuduz becoming a Knight, the head of the thievery gang, after over four long years in prison, broke out and headed to the place where the pages and squires trained into Knighthood, where he believed held the answers to where Kuduz was (unaware that he was a Squire training there), in the dead of night. A much stronger Lurra than prior, he was still stealthy as well, killing the first few guards without raising alarms. However, even when detected later, his strength (and abuse of the code of Honor) overcame them. Among those roused to defend from the sudden intruder was the Simipour that had mentored the Squires and Kuduz himself. Despite Kuduz’s evolution, he knew his foe from anywhere. The Simipour fought the thief first, and the thief killed her like the others, making Kuduz boil in rage. However, after years of Knight's training, he suppressed the brunt of it.

He does not remember the events in full-he wished to completely forget the traces of his past-but before the head thief attacked, he called out Kuduz for abandoning him (completely ignoring that he had betrayed Kuduz's trust) and tried to compare the two of them, though Kuduz promptly ignored the Thief. The fight began, and albeit the foe he faced was wily and strong, Kuduz got the better of him and subdued him. The same day, he and the surviving Squires and Knights buried the dead, including his mentor, in quiet respect. The thief was sent back to jail and executed a week later.

He was knighted, and Kuduz remembers the day well. He was assigned to be under the command of the officer of the navy in one of Miniera’s port towns. However, it was peacetime for Miniera on the Old Continent-the battles were being waged in Kibou. The Noble, moreover, albeit not hearing of Kuduz’s questionable past, had known that he had only trained four years. The Noble trusted Kuduz to guard the town, and albeit a few groups of bandits showed up, they were easily dispatched, few and far between, and Kuduz was privately annoyed at the fact he had not been asked to do anything of more importance. It was definitely important to protect the town, but he personally would have liked to protect Miniera’s interests in Kibou, and help them win over that land, his gift to them for changing his life. Nevertheless, he never so much as uttered a word of his disappointment. He would be absolutely loyal to his Noble.

Then, one day, a Drunken Dewott, fumbling his speech badly, had came up to Kuduz and muttered something about needing a Letter of Marque from the Noble Kuduz worked for. When said Noble finally arrived, the Dewott had managed to (however poorly) tell that another noble, Ernx Valan Hanton Lontimos Nox Osi Belixi Ysgramor Zivinci the 9th, had bought a pair of boats and was planning on going to Kibou. The Noble mulled it over-Ernx was a political ally to him-and finally thought of a way Kuduz would be useful. He could think of no better way to see if the Knight was of any worth than keeping some semblance of Minieran authority on the ship? He ordered Kuduz to fall under the command of Ernx and serve as both protection and authority. Kuduz did not refuse (why would he), and delivered the Letter of Marque to the now-sober Privateers under the name of the Skythunder Blades. He was accepted into the group with little hassle.

Weapons: Aside from that tail that could probably beat most of his foes single-handedly? He wields a one-handed War Axe from the Meteor Set. He has his own Steel one from the Royal Minieran Armory (it’s unmarked), but he uses this anyways. Who is he to not accept a gift from a Noble he is currently under?

Other: Years of Knight’s Training has helped to suppress his anger greatly, and usually appears a well-tempered and happy fellow, but he had never had the full of it, and he can still be angered, it just takes a while. If you tip him over the edge (which will take a long while), it’ll take an equally long time for him to calm down.


I have another incoming, NES2, but with both SUs one post would become too large. Also, I feel like I could have done better on the histories.
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Last edited by Latio-Nytro; 08-10-2012 at 09:22 PM.
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  #10  
Old 08-11-2012, 01:25 AM
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Default Re: [FW] Dawn of Discovery (SU)

@Latio-Nytro - Wow, that's quite the history you've got there. And jesus, that second noble's name is a mouthful. I pray nobody actually try and sound that out, lest their tongue fall out of their mouth. Accepted.
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Old 08-11-2012, 02:45 AM
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Default Re: [FW] Dawn of Discovery (SU)

What would be The Skythunder Blades without their Noble that got drunk and bought two boats? And yes, that noble is the one with the ridiculously long (but still pronouncable) name. Fun!

Name: His full name is Ernx Valan Hanton Lontimos Nox Osi Belixi Ysgramor Zivinci the 9th...But Call him either Sir Zivinci or Ernx.
Pokémon: Eelektross.
Gender: Male.
Faction: Miniera, of course!
Privateer Group: The Skythunder Blades

Character Description: He's a Eelektross, of course. He's taller than the average, by 6 inches, making him 7-foot-5. He's also got two of his head-fins. It's a trait of his family, and a rather reclusive one at that. He has some muscles from his occasional sparring or dueling, but he is not bulging with muscle: It's rather moderate. He's a handsome Lurra, even by the standards of a Lurra-though there are definitely better lookers than him. (He hooks in women with his tongue, rather than with his looks.)

His clothing is suiting for the expedition he's going on, enough so that you couldn't tell he was a noble unless he outright told you: his clothes are fashion-less and bland traveling clothes. The only hint of his royal nature-and even then, not much, considering much less wealthy cloth also wields them-was his weapon: he refused to sell his meteor weapon set even during his drunken rush to sell almost everything he had to buy a boat, and wields one of the set's pieces: The broadsword. Said broadsword was made for smaller Lurra, but Ernx had the handle and hilt adjusted for his hands, so now he wields the large blade-classified in his hands as a somewhat larger blade- as his own. He stores the sheath on his back. When it's out, however, the oddly dark metals and the ridiculously intricate patterns of his family’s history let no Lurra be fooled as to his true nature.

He knew better than to just sell everything-almost everything was sold, but what was left included some light armor, for travel. His coat doesn't hide armor-it IS the armor, having strong iron plates stitched in over important parts of his body (heart, lungs, etcetera), but otherwise providing little-to-no protection. He also has a full Chain Armor that goes under his clothes as well. The coat and chain mail's sleeves extend up until his hands. The clothes also extend until they reach the small flaps that serve as 'legs,' despite his ability to float and not need them (he uses that more often than actually walking with the 'legs')-he preferred them unrestricted. His two head-fins are bound together near the joints by a three steel clasps, steel and unmarked.

He wears no belt, but he does have a lot of pockets in that coat. Don't be fooled into thinking he's got tons of stuff in them There's little in them: Just a few gold coins he was lucky enough to stumble upon, a compass and map of what's discovered of Kibou (including Minieran outposts and strongholds).

Character History: Ernx Valan Hanton Lontimos Nox Osi Belixi Ysgramor Zivinci the 9th was born to Ernx Valan Hanton Lontimos Nox Osi Belixi Ysgramor Zivinci the 8th, a Minieran noble, and Lola Zivinci, a woman loved and loving said noble right up until she realized she had a child and laid the egg, unto which she departed, unwilling to raise the child. Both were Eelektross, and so would their sole son (and heir) grow up to be. The 9th Ernx knew many things as an instinctive thing, being a Minieran, but having no limbs whatsoever prevented him from doing this. He lived rather jealously of those with arms until his evolution. However, he did not complain about it outwardly as a Tynamo: He knew he'd eventually evolve. They had the Thunderstone waiting for him as soon as he evolved into an Eelektrik, but until that point, he was content with learning his basic moves. Meanwhile, his father taught him everything else he should know: Politics, Honor, Politeness, how one should behave, and mathematics. However, he, above all else, trained hard to obtain his evolution. It took several years, during which time he turned close to his age, but it was accomplished.

However, the day of the Evolution was accompanied by his father's death. His father had the key to the safe box that held the Thunderstone, and that particular day, the newfound Eelektrik drowned his sorrows in Alcohol. Albeit he had the key and could use his fangs to pick it up, he had no clue how to open the safe box in this intoxicated state. Ernx trained a little more in the meantime. It took the following day's time for the intoxication to wear off and think of the solution of using the control over metal his nation's people were gifted with to move the key, and finally, he was an Eelektross. With Hands. He found great joy in having hands. That was also his first bout of alcohol he ever had, and he picked up the bad habit of drinking.

He was still a young man, but that day and that day alone was all the time the world gave Ernx to get into that form before the inheritance of everything his father ever owned came upon him-including his job. His studies and intelligence in such matters proved a good asset, and albeit he had much less time than before, his swordsmanship training started. It wasn’t so much swordsmanship training as warming up to tap into his natural Minieran instinct of wielding weapons, and it took mercifully little time for this to occur. He now trained with his much larger expanse of moves as well, finding it highly pleasing to use more than just what he was naturally endowed. He learned how to use odd attacks like Giga Drain, Signal Beam and Aqua Tail like this.

However, after a year of political business (he wasn't a major noble, so he was thankfully not in any position that kept him extremely busy or in any spotlight for too long) and a small weapons shop on the side, his divulgence in Alcohol, the pleasures of women (he picked that up on the side), and sheer luck made the events that he now refers to as 'The Bloody Impacts' started.

It all started when a Meteor crashed into a thus-far unused plot of land he owned. As it landed there, it was rightfully his, and only his. There wasn't anything that wasn't seen before in Miniera: Meteors had landed on a rare few occasions, but still, each time was a spectacular occurrence nevertheless, and each time the metals extracted were particularly good with weapons-and this one was seemingly of a larger size than normal. Ernx was, as all Minierans, a skilled craftsmen, but he was not as good as some others, who could put the average Minieran to great shame. He hired the best of the Minieran best to carve weapons out of meteors-which, he knew would cost a fortune to have do this, but on the flipside, he assumed he'd get enough weapons and they would be strong and rare enough to sell him a money and grab a profit (not a fortune, but definitely a good deal of money), judging by the size of the meteor alone. He was good with his mathematics enough that, by the measurements, he knew if his calculations were correct, he would become even wealthier than prior. However...This was an odd venture that didn't occur every day. Henceforth, he wasn't going to immediately start selling. He had the first set-which was made from what he assumed was 10% of the meteor's mass-made into varying weapons and tested by him and the blacksmiths hired. They knew that they were more durable and stronger than the average blade, but they weren't invincible by any stretch of the means. Still, it was a relative success, and Ernx believed he had a profit in the making.

Exactly enough metal for two more weapons could be extracted before it was realized the Meteor was hollow-it just had enough metal to keep its form intact without breaking, but definitely not enough to make the full armory Ernx was expecting, and the poor luck cost him dearly. He sold many things and paid much money to pay off the debts, and they slipped him a side-charge for dealing with the foreign metal that he did not immediately foresee, requiring more payments. It left him depressed. He left with almost half of his fortune taken within the week-though he still had much of it, and he still had the Meteor-made weapons. He figured he could keep his life moderately successful and happy, however, by using what was left to become a full-blown merchant and regain his fortune...Or attempt to regain even more of it and expand it beyond his wildest dreams.

He had heard of Kibou, but hadn't really considered going there-and in comparison to the merchant job, a venture he was familiar with, he liked the latter option more. But he still was undecided, so he went to a bar to mull it over. On the way there, he passed two ships: Schooners, two sails apace, priced well and made good, by Minieran standards. He could buy them both...But that would require selling pretty much everything he had. Not a venture he'd take while sober, and certainly not without any good reason.

That particular night, he and several others, seemingly coming to the bar just to either mope on misfortune or dream of more (quite like him), and each and every last one of them drunk, a Lurra yelled aloud a rumor: An artifact from a hidden city called 'Zigilua' in Kibou had the power to make any Lurra of the opposite gender become immediately attracted to and unquestioningly love the wielder. Had Ernx or anyone else there enticed by that rumor know the Lurra that said it was so drunk he died of it that night, he wouldn't have done what he did. But he was too intoxicated.

He rallied everyone in the bar in an attempt to journey with them, and the majority accepted the offer. Somehow while still drunken, Ernx managed to sell his house and most everything in them (but wasn't dumb enough to sell his Meteor Weapons set, some clothes, and a few essentials), buy both boats, rally more non-drunks that were still wishing to go to Kibou by noting that he now had boats, and finally regained his sober status only when the rest had regrouped by the boats at dawn-and only when they sold almost everything else as well to buy supplies for the long journey, and one of them sent word to the Minieran officer of the navy appropriate for such tasks to get their Letter of Marque. Extreme fortune smiled when said officer was politically aligned with Ernx, knew him enough to know his less-than-liked financial resources (sans the sudden sales of nearly everything he owned to get the ships) and granted it. It wasn't exactly celebration that occurred, but much more like relief: had they not gotten it, many had sold everything for no reason whatsoever and would have became impoverished-if not more so (had they been so already). As a bonus, a Minieran Knight-Kuduz-had been asked to help guard the ship and fight for Miniera. They had been asked to go to an outpost on Cragan island. They day they set off was a hopeful one-they hoped for bounty, for riches, for glory, for their well being to be intact, and ultimately for them to come back to Miniera and the old continent better off than they had left it.

At this point, Ernx is about 29.

Weapons: His primary weapon (that isn't natural-the Eelektross as a species of Lurra is well-known for their capability of a variety of moves and surprising physical strength) is a broadsword from the meteor metal set. Well, more accurately, a broadsword designed as such for a fairly smaller Lurra, but clearly more akin to a 1-handed weapon in Ernx’s hands. The blacksmith who forged it knew Ernx would want it after a practice session, and modified the handle accordingly. On its blade, it tells of the greatest triumphs of the 9 Ernx Valan Hanton Lontimos Nox Osi Belixi Ysgramor Zivincis (Including this Ernx finding the Meteor) in intricate and delicate carvings that even some Minierans would swear over not having. While somewhat larger and heavier than the blades he practiced with, he's gotten used to it. Despite it being made as a two-handed weapon, it definitely was this only for a smaller Lurra, thus Ernx is capable of wielding it one-handed. On his other is a Buckler: It's a recent addition, but he's adapted to it as well.

Other: His patron deity, aside from Arceus (every last Lurra he's ever known worships Arceus), is Zekrom, out of his family lineage. Also, the reason behind his ridiculously long name is because of the fact that the first Ernx Valan Hanton Lontimos Nox Osi Belixi Ysgramor Zivinci was a King-and a very good ruler of Miniera. His family never got to the throne ever again, and the fact they were once a royal family nowadays has given them little further credit to their names, but they try to remind Lurra of it by copying the name.


Again, I still feel like I could do better with these Histories.
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  #12  
Old 08-11-2012, 03:25 AM
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Default Re: [FW] Dawn of Discovery (SU)

Character Name: Solomon

Pokemon: Starmie

Gender: Reiterating, Starmie

Faction: Minirians (PE2K)

Privateer Group: Skythunder Blades

Character Description: Solomon, at first glance, looks like an ordinary Starmie: purple skin, 10 arms divided evenly among two body parts, etc. There are some subtle differences; Solomon is slightly smaller than the average Starmie, for one, with an armspan of only .9 meters, and the gem in his center is slightly closer to red-orange than actual red, but the main differences involve his demeanor and resting state. For one, Solomon is always moving his back star nervously clockwise, then counterclockwise, than clockwise again. His gem tends to catch light with more vibrancy and frequency than most gems, almost as if it was an eye catching a manic gleam. When he speaks (telepathically), it is with childlike affectations, as though he's just someone who wants to have fun.

Character History: As very few know, Starmie are particularly long lived for Pokemon. In fact, Solomon was born about a century and a half before the start of this story, in the seas near the kingdom of Miniera. Although Staryu don't have enough psychic ability to be considered Psychics, they have a minor talent, enough to give them slightly above average human intelligence. Solomon was no exception to this rule, and was, in fact, very curious, even for a Staryu. Enhanced by the combined natural intelligences of Minierans and Staryu, Solomon was a quick learner, a natural scholar. He learned to read (both footprint and Unown runes) within a year and a half and ever since, he could be seen devouring every book he could get his minor telekinesis on. By far the most interesting of the books he read however, were the mythology books. Page after page of epic and legends and wars entranced Solomon, and by the age of 15, Solomon decided that he wanted to become an explorer.

Solomon decided to train himself on a daily basis, in secret from his community. As Staryu and Starmie need little sleep, Solomon was capable of training his body and mind from dawn into the late hours of the night, teaching himself to wield water, cold, fire, earth, even electricity. He stretched his mind to develop his modest psychic powers, as well as to make it easier for him to explore later. He trained himself to observe, even under phenomenal amounts of stress, so that he may succeed in his various explorations. He found the nearest dojo in which he would not be recognized to train, and would spar everyday. And he kept reading into various mythologies, to best identify the various locations for exploration. At the age of 25, Solomon deemed himself ready for exploration.

Solomon traveled far out of his kingdom, hunting for various treasures, learning of even more locations to explore and even making discoveries of mythos long forgotten to the Lurra; he eventually managed to find a Water Stone and evolve. Even after, he continued to travel almost ceaselessly. Of course, Solomon often had to rest in various places (even the most competent explorers need rest, after all), and among the places he stopped was a quaint little village known as Treasure Town.

While resting, he heard of a guild nearby whose Guildmaster was supposedly extremely competent and powerful. Solomon's interest was piqued, and he entered the guild and expressed a wish to see the Guilmaster. Upon seeing the Guildmaster, Solomon was surprised by his sheer childishness and obsession with certain foods. Solomon, being rather miffed with the Guildmaster's apparent stupidity, challenged the Guildmaster to battle.

Solomon was trounced. Thoroughly.

Solomon came back the next day, and issued another challenge. He was, as the internet would put it, ROFLstomped.

Solomon came back a third time. He was almost literally used as a mop for the floor. Solomon conceded defeat.

This experience served to mellow out the star, who decided that he probably needed to kick it down a notch or twenty. While he continued his explorations with even more vigor, he became cautious about the fights he engaged in; instead of playing around before he went for the kill (or knockout, if it was merely a spar), he would fight more rarely and become merciless when he was forced to fight.

Solomon eventually came back to Minera, and decided to find a more steady job. He settled as the resident expert of mythology at the local universities (universities existed at the time, if memory serves, but they were much less formal and the Professors were not necessarily certified. It was more a meeting of the minds, a forum). He wanted to distance himself from his explorer identity (not out of desire: he made a fair few enemies as an explorer, and had an wish to not be annihilated), and, remembering the Lurra who thrashed him years before, took on the role of the eccentric, foolish, child.

One day, Solomon was coming back from shopping in the town to rest for the night, walking behind an oddly extravagant carriage. He had been walking for no more than about two minutes when he and the carriage were surrounded by bandits. Before he could do anything else, a Skuntank among the bandits deployed his gas, knocking out the people they had surrounded, except for a Bisharp (as a Steel type) and Solomon (as a being incapable of smell). The bandits pulled swords and gave the good ole "give me all your valuables". Solomon and the Bisharp barely glanced at one another, before giving their reaction.

There was ROFLstomping to be had. Solomon was NOT on the receiving end.

The Bisharp was, though in the middle of battle, very interested in the competence that Solomon displayed, as he had previously seen Solomon in all his eccentric glory. After the battle, the Bisharp revealed the reason for his extravagance: he was the chief adviser for the king of Minera himself. As Solomon had employed earth and fire in his battle, it was obvious he was a Mineran, and he was obviously competent. Before the others came to, the Bisharp offered a position for Solomon to guard the king.

Solomon accepted. After all, you don't just say no to the person who can command armies to kill you horribly, no matter how powerful you are. However, Solomon suggested that he be a secret weapons of sorts, instead of an official bodyguard. The Bisharp, remembering Solomon's eccentricities, decided to institute him as the court fool, with his capabilties unknown to the king. Solomon liked the idea, and followed.

Over the next few years, Solomon mocked everyone in the court as a profession, through insults veiled just enough through story to not cause Solomon's death (his favorite target was the Bisharp who had him hired, although the Bisharp was competent enough to avoid mockery most of the time). One day, the king had a party with a few of the nobles, including one Ernx Valan Hanton Lontimos Nox Osi Belixi Ysgramor Zivinci the 9th. EVERYONE who was at the party got massively drunk, except for the people staffing it (including Solomon, who was one of many entertainments). When everyone was basically passed out (and a Lopunny who was an... entertainer... went off with one of the nobles), some of the other staffers pulled blades and elemental abilities, and advanced- leering- toward the king.

Solomon stood in the way, and gave them one chance to back down. They laughed at him.

Solomon insisted that those stains came from wine. However, unbeknownst to Solomon, Ernx had enough of a tolerance to alcohol to be awake (even through the disappointment of not being the one having fun with the Lopunny), and had seen Solomon unleash an unholy storm of power.

So later, when Ernx got massively drunk, AGAIN, he came to see the king about an exploraation, and specifically requested Solomon to join. Solomon began to suspect that Ernx knew (why would he asked for the somewhat crazy court fool otherwise?), but since he wanted to go on an adventure again anyway, decided to become even more annoying than usual to the king, who became extremely glad to get Solomon out of his hair. Though Solomon did not actually expect the exploration to last more than a full 24 hours (“They’re massively drunk! How long can you expect it to last?), he is still determined to see it through.

Weapons: Solomon does not wield typical weapons like swords or spears (although he is competent enough when he uses his psychic powers: not a master, but alright). Instead he wields needles of two calibers: one kind is made of the Thunderbolt Iron and covered in toxins enough to drop a Mamoswine (with reclaiming made easy via psychic abilities); the other is made of what appears to be ordinary steel, but that Solomon can make burst into flame at a moment’s notice (he prefers to use these in numbers, when he wants to cause big booms).

Other: Solomon's gem will occasionally become cloudy and he will make sound as direct speech, as opposed to his normal telepathy. His voice will be much harsher while this happens and he will be generally saying something that could be applied to the distant future of the Pokémon world (a la prophecy). He will have no memory of this while and after it happens, though.
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Last edited by narphoenix; 08-19-2012 at 09:36 PM.
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  #13  
Old 08-11-2012, 06:35 AM
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Join Date: Jul 2012
Posts: 4
Default Re: [FW] Dawn of Discovery (SU)

Character Name: Oliver Keith
Pokemon: Aggron
Gender: Male
Faction: Nomade
Privateer Group: Global Mercenaries
Character Description: (Describe your character's physical attributes. Pictures are optional, but a paragraph of descriptive information is required.)
Character History: (Describe your character's backstory. There is a two-paragraph minimum of information required.)
Weapons: (If your Pokemon wields weapons, list them here. Descriptions are purely optional here.)
Other: He's steel/rock, so I'm gonna say he won't be able to fly, despite his Nomade attributes.

wip, will finish later since it's almost 1 am -_-
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  #14  
Old 08-11-2012, 07:18 AM
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Join Date: Jul 2011
Location: nomnomnomnomnomnom
Posts: 1,718
Default Re: [FW] Dawn of Discovery (SU)

Character Name: Aris
Pokemon: Charmeleon
Gender: Male
Faction: Miniera
Privateer Group: Skythunder Blades
Character Description: (Describe your character's physical attributes. Pictures are optional, but a paragraph of descriptive information is required.)
Character History: (Describe your character's backstory. There is a two-paragraph minimum of information required.)
Weapons: (If your Pokemon wields weapons, list them here. Descriptions are purely optional here.)
Other: (Anything else you would like to say about your character goes here.)


third wip in a row :3
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Last edited by White Knight; 08-11-2012 at 07:31 AM.
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  #15  
Old 08-11-2012, 02:59 PM
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Join Date: Jul 2009
Posts: 1,320
Default Re: [FW] Dawn of Discovery (SU)

@Latio-Nytro - Accepted.

@Everyone Else - Hey guys. I'll be glad to let you guys leave your partially-done sign-ups here, but there isn't really a reserve system since there are no limits as to how many people can join. But feel free to tell me when your sign-ups are finished so I can add them to the accepted list.
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