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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Battles

ASB: Battles The main arena of the ASB League. The place where all the action happens. A place where you can see if all your hard work and well-earned cash will pay off in the place where trainers dreams and hopes can be made or broken


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  #1  
Old 05-29-2013, 06:59 AM
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Join Date: Jun 2009
Location: If you knew you would stalk me!
Posts: 702
Default rstar42 VS Micro

Quote:
Originally Posted by rstar42 View Post
(1) Single Battle, 2 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: 50
(4) Restrictions: - No direct recovery moves. - No OHKOs. - Basic Stage Pokemon Only (Starters)
(5) Arena: Forest, Nearby trees and bushes nothing too crazy.
(6) Ref Style: Open
Lets do this Beta!


[Beta] - Beldum - (Genderless)
Ability: Clear Body
Sig. Move: Ω Spike (Omega Spike)
Spoiler:
Signature Move: Ω Spike (Omega Spike)
Description: Beta puts most of his power in his back claw, making them longer, sharper and turn into a different color. Then the three nails come together into the middle of the circle it is on, to become a spike. Beta then charges at the opponent as quick as possible, while rotating to point the spike at the opponent. (Much like a bee.) If it hits an opponent it'll get a chance to get a status effect, depending on the color the spike got. After the spike hits or misses, it'll turn normal into a claw again, making the nails seperated again and the color/length of it normal color/size.
The colors and effects are as following.
-Purple=Poison
-Yellow=Paralysis
-Red=Burn
-Pink=Infatuation
-Cyan=Freeze
-Black=Sleep
-Brown=Confusion
-White=No Effect
Even though the opponent get hits by one of the colored spikes, it doesn't instantly mean it's inflicted by the effect.
Type: Steel
Base Power: 75
Accuracy: 90%
Classification: Physical
Energy Modifier: 11%
Impact: Single Target
Priority: None. (0)
Effects: All effects except for "No Effect", have a 50% chance of inflicting the status.
0-11: Poison
12-22: Paralysis
23-33: Burn
34-44: Infatuation
45-55: Freeze
56-66: Sleep
67-77: Confusion
78-100: No Effect
Usage Gap: One round after the move has been used.


Now you have to choose your Pokemon and your moves.
__________________
Hey everyone, EchoCrescent here.

Today I'm advertising on my PE2K account... HOORAAAY!!! xDD

~Echo. (~Micro.)

Last edited by Dino; 06-13-2013 at 05:36 PM.
  #2  
Old 06-03-2013, 01:15 PM
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Join Date: May 2013
Posts: 11
Default Re: rstar42 VS Micro


[Roots] -Treecko - Male
Ability: Overgrow
Sig. Move: None

Okay Roots, Use agility then strike with quick attack! If it tries to attack u physically use the speed from agility to jump into a tree!
Agility -Quick Attack
  #3  
Old 06-03-2013, 01:36 PM
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Posts: 702
Default Re: rstar42 VS Micro [Dino]

Hmmm interesting. Trying to evade the second move, eh?

Okay Beta, lets do our unique move while he's speeding himself up. Go for Ω Spike!

Then on the second turn, since we only have Physical Moves, use Iron Head at the tree, if he climbs in it, to get him out of there. Otherwise use Iron Head at him instead.

Ω Spike - Iron Head@Tree / Iron Head@Roots

--------------------------------------------------------------------------------------------------------------

Don't have to scroll up to see the move now. ;P

Sig. Move: Ω Spike (Omega Spike)
Spoiler:
Signature Move: Ω Spike (Omega Spike)
Description: Beta puts most of his power in his back claw, making them longer, sharper and turn into a different color. Then the three nails come together into the middle of the circle it is on, to become a spike. Beta then charges at the opponent as quick as possible, while rotating to point the spike at the opponent. (Much like a bee.) If it hits an opponent it'll get a chance to get a status effect, depending on the color the spike got. After the spike hits or misses, it'll turn normal into a claw again, making the nails seperated again and the color/length of it normal color/size.
The colors and effects are as following.
-Purple=Poison
-Yellow=Paralysis
-Red=Burn
-Pink=Infatuation
-Cyan=Freeze
-Black=Sleep
-Brown=Confusion
-White=No Effect
Even though the opponent get hits by one of the colored spikes, it doesn't instantly mean it's inflicted by the effect.
Type: Steel
Base Power: 75
Accuracy: 90%
Classification: Physical
Energy Modifier: 11%
Impact: Single Target
Priority: None. (0)
Effects: All effects except for "No Effect", have a 50% chance of inflicting the status.
0-11: Poison
12-22: Paralysis
23-33: Burn
34-44: Infatuation
45-55: Freeze
56-66: Sleep
67-77: Confusion
78-100: No Effect
Usage Gap: One round after the move has been used.
__________________
Hey everyone, EchoCrescent here.

Today I'm advertising on my PE2K account... HOORAAAY!!! xDD

~Echo. (~Micro.)

Last edited by Micro; 06-03-2013 at 01:44 PM.
  #4  
Old 06-03-2013, 08:33 PM
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Default Re: rstar42 VS Micro [Dino]


Round1

Micro



[Beta] Beldum
Ability: Clear Body
Health: 100
Energy: 100
.

Rstar



[Roots] Treecko
Ability: Overgrow
Health: 100
Energy: 100
.


The energetic Treecko felt comfortable in the forest environment. Eyeing his opponent with bright green eyes, he stood up to the challenge with confidence. Channeling the energy present in the life around him, he began to dart back and forth. With each short dash he felt himself gaining speed and felt the energy running through him. He was ready to put up a fight.
[Agility; Treecko: -3 Energy, +2 SPD]

Beldum was not as impressed with the speed as Roots was. While watching the treecko 'play' he focused on stretching his back claws as the grew longer. Beldum spun around to point away from the Treecko. With a harsh metallic clang, the claws became one long white pointed spike; then with as much speed as the small being could muster, he began a spiral towards the green lizard. The Lizard was quick to disappear up a nearby tree however, causing Beta to hurl itself into nothing but air.
[Omega Spike; Beldum: -21 Energy | Treecko: Miss!, -5 Energy]

The treecko bent itself low to the branch it was on, crouching its legs up in a spider like way. Then with a sudden flash of motion, sprung from the tree and tackled into the unsuspecting Beta. Knocking the metal beast into a spin before it could regain itself.
[Quick Attack; Treecko: -4 Energy | Beldum: -5 Health]

Little did Roots realize, that by leaving the tree he had made himself vulnerable. Before the slick green lizard could get away, Beta charged at him with his tough head pointed forward. The impact blew the small treecko back, where it rolled in the dust until it caught itself on his four feet.
[Iron Head; Beldum: -11 Energy | Treecko: -22 Health]


Micro



[Beta] Beldum
Ability: Clear Body
Health: 95
Energy: 68
.

Rstar



[Roots] Treecko
Ability: Overgrow
Health: 78
Energy: 88
+2 SPD.


Notes
x
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  #5  
Old 06-04-2013, 06:52 AM
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Default Re: rstar42 VS Micro [Dino]

Crap, forgot Roots was faster. Oh well one mistake doesn't let us down!

Beta, use Iron Head at Roots, unless he's going to climb in a tree/evade using the environment or uses something like Protect, use Iron Defense instead.

Same strategy, except with Iron Head being Zen Headbutt and Iron Defense being a Chill.

Iron Head / Iron Defense - Zen Headbutt / Chill
__________________
Hey everyone, EchoCrescent here.

Today I'm advertising on my PE2K account... HOORAAAY!!! xDD

~Echo. (~Micro.)
  #6  
Old 06-04-2013, 09:31 AM
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Join Date: May 2013
Posts: 11
Default Re: rstar42 VS Micro [Dino]

Right, Roots get in front of the tree! Wait till he gets close with that headbutt. Then quickly jump out of the way and use mega drain from behind! If he is coming too fast at you then use detect then jump up and use slam!

Evade sorta thing.. - Mega Drain / Detect - Slam
  #7  
Old 06-13-2013, 05:35 PM
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Default Re: rstar42 VS Micro [Dino]


Round2

Micro



[Beta] Beldum
Ability: Clear Body
Health: 95
Energy: 68
.

Rstar



[Roots] Treecko
Ability: Overgrow
Health: 78
Energy: 88
+2 SPD.


Roots jumped in front of the tree, waiting carefully for the charge of his opponent. His small green legs were tightened into a crouch ready to pounce into the air away from any danger.
[...]

Beta was smart though, noticing that no attack was coming and that the Treecko seemed to be waiting on him, it chose a safer and defensive option. Focusing its energy to itself, its iron shell began to glow. The molecules were working to condense and multiply to create a denser and bigger skin of armor for the beast.
[Iron Defence; Beldum: -3 Energy. +2 DEF]

When nothing happen for Roots to dodge he sprung into action. He sprung over towards the metallic monster. Quickly standing up from his all fours, he flung a glowing green ball of energy at the Beldum. It planted itself into the iron shell and pulled life from Beta. It fell off and the Treecko picked it up feeling refreshed from the ball of energy as it dissolved in his hand.
[Mega Drain; Treecko: -4 Energy. +2 Health. +2 Energy | Beldum: -7 Health]

Beldum now had the opportunity he was wanting. Its head cap began to glow as it focused its willpower and psychic abilities into its head. He quickly made a charge at Roots. He was knocked back by the impact but jump up quickly, not wanting to give up this fight too early.
[Zen Headbutt; Beldum: -11 Energy | Treecko: -22 Health]


Micro



[Beta] Beldum
Ability: Clear Body
Health: 88
Energy: 54
+2 DEF.

Rstar



[Roots] Treecko
Ability: Overgrow
Health: 58
Energy: 86
+2 SPD.


Notes
I'm going to be taking a break for a while, so I'm going to open this up for anyone to ref, then when I return I'll start reffing it again.
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