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Role Play Sign Ups & Discussion Sign up for and discuss Role Plays here. Have anything to ask about a Role Play you're in, or need to put up extra info for people to refer to? What if you need help with an idea that's missing that extra kick? Do it all here!


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  #31  
Old 06-28-2011, 04:44 AM
Kai-Mei Offline
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

Meep. A thousand apologies, Lusankya. I really did read through all of the rules/plot/guidelines on the first page, I swear. I vaguely remember thinking that the bit about guns would probably be illegal, but then I dismissed it to go off in search of some toast... it was darn good toast...

Uh, I think I'll stop rambling now. And I think I fixed it. ^.^
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  #32  
Old 06-28-2011, 05:17 AM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

Okay, I knew I was forgetting something! Dx

Well, in that case, I added that detail. Hope it's good now ^^'
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  #33  
Old 06-28-2011, 06:05 AM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

Name: Tschaveh Tenk (pronounced "Shaveh Teink"), "Shub" to his friends

Age: Over twenty, but under twenty-three, by his reckoning.

Gender: Male

Team: VILE

Class: Human.

Tschaveh is well-trained in the use of his sword, which is a typical one-hand curved blade (similar in rough shape to a scimitar, but not as thick). He can use it with a shield (although he does not customarily carry one, and so is not as skilled with this method of close combat) but prefers to battle with one free, which allows for a very informal and flowing style of battle. This allows him to easily combat multiple enemies by being unpredictable, but the trade-off is that he has trouble dealing with armoured enemies. The sword itself is just over a metre long, and slightly worn from numerous fights, but still in working condition. The handle has an uncharacteristically graceful handguard that swoops around one side of the grip that Tschaveh can hook into his pants and uses instead of a sheath.

He is also capable with throwing knives, but does not normally carry them around because of their weight and the cost of replacing them. Tschaveh looks down on ranged combat in general anyway, preferring to fight up close, but he will use long-range weaponry if it's provided to him. He is, however, a poor shot at best. He has one other trick up his sleeves, and quite literally so - a metallic glove that has interesting properties. The glove seems to act like a direct uplink into his Pokemon's soul, and so with his partner's help Tschaveh can increase his battle efficiency by using the glove to expel energy, allowing him to increase the distance of his jumps, blast enemies away, and other such things that Kikiraz can do normally. However, the power of these blasts are greatly reduced, and they get weaker the further away from Tschaveh Kikiraz is. Furthermore, the glove gets hot with prolonged use, and because of previous events it has melted onto Tschaveh's hand. For this reason he rarely uses it, as overuse can result in debilitating pain.

Description: Tschaveh is of below average height, about 170 centimetres tall. He isn't especially muscled, either, but that's not indicative of a lack of strength. His muscles are wiry and close to the bone, and anyone who knows warriors can see the power he unconsciously hides. His hair is blonde and he keeps it cropped very short, so it doesn't get in the way when he fights. He hates the colour, though, and so washes his hair very rarely, allowing it to darken with dirt and blood. His eyes are blue, and constantly moving - the last time they were still for more than five seconds was when he saw his first naked woman.

Tschaveh dresses in basic clothing - a tunic and leggings. His tunic is dark red - he picked that colour so his blood stains wouldn't show up as much. His leggings are dark brown, almost black, and they reach down to his ankles. Tschaveh wears thick, closed-sole shoes that he picked off of a dead miner, and while not indestructible, they are incredibly hard and haven't been broken in three years of heavy use. Underneath his tunic is a light-blue monk-style upper body wrapping, that completely covers his arms down to his wrists, and his left hand (the gloved one) is wrapped entirely in dirty bandages.

Tschaveh also carries a small bag that he slings over his shoulder while traveling. It is faded red - the same colour as his shirt - and the drawstring cord is long enough to be used as a belt if need be. Normally, Tschaveh ties the cord to the top of his leggings and slings the bag over his shoulder, but if he needs to fight he can untie the cord and throw the bag away in a manner of seconds.

Personality: Tschaveh wishes for adventure above all else - to say he had an abiding fear of boredom would not be far from the truth. His comrades are important to him, but if he feels like he's been betrayed his vengeance will be swift and unmerciless. He usually ignores random people, even when they're in need, unless they can offer excitement or rewards in return.

Despite this, he usually tries to avoid killing people, because he figures that the more people he leaves alive, the more people will try to seek vengeance on him, thus forestaying boredom. He also has a weakness for animals and Pokemon, and sees them as a purer form of life than humanity. Those who treat "lesser beings" horribly had best not let Tschaveh see them doing it. Everyone gets two chances, according to Tschaveh, but hurting something less fortunate than you is worth three of them.

History: Tschaveh was born the third son of a pair of custodians in Fort Aer. He wasn't content to clean and maintain the esoteric pieces of machinery for his life, so when he turned sixteen he stole a piece of hextech from a dusty old gallery (his glove) and managed to sneak his way on board one of the floating ships that belonged to a raiding party, one of the brave and fearless groups that search the void for powerful Pokemon and magical artifacts. Tschaveh was used to the aerial devices from his time in Fort Aer, so unlike most of the new members he didn't waste his time pottering around the ship. Instead, he trained in the use of his sword with the armoury-master, who gifted it to him after he showed promise as a warrior. Tschaveh did indeed show promise - he was able to beat almost everyone on board.

The raiding ship finally arrived on one of the further-out floating isles in the Void. The crew went ashore to try and locate some valuables, Tschaveh included. The dark powers and screams of the dead played havoc with Tschaveh's senses and memory, and he became separated from the crew. He crawled around on the island for days, the large jewel-shard in the centre of his glove slowly growing darker. When he was on the verge of death, a Pawniard found him, and rescued him from his fate. The two became close, and they lived together for what seemed like years but Tschaveh is sure was no longer than a couple of months. Despite their awful surroundings, Tschaveh was happy (but bored) with his friend, who he named Kikirev.

One day, another airship arrived on the island. Tschaveh was overjoyed - he'd finally be able to return to a place where the sky was blue and the land wasn't barren. He collected his possessions and brought Kikirev down to the cliff-face where the ship had docked. To his surprise, the humans started shouting with fear and drawing their weapons. Before Tschaveh could ask what was wrong, one of the raiders shot him in the arm with an arrow, and a spear hit his foot. Tschaveh's animalistic cry of pain caused his glove to glow bright white, and Kikirev began to exude the light as well. This was the last thing Tschaveh saw before blacking out. He did not see the Pawniard at his side evolve into a Bisharp. Upon completing the process, Kikirev roared defiance at the humans who had caused his only friend pain, and he ran towards them, deflecting their primitive missiles with his almost-impenetrable armour, intending to cause pain unto them.

When Tschaveh awoke, he was on a gently rocking ship, pools of blood below him. The arrow and spear had been removed, and Kikirev was sitting next to him. It didn't take long for Tschaveh to realize that Kikirev had slaughtered the entire party and set the airship in motion towards the mainland. Unluckily, a storm that had been brewing and it crossed their path, causing the magical ship to lose control. Panicking and losing blood, Tschaveh tried to steer the boat with Kikirev's help, but he wasn't able to do so. He cut down the sails and huddled in them with his friend, hoping their death would come quickly.

After a vicious storm that had all but destroyed their boat, Tschaveh and Kikirev found themselves crashed on a bay, not a stone's throw from the ocean. The pair were ecstatic that they'd returned to the mainland, and so after recuperating from their wounds they left on their journey. Kikirev kept the sail as a covering, wrapping himself in it so he could pass as a human. The two traveled for years, simply wandering and looking for adventures wherever they could be found.

One day, in a small village north of Mancia, Tschaveh and Kikirev were declared thieves for stealing some few fish, and the local policemen were sent out to capture the pair. The policeman all had strong Pokemon - a Machoke and a Vibrava seriously wounded Kikirev while Tschaveh attempted to fight off four locals at once. Desperate to help his friend, Tschaveh ran to the Bisharp's side. As he got closer, his glove began to emanate a field of darkness yet again, and when Tschaveh touched his friend a black sphere of compressed energy shot outwards in all directions, blasting their pursuers and their Pokemon away. Tschaveh screamed as the glove fused to his hand, and Kikirev screamed as his soul was linked to jewel-shard.

Ever since then the pair have traveled together, even more inseparable, but with the added condition that they now have to watch out for mage-haters. Often-times Tschaveh has tried to explain that the artifact attached to his hand is hextech and not magical, but most people do not believe the stories he tells of his origins, and so he finds it easier to cover his hand and pretend the glove does not exist. That is, until, a strange man accidentally lures him with stories of a place where mages are not persecuted for their beliefs. He watches from the shadows as the man tells of this place to a young girl...

Pokemon: Bisharp, nicknamed Kikirev. His soul is linked into the glove that Tschaveh wears, and because of this the glove is technically a part of him. This means he can control the glove and emanate his powers from it, although not often and at great expense. He usually keeps his blades dull so that he does not rip through the cream-coloured swathe of cloth that he customarily wears, but the sharpness can return in an instant. He is fiercely loyal to Tschaveh as the human is the only friend he has ever had.

Other: Probably not that obvious, but the jewel-shard on the glove is actually a computer screen kind of thing. Just didn't know how to describe it using the terminology of this RP. Also, the end of his history thing links up to Alaska's.
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  #34  
Old 06-28-2011, 08:03 AM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

UGH, finally! I've been trying to get online all day. >.> Anyway, here goes.


Name: Portia Thrice
Age: 32
Gender: female
Team: Cullen

Class: Mage; air, and some lightning.
As well as creating winds and driving static in the air to spark lightning, she can manipulate currents able to carry small, light-weight items with relative ease. While it would be difficult to carry other people with her wind, she can lift herself for a short period or slow her descent if falling. She can condense or disperse the air around her, and wind whisper –sending the wind to someone with a message (sound comes from the air vibrating in waves after all). With this comes an ability to understand other languages as well, human or Pokemon.

Description:
Standing only about four feet eight inches, Portia never grew very tall at all and still looks rather young for her age. In fact, the first impression of most people is that she is a child until they are up close. She has fair skin, a slender figure, not skinny, with very lean muscles that make her agile. Portia has dark green, almond shaped eyes. Her fiery red hair that falls in waves over her shoulders, is pulled back loosely either in a braid or two low pigtails –which really only accentuates her childish appearance, but she really doesn’t want to be bothered with anything else. Her nose, like the rest of her, is also petite in shape. Her canine teeth though, are rather sharp and very noticeable when she smiles.

Portia’s clothes are generally simple in style, but of good quality and fit her well. She likes the things she wears to be functional. You will usually see her in something like a short, sleeveless dress with a sleeved top and leggings underneath, sandals or soft leather boots on her feet, and a belt, double-wrapped around her hips with several pouches for small things. Portia carries a glaive, the shaft of which extends almost a foot over her head and the broad single-blade is another sixteen inches. The back-edge of the blade is plated by etched copper, but most often hidden by a wide leather strap wrapped around it so that most people think she is only carrying an odd staff. She also wears a long necklace with a heavy silver pendant of a crescent moon.

Personality:
Quick-thinking and cheeky, Portia has a very distinctive attitude. She almost needs it to draw away from her size and would not deny it anyway. Even though she speaks her mind quite often, Portia is always ready to hear what others have to say. Amiable with nearly everyone she meets, including those who are not so friendly, she has an almost irrepressible good humor. When she does get angry, you can bet it is with good reason, though her anger generally does not last long. When things get serious, Portia will generally try to keep things calm, attempting to diffuse the situation before taking action if necessary. She is loyal to the Cullen creed, recognizing and respecting other members of the pack. Seeing most everyone as a possible friend or ally, and never having much good experience with family herself, she appreciates the unity and companionship of the Cullen, however far spread it may be.

Portia is not a genius, but she is intelligent and has a natural ingenuity, making her very good at problem-solving. When caught in a sticky situation, she rarely takes a lot of time to think through it. Weighing her options at a glance, she’ll go with the most acceptable solution at the moment, whether it is risky or not. Her resourcefulness has given her pretty good survival skills. Fairly agile, maybe somewhat clumsy at times, and having practiced combat skills, she is capable of taking care of herself. She is not lacking in confidence, but don’t mistake this for weakness and do not underestimate her, she may surprise you.

History:
Born in Magnasanti, she grew up watching much of the cultural turbulence of Aria. People from many of the city-states would visit and live in the political capital with its embassy, and Portia learned of the different views around the region from being there. Knowing how other people saw the world would be important with the family she was born to. Her father, a high-ranking member of the Circle Knights, was insistently against mages and their power; a fact that seemed to be well-known. Evrard Thrice was married before he joined the Circle Knights and it was decided that his wife was unable to bear children as she was entering her forties. Portia however, came along unexpectedly. He would always be bringing gifts for his daughter, but he was consistently cold to be around and showing any kind of affection outside of these gifts was uncommon. He considered the girl to be frail and sickly because of her size, though she never showed signs of being either. It was unbecoming to the knight that he should have a child who would be unable to follow his steps. Her mother, Era, became sick when Portia was still young and grew worse as she got older. A governess, Mari, was hired to teach and take care of their daughter as her father rarely had time to even be home. There were not many places for children to play in Magnasanti, so the governess would sit outside the house or at the village square while Portia would play nearby. There, she would listen to the visitors from other city-states, hearing their differences and asking questions of her governess when she did not understand something. That was how she learned to view things from other angles.

There were days that Mari would take Portia to the edge of the city to play. One of those days when she was eight, Portia ran into something unusual. A strange Pokemon she had not seen before fell to the ground and into the cover of some bushes. With a long yellow body and green diamond-shaped wings, it looked rather like an insect. It was wounded and one of the wings was tilted at an odd angle. Watching Portia approach, the Pokemon buzzed its good wing defiantly, but as she continued to stand there quietly it realized that the young human was not going to cause more harm. As she saw the wounded creature calm, she cautiously reached out to stroke its head. The Pokemon felt strangely at ease with the young girl. Portia went to find Mari, who carefully carried the wounded Vibrava home. Her mother was wary of the strange Pokemon, believing it must have escaped during a battle somewhere, but allowed the governess to fetch a healer. Era watched her daughter as she tapped her fingers on the tough hide of its back. When she would stop, the Vibrava would nudge her hand to continue. Mari returned with the healer and Evrard. While the healer went to work, Era was attempting to convince the knight into allowing the Pokemon to stay. The Vibrava was obviously tough to have been able to fly as far as it had with an injured wing and it was already growing attached to the young girl. Perhaps they would have less to worry about for their daughter’s protection if she had it nearby. Not entirely convinced, her father finally consented and the Vibrava was allowed to stay. Portia named her Sonora.

It was shortly after this though, that things began to turn upside down. Her mother’s health was failing quickly and after two years, she died. Portia was torn up, but would receive no consoling from her father who was wrecked and angry at losing his wife. Her mother had been kind and despite having spent little time with her being sick, Portia loved her. Only a month following this, Portia had a new governess. Evrard had discovered that Mari was an unknown mage, one who had been in his home for years. Portia was almost interrogated by her father as he asked if the woman had ever done anything that might even resemble magic. After stating several times that she had never seen Mari use magic she was left with her new governess, a woman with hard features and a harder demeanor. As he left, it finally struck the young girl that she would be stuck with her cold father without her mother or Mari. She locked herself in her room, crying out her worries. Outside, thunder rumbled overhead and wind began to rattle the windows of the house. There was no storm though, it had been dry for a time and the sky was not even overcast. A shutter blown loose broke a window and a sudden clap of lightning scared the new governess into running out the door. The roof had been struck and dry, exposed wood started to smolder. Portia looked down at Sonora who was rubbing against her side trying to calm the girl. This was followed by Mari bursting in to get her, the house was on fire. After being through a dry period, fire had caught from the smoldering part of the roof and was spreading across the row of tall connected homes quickly. Instead of going out the front where everyone else was running to, Mari went to the back where the flames were heavier, seeming to push the fire away as they walked through. Mari had been seen at the house and staying would have meant being caught by the Circle Knights or even blamed for the fire. They went several blocks away from the excitement before she stopped to explain to Portia. The wind and lightning had been caused by the young girl. She was a mage and her power was starting to show more. All the times when she was little that gusts would blow past her when she was upset, the nights she would wake from dreams, the fact that rarely happened from the time she was with Sonora, all pointed to her being a mage. Mari had begun to take notice some time ago, but kept quiet until she was sure. Knowing what her father thought of mages, Portia refused to turn back home. Instead, she went with Mari to a small village outside Saffron.

They did not stay there for a long time. Shortly after, they learned that the fire had completely destroyed the row of homes. Portia was believed trapped inside, lost to the flames, and the old governess seen at the home was being blamed. Mari knew a group called the Cullen who would help them to stay under the Circle Knights notice. Working together behind the scenes for the most part, the team would help whenever needed and quietly take care of business where they believed it was required. Portia came to know many members of ‘the pack’ as they affectionately called it. She grew up learning skills from them; how to defend herself, use a weapon, and how to control her own power –she really did not want to delve into magic any further than what she felt necessary. Sonora grew stronger as well and it wasn’t long before she evolved, learning alongside her partner as they assisted each other. The girl never grew much taller, most other people towering over her. But, she learned to use her size as an advantage -both in combat and in counsel, even coming to be happy with it. She had Sonora if she needed height or intimidation anyway. Portia became a part of the Cullen, their creed having long since become part of her. The good sense, as well as good humor she usually shows, earning her experience and a place among the ranks of the team. She knows many of the Cullen members and can usually spot one she has not met. Her last name has practically been dropped. Using a false name or none at all, she does not want to be connected to her father. Only the very few she trusts indefinitely even know her last name anymore. For the most part, she does not linger in any one place, going wherever she is needed or whatever she is driven towards. Probably her biggest worry is not of other mages, but rather of running into her father and the anger that she is something he despises. She hopes for a day when they do not need to fear the Death magic or the songs of the Dead gods, even if the loss of Death magic also means the loss of Life magic she and other mages were born with.

Pokemon: Sonora ;Flygon
Sonora towers over her rather petite partner, but is a great complement to her. She is quite serious most of the time, tough when the situation calls for it. Her gentler side does come out sometimes, mostly when she feels like Portia needs to calm down or the young woman is troubled in sleep by the songs of Dead gods. They work as a team, feeding off one another in skill and power.

Other: The pendant that she wears flips open to show a black opal inside that she can use to communicate with anyone with a similar stone. And the etching on her glaive is a seal that protects the weapon from damage by magic and allows her to drive her own along it. That cool?
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Last edited by k_pop; 07-02-2011 at 06:59 AM.
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  #35  
Old 06-28-2011, 08:49 AM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

Name: Harbinger

Age: Irrelevant

Gender: Formerly male

Team: Amanda (Bahahaha)

Class: Ship

Description:

Spoiler:


After years of service Harbinger is now dull gray, with small swaths of red markings here and there. The ship is on the smaller side compared to the rest in the Armada’s armada, though it has grown from being a small ship to the smaller side of medium. The two sets of viewports at the front of the ship now mysteriously glow white golden, a sign of the sentience that the massive construct now has.

Armaments include a two barrel main gun, which was used to great success versus other armed ships, and has the bests range. Now it is most effectively used to destroy heavily armored objectives, though it is also the least accurate. There are ten secondary guns, five mounted along the port and starboard hull each. These smaller cannons with medium range serve for surgical strikes, given their higher accuracy. Several machine gun turrets serve as anti-air defense, producing the highest rate of fire at the shortest range, making them useless against heavily armored opponents.

Spoiler:


Much like the Eclipse evolved into the Harbinger, the avatar has evolved from a boy mechanic into a powerful man. All of this was within the careful nurturing of Harbinger, who turned him into a lean mass of muscles. He has a host of scars on his body, though nothing that Harbinger itself cares about or even notices. Clothing is always practical, covering up the necessary parts and offering a good variety of protection and maneuverability.

Personality:

Harbinger is loyal to the Armada and their cause, perhaps even more so now that its morals and opinions of the individual crew members are no longer an issue. It answers only to Sovereign, though its goals oftentimes coincide with the others. When it comes to Armada missions it is to be the first one in and one of the last ones out, the harbinger of the meatbag’s defeat. It finds a simple joy in this role, this purpose that has remained from its time as a simple crew and ship.

Like most of the avatars, Harbinger is mostly devoid of any vestiges of human emotions. It has an odd sense of honor, a dislike of large scale biological weapons, and it approaches both mages and Pokemon with a mixture of annoyance and curiosity. Most humans he regards as wastes of space, but the powerful, honorable warriors he respects deeply for their will to fight that surpasses the bonds of their weak flesh.

The most powerful feeling that it inherited from the captain of the ship is the need to evolve. So much so that it became an obsession. At first it was simply evolving the avatar’s body to become a fighting machine, but after this was finished Harbinger started to work on perfecting things like fighting styles and tactics. It was to be a one-man army if need be, so it had to be the very strongest.

Lately, it has started looking into ichor. Though it has neither want nor ability to actually learn magic, magically infused artifacts interest it greatly as weapons.

History:

Ship: Before he became himself, Harbinger was a red ship named Eclipse, the fastest in existence. It was to be the penultimate hit-and-run ship, able to move in and quickly destroy key objectives before retreating unscathed. As the war progressed the ship became a strong symbol, a flying beacon of hope amongst battle weary troops. To facilitate this new role, the ship had to allow itself to be shown, to even leading the armada into warfare at its head, dropping some of the effective tactics for the moral boost that simply showing itself to their allies before joining in the attack.

A smart man, known for evolving himself and his crew to fit the needs of every situation and operation, the captain of the ship knew that the ships run as a hit-and-run ship had evolved into that of the harbinger of war. It was to move slowly into the fray, allowing the opponents to see it coming, allowing all the psychological fear to spread before the harbinger ripped into their lines. And so his on-ship mechanics, a crew that simply evolved into the best and brightest through experience and raw potential, created a powerful armor. This armor made the craft bigger, heavier, and slower but multiplied its defensive power greatly.

The Battle at Lascent Ridge changed the war and all the hopes for the mighty ship. It was one of the many ships in the Armada hit by the attack, and like all the others its roster was brought down to a pitiful number. The crew signed on for the soul binding in a heartbeat, having developed an incredible loyalty to the ship that had been their home and protector. In perhaps the last purely human decision what was now Harbinger chose the body of a young but promising mechanic as its avatar.

Human: Does it matter? Now there is only Harbinger.

Pokemon:

Other: I will hadouken.
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  #36  
Old 06-28-2011, 01:34 PM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

Kai-Mei, your new SU is accepted.

White Wolf of the Snow (what a mouthful), welcome to the RP.

Charmander009, your new SU is accepted.

ChainReaction01, only flying ships like those of the Armada can move through the Ending World. Perhaps I was not clear enough, but there is no ocean in the Ending World, only the dark void. Think of it as another dimension. As such there'd be no waves or sails or anything, and the ship would pilot itself. Water-borne boats that try to go into the Ending World are never heard from again. Fix this and your SU will be acceptable.

k_pop's accepted.

Scott's accepted.

Welcome all to the RP, it will be starting shortly...
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Old 06-28-2011, 09:37 PM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

Okay, edited my SU so the raiders use flying Armada ships.

Looking forward to this ^^
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  #38  
Old 06-28-2011, 09:53 PM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

ChainReaction01 is accepted.
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Dali: "I know what the picture should be ... We take a duck and put some dynamite in its derriere. When the duck explodes, I jump and you take the picture."
Halsman: "Don't forget that we are in America. We will be put in prison if we start exploding ducks."
Dali: "You're right. Let's take some cats and splash them with water."
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  #39  
Old 06-29-2011, 12:13 AM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

Sign up complete.

I look forward to seeing how Sovereign deals with this one ;)
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  #40  
Old 06-29-2011, 02:32 AM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

Grassy, the only issue I have with your SU are the lasers. Maybe if they were magical death rays, but straight-up lasers are a little too high-tech. Otherwise your SU is fine.
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Old 06-29-2011, 03:04 AM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

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Originally Posted by Lusankya View Post
Grassy, the only issue I have with your SU are the lasers. Maybe if they were magical death rays, but straight-up lasers are a little too high-tech. Otherwise your SU is fine.

I thought they were made of advanced technology?

...I mean, look at the Architects. And besides, her LAZEHS don't even work anymore XD Lol, they're flashy high beams! XDDD
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Old 06-29-2011, 03:42 AM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

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Originally Posted by Grassy_Aggron View Post
I thought they were made of advanced technology?

...I mean, look at the Architects. And besides, her LAZEHS don't even work anymore XD Lol, they're flashy high beams! XDDD
It's advanced technology fueled by magic. Magicpunk. Tvtropes explains it well.
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  #43  
Old 06-29-2011, 03:57 AM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

Name: Fin
Age: 15
Gender: Male
Team: VILE

Class: Mage - Can manipulate semi-small amounts of metal as if they were liquid, changing them between forms at will with his mind (He only really uses this for a chunk of it he keeps on his person). He can also manipulate it's temperature. Also has some power over the general Earth element in that he can move around his weight in earth and rocks, but he rarely uses that aspect of his magic.

Description:
About 5'9", he's pale and usually has some amount of dirt on his face and hands. He dresses in gray clothes, and usually has a hoodie on with his head covered. His hair is semi-long, brown, and messy. Usually goes barefoot or with worn-down sandals. His eyes are usually a bluish-green, but if he uses magic, the irises turn a bright red. He keeps a large shoulder-bag with him at all times and usually has a rod of metal that he carries around as self defense or whatever utility he needs to change it for.

Personality:
Fin generally keeps to himself and doesn't communicate. He's usually in a somewhat irritated mood, but if people approach him in a way he's okay with, he can be a very vibrant person. Regardless of what mood he's in at the time, he can easily be angered if someone says the wrong thing. He's pretty smart, because he spent a good half of his life alone and had to fend for himself and learn quickly.

History:
Fin was born as a lower class Mancian and his life was lived somewhat poorly for the first eight years. He discovered his magic abilities at the age of four, and didn't bother telling his parents about it or the voices, not having realized how the weight of the matter. He generally ignored the voices, but it got to the point that he told his parents about it around the age of seven because they were getting louder and maybe even influential. His parents had been saving money to send him off to somewhere better to live his life, thinking it would be better than Mancia. They advised him to be careful about it, and he next year, he was sent to live in Venefinia with a Nidoran to keep him company.

Fin picked up life quickly from there. His abilities were considered much more controlled at that age than other children, and while he lived on the streets for a year or two, he found it was easy to maintain a home if he and his Nidoking were the only one to be taken care of. As a skilled Pokémon battler, he had a decent income to keep himself alive. He worked hard, but didn't really like his lifestyle. He had heard rumors of an organization called VILE, but he knew very little of it. The idea of it sort of appealed to him, but not enough to try to join. He decided to let life drag on and that he'd be able to do something with his abilities eventually. But if he didn't do it soon, he'd have nothing to think about except his slow but imminent corruption. To Fin, VILE was starting to seem like a better and better idea.

Pokémon: Nidoking
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Old 06-29-2011, 04:59 PM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

Name: Vyraz Inxi
Age: 19
Gender: Male
Team: Cullen
Class: Human

Description: Vyraz stands at about six feet tall, with long black hair and intelligent brown eyes. He sports a goatee and small moustache on his face, too. While training with the Circle Knights, he had gained a considerable amount of muscle, and he is not afraid-nor unable-to use that muscle.

Vyraz Inxi, as the sole son of a Mancian Aristocrat, and a particularly wealthy one at that, inherited a fortune. Though a quarter of this inheritance was donated to the Cullen, a second quarter went into his house at Itum, another quarter went into making his ship, and an eighth of his fortune he reserves for his needs, he still managed to get clothes that fitted such a rich person-Gloves made from Salamance scales, a shirt and a pair of pants that have streaks of indigo (indigo dyes are not cheap), and a captain's hat with a feather from the crown of his Shiny Braviary. He also has a set of armor that fits him, obtained during the brief time he spent dealing with the Circle Knights. He's managed to remove all of the symbols that represent the Circle Knights.

He has a Musket on his leather belt, but the true weapon to fear is the sheathed blade he carries-It is a weapon that his father gave him, passed down from many generations, all the way back to the times of the Lifemaker-a weapon apparently carried by one of the Lifemaker's most trusted generals, Univar Inix, who was loyal to the Lifemaker, did not turn his back on him upon his death, and was responsible for freeing Mancia from it's captives, retiring after doing so, and became wealthy for his service to Mancia and the Lifemaker's armies-And his blade was passed down to his sons and grandsons, who were able to survive the Black Wave. This blade's name is Zenith of Hope-it's hilt is made of gold, embedded with multiple precious jewels, and it gives off a light blue aura meant to drive away darkness (The aura diminishes when put back into the sheath).

Personality: His true personality is that of a calm and clever young man. His charismatic ability, however, can sometimes overshadow this. This level of social ability, a trait he acquired from his father, has allowed him to rally forces to his aid-like when he was hiring a crew. He backs this up with his background, using his nobility status to get him places very few could go.

His brief time with the Circle Knights gave Vyraz a good deal of resent and spite towards the group, but not for their protection of regular humans from mages. It is rather their overly-destructive habits of burning whole towns to the ground in search of wizardry that turned Vyraz from their ally to their enemy quite quickly. Despite this loath, he also has very little trust for most Mages either, mainly because his sister and mother were killed by a mage that had lost all sanity. He also doesn't take kindly to the Aristocrats of Mancia, mainly for their absolute and unjust control over everything and everyone on the island.

However, there is something about adventure that attracts him. Being the son of a extremely wealthy merchant allowed Vyraz to see people that lived on Corriban and Qunnui, and this had garnered high curiosity to what the other countries are like. This curiosity about the unknown has particularly pulled at the ancient ruins of Saffron, and he had long dreamed of exploring it's depths for it's most ancient ruins.

History: Vyraz Inxi was born to one of the richest Aristocrats on Mancia-His father, Novin Inxi, was a great merchant that had sold his goods to all the known world, and had obtained vast treasures with his savvy as a trader and his skill with his tongue. Novin originally feared he might not have a male heir, as his wife had originally born a son that died quickly, then a daughter-who could not be the inheritor. However, seeing his beautiful and strong son for the first time nearly made him cry, he was so happy. His son was beautiful, strong, smart, and was kind to his father. What better heir could he ask for?

Of course, Novin knew that success would not be strictly based off his heritage. Henceforth, he immediately set off to teach Vyraz everything that made him successful; how to socialize, how to manage finances, how to tell frauds from the real deal, and which people to trust in life. Vyraz quickly learned from his father's example, and Novin was very proud of his son, who showed high potential for the family business.

However, Novin did not know-or at least, didn't know right off the bat-that Vyraz, on top of everything else, was also growing up to be an excellent swordfighter. Vyraz immediately was immersed with the local children's sport of stick-fighting, which is, as the name implies, fighting with sticks. However, his ability to disarm any stick from the opposition was quickly realized. Novin eventually witnessed this, and although that he did not like the fact that Vyraz nearly lost an eye, he was pleased that his son would be suiting for wielding the most precious treasure he had ever owned-the Zenith of Hope, the Inxi family's pride and joy, their family heirloom, and one of the most precious (and priceless) items in the world.

Novin, however, was totally caught off guard when Vyraz presented to his father something that even he wasn't expecting.

For five days in a year, the migration of Braviary and Rufflet would come directly through Mancia, and it was the only time for Mancians to catch the Pokemon that was otherwise only seen in Corriban. Vyraz, young enough to be able to catch a Pokemon, was immediately enticed to try to somehow attract one of the rare birds (to Mancians). However, his lure only worked with one Rufflet, and the coloration was almost the opposite of what a regular Rufflet was-orange instead of blue. He took it too his father, who almost went unconscious to see what he identified as a Shiny Rufflet. After learning that the oddly colored Pokemon was indeed a Rufflet, Vyraz immediately set about to befriend and raise the bird properly, and the duo grew a good bond, with the Rufflet evolving into a Braviary a year later. This evolution, along with the Braviary’s ability to fight excellently against the local Wild Pokemon, quickly became another thing for his father to be proud of, along with his swordsmanship, his charisma, his natural talents, and his like of his father. Novin thought that Vyraz was nothing short of a blessing for him-a perfect son.

After the evolution occurred, however, Vyraz's life took an immediate downhill turn.

The first indication that the Inxi’s luck changed for the worse was that one of Novin’s most trusted friends-a Mage with control over water-At last lost his sanity, using his power to quickly force a lot of water down Vyraz’s daughter and mother while they were getting water at the well, effectively killing them. Novin himself nearly got murdered in quite the same way, had it not been for a group of Circle Knights having stabbed the Mage through the heart. After this event, Vyraz quickly decided that being a Circle Knight was what he wanted to be. Considering that they just saved his life, Novin didn’t disagree.

Vyraz’s special talents were immediately recognized-and well liked-by the Mancian Circle Knights. The training was easier than expected-though certainly no cakewalk-and he was a fully-trained Knight in just a year. During this time, Vyraz learned quite a bit about Mancia in general-including the practical slave-driving the Aristocratic Uplanders did on a daily basis, and the incredibly weak government structure because of it. In fact, the Circle Knights in Mancia have a second role: general protection of Mancia, mainly because the Circle Knights are more in number than soldiers, and they have boats. That was a nasty discovery for Vyraz, as it meant that his father (whose record had been quite clean up until right then) had abused the very poor people living in Lowland, giving them far less pay than what they should have earned.

However, a second, sharp fall was when he was instructed to kill a family of Mages, on the spot, by the head of the Mancian knights. This family included two sons. The reason they were being executed was that the father had been drinking. Although all the family was registered, Drinking Mages is out of the question, punished by death. They tried to flee from Saffron, where the crime was committed, and get to Venefinia, where the punishment would be a severe fine and some rehabilitation training at the Ministry of Truth. However, they had been found-and caught-just feet away from the docks. Vyraz barely was able to kill them all quickly, before he puked out of disgust. He immediately left the knights after this incident, and kept his ears out for the occasional tale of Circle Knights doing things inhumane in their somewhat blind pursuit of mages.

Meanwhile, Vyraz grew to like his father less and less after he left the Circle Knights-though this sudden change of heart was unspoken by him...However, he nevertheless was present at his funeral, and cried a few tears. The cause of death: He was overseeing the destruction of one of the bronze statues of slaves on the islands, saying that it ‘gave the wrong image,’ and one of the pieces of it landed on his head, breaking his skull and damaging his brain.

Vyraz, now seventeen, had inherited all of his dead father’s fortune, including the Zenith of Hope. He briefly resumed his father’s job of being a trader, but then realized that he had to do something else. He quickly decided to move to Itum, selling the using his cash to build a boat with the help of the Lowlanders under the direct employ of his father, who also made up the crew, and were paid probably thrice fold what their former boss did. They were also a good deal of the work that helped build his house once he settled in, and yet again, they were paid quite much more than what Novin ever would.

It was in the streets of Itum that he remembered one thing that he forgot-that the Circle Knight’s Headquarters was in Itum. The irony was that Magic was regulated extremely well, whist everything else wasn’t. He couldn’t stand it at all…Then he heard of the Cullen, which for him was basically everything he wanted, including a chance at revenge against the Circle Knights for their wrongdoing and a strong, region-scale government for Aria. However, due to his nobility status, he was rather reluctant to join.

It wasn’t until he had gotten wind of six other parties, who were vying for control for Aria too, that Vyraz decided on joining the Cullen. To help assist matters, he gave quite a large portion of his wealth to the Cullen’s cause. This cash flow helped establish himself in the Cullen, and (he hoped) relived some tensions some of the criminals from Mancia may have had towards his family.

Pokemon: Storm the Braviary. Storm, having been raised by Vyraz Inxi, reflects a similar personality: Calm and intelligent. He has been raised for several years now, having been trained against the wild Pokemon native to Mancia, and never having really been part of any official battle. Storm is Shiny.

Other: The ship that Vyraz owns is a medium-sized vessel named Bellowing Eons. The ship corners better than similar vessels, as a note. It’s also notable that although Vyraz detests the Circle Knights, the Circle Knights do not detest Vyraz, and are constantly trying to get him to rejoin.
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Old 06-29-2011, 06:48 PM
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Default Re: [WAR X] WAR X RP - The Circle of Life and Death [SU]

Name: Sua verbrand
Age: 19
Gender: male
Team: Villainous Incorporated: League of Evil
Class: human

Description:

Sua is about average height. Has bone white hair and is fairly skinny. Appearance wise he's nothing attention worthy, but his right arm is fairly note worthy in that its one of the first successful prosthetic limb in the entire Aria region, possibly the world. He generally wears a blue knitted hoodie and some sweatpants and its very likely you wouldnt think of him as anything noteworthy if you saw him walk by you. His left arm as a fair number of burn marks from his many meetings with fire as does the rest of his body.

Personality:

Sua has always had an unhealthy obsession with fire. He enjoys starting them, and he enjoys watching them. However most of all he enjoys planing them. Thus he will always start planing several months in advance. He will pick the perfect house from which he can start a blaze while allowing it to grow as large as possible. He does not care that much whether there are people inside the house or not.

However underneath all that fire loving there is a little boy that just wants to get attention. And he will stop at nothing to get it

History:

Sua grew up as the son of an engineer in Itum, his dad was one of the best engineers in the entire city and he was well known for his experimental work in making prosthetic limbs.

As a child he would always build little houses and place great care into the build. he even built tiny wooden people to live inside of them, and when he was pleased with it he would light it on fire and watch it burn, for his own enjoyment. He did not have many friends as a child. And his pyromaniac tendencies were, in its early stages, a way to get attention to himself. It was a plead for recognition if you will.

His parent always assumed he would grow out of it. “its one of those stages” they'd say. But Sua never grew out of it, and as he got older it was less about trying to get attention and more about watching how the fire consumed everything around it. It was during this period that he started carrying lighter fuel with him wherever he went. He was no longer contempt simply building wooden houses and burning them. He decided he had to burn the real deal.

Sua was never one to keep a safe distance, and when one day the fire grew to big, it followed the stream of lighter fuel from the house and towards his right hand. The fire managed to burn off his entire right arm before Sua bothered to put it out.

Because his family was wealthy, they could afford to fit him with a hook. Sua however decided to do some modifications to said hook and it wasnt long before he removed the hook and replaced it with a primitive flamethrower. After doing this his parent, fearing their own safety, kicked the mentally unstable teen out of their house and onto the streets.

He was soon picked up by team VILE and he is to this day a fairly loyal member of the team.

Pokemon: Rotom
Other:



edit: page topper :D
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