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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Battles » ASB: Gym Battles & Tournaments

ASB: Gym Battles & Tournaments The place where all official gym challenges and tournament matches take place. The place where trainers from far and wide come to test their skills against the very best.


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  #1  
Old 05-19-2011, 05:21 PM
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Default Gym Roster + Rentals

Accepted and now a full fledged Gym Leader? No? Then apply here, in the Applications thread. Alright, now we're ready! Once your Gym is accepted (Note that there can only be 8 Gym Leaders at one time), what do you do if you want to change your Gym lineup..? Well, you've come to the right place!

First, you have to decide which Pokemon you're swapping out and what you're replacing it with. Maybe Gloom isn't doing as well as you'd hoped and you're willing to give Jumpluff a chance..? Or perhaps you're just looking for a new twist. Whatever your reasoning is, if you want to do it, you're free to, as long as the replacement Pokemon fits your Gym theme.

Second, you fill out the form below and wait to be Approved! If there is any problem wit the formatting or there is a reason why the New Pokemon cannot join your Gym lineup, you will not be approved! Also, if you do not own the Pokemon you want to add to your roster, then, of course, you will not be approved.

Form for swapping Pokemon:
Quote:
Pokemon you're removing from your roster → Pokemon you're adding to your roster.
How the new Pokemon fits your theme.

[Nickname] New Pokemon (Gender)
Ability:
Signature Move:
Here's an example:
Quote:
Swapping Seaking for Starmie
My theme is: 'Only Water-type Pokemon from Kanto may be used by the leader', and Starmie is a Water-type from Kanto.

[Shimmer] Starmie (X)
Ability: Natural Cure.
No Signature Move.
Pretty easy, right? :)

Rules:
All PE2K forum and PE2KASBL Rules apply (no SPAMing, no double posting, ect.)
If a Pokemon you wish to remove from your roster is currently in battle, you may NOT remove it—you'll have to wait until that battle is completed or your Pokemon (i.e. Seaking) is knocked out.
You must wait for an approval before you can send out the new Pokemon into a Gym battle.
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Last edited by 3m0d0ll; 10-15-2011 at 08:25 PM.
  #2  
Old 06-29-2011, 03:38 AM
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Default 「THEE Pokemon Rental thread」

Instead of giving random, filler, I'm just going to get to the chase, because I know how boring introductions can be. <3

So here it is.
---
How to Rent Pokemon: I n s h o r t.


Well, the renting process is, in itself, short, so... xD But anyway, all you have to do to rent a Pokemon is post stating all of the Pokemon's information, such as it's species, Ability, gender, etc. Example is below:
Quote:
I'm renting a Pikachu.

Pikachu
Ability: Static.
Note: Rented Pokemon will not have a nickname or a Signature move, nor can you apply either of those things to a Rented Pokemon, since they are only in your possession for a single battle. Of course, you cannot rent banned Pokemon or apply banned Abilities. You also can't ask for a Pokemon with an incorrect gender. For example, you cannot ask for a female Rufflet or a male Staryu.

Official Pokemon Rental Rules, Regulations, and Restrictions: B e c a u s e e v e r y o n e l i k e s r u l e s.

Rules and Restrictions:
>> You will be paid less at the end of a battle depending on how many rented Pokemon you used, no matter if you won or lost (see "Payment").
>> You cannot rent Pokemon if you are not in a battle.
>> You cannot use Rented Pokemon to battle other Gym Leaders.
>> You cannot use Rented Pokemon to battle in a Tournament.
>> You cannot use rented Pokemon to battle out side of the Gym Leader board.
>> You cannot have the Rented Pokemon in your 'Inventory' once your current battle is completed.
>> You cannot rent Pokemon unless you are a Gym Leader.

Payment:
Win with 0 rentals: $30 | Lose with 0 rentals: $15
Win with 1 rentals: $25 | Lose with 1 rentals: $13
Win with 2 rentals: $20 | Lose with 2 rentals: $11
Win with 3 rentals: $20 | Lose with 3 rentals: $9
Win with 4 rentals: $15 | Lose with 4 rentals: $7
Win with 5 rentals: $10 | Lose with 5 rentals: $5
Win with 6 rentals: $5 ..| Lose with 6 rentals: $3


Well, I'm pretty sure that I covered everything. :) If you have any questions, don't be afraid to VM/PM Paperfairy, Lord Fedora, and/or myself.

Gl & hf.

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  #3  
Old 09-02-2011, 07:44 AM
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Default Re: Gym Roster Headquarters.

First =D

Swapping Altaria in place of Druddigon and Flygon in for Garchomp.
My theme is Dragons, and... yeah.


[Athena] Altaria (F)
Ability: Natural Cure
Stats: N/A


[Serenity] Flygon (F)
Ability: Levitate
Stats: N/A
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  #4  
Old 09-02-2011, 08:40 AM
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Default Re: Gym Roster Headquarters.

Quote:
Originally Posted by Lord Fedora View Post
First =D

Swapping Altaria in place of Druddigon and Flygon in for Garchomp.
My theme is Dragons, and... yeah.


[Athena] Altaria (F)
Ability: Natural Cure
Stats: N/A


[Serenity] Flygon (F)
Ability: Levitate
Stats: N/A
Approved. :>
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  #5  
Old 10-14-2011, 10:04 PM
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Default Re: GYM LEADER Applications

Quote:
"As of now "Wildcard" Pokemon (that is, Pokemon used by a Gym which don't fit its theme) will now be registered along with the rest of the Gym roster. "
Register your stuff dudes.


My wildcards shall be...


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  #6  
Old 10-15-2011, 02:44 AM
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Default Re: GYM LEADER Applications

Quote:
Originally Posted by Dino View Post


Register your stuff dudes.


My wildcards shall be...


approved.
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  #7  
Old 10-15-2011, 05:26 AM
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Default Re: Gym Roster + Rentals

I choose these as my Wild Cards:

Drifblim ()
Ability: Aftermath
Sig Move: Anti-Gravity Blow
Spoiler:
Drifblim loves to use Ominous Wind. Besides the stats boosting effect, Drifblim likes to feel the breezing wind. She always calls wind around her whenever she feels upset. Her best friend is wind. By having wind around her, she feels stronger and more confident.

Drifblim tries to call wind around her during battle to give her more strength. She spins around, faster and faster, creating whirlwind around her body and making cracks the ground. The whirlwind spreads wider and wider to the diameter of 6 meters, allowing two Pokemon to stay inside the wind. As she stops spinning, the wind starts to stop whirling. Instead, the wind blows from the cracks on the ground up high strong.

Type: Flying | BP: - | Accuracy: -
Classification: Status
Energy Modifier: 10
Effects: Drifblim creates a wall of wind around her (works for user’s party Pokemon that takes the user’s placeor in a Double Battle) that messes up non-physical attacks. The wind has 50% to blow the attack up high to the sky, 25% to blow some of the attack up, reducing the damage taken by half. This move lasts 10 Rounds. Using this move again while this move is in effect will cause failure.

Referee rolls 1-100 after rolling the user’s and the attack’s own accuracy, 1-50 causes the attack to miss, 51-75 causes the damage taken multiplied by 0.5, 76-100 the attack hits normally.

*) Moves that can be messed up:
All Fire-type, Water-type, Grass-type, Ice-type, Poison-type, Rock-type, Bug-type, Steel-type, Flying-type non-physical moves that are not listed below, Beam attack (Tri-Attack, Techno Buster, Hyper Beam, Psybeam, etc.), Pulse attack (Dragon Pulse, Dark Pulse, etc.), Wave attack (Sludge Wave, Thunder Wave, Psy Wave, etc.), Ball-shape moves (Shadow Bal, Ice Ball, Rock Blast, Energy Ball, etc), Sound-base moves (Relic Song, Snarl, Screech, Grasswhistle, Metal Sound, etc.).
*) Moves that can not be affected:
All Ground-type, Electric-type, Dragon-type, Dark-type, Psychic-type, Ghost-type, Fighting-type, Normal-type non-physical moves that is not listed above, Fist-based moves, moves that falls above the target (Draco Meteor, Rock Throw, Rock Slide, etc.), Trapping moves (Whirlpool, Sand Tomb, Fire Spin, etc.), Surf, and Muddy Water.
All Physical, Status (Taunt, Imprison, Grudge, Spite, etc.) and Stats Boosting/Lowering moves that are not listed above.
Usage Gap: Once per Battle.


I haven't decided for the second one. But it seems to be Drapion or Toxicroak. Higher chance for Drapion, but since I haven't own one, I'll rent it when I need it.
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  #8  
Old 10-15-2011, 01:11 PM
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Default Re: Gym Roster + Rentals

Drifblim is approved. You can't rent your Wildcards, so as of now, your Gym has 1 Wildcard.
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  #9  
Old 10-15-2011, 01:39 PM
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Default Re: Gym Roster + Rentals


[Fluffy]Garchomp(M)
Ability: Sand Veil
No sig move.


[Vanity]Chandelure(M)
Flash Fire
No sig move.

Do Sabi and I get 2 each?
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  #10  
Old 10-15-2011, 02:23 PM
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Default Re: Gym Roster + Rentals

Quote:
Originally Posted by White Knight View Post

[Fluffy]Garchomp(M)
Ability: Sand Veil
No sig move.


[Vanity]Chandelure(M)
Flash Fire
No sig move.

Do Sabi and I get 2 each?
Yes. Approved.
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Where those of wit and learning

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  #11  
Old 10-15-2011, 08:32 PM
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Default Re: Gym Roster + Rentals

WC Applicants.


Excadrill
Ability; Sand Force.


Togekiss
Ability; Serene Grace.
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  #12  
Old 10-16-2011, 03:36 AM
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Default Re: Gym Roster + Rentals

Quote:
Originally Posted by 3m0d0ll View Post
WC Applicants.


Excadrill
Ability; Sand Force.


Togekiss
Ability; Serene Grace.
approved.
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  #13  
Old 10-16-2011, 05:20 AM
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Default Re: Gym Roster + Rentals


Asharas the Shiny Charizard [F]
Ability: Blaze
Signature move: Flare Blaze
Description:
Spoiler:
The flames of a Charmander and evolutions yet to come always burn brighter when fierce battles have been faced. Ashe was one such Pokemon who would face her own opponents who had a type advantage over her. Over and over again, until the peak of her power was reached and skill of her fire attacks hit high. Once her Blaze ability activated, she took it one step further, unleashing even more power against her opponents in a literal blaze of glory. Water type's steamed, rock types melted under the intense heat and so on and so forth. However Ashe would go without taking some of her own recoil damage every time a fire attack was used due to the intensity. This was always a do or die tactic.
Type: Fire
Base Power: N/A
Accuracy: 100%
Classification: Status
Energy Modifier: 15%
Effects:
-All Fire attacks used that cause 'not very effective' damage become 'normal damage'. 'Normal damage' becomes Super Effective. Super Effective damage as they were.
-All fire attacks used cause 3% recoil damage to remaining health. (Should 2 Fire attacks be used in one round means -7% health for each fire attack in total) This is added to the recoil value if the fire type attack already does recoil damage (Eg. Flare Blitz)
-All fire attacks have a chance of burning if they did not have it previously before.
-Flash Fire Ability is bypassed, however, 2% more recoil damage occurs as a result.
-Flash Fire bypass does normal damage to opponent.
-Can only use when the 'Blaze' ability activates after being commanded to.
-Lasts 3 Rounds and if Asharas is by some whim of a miracle still standing by the end of it, ALL her stats drop by 3 levels. [Including Evasion]
Usage Gap: Once per battle.



I'll post my second Wild Card when I get her.
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  #14  
Old 10-16-2011, 12:31 PM
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Default Re: Gym Roster + Rentals

Approved~!
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Will always find their kind.
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  #15  
Old 10-19-2011, 06:35 PM
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Default Re: Gym Roster + Rentals


Sugi the Quagsire [F]
Ability: Simple
Sig Move: None

Wild card two =D
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