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Role Play Sign Ups & Discussion Sign up for and discuss Role Plays here. Have anything to ask about a Role Play you're in, or need to put up extra info for people to refer to? What if you need help with an idea that's missing that extra kick? Do it all here!


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  #1  
Old 10-01-2011, 09:31 AM
Saraibre Ryu's Avatar
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Default Nexen [SUDS]



Nexen

...the extension of the world...


Note: This is an original novel concept and all ideas belong to myself.
~Banner by Velocity <3


Reality, where we know everything is, know of everything and know of our existence. This world is no different from the one you live in now, well, not quite. The people here are like your people, the food, air, cities, and oceans, pretty much the same. The only difference is the soul of the world. Here, those who are imaginative to a certain level, can create to a point where if they don’t, they become overwhelmed. We became overwhelmed. We weren’t the first. Michelangelo, Da Vinci…Bach and Beethoven, Martin Luther King, many people throughout history as great artists, musicians, speakers…their creative minds shaped the world, and not just Reality…but gave nurturing to another world. No one knows when it began, or where it came from. It’s existence wasn’t recognized until sometime around the 1900’s. Now, every being on the planet knows about it.

Nexen…the parallel soul of Reality.

Nexen is the place where all the creative and imaginative excess of those who overflow with it, reside in. This creativity is given a living form, universally known as a Sona. A Sona belongs to its creator and is an extension of them. Here, ideas and inspiration are brought to the creator in order to share them and enrich the world of Reality. Horizons are made, places of Nexen that gives a Sona their own little world to call home in. People in Reality can share these Horizons with friends, family, anyone they share a close connection to, as well as other Sona’s. As Nexen flourished, so did Reality. People were happy, the world became a seemingly better place, however there were always those who used their ideas for the wrong reasons. As time went on, people began to think of plots and ploys to abuse people, cause harm to others, commit crimes, and even start wars. Nothing got too out of hand, as it was typical of things to go wrong in Reality.

However, something else was festering…

No one knows where it came from, or how it began, but in Nexen, a tragedy struck. One of the newly born areas fell plight to a plague of unknown power. All of its life, ideas, creations, fell to a purge. This purge was contained in that area, now known as Velvod. Despite this, living things began to appear there…terrible things. They were the Sona’s that had been victim of this purge. Their creative abilities changed to degrading, destructive powers. It seemed to have no effect in Reality, not yet anyway.

Reality went on its way, things continued as the world normally did. A few things happened that seemed odd, but no one took notice of it, as the odd thing happened every so often. Slowly but surely, it grew worse. People in Reality started to become depressive, lose their will to do anything out of the normal, lost passion and desire to be exceptional. It started with the few people around the globe, but soon it started to spread. Some just became almost lifeless in their eyes, some became new leaders. In Nexen, Velvod was developing, some small groups making their way through the mazes of Enfin, assaulting the Horizons of Sona’s and taking them to Velvod, testing their mettle to see if they were powerful enough to be more than a mindless soldier. Over a few decades, the force in Reality grew to a staggering level, schools were dulled, artists arrested, musicians moved to rehabilitation, speakers muted, everyone who tried to keep living a creative life was shut down and out. Soon, people couldn’t see colour anymore, became deaf to music, couldn’t speak out of the ordinary or move to another place. Finally the force gave it’s identity in Reality, constantly muttering ‘We are everything…we are everything. WAE…the way…”

There were still those who hid underground, practising, rebelling. Sona’s of these people did the same. Those who fought against the WAE, those who are rebelling in Reality and fight the normal, have been given the tag of Deviants. By definition; ‘One that differs from a norm, especially a person whose behavior and attitudes differ from accepted social standards.’ Fit those people well. They took the name with pride, looking to reform and replace the society they knew now. They would die trying, knowing that there was no way to escape becoming one of the WAE. The WAE knew this as well, and that idea kept them at the upper hand.

Then, something happened…

‘I got out…’

Nexen shook and the WAE in Reality knew their foundation had been shaken. A Sona who had been taken into Velvod, partially developed into a special weapon to fight the remaining Deviantss and their Sona’s, escaped the hold of WAE.

‘I am the one who escaped…’

WAE searches for Deviants now more than ever in Reality, looking for the body and mind of the one who broke through their hold. They never found the Sona’s creator before or after claiming the Sona, and the Sona never was the same after influence of WAE. Deviants look to or for this unknown Deviant, knowing that they themselves have the ability to fight off the very thing that is killing their world.

No one knows why the WAE is taking over, no one knows why it came or what the motives are. The only thing anyone knows is that there is one Deviant that needs to be found.

‘Find us and you’ll find the answers…’


REALITY
Reality is the world people live in. It isn't any different from the world we know. All of everything in the real world exists in Reality, almost like a paralell world to Earth. Any references in our world exists in this one. The world is heavily falling into WAE control with heavily controlled society, almost everything being monitored and checked by high levels of security. If you resist, they won't hesitate to shoot you if they can't seem to brainwash you.

The People

Deviant's are the extremely creative and imaginative people of Reality. These people whose creative mind flow in excess into another form in another plane of existence…into a Sona, a very extension of themself. These Sona’s preserve the creative power of their creator, and in turn give them power. When the Deviant has no will for creativity, their Sona is affected, becoming weak and lifeless. When the Sona has no flow of inspiration, their Deviant becomes unable to create. Though death is never true, one cannot truly live without the other. Deviants are also the only humans that can still see in colour left in Reality.

Deviant's come in specialties. All Deviants can perfore in any creative art, however excell in one in particular. The names of the most prominent ones are listed below:

Tuners: Music lovers unite, reaching out on the waves of the world to appeal to the ear. Music in itself is another language, one that releases another form of expression that has been supressed. More original pieces are more powerful, but nothing beats good old fashioned classic rock and techno. Tuners can enhance their music by performing original pieces, with a Tungz that can sing, like an angel, lyrics written by a Scribz.

Scribz: Writing wills these people to bring creativity back into the world. Poetry or even a speech, anything written by a Scribz will make you stop and read. On paper, anything forged looks entirely believable, and this ability is enhanced with the help of Graphix. Tungz reading anything originally written by a Scribz will have a great effect on listeners

Grafix: Art oriented, they bring the colour and life into the eyes of people, making people stare into entirely different worlds or interpretations of a truth. Everything from mosaics and murals, to graffiti and landscaping Graphix can do. They can reproduce any image and make it look like the original, making it easy to slip by those who require specific ID to pass through.

Tattu: Named after body art, Tattu’s are skilled in exactly that. Anything from dancing to martial arts, or even acting, Tattu’s often have a more direct effect on people, either by interpretive dance or hitting the next guy that looks at them funny in the gut. They make anything look believable with acting skills and are enhanced by Scribz and Tungz.

Tungz: Speaking is their specialty. Be it persuasive speech and smooth talk, to convincing speeches you’d expect to hear in the court room. Tungz also make good singers, as well as Tuners, not to mention having the ability to do great impressions of those they encounter. Tungz can talk their way out of almost any problem to avoid physical conflict, especially if given some help from a Scribz.

Enginez: These people are the thinkers, those who can create great ideas and concepts, those who notice everything and can think on five different channels at once. These people know how to create near fool proof plans and how to execute them to near perfection. Not effective alone, they do better with others to help carry out these ideas. Enginez excel at solving mysteries and puzzles and are far more resistant to any other Deviant creative arts, however there are only the rare few who haven’t fallen into the WAE control.

Paletz: Hungry? Grab a...fork. Or spoon. Or hell use your hands. Paletz are a rare form of Deviant, and cooking is their specialty. You can't harbor imagination on an empty stomach, and these forms of Devians do just that. Instant food they shun for flavorful meals with actual exotic foods. Tattu's can't fight with no fuel, tuners can't jive out when their internal organs outplay everything, and so on and so forth. It's difficult to find one who hasn't fallen to the mundane ways of WAE, however some know how to hide themselves well, therefore, they aren't well known.

Fabz: Someone has to make the clothing on your back, and to them, there is a difference between drab and...well fab. Fabz, named for their mastery of fabrics and clothing, can creat the best of the best costumes, attire, fashions and much much more. Anyone wearing these clothes will stand out, making the risk of adapting to creating WAE disguises incredibly difficult. This is why there are incredibly few Fabs in the world today that still retain their creativity.


WAE
Those who have fallen to the WAE, yet still remain empowered are those who guide it to it's forseen victory. Those who were strong Deviants remain to their specialty, however use it in an inverted way to keep those who are with the WAE in their control, and to combat the common people from becoming inspired. Almost every known Engine Deviant has fallen to the WAE.



Nexen

Nexen is a paralell world that is always changing. Here, Sona's of Deviants live, interacting with other Sona's and doing what they feel like. WAE, living in a section of Nexen, slowly is breaking through the barriers and attacking the more vast areas of the world, instead of individual horizons. Many a Sona have fallen to the WAE, thouogh many Sona remain. Sona's are not limited to just people, even animals, from the common house cat to a wild bear has a Sona. They take the form of any beast and do as they will. What powers do Sonas have? Anything, whatever their creator gave them.

Nexen is broken up into five areas, as listed and described below:


A world of fantasy where you would expect DnD and Magic players to be at their peak. He forests are thick and the fields are every colour imaginable. Flower petals float in the breeze almost like a constant rain. Caves are aglow with odd crystals and are formed in the oddest of ways. Many animal Sona’s call this place home and the more adventurous Sona’s reside in the forests. This is the oldest area of Nexen and often the first visited. Many old souls often have their Horizon connected here rather than Mecyti.



A hilly mountainous area with a more medieval taste to it. The second oldest living area of Nexen, small villages are separated by long and grand areas of wilderness complete with sharp peaks, unpredictable paths and weather that would make you experience an entire year’s worth in one day. Even in the rocky fields that imitate the vastness of a sea, anything could happen. Animal based Sona’s seem abnormally more intelligent here so everyone is constantly on their toes…or paws or claws, whatever their Sona has.



An urban sprawl of sprawls, where sky scrapers stand upon towering hills of more skyscrapers. Everyone here may speak their own language, but somehow everyone can understand each other. Music and graffiti are celebrated, people dance in the street and stand atop buildings and give speeches, and as long as you respect everyone else, there won’t be any trouble. There’s always some gang messing with things around town. Nevertheless the place is the center hub for creative expression of any and every kind.



Deep labyrinth-like caverns twist and turn, making travellers there never cross the same place twice. Lamps light the more used tunnels and leave the darker ones veiled in ominous enigma. Rumors of the more deadly Sona’s float around in the eerie wind. Some say that this place was a test for Enginez’ Sonas. This place is nigh explored due to it being the only wall standing between Velvod and the rest of Nexen.



The first area of Nexen completely decimated into an industrial wasteland, and where the origin of creative death known as the WAE started. Everything clad in a sepia hue with the only contrast, shades of grey, huge dust and sandstorms blow over the underground facility where Sona’s at near disembodiment are refined into powerful Antitivity. Despite the WAE being all over Reality, Nexen has Enfin stopping most of the WAE forces from attacking the rest of the areas. However, some forces are breaking through in small guerilla groups.



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Last edited by Saraibre Ryu; 09-25-2012 at 03:15 AM.
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  #2  
Old 10-01-2011, 09:32 AM
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Drasconis Deviantus
 
Join Date: Jan 2007
Location: Voids of my mind
Posts: 6,530
Default Re: Nexen [SUDS]

Rules:


-No flamming spamming, harassing being rude to others.

-No god modding. I am going to be very watchful of this and will drop kick you out of here so hard if you god mod. No one likes it and it ain't fun.

-Your Sona can have any ability or powers your heart desires. I trust you're all mature people who know how to not god mod.
-Sona's CANNOT be already existing characters, they must be original. They can be influenced by existing characters from toher franchises, but there is a line between influenced and imitating.

-A Sona and a Deviant can keep in communication within the recesses of their mind. Basically,a weird kind of telepathy. Therefore, a Sona can only speak to it's Deviant in the real world, and no other person. This is only in a calm state, where Reality is being blocked out by the Deviant.

-You may use any song, piece of writing, piece of art, etc. that has been already made in the real world in the RP, however please remember to give proper credit to the people who made it at the bottom of your post. We don't like thieves here. ;3

SU SHEET

Human Sheet:

Name:
Age:
Gender:
Status: [What kind of Deviant or WAE?]
Appearance: [Pictures allowed, text still required]
Personality:
Background: [Not necessarily a history, just some background information]
Skills: [Any other skills to note]

Sona Sheet:

Name:
Age: [Mentally, not necessarily how long the Sona has existed]
Gender:
Species: [What the flip is your Sona?]
Appearance: [Pictures allowed, text still required]
Personality:
Information: [Background, how the Sona was made, their position in Nexen duing the conflict, yes WAE people still have them, etc.]
Abilities:
Other:
__________________
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VPP STATS Paired with: Sandstorm Lavastone <3 Neon the Jolteon Level100: 6576

Last edited by Saraibre Ryu; 10-01-2011 at 05:08 PM.
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  #3  
Old 10-01-2011, 09:33 AM
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Join Date: Jan 2007
Location: Voids of my mind
Posts: 6,530
Default Re: Nexen [SUDS]

Human Sheet:

Name: Ameil Sable
Age: 20
Gender: Female
Status: Deviant Tuner
Appearance: Amiel is a 5'6 thin female who hides her true identity under monochrome clothing. She wears a grey jacket with a large hood over a lighter grey form fitting tank top. Black slacks with a white line down the sides, and a slate backpack. Her hair is a ligh brown, shoulder length with highlights and her eyes are hazel. She also wears black and white gloves, black on her back side and white on the palm side. Her shoes, once again, white and grey. The only splash of colour Amiel has is barely noticable, but is the only thing that defines her as a Deviant. She wears a nearly black, but with a hint of midnight blue, bandana around her neck. Witheveryone being colour blind, even WAE members see it as black. She sometimes wears a pair of sunglasses.

Personality: Amiel is reserved and quiet, nearly mute at all times and doesn't speak unless spoken to most of the time. She's very cautious of other people, knowing that someone is out there looking for her, she also doesn't trust easily. She can act as the perfect WAE stricken human, having been down that path before. Amiel prefers to be alone, knowing that pepople will either flock to her about her story of escaping the inescapable, or having other Deviants scold and degrade her for not rescuing anyone else in the process. She has a sharp wit that's saved her from being caught in the past, and can be impulsive on a moments notice. When alone she constantly sings songs, as her mind is virtually a radio, playing songs inside her head non-stop. She can almost read people, and if the WAE had never shown up, she would of been a music therapist. Amiel is distant from everyone else and only takes some getting used to in order to get to know who she was before the WAE nearly weaponized her Sona.

Background: Amiel was born into a torn family. She lived with her mother who was always on the go, either because of work or because of the people who were looking to fire her. Amiel took to music instantly, learning how to play a variety of instruments despite the fact they were contraband at the time. As she grew older, Amiel started a group of Deviants known as Network Rebels. Every week or so they would hijack different radio channels and play prerecorded torrents and playlists for hours, trying to inspire other Deviants who were falling into the WAE. They would plant the device, control it remotely, and when the signal went up, they would flee and travel for a week to the next point. Things went on like this for months until Amiel's mother was caught harboring Deviants and supporting their unacceptable actions. Amiel knew everyone was in danger, but rather than run, tried to find her mother. She was only dragged away by her fellow gang members to safety, and hid in a small shed for the next few months until things died down. The other gang members spread out, and were eventually all caught. To Amiel's dismay, she became heavily unlike herself, losing the will to make music or play it. For another few months Amiel lived in a small shed, slowly falling more and more into a mentally dead state. Then suddenly one day, while thinking a stream of thoughts to herself, Amiel just snapped. Everything she used to love, everything she did, she had a sudden urge to do it again. The WAE wasn't natural, no matter what their slogan was. She felt inspired again, and took out her mixing board and started to just hammer out songs. After hours of non-stop music, she felt a bit like herself again, but the dead state of creativity had an impact on her. She wasn't the same person after that, however she wasn't about to let someone else feel that deadness again.

Skills:
Channel Hijack: Ameil can hijack radio frequencies and play whatever she feels like on them. She knows how to hide channels and hide the origins of her transmissions.
Military Channel: Having spoken with Veza, she knows how to ID strong Deviants and knows some CQC. She is also capable of free running.
Jet Set Drive: Ameil is also a very good driver and owns a very fast bike. She can also roller skate pretty damn well.
WAE Channel: She can easily slip through WAE inspections due to having been of the WAE itself.
Omni DJ: She is able to make crowds of people stop with music and distract those of the WAE to have them perform at a lesser level.
Omni Instrumentalist: Give Amiel any instrument and she can play it. Give her any song and she can remix it.

Sona Sheet:

Name: Veza Ryngsen
Age: Unknown, estimated at around 20
Gender: Female
Species: Drakyle [Drake Gargoyle hybrid]
Appearance: Picture drawn by me. Steal and explode.
Nearly 7 feet tall without hunching over and a tail length just as long, Veza can be quite intimidating at a first glance. Her typical wingspan is 20 feet, however her ability to generate additional caraspace plates or expand her already existing ones can make it as large as she needs it to be. Her body colour is that of a murky greenish grey blue and her plates or ‘scales’ are a dull dark steel colour. The gems on either side of her neck are all opals; however vary in colour depending on the situation. Two massive muscles go down her back, a few inches from either side of her spine. She has two opposable claws just before her ankle on her feet and her wings are covered in the caraspace ‘scales’. Her eye colour also varies with the opals, though is commonly a mild iridescent hue or tint despite the colour changes.

Personality: Veza’s personality at its most usual is enthusiastic towards others and is always out to help, defend her friends, fight the good fight. However due to being militarized, she does have very erratic changes to her behaviour, ones that would make calling it a mood swing be an understatement. Certain things trigger certain behaviours. Certain confrontations cause her to become almost mute, acting as a feral beast that would rather fight it out to see who’s right rather than listen to reason, though does not attack unless provoked. In some scenarios, she can be ruthless and cold, not giving a second glance at someone who may ask her for help; only to walk away to continue whatever task she had at hand. She can become so focused on something, it gets to a point where anyone and everyone else is either non-existant to her, or doesn’t matter. Depending on how she takes a first impression of another Sona, also depends on how she acts towards that Sona very dramatically. Despite her changing and unstable personality, Veza is a hardworking and incredibly strong souled being. This can be an asset as well as a threat, depending on how Veza is acting. When everything else seems to make no sense, you can always know that Veza will get the job done, no matter what and sometimes, no matter the cost.

Information: Veza’s creation originally started based on the two muscles that give a hedgehog the ability to contract into a ball. After that, things got a lot more fantasy beast oriented. Her original form had a set of large powerful wings that could double as giant hands for a right hook that could really put anyone into next year. She had stony scales that shed whenever hit hard enough, but always grew back. Crystal generation was her primary way of healing, which still persists in her being able to replace severed limbs with super heating as if nothing ever happened. When the WAE began its oppressive gain, Veza was one of the first ones afflicted. She fought hard along with her Deviant but the Sona took too many blows for others, losing inspiration as her Deviant lost the will to create music. Soon both were in a dark slump, and the WAE took Veza in, changing her into a super weapon for future use. Her Deviant remained alone in her own depression, hidden from the WAE in Reality. They tried to attain the information from Veza as to where her Deviant was, but Veza remained mute. WAE knew that the more she was changed for their use, the easier it would be, and so they slowly pushed her more and more into their ways. Much of her stony hide was replaced with special hybrid crystal plating that she could expand or condense. She was able to still turn into a ball, roll around, and ignite her body. Crystals were grown from her nervous system to indicate her emotional state for better control over her. During testing of her emotions, was when Veza suddenly snapped, and her Deviant suddenly had a rush of mental freedom. Veza, channeling that burst of inspiration to her Deviant in order to have her give her the ability to break out, Veza brutally charged her way out of Velvod and into Vanlut. Having her Horizon destroyed, both her Deviant and herself wander the areas of Reality and Nexen respectively, fighting off WAE forces in their own ways.

Veza does not have blood in her and does not need to breathe, as large amounts of oxygen in her body would cause her insides to ignite and incinerate. She only breathes to generate an internal temperature and to give extra fuel to her ability to light her back on fire.

Abilities:
Ignition: Veza can ignite the two muscular lines of muscle on her back and keep herself lit on fire. This is the basis of her life force, as if one of her limbs was cut off, it would turn into a dense, indestructible substance that she can reattach to her body with super heating, basically melting it back on. Being part gargoyle, the downside is that the colder she gets, the less energy she has. At a certain temperature, known as her ‘freezing point’ Veza goes into a state of hibernation and reverts into a ball, turning into the super dense material until her body returns to a regular temperature. She is capable of causing disruptive energy pulses in potential energy, making bursts of energy or just plain exploding things. She can also absorb energy, which is absorbed by her plates provided they aren’t blown off.
Caraspace Generation: Veza’s plating or scales enhanced her ability to regrow her crystal hide, only now it’s a synthesized crystal hybrid that can protect her from any form of attack. That said, the plates to get blown off and she can generate more in a moments time. These plates also generate hammerspace, and can store any amount of random objects in.
Expansion and Condensing: Veza can expand her plates at will if she feels she needs bigger armor, or to completely armor herself when she reverts into a ball like a hedgehog. She can also condense them and her entire body into an odd humanoid form of which she is covered in the plates, and looks a bit alien. This new form was adapted as a stealth mechanism after escaping WAE.
Flight: With wings, Veza is able to fly. She is also able to produce mass amounts of heat from her plates to hover.
Superior Strength and Endurance: Due to her being militarized and nearly turned into a super weapon by WAE, she is incredibly strong.

Other: Veza is capable of calculating tactical options in battle when looking at her opponent when in certain moods. This was anothe feature given to her by WAE, however was not completed due to her breaking out.

Last edited by Saraibre Ryu; 10-04-2011 at 08:07 PM.
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  #4  
Old 10-01-2011, 01:12 PM
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Join Date: Aug 2008
Location: The Land of Night and Magic
Posts: 2,758
Default Re: Nexen [SUDS]

Human Sheet:

Name:
Chrissie Arvada
Age: 17
Gender: Female
Status: Graphix
Appearance: Chrissie has brownish-blond hair with a few little streaks of platinum blond in it. Her skin is a tad on the pale side, but she isn't paper white. Her height is also moderate - she is tallish, about 5' 7", but not extraordinarily so. She's not extremely skinny, fat, attractive, or ugly, and the only 'striking' feature she has are her eyes, which are an intense blue-gray.

As for clothing, Chrissie doesn't really care. Among the Deviants there isn't exactly much to choose from, so she usually just wears something with a lot of pockets that's weather-appropriate. The only real 'cosmetic' thing she goes for is a little silver feather pendant, which she keeps tied around her neck with a string.
Personality:
Background:
Skills: She's not at Scribz level, but she can write decently. c: Also, she has a mean roundhouse kick.

Sona Sheet:

Name: Cat'thlynn
Age: 41
Gender: Female
Species: Aotio (winged anthropomorphic jaguar, essentially)
Appearance: [Pictures allowed, text still required]
Personality:
Information: [Background, how the Sona was made, their position in Nexen duing the conflict, yes WAE people still have them, etc.]
Abilities:
Other:

Reserve for now? c:
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  #5  
Old 10-01-2011, 02:49 PM
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Location: Beyond the reaches of reality
Posts: 288
Default Re: Nexen [SUDS]

This makes me think of the Persona games. Is it similar to those?
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  #6  
Old 10-01-2011, 03:27 PM
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Posts: 683
Default Re: Nexen [SUDS]

Nice concept: original AND awesome. Not two adjectives one can often use to describe an RP together.

Name: Dr. Gregory Matthew 'Doc' Xanatos, M.D., PhD.

Age: 30

Gender: Male

Status: Enginez (Deviant)

Appearance: Dr. Xanatos wears an omnipresent lab coat, concealing his extrodinarily fit body. Xanatos wears thin framed glasses that make him look, surprisingly, more attractive. Doc has curly brown hair that is kept short, lest it grow into an afro. He has a slightly tan complexion, with deep eyes that can never seem to decide what color (or shade, to WAE) they are. The only indication that he is a deviant is a slight twinkle in his eye.

Personality: Dr. Xanatos is very different, even for a deviant. At first glance, he seems drab, gray, boring, the epitome of normalacy. He goes about his life seemingly unhindered by the WAE, acting as a medical man to and for all. He eats when everyone else does, reads when everyone else does, and so forth.

However, this was a forced adaptation, enforced by Dr. Xanatos himself. For Xanatos is extremely intelligent, with Holmesian deductive prowess and a capacity to make things nearly always go his way. He is always scrupulously careful not to let this show, however, knowing this would mark him as he is: a deviant. But Xanatos has, as he always does, a plan...

Background: Xanatos is a very mysterious individual, with little known about him, even to me...

Skills:
Leadership: Xanatos is an excellent leader and manager, though he loathes admitting it.
Scalpel Weaponry: Xanatos taught himself to weild scalpels in close combat and in throwing, making it possible to fight off many with weapons that first appear to be tools allowed with him.
Pistol Weilding: Xanatos may have sworn the Hippocratic Oath, but he is still a crackshot with this thing: he can hit a fly's wing on a wall 150 yards away without killing said fly.
Stealth: Doc can fly under the radar of the WAE.

Sona Sheet:

Name: Dos

Age: 10

Gender: Male

Species: Sphechic (SFEE-kik)

Appearance: Dos is a blue ball. Yes, a blue ball. The only features that Dos has is a pair of black eyes, covered by glasses exactly like Doc's. Instead of rolling around, however, Dos levitates to get around.

Personality: Dos is a relatively carefree idividual. As he is mentally 10 years old, he loves to have FUN. However, his fun is never harmful; he is very caring.

Behind Dos' seemingly unbrideled joy is both wisdom beyond his years and an astonishing capacity to hand someone's gluteus maximus to them. His simplistic design masks a creative mind, which can be applied to life and in battle. He is not to be trifled with.

Information: Dos is an extension of Doc's inner playfulness. He was created when Doc was 10 (thus explaining Dos' age) as a confidant to the intraverted Doc.

Abilities:
Telekenesis:Dos' way of interacting with the Nexus. Self-explanatory.
Sightsharing:Dos and Doc instinctively know what the other is seeing and feeling. Passive.
Twin Switch:Once in a while, Doc and Dos can switch places, Doc being in the Nexus in Dos' body, Dos in Doc's body in reality. Very difficult and does not always work. May occasionally get stuck.
Sona Identification: Works with Doc: if Dos sees a Sona in the Nexus, Doc can, upon seing the Sona's real-life person, identify them as a pair.

Other: a;lkfjaoifjadk;flasjfa;ljfa;kfja;fajfaj;aklafkj
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  #7  
Old 10-01-2011, 04:13 PM
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Default Re: Nexen [SUDS]

I can't help but think of the League of Legends champion when I read "Sona" -.-

2 SUs for the price of one sucks :( I'll put one up later today.
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Old 10-01-2011, 05:04 PM
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Default Re: Nexen [SUDS]

Holy crap, that's a lot of people in 6 hours. O_O

Quote:
Originally Posted by Sylver View Post
This makes me think of the Persona games. Is it similar to those?
No not quite. XD

'Sona' I took from the common wording of fursona, persona, things like that.

Basically a person's Sona is their fursona, persona, drasona living in a paralell world and actually existing and such.

Quote:
Originally Posted by Lusankya View Post
I can't help but think of the League of Legends champion when I read "Sona" -.-

2 SUs for the price of one sucks :( I'll put one up later today.
I tried to make them as basic as possible. ^^'
I haven't heard of League of Legends...I think so...yeah just read my explanation above. ^^'

I realized I got me some typo's to fix...

Please remember to put either WAE or Deviant under the Status part. XD
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Old 10-02-2011, 09:15 AM
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Default Re: Nexen [SUDS]

Quote:
Originally Posted by narphoenix View Post
Nice concept: original AND awesome. Not two adjectives one can often use to describe an RP together.

Name: Dr. Gregory Matthew 'Doc' Xanatos, M.D., PhD.

Age: 30

Gender: Male

Status: Enginez (Deviant)

Appearance: Dr. Xanatos wears an omnipresent lab coat, concealing his extrodinarily fit body. Xanatos wears thin framed glasses that make him look, surprisingly, more attractive. Doc has curly brown hair that is kept short, lest it grow into an afro. He has a slightly tan complexion, with deep eyes that can never seem to decide what color (or shade, to WAE) they are. The only indication that he is a deviant is a slight twinkle in his eye.

Personality: Dr. Xanatos is very different, even for a deviant. At first glance, he seems drab, gray, boring, the epitome of normalacy. He goes about his life seemingly unhindered by the WAE, acting as a medical man to and for all. He eats when everyone else does, reads when everyone else does, and so forth.

However, this was a forced adaptation, enforced by Dr. Xanatos himself. For Xanatos is extremely intelligent, with Holmesian deductive prowess and a capacity to make things nearly always go his way. He is always scrupulously careful not to let this show, however, knowing this would mark him as he is: a deviant. But Xanatos has, as he always does, a plan...

Background: Xanatos is a very mysterious individual, with little known about him, even to me...

Skills:
Leadership: Xanatos is an excellent leader and manager, though he loathes admitting it.
Scalpel Weaponry: Xanatos taught himself to weild scalpels in close combat and in throwing, making it possible to fight off many with weapons that first appear to be tools allowed with him.
Pistol Weilding: Xanatos may have sworn the Hippocratic Oath, but he is still a crackshot with this thing: he can hit a fly's wing on a wall 150 yards away without killing said fly.
Stealth: Doc can fly under the radar of the WAE.

Sona Sheet:

Name: Dos

Age: 10

Gender: Male

Species: Sphechic (SFEE-kik)

Appearance: Dos is a blue ball. Yes, a blue ball. The only features that Dos has is a pair of black eyes, covered by glasses exactly like Doc's. Instead of rolling around, however, Dos levitates to get around.

Personality: Dos is a relatively carefree idividual. As he is mentally 10 years old, he loves to have FUN. However, his fun is never harmful; he is very caring.

Behind Dos' seemingly unbrideled joy is both wisdom beyond his years and an astonishing capacity to hand someone's gluteus maximus to them. His simplistic design masks a creative mind, which can be applied to life and in battle. He is not to be trifled with.

Information: Dos is an extension of Doc's inner playfulness. He was created when Doc was 10 (thus explaining Dos' age) as a confidant to the intraverted Doc.

Abilities:
Telekenesis:Dos' way of interacting with the Nexus. Self-explanatory.
Sightsharing:Dos and Doc instinctively know what the other is seeing and feeling. Passive.
Twin Switch:Once in a while, Doc and Dos can switch places, Doc being in the Nexus in Dos' body, Dos in Doc's body in reality. Very difficult and does not always work. May occasionally get stuck.
Sona Identification: Works with Doc: if Dos sees a Sona in the Nexus, Doc can, upon seing the Sona's real-life person, identify them as a pair.

Other: a;lkfjaoifjadk;flasjfa;ljfa;kfja;fajfaj;aklafkj

I'm just a bit iffy on the Sona's powers...though I can see it being an interesting factor in the RP. I shall accept your enigmatic practicioner.
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Old 10-02-2011, 01:32 PM
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Default Re: Nexen [SUDS]

Quote:
Originally Posted by Saraibre Ryu View Post
I'm just a bit iffy on the Sona's powers...though I can see it being an interesting factor in the RP. I shall accept your enigmatic practicioner.
Thank you.

PS: Bonus points if you can guess where Doc's name comes from.
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Old 10-02-2011, 02:49 PM
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Default Re: Nexen [SUDS]

Quote:
Originally Posted by narphoenix View Post
Thank you.

PS: Bonus points if you can guess where Doc's name comes from.
I'm guessing Back to the Future
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Old 10-02-2011, 03:29 PM
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Default Re: Nexen [SUDS]

You combined Xanatos and House?

God help us all.
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Halsman: "Don't forget that we are in America. We will be put in prison if we start exploding ducks."
Dali: "You're right. Let's take some cats and splash them with water."
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Old 10-02-2011, 03:43 PM
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Default Re: Nexen [SUDS]

Quote:
Originally Posted by Lusankya View Post
You combined Xanatos and House?

God help us all.
House was unconscious, Xanatos was TOTALLY on purpose.

Notice how he's one of the Enginez too.
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Old 10-02-2011, 04:20 PM
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Default Re: Nexen [SUDS]

I'd like to give this a shot, seeing as Illusionary Truth appears to be a dead RP now.

Human Information:

Name: Aria "Sylver" Charmes
Age: 21
Gender: Female
Status: Deviant Enginez
Appearance: Aria wears a dark green jacket, the sleeves removed long ago, over a skin-tight deep crimson muscle shirt. Loose blue jeans rest on her lower torso and a black leather belt hangs from her waist, not threaded through any of the belt loops on her jeans. White shoes cover her feet. Her brunette hair is medium length and curls slightly at the tips on her back. Finally, her eyes, a silvered hue from her contacts, seem to bore into the souls of others. Her C-cup breasts are sometimes bound with several layers of bandages when she decides to appear as a male, her defined musculature a helping factor, or she just feels like doing it.
Personality: Aria is one to do business herself, not very trustful of others unless she can believe them. She is antisocial and protective, but she still holds emotional scars from her past close to her heart. She has mastered the act of controlling her emotions, but still loses control if she is pushed too far. She thinks fast on her feet and can find a way out of almost any situation, as well as an answer to many a puzzle.
Background: Aria shrouds her past in as much mystery as she can, trying to keep the fact that her sister was killed by a WAE agent in a fight a secret from others who would use the situation to their advantage. She taught herself to be able to turn anything, even her body, into a deadly weapon, and carries two hidden daggers on each leg, another along her back and under a secret opening in her jacket.
Skills: [Any other skills to note]
Born Leader: Since birth, she seemed to give off an aura of confidence and control that brought many of her friends in her youth, and even ones who weren't, to listen to her.
Parkour Artist: Trained in the art of parkour, Aria can turn obstacles into boosted points, leaping over walls and even sliding through closing doors to get through.
Stamina: Her training has given her a remarkably high level of energy and endurance, and the control to match.
Death Machine: Her knowledge on the human anatomy and all its weak points, combined with her skill to turn anything deadly, makes her a danger to those on her "kill list".
Master of Facades: Her emotional stability allows her to fake emotions and mask others remarkably well.

Sona Information:

Name: Inshur
Age: Unknown
Gender: Female
Species: Illusion Phoenixen (Phoenix/Arctic Vixen mix)
Appearance: Inshur wears a black full-body latex suit from her neck down, her tail, hands and feet the only parts that stick out. Over the suit, she wears a long overcoat, dragging alond the ground lightly, and under that a suit of metal alloy armor, lightweight and strong. She carries an elongated sword along her back, the guard on the hilt broken off. Her feathers are a bright red-orange to red-gold gradient, and are prized as trophies, with so few of her kind around Nexen. Her sword's blade has a gold-colored edge, forged from a rare alloy found deep in Velvod's grounds, making is indestructible and immune to dulling. Her wings are normally nonexistent, but she can summon them into Nexen for a while to make it seem like she is using them to fly, although she doesn't need them to fly. She has a more human face with an arctic vixen nose and fangs near her canines. Long, straight hair flows to the middle of her back, and feathers often stick out around her vulpine ears. Her eyes are a red-gold gradient, and glow solid gold whenever she used one of her abilities. Her tail is covered with feathers at the base, but is nonetheless a fox tail. Finally, her hands and feet have sharp talons and claws, respectively, and her D-cup breasts are bound with several layers of cloth bandages like her creator.
Personality: Inshur is a very quiet individual, but not antisocial. She is used to living in peace, her home at a lake in Ahaelos. She is a relatively undisturbed person, giving her an aura of peace and calm, but she often has to drive WAE from her home, putting a slowly growing strain on her mind. Gentle and motherly, she cares for injured Sonas with a gentle hand, tending to their wounds and feeding them homemade meals. She is naturally curious, and often will study what she does not understand.
Information: Inshur appeared not long after Aria was born, and was mentally an emotionally stable, mature adult figure. When the conflict broke out, several WAE Sonas had attempted to convert her, but to no avail. Making her home deep in the Ahaelos forests, she made it hard for WAE to reach her in the first place, despite how well-known the region is. Lately, she has been investigating the strange anomalies that have been developing in her hidden underground cave.
Abilities:
Flight: Part-Phoenix, Inshur has a natural ability to fly. However, she does not need her wings to do so in Nexen.
Althaia: A healing spell class Inshur uses to heal wounds and mend bones.
Alkmene: An offensive spell class that sends highly concentrated moonlight shining down on her target.
Kalama: An offensive spell class that creates the shape of a phoenix before it dive-bombs an enemy with fearful accuracy.
Compendium: A natural passive ability that keeps track of what a Sona's special abilities are. Inshur keeps this information in a notebook as well.
Other: Inshur tends to grow crushes quickly around other Sonas and can become nervous and shy around them. She seems to be happy around Sonas who appreciate her company. She is bisexual, but mainly straight.
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Last edited by Sylver; 11-27-2011 at 06:44 PM. Reason: Fixing typos
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  #15  
Old 10-02-2011, 06:36 PM
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Default Re: Nexen [SUDS]

Quote:
Originally Posted by Sylver View Post
I'd like to give this a shot, seeing as Illusionary Truth appears to be a dead RP now.

Human Information:

Name: Aria "Sylver" Charmes
Age: 21
Gender: Female
Status: Deviant Enginez
Appearance: Aria wears a dark green jacket, the sleeves removed long ago, over a skin-tight deep crimson muscle shirt. Loose blue jeans rest on her lower torso and a black leather belt hangs from her waist, not threaded through any of the belt loops on her jeans. White shoes cover her feet. Her brunette hair is medium length and curls slightly at the tips on her back. Finally, her eyes, a silvered hue from her contacts, seem to bore into the souls of others. Her C-cup breasts are sometimes bound with several layers of bandages when she decides to appear as a male, her defined musculature a helping factor.
Personality: Aria is one to do business herself, not very trustful of others unless she can believe them. She is antisocial and protective, but she still holds emotional scars from her past close to her heart. She has mastered the act of controlling her emotions, but still loses control if she is pushed too far. She thinks fast on her feet and can find a way out of almost any situation, as well as an answer to many a puzzle.
Background: Aria shrouds her past in as much mystery as she can, trying to keep the fact that her sister was killed by a WAE agent in a fight a secret from others who would use the situation to their advantage. She taught herself to be able to turn anything, even her body, into a deadly weapon, and carries two hidden daggers on each leg, another along her back and under a secret opening in her jacket.
Skills: [Any other skills to note]
Born Leader: Since birth, she seemed to give off an aura of confidence and control that brought many of her friends in her youth, and even ones who weren't, to listen to her.
Parkour Artist: Trained in the art of parkour, Aria can turn obstacles into boosted points, leaping over walls and even sliding under closing doors to get through.
Stamina: Her training has given her a remarkably high level of energy and endurance, and the control to match.
Death Machine: Her knowledge on the human anatomy and all its weak points, combined with her skill to turn anything deadly, makes her a danger to those on her "kill list".
Master of Facades: Her emotional stability allows her to fake emotions and mask others remarkably well.

Sona Information:

Name: Inshur
Age: Unknown
Gender: Female
Species: Illusion Phoenixen (Phoenix/Arctic Vixen mix)
Appearance: Inshur wears a black full-body latex suit from her neck down, her tail, hands and feet the only parts that stick out. Over the suit, she wears a long overcoat, dragging alond the ground lightly, and under that a suit of metal alloy armor, lightweight and strong. She carries an elongated sword along her back, the guard on the hilt broken off. Her feathers are a bright red-orange to red-gold gradient, and are prized as trophies, with so few of her kind around Nexen. Her sword's blade has a gold-colored edge, forged from a rare alloy found deep in Velvod's grounds, making is indestructible and immune to dulling. Her wings are normally nonexistent, but she can summon them into Nexen for a while to make it seem like she is using them to fly, although she doesn't need them to fly. She has a more human face with an arctic vixen nose and fangs near her canines. Long, straight hair flows to the middle of her back, and feathers often stick out around her vulpine ears. Her eyes are a red-gold gradient, and glow solid gold whenever she used one of her abilities. Her tail is covered with feathers at the base, but is nonetheless a fox tail. Finally, her hands and feet have sharp talons and claws, respectively, and her D-cup breasts are bound with several layers of cloth bandages like her creator.
Personality: Inshur is a very quiet individual, but not antisocial. She is used to living in peace, her home at a lake in Ahaelos. She is a relatively undisturbed person, giving her an aura of peace and calm, but she often has to drive WAE from her home, putting a slowly growing strain on her mind. Gentle and motherly, she cares for injured Sonas and Humans with a gentle hand, tending to their wounds and feeding them homemade meals. She is naturally curious, and often will study what she does not understand.
Information: Inshur appeared not long after Aria was born, and was mentally an emotionally stable, mature adult figure. When the conflict broke out, several WAE Sonas had attempted to convert her, but to no avail. Making her home deep in the Ahaelos forests, she made it hard for WAE to reach her in the first place, despite how well-known the region is. Lately, she has been investigating the strange anomalies that have been developing in her hidden underground cave.[Background, how the Sona was made, their position in Nexen duing the conflict, yes WAE people still have them, etc.]
Abilities:
Flight: Part-Phoenix, Inshur has a natural ability to fly. However, she does not need her wings to do so in Nexen.
Althaia: A healing spell Inshur uses to heal wounds and mend bones.
Alkmene: An offensive spell that sends highly concentrated moonlight shining down on her target.
Kalama: A fire spell that wells up in the shape of a phoenix before it dive-bombs an enemy with fearful accuracy.
Transitional Ether: Appears invisible in Reality to all but her creator.
Compendium: A natural passive ability that keeps track of what some Sona's special abilities are.
Synchronized Conscious: Inshur and Aria are connected to each other mentally and can tell when the other is in danger. As such, they can communicate telepathically and often stay together, even in battle.
Other: Inshur tends to grow crushes quickly around some Sonas and can become nervous and shy around them. She seems to be happy around Sonas who appreciate her company.
The only thing wrong with your SU is that Humans and Sona's aren't physically in the same parallel worlds. Humans reside in Reality and Sona's in Nexen. They can't physically cross over into the other's world. Also all Humans and their respective Sona's have that ability of telepathic communication because of space time, physics stuff that Kya can explain better than me, boundaries. ^^'

Other than that it's good. :3
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