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Competitive Battling This board is for competitive battling discussion. Get team help or learn to play competitively.


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  #1  
Old 03-06-2004, 02:10 AM
Hoenn Mirror Girl's Avatar
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Default My R/S Team (for NetBattle, anyway)

Persian/Kitty(M)@Lum Berry
Ability: Limber
Nature: Jolly
-Aerial Ace
-Shadow Ball
-Return
-Screech
My old favorite. Start off for Screech, then Aerial Ace for fighters, Shadow Ball for Ghosts/Rocks, or Return for everything else. Lum Berry to heal everything, and I love the new ability that stops paralysis cold.
EVs: HP 0, Atk 100, Def 100, Spd 110, Sp Atk 100, Sp Def 100

Delcatty/Cutie(F)@Leftovers
Ability: Cute Charm
Nature: Impish
-Return
-Shadow Ball
-Charm
-Heal Bell
Another refuse-to-give-up favorite. Start off with Charm, then attack with Return or Shadow Ball depending on the opponent. Heal Bell's for...well, healing.
EVs: HP 3, Atk 169, Def 169, Spd 169, Sp Atk 0, Sp Def 0

Ninetales/Tailsy(F)@Shell Bell
Ability: Flash Fire
Nature: Modest
-Heat Wave
-Will-O-Wisp
-Confuse Ray
-Attract
The same old Ninetales that I used in G/S/C but with a slight modification (Will-O-Wisp over Body Slam).
EVs: HP 0, Atk 25, Def 217, Spd 25, Sp Atk 217, Sp Def 26

Raichu/Statica(F)@Focus Band
Ability: Static
Nature: Lax
-Thunderbolt
-Brick Break
-Thunder Wave
-Charm
In case Static doesn't work, I'd use Thunder Wave. Charm to lower attack (especially Grounds, then use Brick Break afterwards), then use Thunderbolt.
EVs: HP 85, Atk 85, Def 85, Spd 85, Sp Atk 85, Sp Def 85

Seviper/Blackberry(M)@White Herb
Ability: Shed Skin
Nature: Hasty
-Sludge Bomb
-Crunch
-HP Grass
-Haze
He hazes and takes care of his weaknesses (except Steel, unfortunetly). Crunch for Psychic, HP Grass for grounds, and Sludge Bomb for everything else but Steel.
EVs: HP 50, Atk 50, Def 120, Spd 120, Sp Atk 50, Sp Def 120

Swampert/Chippy(M)@Quick Claw
Ability: Torrent
Nature: Gentle
-Surf
-Ice Beam
-Earthquake
-Roar
I love this guy. Immune the the usual water weakness (electric), Ice Beam for possible grasses and flyers, and Earthquake and Surf for STAB and everything else.
EVs: HP 9, Atk 123, Def 9, Spd 123, Sp Atk 123, Sp Def 123

Any comments/changes would be appreciated!
__________________
Sorry, but after some thinking, I decided to leave PE2K for good.

Last edited by Hoenn Mirror Girl; 03-06-2004 at 02:55 AM.
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  #2  
Old 03-06-2004, 02:45 AM
boltAge Offline
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Default Re: My R/S Team (for NetBattle, anyway)

MLM, please include EVs. Or else, load your team and go to File > Export to Text and copy/paste it here.



Quote:
Originally Posted by Johto Island Girl
Persian/Kitty(M)@Lum Berry
Ability: Limber
Nature: Jolly
-Aerial Ace
-Shadow Ball
-Return
-Screech
My old favorite. Start off for Screech, then Aerial Ace for fighters, Shadow Ball for Ghosts/Rocks, or Return for everything else. Lum Berry to heal everything, and I love the new ability that stops paralysis cold.

Screech? It can't last that long. Attach Leftovers and something over screech

Delcatty/Cutie(F)@Leftovers
Ability: Cute Charm
Nature: Impish
-Return
-Shadow Ball
-Charm
-Heal Bell
Another refuse-to-give-up favorite. Start off with Charm, then attack with Return or Shadow Ball depending on the opponent. Heal Bell's for...well, healing.

Okay ^^

Ninetales/Tailsy(F)@Shell Bell
Ability: Flash Fire
Nature: Modest
-Heat Wave
-Will-O-Wisp
-Confuse Ray
-Attract
The same old Ninetales that I used in G/S/C but with a slight modification (Will-O-Wisp over Body Slam).

Big time annoyer ^^ I would attach Leftovers, but it's your choice

Raichu/Statica(F)@Focus Band
Ability: Static
Nature: Lax
-Thunderbolt
-Brick Break
-Thunder Wave
-Charm
In case Static doesn't work, I'd use Thunder Wave. Charm to lower attack (especially Grounds, then use Brick Break afterwards), then use Thunderbolt.

Substitute over charm/wave. Attach leftovers

Seviper/Blackberry(M)@White Herb
Ability: Shed Skin
Nature: Hasty
-Sludge Bomb
-Crunch
-HP Grass
-Haze
He hazes and takes care of his weaknesses (except Steel, unfortunetly). Crunch for Psychic, HP Grass for grounds, and Sludge Bomb for everything else but Steel.

Why White Herb? Attach Lum Berry/Shell Bell/Leftovers. Flamethrower over HP Grass with something over crunch?

Swampert/Chippy(M)@Quick Claw
Ability: Torrent
Nature: Gentle
-Surf
-Ice Beam
-Earthquake
-Roar
I love this guy. Immune the the usual water weakness (electric), Ice Beam for possible grasses and flyers, and Earthquake and Surf for STAB and everything else.

[b]Curse and Rock tomb for the first two slots. Something over roar is optional

Any comments/changes would be appreciated!
It's a good idea to post a Netbattle team at a Netbattle forum, people there provides quality rating. Good luck ^^
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