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Role Play Make Role Plays or join them. It's your world. Everybody else just lives in it.


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  #1  
Old 12-07-2010, 01:59 AM
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Default Final Fantasy: Souls [SU Closed: Pending Reserves]

Final Fantasy: Souls


Throughout each era that man may live, there are a few who rise to face dangers no other dare to stand against, sacrificing for the sake of others. But none did so solely for the planet's sake. They fought to protect those close to them, to protect that which was most precious to them. Some triumphed and came home to a heroes' reception. Others never came home at all.

The world of Spira had seen many such heroes throughout the millenia. The crystals which managed the world had been tampered drained of power, only to have heroes restore them. A diabolical madman named Kefka nearly obliterated the world, only to be overthrown by the strength of heroes. Sin later came and turned the world into a spiral of death until it was laid to rest by a summoner and her retainers. A child named Shinra aided the summoner to stop an evil that threatened the aeons and brought her lover back. But the technologies of Shinra began to tax the planet, and a new evil appeared by the name of Jenova. And this evil, along with the evil of corrupt men gave birth to two more dangerous evils: Sephiroth and Genesis. Two heroes rose to defeat them, but one paid the ultimate price for the sake of the other, and that other would save the world from the combined threat of Sephiroth and Jenova.

Thousands of years have passed. The technologies od Shin-Ra are naught but ruins and the world and the races living in it have reverted to a more peaceful style of life, one in which many races would flourish. The world has healed its many scars, and life flourishes. But as tales as old as time, evil shall always rise to put the forces of good to the test. But those who have passed on still have influence in the world of the living.

Several special materia lie throughout the lands of Spira. Each one of these materia houses the memories and the strengths of the heroes from ages past. Each one hidden, waiting for a worthy hero to accept it and the power they offer.

One race of people known as the Thalids, a group of pale-skinned human-like beings with bat-like wings have fallen to a strange form of corruption. Their power has grown exponentially, but they have become war-like and began unearthing ancient weaponry to wage a war of domination across the land. Their once snow white skin has become pitch black and they command magics stronger than those of all other races. Only those who have overcome the various cave of ordeals, whether by accident or purposely seeking the stones out, have any hope of stopping the war that sweeps across Spira.

Your Role

You are one who has passed the Cave of Ordeals. The materia you found has merged with your body, imparting the special abilities and memories of a single hero from the distant past (FF4 up to FFX-2) Each soul materia gives access to that hero's Limit Breaks/Oversouls as well as access to spells if that hero was a spell caster by nature (While magic can be used by all characters in the video games, only stone holders of those who had primary magic roles like Lulu, Aerith and Terra will be able to cast spells in this RP. Cloud, Zack, Edgar and such would be considered pure melee in this rp)

You start this adventure gathered in Fort Holden, a human base at the northern edge of the human kingdom of Midgar Your goal is to find a way to stop the war, find out what corrupted the once peaceful Thalids and undo the corruption, if possible.

Limit Breaks/Oversouls

During times of great stress or high emotion, one can tap into the power of the hero stone and use the limit break or oversoul moves of the hero who's spirit inhabits the materia. They do not need to have the same weapon as the spirit once possessed unless it's a drastic difference (You can't pull off Omnislash with a bow and arrow. A spear or halberd, it's possible). Also, if a melee type character gains spells or can pull off summons during this state (Zidane and Zack Fair for example), then they can do so.

The difference between the two states:

Limit break: These are one-time use per battle moves that deal massive damage (Or healing, such as Aerith's limits), but once they are used, the state ends.

Oversoul: Oversouls lasts for three posts. While not as powerful as Limit Breaks, these up the attack and defense power and allow access to more powerful moves/spells fpr the duration. After three posts, the state ends and the boosts gained during the state disappear. Once again, they can only be used once per battle.


Races:
Moogles
Humans
Viera
Bangaa
Nu Mou
Ronso
Hypello
Elvaan
Mithra
Galka
Tarutaru
Burmecian
Black Mage
Genome
Guardian (Red XIII decendants)


Hero Stones:
Aerith Gainsborough
Aki Ross
Bartz
Lenna
Faris
Galuf
Krile
Terra
Locke
Celes
Edgar
Sabin
Cyan
Shadow
Gau
Setzer
Strago
Relm
Mog
Gogo
Umaro
Cloud Strife
Vincent Valentine
Zack Fair
Aerith Gainsborough
Tifa Lockhart
Barret Wallace
Red XIII
Cait Sith
Cid Highwind
Yuffie Kisaragi
Angeal
Squall
Rinoa
Quistis
Selphie
Zell
Irvine
Edea
Zidane
Vivi
Steiner
Garnet
Amarant
Freya
Quina
Eiko
Tidus
Yuna
Auron
Wakka
Lulu
Kimahri
Rikku
Paine


Rules:
1.> Obey PE2K ToS. DO IT!
2.> No Godmoding. You shouldn't be pulling off limit breaks/oversouls each battle you get yourself into. These should be used VERY sparringly.
3.> Romance/Violence PG-13 please.
4.> 2 characters per player max
5.> As always, being active is a must. If you don't post for two weeks, your character is killed off, no questions asked. There's TONS of hero stones, and therefore, no shortage of new heroes to take your place.
6.> Put "Embrace your dreams" in your SU to prove you read and understand the rules
7.> Only natural casters can use magic outside of Limits/Oversouls. Rule of thumb: If the hero of the stone carried a staff of some sort in their respective game or are known as a caster, they're probably a spellcaster. And no, you cannot start off with Ultima, Fire3 or other overkill spell. Start off with lower end spells and work your way up.
8.> Each character can only have one soul stone infused into them. Two's company, but three's a crowd =P

Game will begin once we have a total of 5 players (10 characters max). Afterwards SUs will be closed unless someone goes inactive for two weeks, then the SU will be open to fill the slot(s)


Profile:

Name:
Age: (16+)
Race:
Soul Materia:
Appearance: (Picture or 1 paragraph)
Weapon:
Caster or Fighter: (Based upon Soul materia character)
Personality: (1+ paragraph)
Bio: (2+ paragraphs)
Limit Break/Oversoul Moves:
Theme Song:
Other:




Approved:
Robert Masters & Lilly Fontaine (Mewcario)
Matiem "Mati" Vadit (JechtSphere)
Neon Lior & Hyde (Winter Cherry)
Rinn Crowther (Rin)


Reserved:
Metal Sonic (x2)
Latisiblings

Denied:
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Last edited by Mewcario; 12-17-2010 at 12:56 PM.
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  #2  
Old 12-07-2010, 02:00 AM
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Default Re: Final Fantasy: Souls [SU open]

Name: Robert Masters
Age: 18
Race: Human
Soul Materia: Zack Fair
Appearance:
Spoiler:

Weapon:

Caster or Fighter: Fighter
Personality: Robert is a rather free-spirited kind of guy. He tries to lighten the mood with a joke or two, but he knows when to be serious and focus on the task at hand. He never goes near alcohol, believing that it dulls one's ability to think clearly (which is true). He likes to play-tease others, especially Lilly who always seems so serious all of the time. Even in battle he'll crack a joke or two, but when things get serious, he'll buckle down and put everything he's got into the fight. He always takes battles seriously, even when he throws puns around.

Bio: Robert was born and raised in the human city of Kalm, the town closest to Castle Midgar. While Robert was a smart student growing up, he'd always get into trouble by acting as the class clown. The other students loved hanging around with him, but the teachers hated his prankster nature. Eventually he was expelled from school. Robert got a job building steam-powered machinery, but he had no intention on staying there for long. He always dreamed of exploring the world, a life of adventure, discovering things that no other person had stumbled upon and making a name for himself as an explorer.

Once he had enough gil stashed away, he bought some camping gear, a sword and a backpack and left for the great world beyond the Midgar Kingdom. It was upon one of his many misadventures that he stumbled into a mysterious cave. The cave was filled with various monsters and intricate puzzles. He had just barely survived a fight against a Totenbery monster before finding a luminous sphere of swirling blue energy. Upon touching the orb, the sphere seemed to magically absorb itself into his hand. His mind flashed through a swell of memories about a man that aspired to be a hero, and who died to protect his best friend. When he snapped out of it, he found that he felt stronger, more agile, and his wounds were healed.

Robert continued traveling until the war broke out. During one invasion of the Burmecian Empire of Gongaga, Robert fought alongside a Burmecian warrior named Lilly, who's life he ended up saving. She explained to him what was happening in the world with the war after they escaped from the now destroyed capital. They decided to retreat to Midgar to warn them of the impending invasion and gain help to fight against Thalid Empire.

Limit Break/Oversoul Moves:
The following Limit Breaks are chosen at random (DMW Slot Limits)
Chain Slash
Meteor Shots
Octaslash
Apocalypse
Rush Assault
Air Strike
Lucky Stars
Healing Wave
Summon (Second roll of dice to determine what aeon is summoned: Odin, Bahamut, Ifirit, Shiva, Pheonix)

Theme Song: ORCHARD OF MINES by GLOBUS
Other:



Name: Lilly Fontaine
Age: 19
Race: Burmecian
Soul Materia: Freya Crescent
Appearance:
Spoiler:

Weapon: Trident Spear
Caster or Fighter: Fighter
Personality: Lilly is a calm, collected individual. She takes her duties as a dragon knight guard seriously and doesn't allow many to get close to her. She secretly fears losing those important to her as she had suffered such a loss in her past. It takes quite a bit to earn her trust and an even greater investment in time, patience and work to see her gentler side. She would rather die than let anyone she cares about be killed, but she is smart enough to know when retreating is the best option.

Bio:Lilly was born and raised in Gongaga as the youngest of the king's daughters. Unlike her brother and sister, she hated the life of a royal. Even more than that, she hated being constantly set up for arranged marriages and having no say in her future. She managed to scare her suitors away and trained under the captain of the guard in secret from her father, something women were normally not allowed to do as males were often seen as suitable for knighthood.

In order to win her freedom, she made a bet with her father: if she could defeat his champion in combat, she would be able to live her own life. Her father nearly fell out of his chair laughing, but agreed to the terms. He called out Lance, one of his finest swordsmen, while she used a trident spear that she had trained with. Not only did she defeat him, she did so with ease. Her father was furious that she even knew how to fight, and no one would take responsability. When Lilly told her father to uphold his end of the bargain, he refused. That night, she ran away from home.

She found a cave a few miles outside Gongaga to hide. However, a soft voice began to enter her mind, beckoning her deeper into the cave. The cave had many dangerous traps, but the voice guided her through them safely. Eventually, she reached an open chamber. At the center was a pedistal and a red and white misting orb. When she touched it, the orb entered her body and her mind saw the life, struggles and triumphs of the Burmecian soul that lay within it. She felt a renewed strength, but also a strange sense of urgency.

As she headed back towards the entrance of the cave, she heard the sounds of fire and battle. She saw armies fighting in Gongaga and the castle up in flames. She began to fight her way towards the castle. She may have been at odds with her father, but she still cared about her family. However, it was too late when she arrived. Her family was murdered. She fought and killed those responsible, but there were too many flooding into the castle. She was getting tired from all of the fighting considering the great number of Thalid warriors. Just when all hope seemed lost, a human dropped a glass chandelier on the group in classic style. The man grabbed her hand and helped her escape the fallen castle town. Lilly explained to him about the rumors about the Thalid Empire and talks of war that she had overheard months ago. She decided to go with him to Midgar in order to prepare the humans for the impending invasion.

Limit Break/Oversoul Moves:
Spear Rain
Dragon Spear
Impale
Thunder Rain

Theme Song: Reflection from Mulan

Other:
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Last edited by Mewcario; 12-07-2010 at 03:06 AM.
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  #3  
Old 12-07-2010, 03:59 AM
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Default Re: Final Fantasy: Souls [SU open]

Hmm...nice, Mewcario! As much as I love this idea, I'll have to wait to SU until I have time permits me, if it even will. Hopefully it will.
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  #4  
Old 12-10-2010, 12:45 AM
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Default Re: Final Fantasy: Souls [SU open]

Ugh, sorry to double-post, but no one else has decided to jump in on thisa awesome plot, sooooo...

Name: Hyde
Age: ? (Looks twenty-ish, but he's not actually sure)
Race: Human
Soul Materia: Vincent Valentine
Appearance: Though Hyde is human, he's a bit...well...off. He bears the appearance of a living Jack Skellington, with an extremely thin body and elongated limbs that stretches human limits. Coming to stand at roughly seven feet tall, maybe shorter, he finds himself forced to look down at nearly everyone he meets, or crouch to their level to see them, and he rarely goes into buildings because he finds them cramped, and people flee and scream at the sight of him anyway. He has arms nearly as long as his legs with massive hands attached and long, thin fingers. He has an angular face framed by a wild lion's mane of literally colorless hair and gentle seafoam green eyes that can appear warm and stressed at the same time, the right one overlapped by a scar marking it as useless, though it's a bit hard to see because his skin is almost as colorless as his hair. He is often seen wearing a long-sleeved white shirt and pair of loose black pants, made specifically for him with a simple blue vest.
Weapon: Himself, mostly, he's brutal in hand-to-hand against anything not human and thanks to Vincent's materia, he can shape-shift into several monsters, provided you make him mad enough. Otherwise he carries throwing knives('cause I'm not sure he should have a gun).
Caster or Fighter: Fighter
Personality: Shunned by most of society, Hyde is a very quiet, almost shy seeming man with a bitter side to him when you get him to talk. His monstrous appearance has not had any affect on his personality otherwise, he has a huge heart and is capable of being a very gentle, lazy person when he's not around populated areas, spending a lot of his time teasing his long-time companion, Neon. He treats anyone willing to get close enough to him with respect and the manner of a gentleman, but not many are willing to get close enough to him for good reasons, so he's mostly wary of others. He watches Neon like a hawk, and has a protective attitude towards her, even though she usually ends up taking care of him. If anything finds a reason to hurt her, they will meet a very unhappy end by Hyde's hands, even if it hurts him in the process. He hates being alone, however, thanks to Vincent's materia, which tends to nag at his mind with it's memory if he lets his mind wander too long. Has a very strong sense of right and wrong, and will not hesitate to confront those who he finds following the path of wrong.
Bio: Hyde's sense of time is pretty distorted due to the unfortunate outcome of his early life. He was born a single child to a loving mother and father who were both lost in an epidemic when he was three, and so he came into the care of a magician/alchemist. He learned much from the man he ended up in the care of until, in a summoning accident, the man went nearly insane and punished young Hyde by coming up with twisted spells to use on him that altered his appearance drastically and made his life during this time a haze of pain and confusion, not understanding what was happening to him. Eventually, the man who raised him died, leaving Hyde to finally live life peacefully--until he realized what the man had made him, giving him inhumanly long arms and legs, massive hands, and leaving him almost totally devoid of color. Repulsed by his own appearance and knowing others would think worse of him, Hyde left the home of the magician and took up residence in the woods outside the town he was born in, unsure of how much time had passed.

He spent many more years building up a decent house with a relatively nice garden that he could use to live off of, and no one really bothered him unless they stumbled upon his house on accident, which brought up rumors of a beast living in a small home in the woods. His existence was a lonely one up until a young girl came tearing though the woods and slammed into him while he was tending to his garden. She stared at him for a long time until she finally asked him his name, seeming devoid of the fear others regarded him with. She said her name was Neon, and she'd run away from her home two(she guessed) towns away because of her parents. Not wanting to drive away the one person who seemed to have no fear of him, he allowed Neon to live with him, and raised her to be a good person, though he believed she was already good at heart, and she also went into town and convinced more that Hyde wasn't really a monster.

When war broke out, the two were forced to leave home. Hyde and Neon joined troops near their home and became simple messengers between the troops because no one really trusted Hyde for the longest time, and it lead to the accident giving Hye the scar on his face and to their finding their spirit materia. They were ambushed on a delivery near Gongaga, and the ground caved in under them, dropping them into a series of tunnels where he and Neon were able to finish off their attackers, but had no way to get out. As they wandered, Hyde began hearing a voice calling out to him that lead him through the tunnels to a cave, to a spot where a misty red orb was stuck in the wall, when he touched it, it dissolved into him, filling him with memories of a man tormented almost more than he was, and when it was over, he woke to find Neon sitting beside him, keeping guard over him. Then she lead him to find her own before they made it out, and to the troops they were supposed to deliver to. Shortly after, they began to get included in real combat.
Limit Break/Oversoul Moves:(Unsure of how to proceed, I just went along with a site listing Vincent's base Limit Breaks :) )
Galian Beast
Death Gigas
Hellmasker
Chaos
Theme Song: No Sound But the Wind by the Editors
Other:


Name: Neon Lior
Age: 19
Race: Human
Soul Materia: Angeal Hewley
Appearance: Neon, opposed to Hyde's monstrous appearance, looks pretty normal. Standing at about 5' 9" and having a lean body, Neon's odd features come from the intensity of her bright green eyes, a few matching color streaks through her lower-back length obsidian hair, and the fact she dresses like a boy. She often wears solid black leggings, a loose black long-sleeve shirt, and brown boots with a large dark blue coat and matching newsboy hat shoved over her hair and her sword slung over her her back. She has a tendency to wear a smirk or a faint smile on her lips, like she knows something she probably shouldn't, and has skin the color of creamered-coffee. Thanks to Angeal's spirit materia she has also recently sprouted a set of three wings on her right side, curiously, she can fly with them.
Weapon: A broadsword she calls Nightbane
Caster or Fighter: Fighter
Personality: Neon is a quiet but observative young woman around populated areas, a trait she gained from spending years with Hyde. Around those that she feels comfortable with, she is a true tomboy with a heart of gold, her compassion literally knowing almost no bounds, especially when it comes to Hyde. She can adopt a teasing attitude towards others she feels she knows well, of which there are very few. Though she's a tomboy at heart, Neon has a motherly side she's adopted over the years, and if she comes across anyone hurt and she can help them, she will. She regards Hyde with a playful annoyance. She also has a strong sense of right and wrong, and, like Hyde, will confront those she thinks are doing wrong.
Bio: Neon was born the middle child of three girls in her family. Practically raised until age ten by her older sister, Dusk, because of her parents near-constant fighting, she was mostly ignored and given a life she now thinks no other child should have to have. At age ten, she packed up and ran away from home, eventually running smack into Hyde because she wasn't paying attention while she was running. Unfazed with his physical oddities and looking for some kind of friend, she introduced herself, and earned her a place in Hyde's home, allowing herself to be raised by him for the rest of her years. She spent those years trying to convince others in the village nearby her friend wasn't the monster they made him out to be. Eventually they started to believe her, and life got alot better from there--until war broke out.

They were forced to leave home by fighting taking place near their home, and joined the troops nearby, becoming messengers between groups because people were wary of Hyde. This lead to a lot of spent energy on Neon's part, trying to get them to trust her friend, whom she wasn't willing to leave after almost nine years with him. She was unable to prevent the freak out that caused the loss of sight in his right eye, and felt horrible for not being able to stop it, but took up covering his right side for him. The two were headed out on a delivery near Gongaga when they were ambushed and fell into a series of tunnels that lead to a cave, where Hyde lead her until he found a stone in the wall, which he absorbed, then nearly passed out. She kept watch over him until he returned to normal, the whole time hearing a voice calling out to her as well, leading him to her own bluish-green stone and gaining the memories of a man who was a strong defender of justice until he became what he thought of as a monster and met his demise at the hands of his own friend by choice. Once they made it out, the two headed to their delivery point in Gongaga, and were shortly after allowed to join in the fighting. Two days after her discovery of the stone, she woke up to find wings sprouting from her right side, much to Hyde's dismay and her own secret amusement.
Limit Break/Oversoul Moves:
(Not sure how to proceed at all with this since Angeal never made it in as a playable character)
Theme Song: Misguided Ghosts by Paramore
Other: Tends to walk pressed up against Hyde's right side to make up for his blind spot. Seems to have adopted Angeal's "Embrace your dreams." mentality slightly.
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Last edited by Winter; 12-17-2010 at 02:48 AM.
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  #5  
Old 12-10-2010, 12:47 AM
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Default Re: Final Fantasy: Souls [SU open]

I meant to mention that I'll take two reserves. Try to get them up some time over the weekend if at all possible.
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Old 12-10-2010, 12:53 AM
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Default Re: Final Fantasy: Souls [SU open]

EMBRACE YOUR DREAMS :D:D:D:D
Name: Rinn Crowther
Age: Seventeen
Race: Human
Soul Materia: Yuffie Kisaragi
Appearance: The masked warrior that is Rinn Crowther. Crowther wears a white mask with red and black patterns (minus the red lips, they're just white) coating the top half of it, and usually wears a hat to accompany it as to hide his facial appearance. His clothes consist of a simple white shirt with a sword holster wrapped around it, attatching at the front and holding his blade at the back. He wears dark blue, what could be considered black, jeans and simple black shoes. Over all of this, he wears a white and blue trimmed komono robe, which he only takes off during combat, just like his mask and hat. His face has a large scar running from the top of his forehead to the left corner of his mouth, even across the eye. The cut eye is blood red, however he wears a hazel contact in the other. His mask has a eye hole cut in so his hazel eye is visible.
Weapon: Six-Sided Shuriken Blade which he subconciously refers to as The Light and a large sword which he carries in his hidden sword holster which he, again subconciously, called The Dark
Caster or Fighter: Fighter
Personality: While Rinn is donned in his mask, hat and robe, he is very silent and very unwelcoming. He is almost scary. He hardly talks, unless spoken to first, he never attacks without the need too. Without his mask and other iconic peices of clothing, he is a bloodthirsty, crazy, homicidle maniac. The reason why is unknown.
Bio: Not much is known about Rinn's past, other than he did use to have a mother, and a father, and two younger sisters. What has happened to them is unknown, though it is presumed that they were brutally slain by the Thalids. This is also the presumed reason as to how Rinn gathered his scar.
Limit Break/Oversoul Moves: Landscaper, Blood Fest, Gauntlet, Doom of the Living, All Creation
Theme Song: London City by Devlin

Last edited by Rinn; 12-17-2010 at 04:14 AM.
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  #7  
Old 12-10-2010, 01:53 AM
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Default Re: Final Fantasy: Souls [SU open]

Alright. Everyone is reserved.
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  #8  
Old 12-10-2010, 03:40 AM
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Default Re: Final Fantasy: Souls [SU open]

Reserve please? Btw, are we able to use two swords if the original character didn't?

Name: Matiem "Mati" Vadit

Age: 22

Race: Human

Soul Materia: Tidus

Appearance:
Spoiler:

He usually wears a black sleeveless shirt that covers his face just past his nose, blue jeans, plain white tennis shoes. He is 5'!0" and has two normal brown eyes.

Weapon:
Spoiler:


Caster or Fighter: Fighter

Personality: Matiem has a very "in your face" personality. He is very talkative and usually day dreams about nothing. He has a very short attention span, and can find a way to goof off in any situation. Even in the heat of battle, he just seems to be half there, but he is very dependable in the sense that when you really need him, he is there. He tries his hardest to make new friends, and will do a lot for the people he just met. He hates being alone for extended periods of time, but doesn't mind a bit of peace and quiet sometimes. Sometimes he likes to just go for into the wild and run around, not really having a goal at all. He can do this for hours, and in the past it has scared some people. Matiem has never been angry. He has no idea why, just nothing has ever bothered him. It is almost like he is the ultimate pacifist as well as the ultimate optimist.

Bio: After the everlasting calm was brought about in Spira, Matiem's parents moved to a new city being built near the once dangerous Calm Lands. It was larger than any other city in spira, and as such gave Matiem his quick reflexes and athletic abilities. After "training" in the city, he was able to climb buildings and the other structures with ease, which made some of the lives there a living nightmare and got him into great troubles.He was an okay student, but his mind was always somewhere else. When he graduated from his schooling career, barely, he decided to travel on his own, looking for great adventures. There was always what felt like a voice inside his head, laughing and cheering him on. This is why he left his home.

He traveled for a good 3 years, becoming stronger in his physical abilities, his swordmanships, and his resolve for fighting. Until one day he ended at the infamous Ruins of Zanarkand. He explored the ruins, climbing the pillars to reach hieghts never reached before when his heart began to beat harder, faster. He looked up and saw a blue flash, just for a second, but something in his head knew it was meant for him. He rushed toward the light, entering from the bottom of the tower. as he climbed the steps, which seemed to go on forever, he realized this was a trial. A trial to see if he was indeed worthy of getting the item that consitantly beckoned him. When he reached the top floor, there was a large crevasse. Only five stone platforms were between him and the glowing orb, but a giant empty space accompanied the platforms. He knew what to do, and using his speed and agility he was able to easily navigate from platform to platform, flipping and pushing off the walls when needed to. When he landed at the end, the glowing orb was sitting between two crossed swords. Matiem reached for the light blue orb, and it shot into his hand and gave him a glimpse into the past. This person had the same voice as the one in his head, and he knew why he had this urge to come here. When the orb was gone, the two swords began to shake, and Matiem took them as well.

Limit Break/Oversoul Moves:
Spiral cut
Slice and Dice
Energy Rain
Blitz ace

Theme Song: Make a Sound by Autopilot Off

Other:Embrace your dreams

Last edited by JechtSphere; 12-10-2010 at 10:20 PM.
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  #9  
Old 12-10-2010, 10:52 AM
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Default Re: Final Fantasy: Souls [SU open]

Sure, dual swords are allowed

JechtSphere:
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Old 12-11-2010, 06:30 AM
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Default Re: Final Fantasy: Souls [SU Closed: Pending Reserves]

Name: Maisie

Age: 17

Race: Moogle

Soul Materia: Lulu

Appearance:
Spoiler:


Weapon: None

Caster or Fighter: Caster

Personality: Maisie is a very quiet Moogle. She has a very high pitched voice, even for a Moogle, and has made her self-conscience when she speaks. Being this way, she hardly speaks unless it is absolutely necessary. Even when she has to speak, she does so in the shortest way possible. She likes to float about and can do so for long periods of times, and she usually travels this way. Because of how she was raised, she likes to wear “fancy” clothes, long dresses and beautiful shirts. She is passionate about anything she sets her mind to and will see out the task until the end. She is also very compassionate, and is a great listener and can make people feel better by just listening to them. Maisie has a strong will that overcomes the biggest of odds.

Bio:Maisie grew up in a little village where Moogles were treated more like pets rather than a group on their own. Each house in the village had to “pick” a Moogle from the farm area that was located north of said village. The Moogle was then treated as the family would treat them, whether they are a pet or slave, and each Moogle had to be “taught” that this was the way things were. So on the fateful day, a very wealthy family went to the farm in search of a Moogle for their newly acquired home. They found one just sitting under a tree relaxing and they instantly fell in love with her. When the Moogle was brought home, the family named her Maisie, and instructed her that she was their new pet just like their dog used to be. Maisie folded her arms at this and shook her head. She was a living being with thoughts and feelings. She was not about to be some play thing for them.

The family was shocked, but not angry. The father of the household decided that instead of taking her back like a defective doll, they would keep her, neigh, let her stay as their new addition to the house. The catch was that Maisie had to work and help out in the house, to which Maisie gladly agreed. However, one day, Maisie awoke to what smelled like fire, but not a bonfire or camp fire. More like potpourri burning, it was sweet and made the house smell like a beautiful forest. This is when Maisie realized that something must be wrong, and when she gazed out of the window, her eyes fell on the Village being up in flames.

She couldn’t find her family no matter how hard she looked while simultaneously dodging the invading beasts, and reluctantly fled the village. She wondered around with the small amount of items she could obtain before fleeing and ended up at the entrance of a large cave. She wasn’t sure if she should enter it, but with no other preferable option readily available, she felt forced to go in. It was pitch black, but there was a faint purple light at the end. As she approached it, it turned out to be an attractive purple orb. Not only did she feel inclined to take it, but it seemed to beckon to her. As she reached out, it flew into her chest and she saw a woman casting amazing spells and this made Maisie feel instantly stronger. As she was about to try out her new found strength to lighten up the cave, the back wall fell and she could see a camp-like structure in the distance.


Limit Break/Oversoul Moves:
Multicast- both black and white magic.

Theme Song: Passion by SE7EN

Other:Embrace your dreams

Last edited by JechtSphere; 12-12-2010 at 06:20 AM.
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  #11  
Old 12-11-2010, 02:15 PM
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Default Re: Final Fantasy: Souls [SU Closed: Pending Reserves]

Are you still accepting SUs? If so, reserve me for Krile.
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  #12  
Old 12-12-2010, 06:21 AM
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Default Re: Final Fantasy: Souls [SU Closed: Pending Reserves]

Finished Maisie BTW.
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  #13  
Old 12-14-2010, 03:15 AM
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Default Re: Final Fantasy: Souls [SU Closed: Pending Reserves]

Well, I do believe I'm finally finished with Neon and Hyde, provided you don't find anything wrong with them Mewcario. Took me long enough...
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  #14  
Old 12-14-2010, 03:43 AM
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Default Re: Final Fantasy: Souls [SU Closed: Pending Reserves]

Finished my sign up, Rinn Crowther is ready for action assuming that he's accepted, Mewcario. :D
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  #15  
Old 12-17-2010, 01:46 AM
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Default Re: Final Fantasy: Souls [SU Closed: Pending Reserves]

Winter and Rin. You're missing one vital thing in your profiles. It's in the rules.

Latisiblings: I will reserve you.

Jecht: Matiem "Mati" Vadit's picture is no longer hosted by Photobucket, just to let you know. As for Maisie...
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Last edited by Mewcario; 12-17-2010 at 01:52 AM.
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