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Role Play Make Role Plays or join them. It's your world. Everybody else just lives in it.


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  #31  
Old 12-20-2010, 02:37 AM
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Default Re: [SU] TEAM RP - The Synth Crisis

Whewt, here's mah SU!

Name: Zara Ciso (usually goes by Zar or Zee)

Gender: Female

Age: 20

Team: The Cullen

Race: Lesser Chimera
Pokémon: Ononokusu and Shanderaa
Ability: Mold Breaker (Ononokusu)
PokéDex Benefits: It has sturdy, blade-like fangs that can even cut through an iron frame. It is covered with hard armor. (Ononokusu)
*Her "fangs" can cut through just about anything
*She has hard armor-life scales that can turn away most attack
Type(s): Dragon/Ghost

Description: Zara is probably one of the more human-looking Hybrids out there, despite being a Lesser Chimera of two Pokemon that don’t resemble humans in the slightest. She stands roughly six feet tall and weighs a solid 200 pounds. Her body is covered in hard golden scales, save her chest, stomach, and legs, which have pale gray scales. She has red claws on her toes and fingers, and the “fangs” of a normal Ononokusu are actually sharply-hooked gray blades growing from her temples (one on each side). Her Shanderaa side gives her a long tail made of eerie lavender flames, and her hair, which hangs to about her knees, is also made of dark purple fire. There are four slender black “arms” that grow from her sides, two on each side, and the tips of these constantly burn with purple flames. Her eyes are a strange shade of yellow-red, a mix of Ononokusu and Chanderaa genes.

Even though these features sound like something completely inhuman, Zara actually looks more like a human with Pokemon features than anything else. Her face and basic body structure are those of a human, and she has five fingers and toes like a normal human (she has fangs and claws though instead of the teeth and nails of a human). Her stomach is a bit sunken in, given her a slightly starved appearance, but overall she’s muscular and lean, definitely a creature built to fight.

Since she looks more human than one might expect, that means she has retained her more womanly aspects. As a result she wears specially-crafted chain mail, both a “shirt” and “pants”. This not only gives an extra level to her already considerable defenses, it also gives her a sense of modesty. The chain mail is dark blue in color, almost black.

Personality: Zara, while friendly enough, is more of a loner than someone who likes being in large groups. She finds working on her own gives her more freedom to act, as she doesn’t have to worry about her allies getting hurt (or her allies hurting her for that matter). She does her best thinking when left to ponder her options on her own, oftentimes getting annoyed when people try to help out with advice. Rarely, she’ll realize a choice is bigger than she is and seek out opinions from those she’s close to, but she doesn’t like dragging others into her problems.

This might make Zara seem like an odd choice for the high rank she holds in the Cullen, but just because she prefers working on her own doesn’t mean she’s not good at taking orders. In fact, Zara takes to missions with almost frightening determination, following her commands to the letter and getting the job done in the way she’s been told. It’s very rare that a mission conflicts with her own personal views, and in those cases, she’ll do her best to stick as close to her orders as possible while ensuring the job gets done.

Zara, like everyone, has her limits. She refuses to kill unless there is a need for it, nor will she stand by while someone else is needlessly murdered, even if that person is a foe of hers. However, her views of what is punishable by death might be different from those of others, making it hard for the average person to guess what her lines might be. To her, honor and justice must be upheld above all else, and anyone who goes against those virtues are seen as scum in her eyes. That means if you do something she considers unjust or dishonorable, you may need to be killed, and thus she will have no problems slaying you if she’s told to.

To Zara, your allies are people you help and protect. Though she’s more of a lone-wolf, her comrades and friends are very important to her. She feels that others should be considered before oneself, and those that betray or use their allies are worthless insects to her. In fact, nothing pisses her off more than someone backstabbing one of their own, save for someone hurting someone she cares for. Those two things, along with belittling her belief in honor and justice, are sure ways to get her raging at her, and that’s not something you want.

In terms of emotions and such, Zara is calm, collected, and cool. In and out of battle she doesn’t get overly excited, planning out her actions and being a careful, analytical thinker. Even when she’s roiling with emotion she rarely shows it, presenting a blank slate to those around her. Those who know her well and she trusts are more likely to see her true emotions than the general public. When she gets mad, though…that’s another story. While general irritation and mild anger will go unnoticed by the average person, when she gets enraged, she explodes quite spectacularly. Her hair and tail, as well as the fire on her four black arms, will expand to engulf her whole body, and she will attack recklessly instead of being the level-headed fighter she normally is.

When Zara does have to work with others, she doesn’t get all irritated and bitter like one might expect. She actually works very well in a team, able to take lead of the group or follow another’s example. She just tends to work better when alone. She usually keeps to herself, rarely speaking at length and normally not speaking at all unless spoken to first.

History: Zara was born in Ramion City, or more precisely, in the Underground below Ramion. Like pretty much everyone else living in Isshu’s Underground, she grew up in crowded, unsanitary conditions, and was often sick as a child. However, she was always strong and usually managed to overcome whatever illness she came down within a few days. By the time she was ten she had immunities to all sorts of things that everyone else was falling victim to.

Because of the overcrowding present in the Underground, no one had any Pokemon except for the smallest ones, such as Eevee and Roselia. Because they were pretty much as poor as one can get without having no money at all, Zara was unable to get a Pokemon on her tenth birthday. However, one day she discovered a strange egg that had seemingly been abandoned, and it eventually hatched into a Monozu. Unable to figure out how a Monozu egg got into the Isshu Underground, Zara had to oftentimes fight off jealous people who wanted to take the Pokemon she’d spent weeks waiting to hatch. Thankfully, the little Dragon seemed to have bonded unusually strongly with Zara, and when people tried to take him, he would snap and bite viciously. Eventually people realized they wouldn’t be able to take him and left him alone, though they greatly resented Zara for having such a rare Pokemon.

Time went on, and eventually the Monozu, who Zara had named Snap, evolved into a Jiheddo. Because of his greater size, Zara was unable to remain in the crowded Underground of Ramion. Bidding a sad farewell to her parents, Zara had to head out to the very outskirts of the Ramion Underground at only thirteen years old. This was hardly the age for a young girl to be on her own, but there was no choice since Snap needed the space not available at Ramion. The dual-headed Dragon was a great protector to the youngster, though, and it only took a few months before people knew not to bother the girl with a Jiheddo.

For several years she wandered the Isshu Underground, battling and torn between going to the surface to a world she’d never known, or staying in the Underground and languishing in a world that was far too smothering. Eventually, she decided that going to the surface couldn’t be any worse than the hell she currently knew. By now she was seventeen years old, too young to get genetic splicing done without the permission of her parents. Thus, she had to head back to Ramion, but when she got there she learned both her parents had died from leukemia. Fearful of telling anyone her desire to become a Hybrid (as there was much dissent about them), Zara was worried she’d have to wait until she turned eighteen and was able to get the splicing done without parental permission. One of the elderly men, however, guessed at her desire. Not feeling resentful towards the Hybrids nor Zara’s owning a Jiheddo, the man agreed to act as Zara’s guardian to she could get the splicing done.

A few weeks later, Zara went topside as a Lesser Chimera, her body now containing the DNA of both an Ononokusu and a Chanderaa. Snap went with her, of course, being too closely attached to her to let her go aboveground alone. Zara, for months afterward, was struck by the openness and relative freedom of the world above the Underground. She traveled the world, seeing what there was to see. For those who’d grown up on the surface it might not have seemed like much, but to someone who’d spent all her life in cramped, filthy, dimly-lit spaces her whole life, it was wonderful.

And so for a few years she simply went around Isshu, at times mourning the death of her parents, but reveling in the freedom from packed areas. Having grown up in the conditions she’d endured, she had come to acquire a sense of wanting to be alone, save for Snap. She was never lonely, and in fact loved the fact that she was oftentimes the only one around. Even when she did run into others, it wasn’t in large numbers.

And then she became aware of the fighting between Underground and topside. It became especially apparent that things were becoming unstable when the Underground of Isshu struck against those living aboveground. Zara herself got caught in a few brief spats, but even though they never lasted long, the ferocity of them made Zara realize things needed to change, and quickly.

Having heard tales of a group named the Cullen, Zara realized their ideals matched her and that her efforts would be best used for their cause. She managed to find a party of Cullen members and convince them she wanted to join their Team, and once she was a member, she quickly rose through the ranks, reaching Beta rank just days before her twentieth birthday.

Now, Zara dedicates her life to putting an end not only to the war about to explode, but to the gulf that has split between human and Hybrid. She wants everyone to be able to live in peace and comfort, not in fear and squalor. To see that this happens, she’ll do whatever it takes. Very recently Snap reached his final form and is now a Sazandora, Zara’s only Pokemon and dearest friend.

Pokémon:
Snap (Male Sazandora)- Snap is Zara’s first and only Pokemon. He bonded with her firmly after hatching, having imprinted on her and seeing her as his mother. He eventually came to realize this wasn’t the case, but it didn’t hinder his bond with her in the slightest. Having acted as her protector during her years wandering the Underground of Isshu, the bond between them changed and deepened. Now, as a Sazandora, Snap is ruthless in his defense of Zara, despite the fact that she is tough and very capable of taking care of herself. He focuses his natural aggression and inclination to try and eat anything around him into a force that makes him nigh unstoppable.

Skills: Zara is skilled in both melee combat (both with bare hands and weapons) and ranged fighting (usually relying on her long-range Pokemon attacks like Shadow Ball or Dragon Pulse).

Other: Her combination of Ononokusu and Shanderaa DNA gives Zara a surprisingly good set of stats. Defensively, her hard scales offer great protection, and the ghostly part of her allows her to temporarily become insubstantial to avoid moves that might deal more damage than normal. She has high Attack from her Ononokusu side and high Special Attack from her Shanderaa side, making her a "Mixed Sweeper" of sorts. She's also not exactly what you'd call slow, capable of moving faster than her size might lead you to believe.

On top of this, her Mold Breaker Ability lets her hit at full strength, letting her ignore the Abilities of others that would normally hinder her attacks. For example, if the foe has Flash Fire, she can use a Fire attack to deal damage instead of increasing the strength of the foe's Fire attacks. This makes her even better at fighting, since she can hit foes others might not be able to touch.
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Last edited by Dog of Hellsing; 12-22-2010 at 05:43 PM.
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  #32  
Old 12-20-2010, 02:58 AM
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Default Re: [SU] TEAM RP - The Synth Crisis

Name: Raidon Makoto
Gender: Male
Age: 25
Team: Nox
Race: Hybrid
Pokémon: Starmie
Ability: Natural Cure
PokéDex Benefits: The center section is named the core. People think that it is communicating when it glows in 7 colors.
Type(s): Water/Psychic
Description: A tall, purple man dressed in a Naval Commander's outfit, complete with gold pauldrons and the Captain's hat. Attached to his back is a purple Starmie star, and on his belly lies his jewel, which he uses to communicate electronically with other ships.
Personality: Raidon is an incredibly intelligent and observant person. He tries to see the battlefield from all perspectives and predict as many of the enemy's moves as possible and formulates the best response. However, he is very quick to anger and is very violent in his responses.
History:

Raidon was born on Citidark Isle, an island in Orre whose primary export was ships. Most of the factories on the island were dedicated to creating new waterborne vessels. Raidon worked as cheap labor in shipbuilding operations. Deciding that he wanted to build his own ships, he went to engineering school to learn how to create them.

He graduated with high honors and began to design ships. His ships drew the attention of many companies and organizations across Orre. However, the one that intrigued him the most was Team Nox. Nox offered him excellent pay and excellent benefits to design ships for them. What they didn't know was that Raidon was also an excellent commander. After one of their prototypes had been attacked at sea, Raidon took command and destroyed the pirates that were trying to raid the Nox prototype.

The leadership at Nox saw this and made him an officer in the Noxian Navy. Raidon quickly rose through the ranks to Admiral, and eventually Grand Admiral of the Team Nox Navy, reporting directly to The Boss. Raidon still designed ships. His dream is to secure the funding to build his masterpiece: The Deathwing. Luckily for him, the project was just approved by The Boss.

Pokémon: Dragonite, Electivire, Kabutops
Skills: Some commando skills when necessary, tactician skills, math skills, and engineering skills.
Other: N/A

Last edited by Lord Celebi; 12-21-2010 at 05:06 AM.
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  #33  
Old 12-20-2010, 08:42 AM
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Default Re: [SU] TEAM RP - The Synth Crisis

Finished.
Changed a few things.

Also, making a morally grey and shady character without a backstory is hard...
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  #34  
Old 12-20-2010, 03:15 PM
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Default Re: [SU] TEAM RP - The Synth Crisis

Second post has been updated. Nice work, guys. Loads of great sign ups. :3
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  #35  
Old 12-20-2010, 04:20 PM
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Default Re: [SU] TEAM RP - The Synth Crisis

I changed mine around, Neo, but it's nothing big.
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  #36  
Old 12-20-2010, 04:56 PM
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Default Re: [SU] TEAM RP - The Synth Crisis

Name: Kotar Quartus
Gender: Male
Age: 28
Team: Team Nox
Race: Hybrid
Pokémon: Dusknoir
Ability: Pressure: increases the foe's PP usage by one for every successful hit. (uh, makes opponents more tired more quickly I guess?)
PokéDex Benefits:
-Communicates with afterlife and spirits
-Ghost-like abilities: passes through solid objects, can go invisible
Type(s): Ghost
Description:
Kotar has had the remarkably good fortune (or bad, depending what one wants) of remaining mostly human despite his transformation. Although he stands at a dominating 6’6 and has a powerful, muscular build, he has not grown additional body parts that would typically not belong on a human being due to the resemblance of Dusknoir to the humanoid form. His skin is a pale grayish, rather sickly, resembling that of a person who spends far too much time indoors under fluorescent lighting. His eyes, the most immediately noticeable non-human feature on his body, have black scleras and red irises, and lack a pupil, rather like those of the Pokemon whose genetic material Kotar shares. His transformation has also left his face with a more-or-less permanent expression of annoyance or mild anger, lending his happy face a malevolent air and his angry face killing intent. A naturally sharp nose, intense eyes, and clean, well-cut features complete the face of a honed man who stands nothing that he doesn’t want to. On his arms, Kotar has twin yellow rings near the elbows, as well as the trademark face on his chest, although these are typically concealed by his clothing.

For clothing, Kotar wears a custom-designed uniform of the Noxian air force’s highest ranking official: a formal, tuxedo-like suit of the most pure black available, with the cuffs and pant legs decorated with gold rings. On the left shoulder is emblazoned the symbol of Team Nox; the right is decorated with the symbol of the NAF, a stylized eagle with the unicursal hexagram at its heart. On the right side of the chest are the symbols denoting his rank. Although officially, the NAF has no uniform due to the difficulties of creating a standard outfit for all the hybrids and chimeras that make up the majority of the NAF’s ranks, many NAF pilots and soldiers have adopted the uniform when able.


Personality: After only a few lines of conversation with Kotar, an unfamiliar person would think that Kotar had no sense of humor. He would be right. Kotar treats the universe as a problem to be solved: unless one is doing something working towards the end goal, the one should not do anything at all. This pragmatic approach towards existence has earned Kotar a reputation of getting things done, often with massive deployment of high explosives. Kotar has been accused of lacking imagination, though the usual response to such a comment is more high explosives. He doesn’t speak much, only when it is necessary, and has an aversion to small talk and other kinds of conversation he feel is pointless. He also has a low tolerance level for stupidity, and his reaction to his perception of it can be excessive.

Nevertheless, Kotar has strong feelings of loyalty towards Nox and to his soldiers, as do they for him. Never one for sportsmanship in war, Kotar prefers to attack from afar or from positions of strength, with devastating repeated strikes leaving no room to breath or counterattack, leaving enemies crying “Not fair!” At the same time, he is the type to acknowledge his own weakness, and is unafraid doing some things others might consider cowardly or weak. He joined Nox in order to be part of creating a better world, but his personal ambitions within the organization are decidedly limited, being content with what he has and what he is given. Nevertheless, he will fiercely defend what he has and has no tolerance for internal power plays, especially those who are after his position.

In his personal life, Kotar has difficulty making strong, emotional bonds to people; he finds it far easier to have loyalty to a concept than it is to a person, for concepts are far easier to understand. He has a fondness for chess, poker, and perhaps uncharacteristically, oil painting.

History: Kotar was born in Pyrite City, Orre, to a lower-middle class family living in an apartment in the downtown area. As a child, he was easy to raise, asking for little while quietly carrying out whatever chores were assigned to him. His parents, however, worried feverishly over Kotar’s apparent lack of social skills. His grades in school were only slightly above average, and he took every art class available to him.

When high school ended, Kotar joined the Orre Air Force’s ROTC, in an effort to pay for college. His family could not afford to send him to a decent college, and he himself did not have the grades to win any major scholarships, so the military was the best way. Although his parents worried about the choice, Kotar took one look at Orre’s history of war (or rather, the lack of it) and knew that there would be no danger involved.

Despite originally joining only to pay to college, Kotar quickly fell in love with the military: the rigid regime of training, the expertise needed in all things mechanical, learning about warfare and its history. After completing a degree in computer science at Pyrite University, he went right back into the air force. With no war, however, there were precious few chances for him to distinguish himself, and so remained a low-ranking officer.

Eventually, the Synth crisis broke out. Orre was unaffected so far, but it was inevitable that it too, would suffer the fate of the other regions. As the crisis progressed and the Surface vs Underground battles took place, Kotar watched helplessly, wishing for a chance to show his valor. The chance came when Orre started running mercy missions to the Underground, and Kotar took the chance to fly those missions. However, the requirements meant that he had to become a hybrid. So he did.

As a Hybrid helping the Underground, Kotar was not generally well-received on his missions. Nevertheless, he carried out his orders to the fullest of his capabilities, receiving several distinctions as the missions were frequently caught in the middle of the war. It was this that eventually drew the eye of Team Nox. Although unsure of the organization at first, Kotar was eventually convinced that the world, indeed, needed a strong leader to lead it through the crisis, and that such should be done by any means necessary.


Pokémon: Froslass, Gabite, Shandera, Metagross
Skills: He can pilot just about any vehicle and is an excellent shot with a sniper rifle.
Other: My SU is so cute and tiny.
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  #37  
Old 12-20-2010, 05:16 PM
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Default Re: [SU] TEAM RP - The Synth Crisis

Name: Carlotta Bianchi
Gender: female
Age: 18
Team: The Cataclysm
Race: Human
Description: Carlotta is tall and lanky (exact height around 5 feet 9 inches), with no figure to speak of. She's very skinny and bony, as she doesn't eat much. Her face is shaped like a heart, and her cheeks seem almost pushed inward, with her cheekbones almost exaggerated in the pronouncement. Her skin is pale from spending her life underground. She has sharp brown eyes and a medium sized nose. She has dark brown curls that fall to her shoulder blades, and tends to go everywhere. Her hair has long lost any healthy gloss or shine. She seems to always has a thin coat of dust on her, and is actually usually pretty dirty- the girl doesn't take care of herself. Her lips seem to always pout a bit, whether she intends them to or not. Her eyebrows are thin and seem to always arch as if she is constantly skeptical. She has a high forehead, so they have plenty of room to arch. Her exaggerated features make her look almost like a cartoon character.

As for attire, it varies, the only constant it being totally unflattering and a bit too small (or short, if it's a form of dress, pants, or skirt). Usually it has the Cataclysm symbol on it somewhere (shield with with a cross dividing it into four sections, a star in the top-right corner and a sword in the bottom left, with the shield being white and the cross and details being blue). She likes coats as well, especially when they're long and have plenty of pockets (lots and lots of storage). She also usually wears a headband to keep her hair out of her face. Her nonexistent sense of style leans more toward practical then stylish. Not that she particularly cares.
Personality: Carlotta is sharp as a tack, in both intuition and personality. She's very prickly, and her buttons are easily pushed. She quickly jumps to take offense to any small thing, and even quicker to retaliate. She doesn't hold a grudge, though, and quickly laughs it off, and forgets the slight before the offender does. Her brief bouts of anger are simply meant to show that she should be taken seriously, and if not, she will not be pleased. Her way of walking through the world is careless and blithe, and she often has a cheeky grin on her face. She takes very little seriously, and is quick to laugh at anyone who does. She never takes offense when it's an insult about her appearance, however- she simply never seems to understand the insult. Of course, she doesn't understand a lot about clothes or appearance. Vanity is certainly not one of her faults.

Rarely is Carlotta truly angry, though occasionally she'll have fits of temper followed by a few days of moodiness. Soon, she'll be back to her devil-may-care manner. She's rather saucy, and doesn't care who you are or of what importance you are, she's happy to give you plenty of cheek. This can get her into quite a bit of trouble, but she's always been able to use her quick wits to get out of bad situations. This lends to her cockiness, and also annoys people.

However, this is all sort of a guise. Carlotta uses her 'I don't care' attitude to convince herself that she really doesn't care. That way, she's above it all- nothing can touch her, she's invincible. She feels secure with this feeling of imperviousness, and the feeling that she can survive anywhere. Originally, it was just to make others think that she wasn't breakable, but now she almost believes it. Almost.

One of the few things Carlotta does take seriously is the Cataclysm, and when it comes up, a fervent light springs to her eyes, and her face shines with what she believes in so fully. It reaches an almost religious zeal for her, which often unnerves people, and usually they to not approach the subject again. Question a move made by the Cataclysm and prepare for a long, involved speech of it's merits and your faults.
History: Carlotta has always lived in the Sinnoh underground. She fought for life, she had nothing, no one. Her parents didn't want to be saddled with a child, who would eat up limited rations and supplies, and abandoned her at a young age. Carlotta, by some miracle, survived. She was reduced to petty theft and a petty existence. She felt as if she was nothing. The feeling that you are worthless is not exactly a self-esteem builder, but Carlotta took it a different way. She set out to make herself someone important. She didn't know how, but one day, she would be important. A pretty remarkable outlook, considering she was usually spending her time rooting through trash cans for something that looked remotely edible.

When Carlotta was ten, a young man named Lance began telling people in the underground that the government was lying to them. There was plenty of food for everyone, and the materials for growing even more food. There was a cruel double standard, and those who were higher up were eating finely on food most of them could only dream of. He asked them to help him get rid of tyranny that the government had become. His ideas inflamed Carlotta, even though she was very young, and she quickly gave him her undying support and swore to always be on his side. Those who think that children are incapable of making a serious vow have obviously not met Carlotta. She was one of Lance's earliest supporters, and always his fiercest, even when the government turned against him. Soon, Carlotta found herself in the midst of a revolution.

When the government was overthrown, Carlotta remained heavily involved in the Cataclysm, as the group was called. It was more than something she supported- it was her life.
Pokémon:
1. Houndoom
2.Espeon
Skills: An expert shot with a gun and various weaponry. Not a bad fighter, in a bar-room scrapper kind of way. She's a very quick thinker. And she can run fast.
Theme Song: Still Waiting- Sum41 (yes, it's a Kingdom Hearts AMV. I couldn't find anything better. x.x)
Other: Doesn't require much food, since her stomach is so small from being used to small quantities of food. Really likes candy and sweet things. And when she gets excited about something, her speech gets faster and faster until it's basically unintelligible. Italian in heritage.
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Last edited by Doodlebop; 12-21-2010 at 04:33 PM.
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  #38  
Old 12-20-2010, 06:05 PM
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Default Re: [SU] TEAM RP - The Synth Crisis

I'm not done with Vanessa's sign-up just yet, but I may as well throw Matryoshka in here.

Name: Elliza “Matryoshka” Kendra
Gender: Female
Age: 19
Team: Nox
Race: Hybrid
Pokémon: Shuppet
Ability: Insomnia—not affected by any Pokemon moves or manmade tactics that cause sleep; can also go for long periods of time with no sleep.
PokéDex Benefits: Shuppet
- Gains energy by feeding off the negative emotions (anger, malice, envy, anxiety, etc.) of those around her. Doesn’t affect the target’s emotions at all.
- Can also detect emotions in people/Pokemon. (It’s important to note this is not sensing motive; Matryoshka can’t tell the difference between someone who’s sad because the bad guys got away or sad because their evil plot has been foiled.) This also functions as something of a radar, the strength of which depends on the strength of the emotion present.
Type(s): Ghost (Normal and Fighting moves as well as their human equivalents have a significantly lesser effect)
Description: The first thing about Matryoshka anybody would notice is her eyes. No, they are not orbs of shining beauty and intelligence that captivate you like in some bullshit romance narrative; quite the contrary, this girl’s eyes look like someone just slapped the eyes from her Shuppet infusion right onto her face without any regard for proportion or other sanity. As with any Shuppet, the huge eyes are egg-shaped pointing inward and have multiple colors: sky-blue “whites,” purple irises, and yellow pupils. And she never blinks. Ever.

Creepy eyes aside, Matryoshka’s skin is, true to her morph, a full purple; her scraggly, shoulder-length hair, previously brown, changed to a very dark purple for reasons unknown. She also has the horn characteristic of Shuppet, sticking right out of her hair tall and proud.

All that more or less covers Matryoshka’s Pokemorph characteristics; on the more human side of things, Matryoshka’s rather short, standing below most people; she’s also thin as a twig and has no curves whatsoever (it’d be difficult to tell her gender if not for her hair and face, quite honestly). She doesn’t keep herself terribly clean, if the messiness of her hair and the dirt on her face are any indication. It doesn’t help matters when she wears the same top; specifically, she’s extremely fond of a certain hoodie, bright red and with what looks like some sort of weird shark face on the hood (and said hood is almost always up, almost obscuring her eyes; she cut a hole in the top for her horn to stick through). Beat-up jeans, a worn leather belt, and shoes which appear to be more tape than shoe complete her post-apocalypse style.

Personality: If all the obnoxiously happy things in the world—children’s shows, pop, you name it—were stuffed into one body, and then this body was given crack and dropped on its head a few times, you might wind up with something close to Matryoshka.

Filled with childish glee every second of the day, one could definitely call Matryoshka the shining, optimistic light of Team Nox (though if you look too long, you might just go blind). She approaches everything she does—from fieldwork to paperwork—with the sort of massive enthusiasm usually reserved for sarcasm. No matter how mundane or icky the task may seem, Matryoshka will see it as an exciting game or test for her to pass with flying colors. This sort of optimism extends to people, too; Matryoshka will rarely dislike a person no matter how bad they might be, and “hate” is simply a concept she can’t grasp. Additionally, she’s made it her singular goal in life to spread her love and joy all throughout the post-apocalyptic hellscape; any pessimist or emo kid who hangs out with her will inevitably be bombarded by attempts to cheer them up and see the bright side of life.

Needless to say, she’s kind of annoying.

If this sort of personality sounds deranged in such a dark, dismal world...well, that’s exactly right. Matryoshka has definitely not hung on to sanity well after the operation; being optimistic is one thing, but acting like a world where more than half of humanity has died is a basket of roses crosses the line into cherry-picking from reality. While not homicidally insane, she’s nonetheless unhinged and illogical and selectively oblivious; also, while killing is diametrically opposed to her philosophy, this won’t stop her from doing so and then waving it off with a hasty rationalization if she needs to.

Matryoshka has two other intriguing quirks, each likely stemming from her ability to sense emotion. For one, she’s extremely truthful, only lying when she absolutely, absolutely must; by the same token, she expects other people to be just as truthful as she is. This makes her rather gullible despite her ability, and it also means people who lie are, to her, second only to murderers on the evil scale. Also, she finds herself fascinated with human emotion, grimy and good, and goes out of her way to constantly interact with and experience people.

Her dedication to making others happy and general demeanor brings her choice of team into question, but Matryoshka is actually convinced that Nox is out to improve the world for others rather than for themselves. Thus, while she’s very loyal to the team, that loyalty hangs suspended by propaganda and obliviousness; one particularly heinous act could well sever her from the team completely.

History: To be honest, Matryoshka’s—or, at that time, Elliza’s—life prior to the disaster wasn’t in any way extraordinary. She was born in Viridian City as the only child of Maston Kendra, an esteemed, serious businessman (who, ironically, had invested in the Synth Power Plants), and Alexia Kendra, a neurotic stay-at-home mom.

Throughout her childhood, Elliza was coddled and shielded in her upper-middle-class world from the rest of the society. Thanks to her elevated living and overbearing parents, Elliza was quite naďve and had few ambitions; she was essentially the archetype of the shy, overprotected girl, hiding behind her parents and being, while not quite happy, content at least.

The first Synth Power Plant suffered its meltdown when she was only two, spewing the deadly gas all over Hoenn. News raced to Kanto in a flash; the horrible revelation that other Synth Power Plants would be next followed not too long after. In their true overbearing fashion, her parents never talked with her about this and, indeed, tried to hide it from her as long as possible, all while making plans to hide in one of the underground cities. The Kanto plant blew soon enough, and the whole group fled underground.

Thus, Elliza grew up locked away from the surface world; her parents absolutely refused to let her go to the surface even with the proper protection. Elliza, however, didn’t particularly want to go up, since she didn’t remember much about the surface and everyone always talked about how poisonous and dangerous it was anyway. So she stayed in her underground prison, wilting under her parents’ restrictive care and growing more and more depressed as months turned to years.

One day, however, something quite interesting happened. Perhaps due to her negative emotions, a Shuppet came to Elliza. The little creature fascinated her, for her parents had never let her keep Pokemon due to the care required. After watching the ghost flit around by the house for a while, she left out some food; sure enough, it came back the next day, seeming quite happy to see the girl again. The relationship continued for almost a year; all the while, the two grew closer. Elliza recognized, however, that the Shuppet was a free spirit (pun unintended) and wouldn’t fancy being “owned” by anyone, so she never once tries to capture the Pokemon for herself.

During this time, her parents, sick and tired of the Underground, finally decided to at least visit the surface world. Elliza was perhaps the most apprehensive, but she reluctantly accompanied them; ironically, she was the most blown away by the world above. Obscuring gas aside, it was just so beautiful and full of life compared to the dingy subway city she called home; trees grew, Pokemon roamed, and, most interestingly, the Pokemorphs and Hybrids lived in happiness. Elliza descended with her mind made up: she would undergo the operation and become a Pokemorph.

Unfortunately, her parents balked at the idea of Elliza sacrificing her humanity and absolutely forbade it. Even worse, they speculated that her interaction with the Shuppet was causing her to have these bizarre thoughts. The very next week, they managed to find bottles of Repel at a garage sale, which had become so useless in the underground that the seller just gave them away. They sprayed the house with the stuff every day henceforth; Elliza never saw the Shuppet again.

For Elliza, this loss on top of everything was simply the last straw. Against her better judgment, she started nicking things from her mother’s jewelry and selling it, slowly but surely amassing enough money to pay for the operation as well as “convince” the scientists she needed no parental consent. Once this was done, she snuck off, leaving her life behind to become a new, surface-dwelling Pokemorph. The Pokemon to choose was obvious; she still mourned her lost friend dearly, so a Shuppet she would be.

However, undergoing the process was always a dangerous affair, and Elliza turned out to be an odd statistic. When the scientists were done, she was indeed a Shuppet Pokemorph, with a seamless appearance and all the abilities of her choice; however, her brain had been somehow affected by the operation, causing permanent and bizarre changes. She skipped out of the office, suddenly happy as a clam and she had no clue why, but boy, the world just looked so bright and cheery!

In the end, Elliza had become everything she had wanted to be: a happy, unrestrained, confident girl. Sure, she had lost a good chunk of her sanity, but what did that matter, in the end? “Sanity,” whatever that was, was but a limiter to how happy and free a person could become. Feeling completely different and ready to spread her philosophy to the world, Elliza ditched her old name, life, and personality. Now she was Matryoshka, so named after the Russian dolls, for she felt like she had shed her unnecessary limitations and been born anew in much the same way one doll pops out of a larger one (and it had such a nice ring, anyway!).

Thus aside, Matryoshka ascended to the surface world roundabout 2055; however, finding the clouds of gas annoying, she decided to travel to Orre. Once she’d hitched a ride there, she discovered Team Nox quite shortly, due to a timely run-in with a drunken member. The idea of reforming the world excited her; unfortunately, she misread Nox’s intentions quite badly, thinking they would reform the world for the sake of others rather than for themselves. This mistake still stays with her, after being with Nox for two years and, through her very unorthodox smarts, rising to prominence in special infantry. Now, she seeks to impose Nox’s rule everywhere, for the good of the world at large...and because being part of a secret club is just too fun!

Pokémon: Goliath (an unusually massive Garchomp) and David (a collectively-named pair of Pichu twins)*
Skills: There isn’t a whole lot; though not exactly skilled with any weapon, she at least knows how to use most of them. However, she has invested countless hours into dinking around with her new body and abilities; she’s very good at using her Pokemon moves to the fullest, in combat or otherwise.
Other: *No, I’m not actually making a laser-turret Garchomp and Pichu twins who have weaponized J-pop yet.
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  #39  
Old 12-21-2010, 02:16 AM
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Default Re: [SU] TEAM RP - The Synth Crisis

Name: Kage Tsuyosa

Gender: Male

Age: 27

Team: Cataclysm

Race: Lesser Chimera

Pokémon: Gengar and Machoke

Ability: Levitate-Cannot be harmed by Ground type moves.

PokéDex Benefits:
-Can hide in shadows.
-Cools the surrounding area by nearly 10 degrees F.
-Incredible strength (no more than Machoke do when they have the belt on, though).
-Doesn’t tire from anything but lack of sleep.

Type(s): Ghost/Fighting

Description: Kage stands at an intimidating 6’’7’ tall and weighs 267lbs. He has the body type of a Machoke, and his skin is the same shade of purple that a Gengar is, making him appear even more intimidating. His eyes have been converted to glowing red orbs, his nose is no longer existent on his face, so his mouth is about the only facial feature of his that remains like it was before he became a Chimera. He has the red lines on his arms that most Machoke do, only they are more crimson on him and almost always covered up.

When it comes to armor, Kage wears bulky, black and red metal armor that covers his whole body except his face, making him look even more huge than he already is. Over the armor he wears a huge black trench coat letting very little indication that he has the armor on under it and a black packer hat. Over the trench coat he wears a replica of a Machoke’s “Power Saver Belt” just to make the enemy nervous if he should ever take it off.

Personality: Kage is the most secretive of the three leaders of Cataclysm, although you could hardly consider him as such. He very rarely makes any attempt to contact the populace of Sinnoh, and instead lets his subordinates relay messages for him. He doesn’t want the people of Cataclysm to do something just because they’re intimidated by him, so he has his subordinates tell the people that it’s from Lance. With Lance’s permission, of corse.

In terms of Humans, Hybrids, and Chimeras, Kage sees them as all being equally important to Cataclysm’s cause. Humans are needed in order to keep the Underground operational, with the majority of the operational civilizations are still located down there, and Hybrids and Chimeras are in charge of reclaiming the overworld, diplomatic negotiations, and just about everything else that takes place above ground. Although he commands mostly Hybrids and Chimeras, there are a few humans who hold high status under his command.

Many things don’t phase him that would phase many others, such as killing, cooking, and eating Pokemon on the spot. He is great at finding and cooking Pokemon, and knows just what Pokemon are good to eat and which are not. He also has a great sense of generosity, no matter how little food he may have, unless it would kill him.

History: Kage was born in Jubilife City, Sinnoh, into a family with literally nothing. His parents didn’t have jobs, or a house, or anything else. They relied on salvaging things they could and eating pest Pokemon that nobody wanted. When the Synth plant blew up, spewing the gas into the region, it was a miracle that he and his parents made it down there in time.

Once they had gotten into the Underground, it didn’t matter what kind of family anybody came from, they were all given equal amount of food. This both relieved Kage and his family, and annoyed them. They knew that they were used to living off the bare minimum, but they also knew most others down there wouldn’t be. While they didn’t agree with what the government was doing, they just figured what most people did at the time, that there was a shortage.

At age 19, Kage met Lance who, at the time, was just starting Cataclysm. When Lance told him about what the government was doing, he was furious. He quickly joined Cataclysm, becoming one of the first members of Cataclysm. He was put in charge of collecting and stockpiling, if possible, food and other resources for Cataclysm.

His task to collect kept becoming harder and harder over the next two years, until it became almost impossible for him to find any due to the growing size of the faction. There weren’t many options left, so he decided to undergo the operation to become a Lesser Chimera, having two Pokemon in mind to help him get the most food he could for Cataclysm. He chose Gengar because they could hide in the shadows and very few Pokemon would realize he was there until it was too late, and Machoke so he could take down larger Pokemon that could be eaten.

After the operation, which took a bit too long for Kage’s liking, he headed right to the surface with a few other men to get good Pokemon to eat. This task was easier than they expected, as the Sinnoh government had little to no presence here. They kept bringing Pokemon from the surface to the Underground until real supplies showed up, quickly ending the war in Cataclysm’s favor.

He was surprised when he was chosen by Lance to be one of three leaders of Cataclysm. When he questioned Lance about this, he was told that it was because he kept the people of Cataclysm alive until they got real weapons, thanks to a man named Jebez Leval. Kage thought, for a while that Jebez should have become the leader instead of him, but eventually just decided to stop thinking about it and start thinking about making the faction better.

Pokémon:
Fearow
Houndoom
Arcanine
Salamance
Sharpedo
Nidoking

Skills: Kage is good at salvaging supplies and capturing Pokemon that are edible, along with the knowledge of what can or cannot be eaten.

Other: I feel like I forgot so many things in this SU. >.<
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Old 12-21-2010, 03:35 AM
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Default Re: [SU] TEAM RP - The Synth Crisis

Second post is updated once again.
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Old 12-21-2010, 05:06 AM
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Default Re: [SU] TEAM RP - The Synth Crisis

Finished my sign-up.
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  #42  
Old 12-21-2010, 05:20 AM
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Default Re: [SU] TEAM RP - The Synth Crisis

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Finished my sign-up.
Looks good, you're set for the fight.

And it all starts tomorrow morning. Be ready!
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Old 12-21-2010, 08:08 AM
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Default Re: [SU] TEAM RP - The Synth Crisis

Name: Mujin
Gender: Male
Age: Mid twenties on average
Team: Haloclyst
Race: Lesser Chimera

Pokémon: Shedinja, Agirudaa
Ability: Wonder Guard
PokéDex Benefits: Can move extremely fast, very light because of very small weight level.
Type(s): Ghost/Bug
Description: Mujin looks like something between a ragged dune dweller, a bandit, and a ninja. Face concealed by a dusty old cape with torn and tattered ends, a long coat with wide pockets, high collar and thick cuffs in a grey hue, and a hood of black that fits around his head just perfectly. His hands are what look like to be kept in grey gloves with a point in each finger, and some pale gold wrist armor over them, but these are just his hands from his transformation. His eyes are a hollow, simple black and white, should you ever see them, and his skin completely matches the rest of his monochrome attire. He has crested shoulder blades from his Shedinja DNa that make him look like he is wearing something to hold out his shoulders, as if to be adorning a cape. Under his jacket are various weapons of that which he uses to kill his targets, or capture them, or track them, efficiently, and quickly.
Personality: Mujin has no voice, and is mute. His personality though, requires he doesn't even need one. He responds simply, and does as he likes. When he is asked to do something however, he gets it done, how the person who asked him to do it wants, without question. He is often out alone, and is never seen by anyone outside his home. He is stealthy and remains to be so. Other than that, he seems rather void of all other emotion, however at the time, he will defend another person if there is a break in the code of honor he holds high in his morale.
History: Mujin grew up with a strict grandmother, yes, you read that right, mother, not father, in a small shack out in the middle of nowhere. There he was forced to train in his ancestors ways and learn everything that they had, despite that being a few centuries ago. Training day in and day out like a human Meditite, Mujin began to start liking his training as he got older. After his grandmother passed away, he turned the small shack into a shrine, and left to travel in search of a way to better himself.

When the Synth crisis came, Mujin went underground with another small group of people, only to realize that his beloved Pokemon Sho, a Shedinja, was missing from the group. Kenji, the twin of Sho, was adamant on looking for his sibling outside the safety of the below surface housing. Mujin knew that was not possible without what he knew to be a hybrid transformation. Without much thought, Mujin went through books to best select a Pokemon that fit him, that being a Agirudaa. After a successful transformation, he went outside to look for his lost companion. He spent long weeks looking, and to time skip ahead, when he did find Sho, the lifeless caraspace was even more void of living aftersoul. Mortified and ashamed, Mujin carried Sho, going back to the same doctor who had given him the transformation, and demanding that the very Shedinja he had raised become apart of his own body. Even with the protests that a second procedure to become a lesser chimera after his body had already settled may kill him, Mujin did not listen, and thus the procedure went on anyway. As Mujin awoke, he found himself without a voice, and feeling like a chunk of his back was gone. He was temporarily paralyzed from the waist down, finding the hollow space in his back now, and that his fore arms had pale golden exoskeleton over them, and his shoulder blades having the 'wings' of his Sho. His forehead bore a crescent crest, though not as extravagant as the real thing, he was pleased.

The problem was his recovery, It took him a few months to recover. At one point, he was forced out of care because patients with more dire circumstances needed the care. This is when Jingka came and found him, and offered him the time and place to heal. After this, he became entirely loyal to Jingka, acting as her wingman and doing everything she asks.
Pokémon:
Kenji the Ninjask
Kenji is Mujin's trusted companion. He never goes anywhere without him, and will not let him die under any circumstance after what happened to Sho.'
Ushida, the Nincada
Ushida was the Nincada that never evolved because of her digesting fragments of an Everstone. She is commonly found clinging to Mujin's arm at all times, like some manacle. She excells in recon with her digging abilities.
Hensha the Scyther
The green assassin that is partner to every skill Mujin has. She mirrors Mujin's personality, with the only different being a slight temper to those who try and question her master.
Kagi the Gengar
The least mischievous Gengar on the face of the planet, Kagi is one thing, and that is ruthless. He is not afraid to kill, or possess someone to shoot another person, and well you get the idea.
Riverstone the Kabutops
Kamikaze fossil fighter is bipolar; one side is that he's an angry Pokemon ready to tear apart the world and then some, then there is the side where he is so calm that it's almost disturbing.
Skills: Your master assassin, tracker, CQC expert, stealth expert.
Other: Being partly hollow in his back, Mujin can store objects within his own body, besides the bag he carries with him. This closes with a flap of 'skin' that is part of his Agirudaa DNA.
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Old 12-21-2010, 02:34 PM
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Default Re: [SU] TEAM RP - The Synth Crisis

Miss Carlotta Bianchi is finished. But I'll be making another character soon.
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Old 12-21-2010, 03:43 PM
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Default Re: [SU] TEAM RP - The Synth Crisis

And updated. The RP is up by the way.
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