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Art Boards Art boards for both Pokemon and non-Pokemon related art.


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  #1  
Old 02-02-2011, 04:02 AM
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Default READ FIRST: Graphic Art: Rules, Resources, and Help

The next few posts will have lots of resources and tutorials for budding Graphic Artists! If the information provided doesn't help you, use the thread to ask a question!
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  #2  
Old 02-02-2011, 04:02 AM
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Default READ FIRST: Fan Art/Original Art: Rules, Resources, and Help

The next few posts will have lots of resources and tutorials for budding Fan Art/Original Art Artists! If the information provided doesn't help you, use the thread to ask a question!

RULES
SUBMITTING TUTORIALS AND RESOURCES
TUTORIALS
RESOURCES
__________________
Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
ASBL | twins with Jenn <3

Last edited by paperfairy; 02-03-2011 at 03:48 AM.
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  #3  
Old 02-02-2011, 04:03 AM
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Default Re: READ FIRST: Graphic Art: Rules, Resources, and Help

RULES


Art Theft

The stealing of art is a serious matter here at PE2K. Not only is it pathetic that someone has to take someone else's hard work just to have others think that they are "good" at art, but it is also reason enough to ban a member. Art theft will by no means be permitted here. If you are caught you will be:

First Offense: You will be temporarily banned from the forum
Second Offense: You will be temporarily banned from the forum for a longer period of time
Third Offense: You will be permanently banned from the forum

You have only 3 chances, if you blow them all then you're out.

Art thieves better think twice before even thinking about calling someone else's art their own.

What does Art Theft involve?

Art theft not only involves the direct stealing of someone's art, it also involves using their art in your artwork without their permission. Say if you wanted to use someone's fan art in your banner, but didn't have their permission. That is considered stealing their art. It is perfectly all right to use someone else's art as long as you give credit and have their permission.

Another form of art theft is taking someone else's art and editing it. For example, taking a sprite that someone created and then recoloring it, then calling it your own is against the rules. Of course, taking the general Pokemon Game Sprites is perfectly ok, but editing anything created by members, including fusions, is against the rules. This not only includes sprites, but banners, fan art, etc...

Sharing Images

Start a thread and start sharing your artwork! If your images are already hosted somewhere, you can just list the URL or show it directly on your post using the image code:

Code:
[img]URL HERE[/img]
Free Image Hosting
http://www.imageshack.us
http://www.photobucket.com

If you would like a thread in which to display all of your artwork, then you are allowed to do so. Each user may have one thread. If you just wish to show off a single piece, then the more appropriate action would be to use the showcase.
__________________
Or yet in wise old Ravenclaw
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Where those of wit and learning

Will always find their kind.
ASBL | twins with Jenn <3

Last edited by paperfairy; 02-03-2011 at 03:34 AM.
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  #4  
Old 02-02-2011, 04:03 AM
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Default Re: READ FIRST: Graphic Art: Rules, Resources, and Help

Tutorials


========
Jose
Title: Fade Away
What Program is this for: Photoshop or Gimp
What is Required:Smudgin Experience
Skill Level: Medium -- Someone with some experience
Pages: [1]
========
Charmander009**
Title: ~My Sactuary~
What Program is this for: GIMP 2.6+
What is Required: GIMP 2.6+
Skill Level: Intermediate (or Medium)
Pages: [1][2][3]
========
Kumori Gem**
Title: Magikarp Banner
What Program is this for: Photoshop
What is Required: Knowledge of Photoshop 7.0+, Grunge/Sparkle Brushes
Skill Level: Beginner -- with some experience
Pages: [1][2][3]
========
Lady of the Lake
Title: Wobbuffet Palooza
What Program is this for: GIMP!
What is Required:SEXY Brushes
Skill Level: Begginer.
Pages: [1]
========
TMTS
Title: Spriting in MSPaint
What Program is this for: MS Paint
What is Required: MS Paint
Skill Level: Beginner
Pages: [1][2]
========
Incongruity
Title: Trendy Banners
What Program is this for: Photoshop
What is Required: Photoshop
Skill Level: Beginner -- with some experience
Pages: [1][2]

Title: Rotating Signature
What Program is this for: Photoshop
What is Required: a pulse
Skill Level: Beginner -- with some experience
Pages: [1]
========
Reign-of-Dreams/Gambling over Dancing
Title: ROD's Signature Tutorial
What Program is this for: Photoshop
What is Required: Knowledge of Photoshop
Skill Level: Beginner -- with some experience
Pages: [1][2]
========
Azumao
Title: How to Use GIMP
What Program is this for: Photoshop
What is Required: GIMP
Skill Level: Beginner
Pages: [1]
========
Wario
Title: Signature Buttons
What Program is this for: any program
What is Required: a pulse
Skill Level: Beginner -- with some experience
Pages: [1]
========
Tombi
Title: Cute Anime Sig Tut
What Program is this for: Photoshop 7.0 and onwards.
What is Required:A good C4D resource/knowledge
Skill Level: Intermediate
Pages: [1]

Title: Simple Stock Sig Tut
What Program is this for: Photoshop 7.0 and onwards.
What is Required:A nice stock photo
Skill Level: Beginner-Intermediate
Pages: [1]

Title: Batman Sig Tut
What Program is this for: Photoshop 7.0 and onwards.
What is Required:C4D experience
Skill Level: Intermediate
Pages: [1]

Title: Abstract/Stock Photo Sig Tut
What Program is this for: Photoshop 7.0 and onwards.
What is Required:A stock photo and a c4d. Splatter brushes are reccomended
Skill Level: Intermediate-Higher
Pages: [1]

Title: Daredevil Sig Tut
What Program is this for: Photoshop 7.0 and onwards.
What is Required:A good resources site.
Skill Level: Intermediate-Higher
Pages: [1]

Title: Steelix Sig Tut
What Program is this for: Photoshop 7.0 and onwards.
What is Required:Planet Renders open. xD
Skill Level: Beginner-Intermediate
Pages: [1]

Title: Classy Sig Tut
What Program is this for: Photoshop 7.0 and onwards.
What is Required:Planet Renders open. xD
Skill Level: Beginner
Pages: [1][2]

Title: Bright Sig Tut
What Program is this for: Photoshop 7.0 and onwards.
What is Required:Grunge/splatter brushes are recommended.
Skill Level: Beginner-Intermediate
Pages: [1][2]

Title: Simple Sig Tut
What Program is this for: Photoshop 7.0 and onwards.
What is Required:Not much. ;D
Skill Level: Beginner
Pages: [1][2]
__________________
Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
ASBL | twins with Jenn <3

Last edited by paperfairy; 02-03-2011 at 05:14 AM.
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  #5  
Old 02-02-2011, 04:03 AM
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Default Re: READ FIRST: Graphic Art: Rules, Resources, and Help

~ Tutorials & Resources ~

Welcome to the Fan Art/Original Art Tutorials & Resources thread! This is a shiny new index created especially for tutorials and resources. This can cover traditional drawings/sketches, animation, comics (hand drawn) and digital art (but has to be drawn).

I'll update this and keep it in check while our Grovyle, Ana, looks after the one in Graphic Art. But before you post, there are rules! Read them and adhere to them, please. We want awesome new pictures coming without too much trouble~ ;D

Rules
  • All main PE2K rules apply
  • Do not spam
  • Do not curse - I don't tolerate it
  • Please use proper grammar when posting
  • Do not post a tutorial that was not made by you - It has to be your own
  • This isn't a place for showcasing, or a gallery, so please don't post artwork unless it's a result, but no more then 4, please. We don't want it cramped in here ^^'
  • Your posts have to have either a tutorial, the result of a tutorial, a good resource, or comments on a tutorial
  • The tutorial is allowed to be linked from another source, from the forum, or made in this thread by the use of text and pictures - meaning a tutorial post in here
  • Keep the discussion minimum and to the point, people

Tutorial Form
Aspect of art covered: Example: shading, sketching, poses ect.
What is Required: Skills needed to complete the tutorial - example, high rendering skills
Skill Level: Beginner/Intermediate/Advanced
Pages: Simple as that - how many?

Resources Form
Link: Link to the resource
Give credit to the creator of resource: Who made it?
Resource for?: Again, shading, proportion, light source ect. Think of art terminology

If you have any questions, please don't hesitate to ask. I don't bite. =3

~will update~
__________________
Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
ASBL | twins with Jenn <3

Last edited by paperfairy; 02-03-2011 at 03:39 AM.
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  #6  
Old 02-02-2011, 04:04 AM
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Default Re: READ FIRST: Graphic Art: Rules, Resources, and Help

Resources


Link: GimpTalk
Give credit the creator of resource: GimpTalk's members
Rescourse for?: Tutorials, Fonts, Renders, C4D's, Scripts/Filters and etc. all for GIMP

Link: PsdTuts+
Give credit to the creator of resource: Each individual member at that site.
Resource for?: Everything, from fonts, brushes, tutorials, resources, and etc. all for Photoshop. Some tutorials can be recreated on GIMP, but it's a pain in teh applez.
WARNING: Many, if not all, of the tutorials, are for ADVANCED PhotoShop users. Oh and these tutorials are all for digital artwork, effects, and etc. Some tutorials can be used for effects in a signature, but the majority is all for digital artwork.

Most of the resources lead to another website, and occasionally needs a sign-up to use them, but other than that, meh.

Link: DAFONT
Give credit to the creator of resource: Many people uploading fonts there.
Resource for?: Fonts. All free, and over 1000 fonts are available. <3


Link: Planet Renders
Give credit to the creator of resource: The members and the owner of planet renders
Resource for?: Renders :o

__________________
Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
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  #7  
Old 02-02-2011, 04:04 AM
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Default Re: READ FIRST: Fan Art/Original Art: Rules, Resources, and Help

~ Tutorials ~

========
TheNecco
Title: Tutorial : Pencils and Shading
Aspect of art covered: How to Use Pencils - Shading
Skill Level: Beginner
Pages: [1]
========
Crysa
Title: Drawing Anime Faces Tutorial
Aspect of art covered: Sketching - anime/faces
Skill Level: Beginner
Pages: [1]
========
__________________
Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
ASBL | twins with Jenn <3

Last edited by paperfairy; 02-03-2011 at 03:46 AM.
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  #8  
Old 02-02-2011, 04:07 AM
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Default Re: READ FIRST: Graphic Art: Rules, Resources, and Help

.::Guide: How Not to Suck at CnC

::



..

Hello and welcome to 'How Not to Suck at CnC'.
This guide is written mostly by MSUK, but a few things have been thrown in by Tombi.
This guide is here for you to read, follow and study, and it should hopefully show you how to critique somebody's work. Overall there are about... three, maybe four people on the whole of this forum who actually give critique. You may think you do, but you don't. You will find out why after reading.
Before the main guide, however, here are a few questions and answers.

-What is CnC?
CnC, also known as C+C or C+CC, merely means 'Comments and Criticism', or 'Comments and Constructive Criticism'. When people post up their work, they generally ask for criticism. However, I notice that a lot of people ask for it lightly, without really knowing what it means, and if on the rare occasion they gain some true criticism they complain, or totally dismiss it.
This, my friends, is wrong.
-Why is it Wrong?
Because, naive little mortal, we don't want to waste our time telling you exactly what is wrong with your banner only to get told we're a troll or that you like it how it is and you won't change it. If you're that sensitive to advice over the internet or if you have NO intention of changing the banner in anyway, DON'T ASK FOR CRITICISM.
-How Does CnC Help?
Basically, good critics tell you what is wrong and how to change it. Take on board their advice and generally your banner will be a lot better.

- Tombi.

::

.::Ways in Which You Should NOT Critique Somebody’s Work

Alright, as the title aptly implies, here I’ll be explaining how you should almost certainly NOT crit somebody’s work unless you simply want to waste the artist’s time and not contribute to any of their approach to improvement. For aesthetic reasons, I’ll split these into different examples based on how commonly I see it and how god-awfully useless it presents itself to be. Some of these may be actual quotes from the Signature and Avatar showcase itself.

Example #1



This should NEVER EVER be used to CnC somebody's piece. Why? Well let's see. It's bland, lacking any elaboration whatsoever, and gives the artist absolutely no heads up on how to improve their next pieces. In fact, anybody who posts this might as well get on all fours, pour strawberry sauce all over the artist's ass, and then lick it up in a circular motion. Sure, the piece may indeed be amazing, but comments like these are ultimately spam and overall only increase the artist's ego and self-esteem. I see these far too much around the graphic art section and every time you do it, it kills a kitten and is noob fodder. Please refrain from Commenting in such a fashion.

Example #2



Well, isn't this delightfully short and lacking any detail on why the piece itself is actually bad. Seriously, if you're going to be negative, at least explain the negative parts in more elaborative detail rather than just throwing your excrement onto it and basting into a fine mixture. Also, when pointing out these faults, state your ideas in which they could improve it, so the artist can go back and either add said improvements, or incorporate these into future pieces. Get my drift?

Tombi's Turn.

Example #3



... wat
Thanks, man.
My opinion is totally all-rounded and EVERYONE agrees with me, and this means that the banner completely sucks and you should trash it immediately because I won't bother telling you what is bad, I just think it looks terrible, mainly because the banner's colour scheme is green and I HATE green so that means it's bad, and I also don't like the anime character you used because he sucks lol he dies in the 4648482827837784th episode in a really lame way.

*clears throat* Back to you, MSUK.

.::Ways in Which You SHOULD Critique Somebody’s Work

Okay, so lets now look at the opposite, and how you most certainly SHOULD comment on one's work and actually contribute to their climb up the ladder of graphic art skill rather than throwing them off course and provoking their hormonal mood swings.

Example #1



This is probably the best piece of critique I've found on this forum in quite a while. Not only does it take a huge insight on many many aspects of the banner and judges whether they are utilized to effect(or lack thereof), it also actually states how to circumvent these flaws in massive, massive detail. It also covers flow and depth, and uses the actual terminology used in graphic art itself, which contrasts it so well from the critique I've heard from most other members beside a select few. This should be an archetype on how to actually critique somebody's art without falling into the trap of either giving the artist a lovebite or shooting a rocket propelled grenade at his or her head. A balance between positive and negative.

Tombi's Turn...

Example #2



Now this is a crit. Written by MSUK himself directed towards one of my graphics. It says exactly what was wrong with it, and not only that, he says how to improve. With this is mind, my next graphics came out a lot better, and I even learnt something I'd never heard of before.

Learn from him. D<

Back to you, MSUK... xD

.::Terminology

Now then, you've seen how you should CnC, and how you most certainly shouldn't CnC. So what should you cover when you've evaluating somebody's work? lets take a look at the various aspects that you should at least take a look on. Some of them aren't necessarily mandatory and this isn't an absolute definitive guideline(you wont be castrated for not following this completely through), however, if you do follow this through during the evaluation of somebody's piece, well... happy days.



Flow is the direction that a piece goes. In other words, how your eyes pan. Are you inclined to look at the piece from the right, or the left? Or in rare cases, from the top or bottom? Flow is a contributor to the overall harmonic consistency that a piece should have, and it is almost mandatory to include comments on flow when you critique.



Depth is exactly what the name implies, the depth of a piece. Does the piece give the illusory conception of depth, i.e, does the focal feel like it stands out beyond the 2-dimensional canvas, and does the piece feel deeper? since depth is commonly overlooked by many newcomers and never truly analyzed in detail, it's helpful to the artist if you state the effect of depth, or the lack of depth thereof.



Almost every banner or tag will have a focal point - a select object, person or thing that is placed to mark the attention point. Focals can be stock images, renders, brushes, even text in occasional cases. Since the focal should compliment every other aspect of the banner and correlate with the flow whilst establishing depth between the foreground and background, comments on the focal point should be made.



Saturation is the overall boldness of colours and correlates with both brightness, and contrast. it is important not to misunderstand saturation for contrast, as the two tend to be different aspects altogether.Saturation is the overall level of colour within a certain thing. Decreasing this could make something feel less bold and washed out, and increasing this could make something look more intensive, more saturated. It is important to gain a balanced standpoint with saturation during the creation of pieces, due to the fact that highly saturated pieces can tire one's eyes and tend to make other aspects look less concise.



I've put these two together because they directly affect each other. Contrast is the overall difference in terms of each colour. If one was to increase the contrast, less colours will become visible in order for said thing to become more bold and contrastive. Contrast also affects brightness in order to gain this effect. Brightness is pretty much what the name implies...the brightness of a certain thing. The brightness also affects the contrast. A balance between the two is ideal, and should compliment the piece rather than glorifying it.

Over to Tombi because MSUK is too lazy to fill in this part...




Aaaah the light source! A nasty little bugger to say the least. The light source is where the direct source of light comes from. This affects everything. A light source that is in the top right corner when the lightest parts of the banner and the highlights on the renders are in the bottom left is TOTALLY in the wrong place. Make sure that the light source and the shading matches up. Adjust the render with the paintbrush if you have to. Nothing looks worse than a bad light source. Except maybe if it's teamed with everything above gone wrong.

Back to MSUK. :3

::

And there you go. Steps on how not to suck at Comments and Criticism on somebody's banner, tag, digital art piece, whatever. This can probably be applied to other forms of art anyhow. I hope by reading this you've gained somewhat of an insight on how to evaluate somebody's work and actually help them during this (that is, if they listen and are dedicated), or even help on certain visceral aspects of a graphic piece itself if you happen to be a graphic artist. I hope to see most of you be more elaborative with your CnC now, because you really don't have a reason not to anymore.

Peace.

===================================
Example of a review -- By Anastasia-R

(Banner by Anastasia-R. I can do better, but I wanted to make this easy to review. XDDDD)
What to improve?
Text – Well, the text looks placed on, and plain. There are effects for text, like dropping shadow, adding outlines, ect. Also, the color of the text seems odd. It could have used a better color. The cross/plus symbols aren’t needed in the text.
Flow – A little hard to see where it’s going. Is it going towards the render? The right side? Where?
Render – Could use some more effects for the banner. And it’s somewhat over used.
The red brush effect – It’s stands out, and seems a bit … random? There’s no other parts of the banner that is red, but the border and text. If you had more red added to the colors of the banner, then maybe it would blend more with the banner.
Color theme/colors – Well, we can tell, the theme of the banner is YELLOW

Some positive feedback
The focal point – Well, immediately, you look at the render’s face. The background color helps as well. Darker colors surround the render, while brighter colors are behind the render.
The blend with render and banner – Well, the blend in the banner and render are pretty good. The render doesn’t look Copied and pasted.

Suggestions?
Render – Try another kind of render. Even though it’s okay to use over used renders, it’s just either annoying to see all the time or plain.
Text – Try another kind of color for the text. The text looks like it could use a better font. You can also do shadow effects to make it somewhat stand out a bit.
Flow – My suggestion would be for flow, is maybe make the flow towards the render, instead of going to one side of the banner.
__________________
Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
ASBL | twins with Jenn <3
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  #9  
Old 02-02-2011, 04:07 AM
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Default Re: READ FIRST: Graphic Art: Rules, Resources, and Help

~ Resources ~


Glossary

Rendering
Provided by Wikipedia
__________________
Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
ASBL | twins with Jenn <3

Last edited by paperfairy; 02-03-2011 at 03:45 AM.
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