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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon Main Boards » Pokemon: Interactive Center » Competitive Battling » Rate My Team

Rate My Team Get your competitive battling team rated here and get help with movesets and battling strategies.


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  #1  
Old 09-27-2011, 01:56 AM
Slade's Avatar
Slade Offline
 
Join Date: Aug 2011
Posts: 10
Default Sun teams are good too


Ninetails@focus sash

Ability: Drought
Nature: Modest
255 Speed 255 Special Attack
-Flamethrower
-Toxic
-Nasty Plot
-Hidden Power[Fighting]

This is Offensive Ninetails. Toxic comes in handy to poison bulky water switch-ins as well as various other threats. HP fighting lets me take on Tyranitar and Heatran fairly well provided I have a substitute up. Flamethrower is the obligatory STAB move of choice because of its PP and accuracy.

Donphan@ Leftovers

Abillity: Sturdy
Nature: Adamant
255 Attack 100 defense 155 Special defense
-Stealth Rock
-Rapid Spin
-Earthquake
-Seed Bomb

This would be my Offensive Rapid spinner. I chose donphan over forretress, because in the sun, donphan's water weakness becomes neutral. The defensive boosts allow donphan time to either setup rocks, or spin them. The only problem would be grass types, and i have numerous pokemon i can switch too just in case.


Infernape@Choice Scarf

Ability: Iron Fist
Nature: Adamant
255 Attack 255 Speed
-Flare Blitz
-Earthquake
-Stone Edge
-Mach Punch

This Is my first Physical Sweeper. His speed when boosted by the scarf, makes him fast enough to beat out most of his enemies, especially DD users. the only real threat to infernape would be Hydreigon, who when scarfed reaches 489, as opposed to infernapes 478. Flare Blitz seems like a bad idea, however, i wanted a pure physical sweeper; While the mixed pokemon might be better, i prefer max attack.



Sawsbuck@Chople Berry

Ability: Chlorophyll
Nature: Adamant
255 Attack 255 Speed
-Megahorn
-Jump Kick
-Horn Leech
-Nature Power
Sawsbuck is my one and only Chlorophyll Sweeper. This is because he is not weak to psychic types, like venosaur, and has a moveset that covers its weaknesses, unlike leavanny. I use megahorn for those pesky psychic types who attack infernape, which can also cover tyranitar as well, because of its weakness to bug. Horn Leech also comes in handy, against rain teams, or sand teams, as it affects rock types water types, and ground types. Jump kick will cover dark types, such as scrafty, and steel types, such as jirachi or heatran. an extra assurance, and a surprise to many, is nature power, which when used in the sun unleashes an Earthquake. very surprising, and very devastating.



Dragonite@Leftovers

Ability:Multiscale
Nature: Adamant
255 Attack 255 Speed
-Dragon Dance
-Thunderpunch
-Earthquake
-Dragon claw
Dragonite is very powerful sweeper, using its 407 attack, i can DD once under the protection of multiscale, and at times defeat anywhere from 2-5 pokemon at a time. The Dragon claw will use Stab to harm anything against him, while thunderpunch after DD will 1HKO any water type. Earthquake is used to kill off any pokemon that may resist the other two attacks, and can usually 2HKO a pokemon, depending on the type.



Heatran@Air Balloon

Ability: Flash Fire
Nature: Modest
255 Sp. Attack 255 Speed
-Flamethrower
-Earth Power
-Ancientpower
-Hidden Power[Ice]
With Flash fire, this guy has protected my team more times than i can count. Heatran is able to use earth powe to destroy enemy heatran, while they deal with the balloon./ the HP ice is used to deal with dragons ansd gliscors, who are both not very effective towards him. Flamethrower, is the best move he can have that has great accuracy, and ancientpower. ancientpower is something ppl have told me is stupid, or weird. And truthfully, it is why i have won any match i have ever won. it can defeat volcarona, any flying type, and any bugs. it will also give a boost at random times. this boost will turn heatran from a 2 pokemon sweeper, to a 5 pokemon sweeper.


Threats

Kingdra
While kingdra is not the only rain team pokemon that i have difficulty with, it is fast enough that i am unable to completely defend myseelf against it. It defeats dragonite, and can use water attacks to beat heatran, donphan, and infernape. ninetails, with focus sash, is usualy able to toxic it, but at the cost of no longer activating sun.


Excadrill
He would not normally be a threat, however, in weather battles that i lose, he will easily devastate my entire team. Excadrill is very strong with sand rush, and while i can usually win if i use my sashed ninetails, it isnt normalloy available when excadrill is too strong to be stopped, in sandstorm.

Will add more as they come/i remember.

Last edited by Slade; 09-27-2011 at 02:22 AM.
  #2  
Old 09-28-2011, 04:15 PM
Viva la Gofre's Avatar
Viva la Gofre Offline
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Join Date: Aug 2007
Location: Merry Old England
Posts: 1,540
Default Re: Sun teams are good too

You're right about Sun teams being good, the issue is that Rain and Sand teams being better and a hell of a lot more common. Tyranitar, Politoed and Hippowdon featured on almost 40% of OU teams last month, making them an extremely common threat you'll need to prepare for. Anyways;

-255 EVs should be changed to 252, any EVs that take the total above a multiple of 4 are wasted. The 6 lost EVs could be put into raising another stat by one point, and every little helps!
-Ninetails isn't beating Tyranitar, it will underspeed you, get sand going and laugh in the face of your HP Fights (You'll 3HKO at very best, and it will just set up SR then KO you with Stone Edge). Go with the standard Special Defensive lead, using Will-O-Wisp to neuter tyranitar will make it easier to switch into it and reset your Sun at a later point in the game.

-Go with 252HP/252Att/6SpDef on Donphan, maxing HP is almost always the best way of improving general defence, unless it has a very high HP stat in the first place. Ice Shard over Seed Bomb, I have no idea what it's meant to be doing and it offers better coverage alongside Earthquake, as well as mauling the OU Dragons and Gliscor.

-U Turn or Close Combat over Earthquake on Infernape, EQ offers practically identical coverage to Fighting Type moves without the benefits of STAB. CC provides a more powerful attack than Mach Punch, while U Turn facilitates scouting.

-Sawsbuck needs Swords Dance or Choice Band to function as an effective physical sweeper, Base 100 Att is just too low in OU if you aren't going to boost it. If you do decide to go for SD, put it in over Jump Kick. And a quick heads up, Nature Power changes based on the location, not the weather. In wifi conditions, it becomes Earthquake.

-You're overestimating the power of Thunder Punch on DNite, it doesn't handle many of the OU Water types all that well;
*Cloyster survives a +1 Thunder Punch with ease as it sets up Shell Smash, then obliterates you with Icicle Spear (Which bypasses Multiscale)
*Gyarados will go down unboosted
*Politoed will put you to sleep with Hypnosis as you set up.
*Rotom-W is neutral to Electric and will happily burn or paralyse you.
*Starmie gets beaten, unless it's a trick scarf variant who will 2HKO you with Ice Beam.
*Tentacruel is better handles by Earthquake
*Jellicent will take a +1 TPunch then burn you with WoW or Scald
*Swampert is immune to TPunch.
Switch Dragon Claw out for Outrage, which hits harder after STAB than a Super Effective TPunch (180 vs 150), and put in Fire Punch or Extremespeed over Thunder Punch.

-I'm confused as to why you'd be using Ancient Power against Bugs and Flying types, both of whom are hit harder by Flamethrower and HP Ice respectively. That pretty much leaves Volcarona, who is most often seen in variants that will set up in Heatran's face (Quiver Dance+ChestoRest being the most common). I'd honestly switch it out for something more useful like Dragon Pulse, but between the other 3 moves coverage is relatively solid so it's up to you really.

---

Aside from the above changes, it's generally quite a solid sun team. My only issue is that other weather, which as mentioned before is extremely common, is going to screw you over big time. The three other weather starters (well, the three decent ones) can all happily switch in on a lot of your team, and you have no real means of hard countering them. I would personally bring in a mixed Virizion;

Virizion@Life Orb
Timid
252SpAtt/252Spe/6Att
Calm Mind
Close Combat
Giga Drain
HP Ice

Pretty much a solid counter to Tyranitar, Hippowdon and Politoed. Resistences to all of their STABs makes for easy switches, Close Combat annihilates all standard TTar (Even with the -Att nature), and the other two can be set up on and KO'd with boosted Giga Drains. Once they've been cleared out you can happily bring the sun out for the rest of the game. Try it over Dragonite, three physical sweepers is hardly necessary and Infernape's Mach Punch will be a lot more useful, particularly when it comes to taking on Excadrill.
  #3  
Old 09-30-2011, 12:12 AM
Slade's Avatar
Slade Offline
 
Join Date: Aug 2011
Posts: 10
Default Re: Sun teams are good too

Thanks you for the very detailed information, as a matter of fact i think ill be using this team to start my changes, and eventually end up with a good, solid team.
  #4  
Old 10-07-2011, 06:06 PM
Exophi's Avatar
Exophi Offline
 
Join Date: Jul 2006
Location: British Columbia, Canada
Posts: 1,039
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Default Re: Sun teams are good too

Quote:
Originally Posted by Slade View Post

Ninetails@focus sash

Ability: Drought
Nature: Modest
255 Speed 255 Special Attack
-Flamethrower
-Toxic
-Nasty Plot
-Hidden Power[Fighting]

This is Offensive Ninetails. Toxic comes in handy to poison bulky water switch-ins as well as various other threats. HP fighting lets me take on Tyranitar and Heatran fairly well provided I have a substitute up. Flamethrower is the obligatory STAB move of choice because of its PP and accuracy.

The pokémon name is actually Ninetales, not Ninetails. Nintendo likes to spell the names in ways to confuse us.

I'm not sure how your Ninetales is able to put up a substitute, considering none of its teammates can subpass, and it doesn't have the move either. I'd consider Energy Ball as a possible move, due to it doing serious damage to most types that threaten Ninetales. Or, if you're confident in your ability to maintain the sunshine, Solarbeam has always treated my fox nicely.

On your Sawsbuck, Jump Kick actually does incredible damage to Tyranitar, and is a better choice that Megahorn when striking him. I'm not saying that Megahorn isn't a a good move for dealing with other threats, but Jump KIck will handle old Tyranitar much better. Nature Power isn't determined by weather, but location. It'll always be earthquake.
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