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Role Play Make Role Plays or join them. It's your world. Everybody else just lives in it.


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  #1  
Old 11-20-2010, 03:09 AM
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Default Ties of Fate [SU]

The flow of time brings with it many things. Revolution and innovation, bliss and despair, life and death. So many elements connected by a central point few care to notice in a world full of seeming inconsistencies. But all things are related, in ways most do not or will not understand.

A continent of the West makes this apparent. On this landmass, several different species, connected deeply yet separated by large bounds from each other. Few records exist of the time before Humans became dominant on this continent of the world; oral traditions aren't shared, and most have ascended to mere myth save for those written by the Humans. Under the banner of a family by the name of Harribel, whose leading man and woman were practitioners of the magic of light and darkness, an empire was forged from a settlement in what is now a grand castle. Those that did not join with them were forced into hiding or killed off entirely, and only three small groups remained neutral during this time. Over the course of ten years, what had been a land ruled by lawlessness had been subjected to a brutal takeover, creating order amongst the Human factions for the first time.

Revolutions of that magnitude happen only once in a century, but progress does not stand still for such to happen. Between the one hundred and twelve years that have passed since that time, much has changed. The Human empire has entered the age of industry, and the introduction of guns to their militia has added to their strength, being mixed with training in archery, fencing and other military strengths. The steam engine allows ships to travel against the winds, the new heavy steel of the hull prevents them from being tossed about in the terrible winds created by Cyclos, and the canons mounted on them make them formidable even to the monsters dwelling in the deep. But revolution always occurs when things seem to be going perfectly for those in charge, but terribly for those beneath them.

Angered by the poor treatment of their fellow citizens, a group of knights within the royal guard have broken away from their duties and formed an alliance of dissidents and criminals willing to overthrow the current government. Following an ill-handled epidemic determined to be caused by someone with experience in medicine, a resurgence of species previously thought extinct, and increasingly troubling rumors surrounding the royal family itself, the rebellion has come at one of the worst possible times. Unknown to the revolutionaries, the reasons for these actions is merely because the alternatives would be far, far worse; their attempts to reconcile with the races they previously pushed into hiding is met by violent riot from the people of the cities; the quarantine of a small town for an outbreak of a deadly disease with no name, offering no assistance to the infected of the town for fear of it spreading through the rest of the kingdom, and the apparent death of the king's son go unexplained to the outside world, the truth known only by a select few, forbidden to breathe a word of it.

As revolution boils, however, more distressing rumors continue circulating through the Western continent; the activities of thieves, murderers and rapists have been emboldened; the advancing technology and magic has been turned to malicious use; the world as most know it is teetering on the brink of collapse. Forgotten by most are the old gods of the world, and though most are not concerned with the lack of remembrance, several have turned their hatred against Humanity, Chaos stirring violence in all, Misery filling the hearts of the otherwise satisfied, vengeance being wrought upon those who have done nothing. However, those absorbed in their anger don't see a much larger threat brooding on the horizon; a terrible legion beyond the reach of the steam ships of the Harribel family, planning to conquer the land lying across the seas, against whom the royal army is preparing to hold off. This story is concerned less of them and more of the heroes who will be forged in this time; those who will save the world they know from certain destruction, or those who will lead it to ruin. Only time will tell what strands of fate will be intertwined, time which waits for none to respond to its call...


The world:
Please consult this map for general locales. Many more cities exist in the known world than this; feel free to place and name them as you please. Keep in mind that the world has just entered the industrial age; the most advanced weapons are canons and guns with more than one shot. The most advanced technology would be the steam ships and other steam-powered devices being built. Railways have not yet been invented, either. Magic is also powerful in this world, though most are unable to learn how to use it from lack of interest of being cut off from the knowledge to do so.

Noteworthy Races:

Humans: The dominant force, Humans are usually considered by other races to be favored by the gods. Their physical and magical capabilities can range from average to amazing, and their ingenuity allows them to work with situations most other races would have no idea how to quell. Their main strength is in their ability to make items and adapt to most any environment. They use a combination of swords, guns, and other such conventional weapons. Humans are not limited to one field of magic, and therefore have much more potential for picking up multiple disciplines.

Lycans: One of the races that was almost entirely wiped out in the Harribel's takeover of the continent, Lycans are Humanoid creatures with the ability to morph into a single animal, chosen when the being reaches a certain age. Lycans generally have a few features from the animal they transform in to, though this varies immensely between individuals. They exhibit traits similar to their animal forms, ranging from increased strength and dexterity to better sight and speed. They have formed a tentative alliance with the royal family in recent years, and were hit worst by the epidemic from two years ago. They use a variety of weapons, and have a wide range of fighting styles.

Succubi and Incubi: Two different yet similar races living on the islands beyond the mainland. Succubi are Humanoids with bat wings and other generally demonic features, varying from each person but generally consisting of a spade tail and horns in addition to their wings. Incubi generally exhibit more birdlike traits, ranging from merely having bird wings on their backs to having actual talons and tail feathers, though this too varies by individual. Both races are neutral towards the Humans, and are not a part of the Harribel's empire. Both races have a high aptitude for magic use and ranged combat, but suffer from somewhat lower endurance than Humans. They are limited to four disciplines of magic.

Elves: Rumored to have descended from the Angels themselves, Elves are generally classified as beautiful Humans with generally blond or raven hair and sharp blue or green eyes. They live in the forests, though their numbers have dwindled in the years since the Human's assertion of power. They tend to use more elegant weapons and magic than Humans, and their agility and eyesight is superior, while their physical strength is generally lower than average Humans. Elves use bows, katana and magic associated with the forest, but can learn no more than two disciplines of magic.

Fairies: Small, Human-shaped creatures with dragonfly or butterfly wings on their back. They are a peaceful race that lives only in the deepest of forests, and as such many have been disappearing from the known world. They stand, at most, five inches tall and generally emit a light that occasionally reflects strong mood shifts. As they are a peaceful race, they don't use weapons, but have a wide knowledge of the world and the creatures inhabiting it, making them good for information when one can be found. They are also very skilled at magic, being able to learn all disciplines save for Time magic.

Dwarves: Not seen since before Humans attempted to form a government, Dwarves live in an underground city named Abyss hidden in the mountains. The diminutive Humanoids are fairly distrustful of strangers, and have a strong sense of honor. The majority of their society revolves around mining, and though they have few warriors, those who have fought a Dwarf know that just one is a force to be feared. Dwarves are limited to learning Earth magic, and are physically superior to Humans in the way of physical might and endurance, well making up for their limited magic.

Gods & deities: A race of beings that existed in the world before its creation ages ago, the gods are embodiments and controllers of whatever it is they are the personification of. In their own alternate plane of existence, they are unstoppable, but upon traveling to the Human world, their powers are drastically cut, making them weak enough to be taken down by exceptionally powerful Humans and other species, though they remain unkillable. If defeated in the Human world, their bodies turn to dust and they reappear in their alternate plane. Various gods, such as Noir, the god of shadows, and Cyclos, goddess of the wind, prefer to reside in the world of Humans. Compared to all other creatures, the gods in the Human world still have an immense store of power from which to draw on, but they are forbidden from attacking mortals unless in self-defense. Usually, there is only one deity for any particular element or other thing in which they embody, but in rare occasions, there will be more than one (Example; Noir and Nox are both the god/goddess of shadows) for a particular thing. Most of the gods and goddesses are related in some way.

Misc.: Other races exist, and will be allowed within the boundaries of reason. Please give a brief explanation of the race in your SU if you make one up.


Factions:

The Royal Guard: A fighting force of Humans working for the Harribel family. They are well-equipped fighters, but it has been noticed they are stretched fairly thin after the mass desertion. They have access to most of the ships and weapons available, but most do not know how to use magic.

The Rebels: A group of former Royal Guards who learned of the hidden incidents and decided it was time for a change in management. Many criminals have allied with them, as the group was in charge of the penitentiary when they decided to desert. Their fighting force is strong enough to challenge the Royal Guard, and is widely varied.

Neutral: Those with no part in either group. They can be part of a neutral group if you so please; if you do, please give a bit of detail about the group you are making.


Magic

Elemental: Consisting of Fire, Ice, Wind, Water, Earth, and a few unclassified spells, Elemental magic is the easiest to learn and the most widely used. Each begins with one general-purpose spell which can branch out to many others the more you know about the particular discipline. Each one has their own nature much like the deity they are personified by, and as such magic is known to misfire if you fall out of favor of that god. (NOTE: Each element is a discipline in and of itself)

Light & Shadow: The two most powerful sects of magic, Light and Shadow are used for defense and offense, respectively. Alone, they are rather useless, but when combined by a tactical mind, it is by far one of the most versatile and powerful of them all. Light and Shadow magic generally consists of manifesting various things, such as swords and shields. However, they both have an attack spell that takes a random combination branch, which can be devastating to opponents. Mastering these two branches of magic takes years, but its few users have been nearly unstoppable in combat when used correctly. Unfortunately, attacks with Light and Shadow can be separated and deflected easily with the correct observations, effectively rendering it fairly useless against highly perceptive opponents.

Unsorted: There are a few instances where a magic user does not fit in with a category, or has completely unique abilities previously unheard of. Abilities not fitting in an above category should be explained.

Time: INACCESSIBLE Time magic is the manipulation of time in order to influence events. Only the Goddess of Time has access to this magic, and for good reason.


Rules

1) No godmodding
2) No bunnying
3) Romance and violence is allowed, but keep your clothes on or be introduced to Death himself.
4) Making up species and magic abilities that don't fit are perfectly acceptable, but nothing too outrageous.
5) Feel free to name and describe some cities if you like (Be sure to give us about where it is on the map)
6) You may sign up as a deity, but a warning; if I deem you are g-modding, you're getting curbstomped so bad the curb will go with you.
7) YOU MAY NOT, AND I REPEAT, MAY NOT sign up as the goddess of time.
8) Have fun... or I'll eat your left kidney >:U


SU


Name: Your name (First required, last optional)

Age: How old you are

Race: What race you belong to

Gender: If I have to explain, go back to anatomy.

Faction: What group you belong to (Neutral, rebels or royal army note; you don't actually have to be in the army to ally with them)

Magic abilities: Give us a general on what you can do in terms of magic. Optional if you don't want to use magic.

Weapons: What sort of weapons you use in combat.

Interesting abilities: Anything out of the ordinary your character can do. This can be about anything, but don't go too crazy with it.

Personality: Describe your character's personality. A good five lines.

History: What your character has been doing up until now. As a timeline; the Prince died ten years ago, the epidemic was three years ago, and the revolution started two months ago. Around two paragraphs.

Appearance: Describe what your character looks like. A picture and a short description or at least five lines.

Other: Anything not fitting in the above categories.
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Last edited by Dr Robotnik; 11-26-2010 at 10:45 PM.
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  #2  
Old 11-20-2010, 03:12 AM
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Default Re: Ties of Fate [SU]

Accepted
Metal Sonic as "CR-12B" | Noir, god of shadows |
Winter Cherry as Lunaria "Luna" Valentine | Cloud Rainer | Midnight of the Red Moon | Nox, goddess of shadows |
ID Saraibre Ryu as Ryu-Ikimono "Ryu" |
Enkaku Kumori as Cinder Maere | Caron Maere

Reserved:
Metal Sonic (A couple of characters)
The Magician (Ophelia & Lupus Amethyst)
Coddleflop (Elf-type person)
Charmander009 (A character)


Pending




Denied
Infernorose888 - Long Shamar|
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Last edited by Dr Robotnik; 11-24-2010 at 10:31 PM.
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Old 11-20-2010, 03:12 AM
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Default Re: Ties of Fate [SU]

Reserved for my SUs; feel free to sign up now.


Name: CR-12B

Age: Early twenties

Race: Human

Gender: Male

Faction: Neutral

Magic abilities: ???: A form of magic never seen before and entirely unique to CR-12B. This magic is unique in the way that, unlike most forms of healing spells, it requires direct contact with the affected area, and its exact nature is unknown save for it is capable of repairing almost any wound, though it cannot restore lethal blows easily. The magic also has the ability to direct various aspects of a living being's healing abilities, which range from altering heart rate to inducing a coma. Its full uses are unknown, but it does not seem to have any attack capabilities.

Weapons: Unarmed; various medical tools.

Interesting abilities: CR-12B is considered by many to be the foremost in terms of medical knowledge and skill. His name isn't well known, but he has purportedly cured sicknesses formerly believed to be incurable. Because of his intricate knowledge of how the Human body is arranged, he knows which parts of the body are more susceptible to attack. He is also shown to be deceptively strong for his thin frame.

Personality: CR-12B is a quiet, somewhat withdrawn man in his early twenties. He is very intelligent, and has a lot of medical knowledge, but he rarely shares what he knows. He holds a strong dislike for violence, and as such often refuses to engage in combat unless his life is directly threatened. His only real loyalty is one held to the hometown his fragmented memory can hardly recall and to devoting his medicinal skills to helping others in the best way he can. He tends not to talk a lot, but when he does, his voice is notably timid and uncertain. CR-12B suffers from amnesia to the point he cannot remember so much as his name, though his impressive medical skill and knowledge remain intact. He tends to act a bit cold on first meeting people, but he quickly warms up. Tends to reply to things he finds objectionable with sarcasm.

History: Incarcerated for a crime he does not remember committing, CR-12B was unable to remember his name or much about himself while he was on trial. While at first those prosecuting him believed him to be merely bluffing, it became apparent he had been struck with amnesia. CR-12B was on trial for unleashing a deadly disease into a small town and killing all of its inhabitants, somehow himself surviving long enough to drag himself just outside of the town before collapsing. Nothing could dispute the evidence against him, and his cell number became his name. He was locked away in a special chamber, apart from the other prisoners, and kept effectively in an anti-magic bubble. There he stayed for three years, hardly eating any of the time and contemplating the evidence presented at the trial, comparing it to his own analysis of himself.

Eventually, CR-12B came to see he would need more evidence to say for sure whether or not he had done what they said he had. After a bit of questioning to the guards watching him, it became apparent that he was not only not listed as a criminal, but listed as being a dead man. He also learned that almost no one knew about the epidemic he had supposedly caused. Though CR-12B plotted no escape, he considered this information carefully and decided that, in the event he was let out either by the government or through a riot, he would find a way to investigate for himself what had happened there. Two months ago, fate conspired to bring about the revolution, and the rebelling soldiers stationed at the prison, seeing they needed a medic, released CR-12B from his cell and requested he come with them. His only requests were that the items he had been found with be returned to him, and that he be allowed to do as he pleased once they were secured. They consented, returning to him a ragged, torn doctor's coat, a bag of pristine medical equipment, a set of ruined clothes and a photograph with a note on the back, among a few other odds and ends. The photograph and the note offered little insight to who he was, however, as it is merely a photograph of a girl younger than himself and addressed to her older brother, though it gives no name.

Seeing that his clothes were ruined, he chose to wear the outfit he was given within his cell with the addition of a faded ID tag, taking his supplies and the other things found in his possession with him. He traveled with the rebels for some time, until they had medics of their own, before departing from the group to uncover the mystery of his past and find out just who he was.

Appearance: CR-12B is a pale-skinned Human with slate gray eyes and an incredibly thin form, unhealthily so. His black hair is unkempt and messy, but none of it obstructs his face or eyes save a few strands hanging over his nose. His attire consists of a torn, tattered white lab coat and a form-fitting white outfit with thin black horizontal stripes down it, with black boots that reach up to his knees. He also wears an ID tag that once held his name, but has long faded, and his shirt has two buttons side by side on his stomach. CR-12B is branded on his right arm, hidden at most times by his long sleeved outfit.

Other: Big brother, I know you’re going away today, so I wanted to give you something to remember me by! I’ll keep you in my prayers and hope you get back soon! Your loving sister, Rosalia. P.S., Please get that white coat of yours fixed up while you’re in town; it tore when I was cleaning it up for you.




Name: Noir, god of shadows

Age: Unknown

Race: god

Gender: Male

Faction: Neutral

Magic abilities: Complete mastery of Shadow magic.

Weapons: A spiked cylinder on a chain, used in the way of a morning star.

Interesting abilities: Complete control of shadows; immune to shadow damage; immortal

Personality: Silent is an almost perfect description of the quiet god of shadows. Contrary to popular belief, he isn't malevolent in any sense of the word; he actually spends a lot more time accompanying his younger sister Nox than he does regulating the use of his element. He has a strong sense of justice, and is somewhat over-protective of those he cares about, but despite this he has promised not to interfere with the actions of mortals unless from self defense. he is one of the most 'sociable' gods in the way that finding him and being in his presence is incredibly simple, and he rarely prevents people from doing so. Despite this, instances of him speaking don't happen often in comparison to most. Nox usually knows about what he sees in a situation, and she usually speaks for the both of them.

History: Among the gods, Noir is with little doubt the most mysterious of them. No one quite remembers where he came from, and his lack of desire to speak of anything mostly prevents such information from being gathered. What is known is common mythology for those who remember the stories; he and his younger sibling Nox were supposedly born from shadows, and of the two Noir is rumored to be the stronger. He is said to have taught the first users of magic how to use his element in combat and for other things. He and his sibling are also known for almost constantly being among mortals simply because they are more amusing to watch than their fellow gods. If something interesting is happening in the world of mortals, Noir and his sister are usually nearby to watch, even if they aren't allowed to interfere. While his sister has done more interesting things than he has, Noir is just as prevalent in myths as she is, though he is usually portrayed as more a voice of reason. In all portrayals, he talks far too much, however.

Appearance: Noir is often noted for being unhealthily thin with pale white skin and amber eyes. His slate gray hair is cut short save for the bangs on either side of his face. In general, Noir wears a black sweater with matching pants and boots, though at times he appears to have no legs at all and merely be an extension of the shadows themselves. In addition, he usually sports a black hat, and keeps his weapon of choice wrapped around his torso, though he has displayed the ability to flick it out in a single movement.

Other:


Name: Solaris Harribel

Age: 22

Race: (Half) Human

Gender: Female

Faction: Royal guard (For reasons which should be obvious)

Magic abilities: Proficient in shadow and light magic; mastered fire and ice, low level water and lightning.

Weapons: Closest thing to a weapon she owns would be a parasol.

Interesting abilities: Solaris possesses a pair of demonic wings, usually hidden from view. They grant her the power of flight, but only for short periods. Deceptively strong.

Personality: In terms of personality, Solaris is very withdrawn, to the point that most in the castle's current employ can't remember her showing much emotion at all. If her rulings are to be an indicator, she is kind and just, but these are all there is to go on. From her outer personality, she is fairly distant, though in terms of speaking she is direct, but polite. She is immensely strained by the recent chain of events revolving around the rebellion, to the point it is affecting her mental state, a fact which she is well aware of. She does not agree with some of her father's ways, but deeply cares for him regardless. Her deeper emotions are unknown to anyone still living. She is very persuasive, and seems to have the ability to negotiate any situation in her favor. She is actually quite timid, but hides this behind a direct, polite front.

History: Solaris Harribel is a well-known character of the Harribel family, but not a well-seen one. She wasn't in line with the political end of family business to begin with; her brother, however, was involved with it from an early age. As he was roughly ten years older than she was, he didn't have much time for his younger sister with various duties political and otherwise. Despite this, she still cared for him greatly, and his death when she was twelve had a profound impact on her personality. Arguably, her withdrawn personality mostly stems from this, along with seeing the terrible things happening outside the castle walls when she was forced into politics herself shortly after her brother's death. The added stress of this, her father adopting more questionable methods, and the string of events leading up to the revolution (Including ruling on the case of Prisoner CR-12B) have slowly worn on her health, to the point where she notices something is wrong. One night, Solaris decided to disappear for a while, give herself time to recover from everything that had happened, and the next morning she was gone, with no sign of her even having left from that evening. The incident is being covered up.

Appearance: Solaris is a thin young woman with a shorter-than-average height, not being much taller than five feet. Her hair is a vibrant violet color, accented with a silver tint at its extremities, usually combed neatly in such a way that the left side of her face is hidden, only showing one of her amber eyes. Her skin is pale white, with odd markings like scratches on either side of her face, a small ways below her eyes, which manage to complement her feathery hair. Usually, she sports elegant, yet simplistic, dresses that accentuate her hair color, but since leaving the castle, she has taken up a less suspicious outfit consisting of a black lace-closed top with wide shoulders, dark violet gloves that reach past her elbows, a dark violet skirt and black leggings with somewhat plain black boots to finish the outfit. The shirt has a hood which she uses to hide her face in situations where she could be found by the guard and returned home.

Other: Anything not fitting in the above categories.




Name: Asagi Hokkaido

Age: 21

Race: Presumed Human.

Gender: Female

Faction: Neutral

Magic abilities: Non-elemental-- Asagi is one of the rare few capable of using non-elemental magic. Unlike other disciplines, it is limited in use only by the user's magic aptitude and imagination. It can mimic spells from all disciplines almost perfectly, but without the added element damage. It can also be fired from specially-made projectile weapons to form a solid shot. Using this form of magic is highly disruptive to other magic disciplines, but it can also be disrupted by using the correct spell combinations. When an excess amount of energy builds up, it manifests itself in an aura unique to the user. Asagi's is light blue.

Weapons: Dual handguns-- A pair of specially modified handguns that look fairly blocky and large, but are built to withstand the force of firing bolts of non-elemental energy at targets. Each is capable of loading six bullets per gun, and can be fired as normal weapons, but also have the option of channeling magic energy instead. Durable enough to be used to block close-range attacks, or be used in the way of pistol whipping. An enchantment prevents the guns from breaking apart when hit by sharp or heavy weapons, but only for a short time.

Interesting abilities: Olympic-class gymnast, random fact guru, proficient in hand-to-hand combat.

Personality: Asagi is perfectly captured by the word 'Curiosity'; full of vitality at all times, Asagi is prone to dashing about excitedly from thing to thing, sometimes even cropping up random conversations with strangers and running off before they have time to respond. Despite seeming like a goofball, however, Asagi does have a serious side; she has a strong sense of justice, and won't stand for anyone she sees doing things she considers unjust, be they revolutionaries, guards or otherwise. Another aspect of her personality is her ability to bounce back from deep despair to her usual demeanor in an instant. She is also widely noted for being incredibly courageous, either through not knowing or not caring about the odds she's getting herself in to. She is also incredibly friendly, and unless she's angry with someone, she always has a kind word in reserve for anyone she sees who looks like they're having a bad day. She doesn't often show her other emotions very often, but she seems to bear a grudge against her stepfather for reasons she doesn't feel like explaining. She does not acknowledge the word 'No' when she wants to do something, and isn't afraid of going through a lot of trouble to get whatever it is she's after.

History: Asagi was born and raised on Windfall, a short ways off the coast of the Harribel's empire. Her father was a weapon smith, and her mother a seamstress. She spent most of her time with her father when she was young, instilling in her the tomboyish nature she is known for. When she was ten, a terrible storm hit the island, and her father was killed during it. Her mother remarried fairly quickly, despite Asagi's protests, and she was quickly given a terrible stepfather. He didn't like the idea of a daughter who acted more like a man than a woman, and attempted to beat the 'disrespect' out of her. He quickly found out that his stepdaughter was nimble enough to break his arm in the twenty seconds it took him to threaten her. Despite this, he tried countless times to prevent her from fulfilling her dreams until she finally got fed up with it and threatened to put a bullet through his head. Later that day, she took her father's specially-made handguns and set out for the mainland, mind on adventure. She's been on the mainland for exactly one year now, and she's quickly built up a reputation for herself; a courageous, kind-hearted heroine who would go through great lengths to help others. She is also established as not looking for or wanting a mate, though she is in the market for traveling companions.

Appearance: Asagi is, bluntly, short; she's exactly five feet tall, with shoulder-length blond hair dyed to black at the fringes, with a white hair clip in it. A single shock of her hair refuses to comply with her and remain in place, hanging above her right eye most of the time, partially obstructing her ice-blue eyes. Her skin is lightly tanned, and she is fairly muscular for a woman, usually dressing in a white shirt with black straps over her shoulders, and a white skirt with black short-shorts beneath. Usually, she sports a tattered white jacket with a blue cross on both sleeves and one on the back. She wears black boots that stop at her ankles, and carries her handguns one on either hip.

Other: Anything not fitting in the above categories.
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Last edited by Dr Robotnik; 12-10-2010 at 02:41 AM.
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  #4  
Old 11-20-2010, 04:01 AM
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Default Re: Ties of Fate [SU]

Name: Long Shamar (Great Guardian)

Age: 500+

Race: God Dragon (His race refers to themselves as gods because they are powerful, but by NO means immortal.)

Faction: Rebels however, he despises most humans, dwarves and incubii/sucubii

Magic abilities: Fire/Water/Light Manipulation AKA really good camoflogue and the equivalent of flashbangs/Shape Changing/LIMITED flight

Weapons: Usually no more than what he physically has already, claws, teeth, magic. In human form he carries a naginata

Interesting abilities: With eye contact he can paralyze opponents (like a rattlesnake), and drive people insane with fear He also has a knack for telling fortunes and is very intelligent

Personality: Long Shamar, like much of his kind, is a pompous, prude, and vain creature. He often grooms his fabulous scales and mane. He also has a huge pride and honor issue. Anymn who insults him is practially sentencing himself to death, Long Shamar can hold a grudge for a LONG time. You don't mess with this dragon. He is also backed by about 500 strong yeti warriors that will loyally follow him to the ends of the earth. These are the only humanoids he truly has any compassion for.

History: For a long time, he lorded over a large tribe of furry mountain creatures. Being not too intelligent, they worshipped him as a God and he had a good life. After about 300 years, he got bored. He foolishly left his mountain temple and ventured down the mountain. He encountered dwarves first, they simply were after his fabulous scales so they tried to trap him. He escaped and found the vampiric races. He was disgusted by their slaughter of creatures so similar to themselves, so he left them too. Then he found humans. At first, He liked them and they payed him handsomley to share his great knowledge. However, they began to think about his uses as a war weapon. They captured him one afternoon as he was hunting swans and he was thrown into a power neutralizing cage. He tried to escape, but was unsuccessful. He was kept in his prison for over 50 years. Finally, during the beginning of the revolution, he escaped in a massive seige of the city. A trebuchet destroyed the roof of his cage and he was able too slither out. He then fled back to the mountains he had left so long ago. After a long celebration, He rallied the tribe to jopin him in destroying the humans that had kept him prisoner. Currently, his army is marching towards the capitol with only a medium sized force of mountain ape-men. However, Long Shamar intends to seek help from the elvish peoples.
Appearance: about the length of 2 school buses

Other: Anything not fitting in the above categories

Last edited by infernorose888; 11-24-2010 at 08:53 PM.
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Old 11-20-2010, 04:04 AM
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Default Re: Ties of Fate [SU]

I can say right now I'm not going to accept anything remotely on a god level. Dragon, sure; god dragon, I'm shooting Death at you from the man canon. I can't allow the messing with the minds thing beyond hallucinations, as well; that's a major godmod ability in my eyes. Just sayin'. Reserved for the time being.

EDIT: By the way, for clarification, I meant that you should specify >what< element(s) from the elemental bracket you can use, not just say Elemental. Leaves it too open ended.

DOUBLE EDIT: Well, okay, deities might show up as NPCs from time to time, but they certainly won't be under anyone's control. Just existing means they break rule number one, so... Yeah.

CAPTAIN EAGLE EDIT: By the way, that picture reminds me of Mushu from Mulan. Just sayin'.
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Old 11-20-2010, 07:56 PM
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Default Re: Ties of Fate [SU]

Name: Ophelia Amethyst

Age: 14 (Younger sister of Lupus Amethyst)

Race: Lycan

Faction: Night Stalkers - The Night Fliers are a Neutral Group of assassins that anybody can hire. They are highly prised for their skill in assassination, and each member is a Lycan and can turn into some sort of dark beast (i.e., Raven).

Magic abilities: Ophelia can use Shadow and Light magic.

Weapons: Ophelia uses two short swords in battle, weilding them with a combination of her magic and animal skills to form a lethal dance.

Interesting abilities: Being a Lycan, Ophelia is able to turn herself into a Raven. Unlike most Lycans, however, Ophelia possesses the ability to turn into a half-Raven, gaining black wings, sharp talons, and black feathers all over her skin.

Personality: Ophelia is an odd girl, being very quite and shy. She isn't one for talking, and enjoys the listening approach. Ophelia's favorite time of day is midnight, and she enjoys turning into a raven at night and flying around. When she and Lupus go out, or just she, she likes exploring dark roads and high-up places. Ophelia is a great climber, and loves sitting on top of the tallest trees. Ophelia's favorite color is black, like the raven she turns into, and she only wears black, since she doesn't feel comfortable in anything else. Despite being the younger of the two siblings, Ophelia's knowledge is greatly higher then that of her older brother, despite the fact that her strength is greatly weaker then his. Despite this, Ophelia does not brag about her magic and transformation ability. Ophelia also wants to know how her brother can use his magic in his wolf form, something she cannot do in her Raven form. Ophelia is usually pretty modest about her skills, not liking to tell people about her Raven powers, as the knowledge of her being a Lycan makes her recall horrible things about her past.

History: Ophelia was born in a small cottage in the Fujin Mountains. Her brother, who had been three at the time, took care of her mother whilst she was in labor, as their father had gone off to war. Their mother and father were both Lycans, and so Ophelia and her Brother had the powers of animal change. Ophelia's magic powers manifested when she was 12 years old, two years after her brother's did, however her animal skills manifested at age 12 as well, 2 years before her brother's did. (NOT FINISHED!)

Appearance: Describe what your character looks like. A picture and a short description or at least five lines.

Other: Anything not fitting in the above categories.


Name: Lupus Amethyst

Age: 17

Race: Lycan

Faction: Night Stalkers

Magic abilities: Lupus can use Fire and Earth magic.

Weapons: Lupus, like his sister, uses two swords in battle, however the manner in which he uses them is quite different. Lupus's primary sword is the smaller one, which he can handle with ease, as it is easily manuverable, in succession with fire magic. His secondary sword, in more clashing fights, is the bigger one, which he uses with Earth magic to create huge creavases.

Interesting abilities: Lupus, as a Lycan, can turn into an animal (his is a wolf). Lupus can use his magic in his wolf form, something that most Lycans haven't been able to do.

Personality: Describe your character's personality. A good five lines.

History: What your character has been doing up until now. As a timeline; the Prince died ten years ago, the epidemic was three years ago, and the revolution started two months ago. Around two paragraphs.

Appearance: Describe what your character looks like. A picture and a short description or at least five lines.

Other: Anything not fitting in the above categories.

Last edited by The Magician; 11-20-2010 at 08:06 PM.
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Old 11-20-2010, 09:54 PM
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Default Re: Ties of Fate [SU]

To be fair, they probably all have an in-between form, but kudos to her for learning how to keep it there... for whatever reason she'd want to be a harpie. Anyways, no problems with it so far; reserved 'till you finish.
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Old 11-21-2010, 12:19 AM
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Default Re: Ties of Fate [SU]

*Frowns at the deity statement* 'Niisama, please tell me I'm allowed to use Nox and Kuuhaku? Please? Otherwise...lessee what I can do...

Name: Lunaria "Luna" Valentine

Age: 18

Race: Lycan-She has the traits of a fox

Faction: Neutral

Magic abilities: Luna is pretty much incapable of magic, aside from being able to light campfires with ease, mebbe blow thing up if she gets mad, but she hates using it.

Weapons: Eclipse--steal this pic and burn, I drew this!
An unusual weapen seen these days, Luna is an unofficial master of the heavy blade, Eclipse is about five and a half feet long, six inches being handle, the rest pure metal and that huge gem in the center. It's heavy enough most people continually wonder how she waves it around as though it weighs nothing, but she'll tell you over and over it was a lot of training on her part and years of using the sword. She's also armed with a smaller dagger.

Interesting abilities: Luna can and will shift into a larger than normal snow white fox with black-tipped ears and tail, at the shoulder, she stands about to a average height adult male's knees in this form. She also has a mass amount of poetry memorized that she can racket off at any moment.

Personality: Though Luna was never trained fully by a true master, her swordmanship is hard to find a rival to, and during a fight, she's the one who will focus on keeping her key players safe rather than just hacking and slashing like an idiot. She often seems open and friendly, but anyone who can read people well will be able to see she's also wary of people to some extent, due to her bad luck with relationships, though she does regard her friend Cloud with a certain softness tinged with sarcasm. She also has a soft spot for children, something that's always been present in her, and makes kids love her in the towns she's visited, and people often come to like her more for it because it shows how kind of a person she can really be and that she's not all tough knight on the inside. Luna has a fondness of books, and poetry, as well as singing, though finding her reading is rare, and finding her singing is more rare still. As nice as she is, though, Luna will not take being talked down to by men nor will she take well to you trying to boss her around, especially if you're a man. Otherwise, she has the paitience of a saint on most days, and she loves rain.

History: Luna grew up in a small village of Lycans who went into hiding among the Fujin Mountains, and when the time came for her to choose her animal form, she chose a fox, much like the other members of her family, although her best friend chose a wolf. She was trained by her father in the art of the heavy blade, who was trained by his father, because there were no sons in the family, and no others willing to learn the art to pass it on themselves. When she was twelve, however, a group of wandering soldiers found their home and immediately set about attacking the village, her parents told her to take her sister and go with her best friend, another Lycan by the name of Cloud, out of the village with the rest of the younger residents, which saved their lives, they learned later. Going back to the village a month or so later, they found their home burnt to te ground, with no remaining of those who had stayed to fight. She and Cloud took charge of the children and lead them deeper into the mountains, where they encountered Dwarves, but ensured them they meant no harm, and were looking only for a place to call home after theirs was burnt to the ground. Realizing they were telling the truth, the dwarves allowed them to settle into the deeper parts of the mountains, where the group avoided contact with all species except for the occaisional Dwarf, keeping them safe from the epidemic while they worked hard to build their own new home.

Once she found the work of the tiny group satisfactory, Luna and Cloud set out to find supplies that the group could not and would be nice to have, three years after the burning of their home village. Finding themselves among a world in chaos, the two allied themselves with only themselves, and continued on their mission. They ended up being the root of various rumors about a beautiful girl with fox attributes that carries a huge sword and her enormous wolf companion, and also wound up as mercenaries of sorts, fighting off the occasional troublesome beast for some money to fund their buying for their village.

Appearance: Clickeh--BTW this pic was drawn by ME, use it without my permission and burn in Hades forever after.(This may change as I am working on a newer pic and am not done yet.)
Luna is an Inui--a half-human, half canine(in her case, fox) creature marked by her ever-present set of snow white ears and tail, which are tipped with black. She has bright blue eyes that always seem to have a haunted look to them and long silver hair as well as pale skin, and a silverly crescent moon mark stands out in the center of her forehead, she's about eighteen, but looks younger, more like she's sixteen or so, which tends to give people more ammo to distrust her abilities and for her to prove them wrong. Though she's a knight of sorts, Luna tends to wear less armor and more normal clothes because she gets even wierder looks when she walks around in full armor and has a massive sword slung over her back--the armor slows her down anyway. This is why she enjoys juxtapositioning the sword with pretty dresses and light hard leather armor under them. She wears a blue teardrop necklace on a silver chain around her neck at all times that was given to her by one of her closest friends. She has a tendency to stand straight-backed and can sometimes look as though her mind is elsewhere.

Other: She often carries Cloud's broadsword for him because he tends to stay in his wolf form.


Name: Cloud Rainier

Age: 19

Race: Lycan-Takes up a wolf form

Gender: Male

Faction: Neutral

Magic abilities: Cloud can heal slightly--as in he can fix cuts and that's about it.

Weapons: Usually, himself, Cloud tends to stay in his wolf form rather than walk around human, it's just what he prefers, and he can fight well as a large wolf--he has a nice mouth full of sharp pearly white teeth and a decent amount of weight he can throw around. If he's caugh in a fight in his human form, he has a broadsword that Luna often carries for him.

Interesting abilities: Cloud can take the form of a massive thunderhead gray wolf with about a million cowlicks in his fur, at the shoulder he comes up to nearly Luna's waist. He also has an impeccable knowledge of plants and their uses, and knows how to use them to treat injured people.

Personality: Cloud is a very laid back kind of guy, not entirely lazy, but not the kind to jump into a fight as soon as he possibly can, either. Honestly, people wonder just how in the world he and Luna get along so well, but it's not anything he can explain well, other than the fact that they've been friends since they were little, nd they both care deeply for little kids. He would rather not be serious, but he can if te need arises, as it often can. He's the kind of guy to laugh at almost everything if he finds it amusing, which gets him "beat up" by Luna often, as they can go back and forth play punching and kicking each other. He, unlike Luna, always has the paitience of a saint, and love little kids as well. He often finds himself being petted by little kids every time he and Luna hit a town because of his liking of his animal form rather than his human form, not that it hinders his ability to protect himself or communicate with those he wishes to, as Luna can understand him and translates when he's too lazy to shift his form.

History: Cloud grew up in a small village of Lycans who went into hiding among the Fujin Mountains, and when the time came for him to choose his animal form, he chose a wolf, much like the other members of his family, although his best friend chose a fox. He took up the art of healing as well as learning how to defend himself with a broadsword. When he was thirteen, however, a group of wandering soldiers found their home and immediately set about attacking the village, his parents told her to take his best friend, another Lycan by the name of Luna, and her sister out of the village with the rest of the younger residents, which saved their lives, they learned later. Going back to the village a month or so later, they found their home burnt to te ground, with no remaining of those who had stayed to fight. Cloud and Luna took charge of the children and lead them deeper into the mountains, where they encountered Dwarves, but ensured them they meant no harm, and were looking only for a place to call home after theirs was burnt to the ground. Realizing they were telling the truth, the dwarves allowed them to settle into the deeper parts of the mountains, where the group avoided contact with all species except for the occaisional Dwarf, keeping them safe from the epidemic while they worked hard to build their own new home.

Once they found the work of the tiny group satisfactory, Luna and Cloud set out to find supplies that the group could not and would be nice to have, three years after the burning of their home village. Finding themselves among a world in chaos, the two allied themselves with only themselves, and continued on their mission. They ended up being the root of various rumors about a beautiful girl with fox attributes that carries a huge sword and her enormous wolf companion, and also wound up as mercenaries of sorts, fighting off the occasional troublesome beast for some money to fund their buying for their village.

Appearance: Though he is often in his wolf form, when Cloud shifts into human form, he looks like a young man with chin length, messy brown hair and tan skin with dark gray eyes as well as the keeping of his ears and tail. Though he's often found smiling and has a face full of kindness, it can often look like his mind is elsewhere, or he can also look wildly furious. He often wears a loose black cotton tunic with a pair of loose blue cotton "pants", and no shoes or real armor because of the infrequency of his human form time.

Other: Nope!


Name: Midnight of the Red Moon

Age: She has no idea(About 16 or 17)

Race: Shade(well...kind of)-Ever read Eragon? A Shade is a llivig person who's been taken over by a group of spirits, usually noted by their crimson hair and maroon(? I believe, can't remeber entirely), as well as their destructive tendencies...well, Midnight's not like the normal Shades...

Gender: Female

Faction: Neutral, since she can't remember which side she was on to begin with.

Magic abilities: Midnight has an extreme affinity for fire magic, it's as though she's made of fire herself with the ease she shoots flames from her fingertips, and she often ends up using the magic without meaning to.

Weapons: She carries a simple sword in addition to er fire magic, but she avoids fights where she can.

Interesting abilities: Personality crisis-at times, the spirits in her body can gain enough strength to take over control of her body, and will, acting so much differently from the Midnight people come to know that it's incredibly confusing for anyone around.

Personality: Midnight comes across as a bit crazy, tending to talk to herself, often referring to herself as 'we', and trying to avoid people wherever she can. She hates it when people yell at her, and her emotions ad actions are partially driven by the spirits that inhabit her body with her. She tries to avoid fights and often flinches if someone even raises their voice or hand while standing near her, though if she does get into a fight, she tends to use her fire magic to allow her to escape. It's hard to gain her trust, but once you do, she will do what she can to protect you, even if it's making you run away. She regards most things with a childish attitude as her memory was erased by the spirits joining her body, and is a very curious individual once she knows she's out of danger. Midnight enjoys playing with er fire magic in her spare time.

History: Originally a member of the resistance against the royal family known as Anya Rayne, Midnight only became as she is now because of the fighting against the two groups. She was easily liked by her comrades and known for her skill with a blade, but that didn't save her from getting hurt. During a fight against the royal guard, she was mortally wounded and left for dead by her comrades, doing the only thing Anya could think to do, she prayed for someone to save her. A group of spirits heard her pleading for help and came to her, in exchange for saving her, she agreed to allow the spirits to hide in her body, away from the world's chaos and magicians who would want to use them. It had an unexpected side-effect, however, and erased all her memories of before amd made her eyes the way they are now.

This was all a few months ago. Ever since, Midnight's been roaming aimlessly, trying to figure out how she can help the situation without getting herself hurt. After learning she could no longer remember her name and the spirits saw their host in a mirror, they began calling her "Midnight if the Red Moon" on account of her hair and eyes. She's been the subject of many calls of "devil" and "witch", and chased out of a few villages on account of it. Since, she's learned to keep her mouth shut, head down, and don't take anything from strangers.

Appearance:
Midnight(Not my pic)
Midnight stands about 5' 9", with long onyx black hair that makes her already pale skin look almost white and bring out her vibrant red eyes, which appear to to flicker like fire itself. She has the body of a fit young woman, covered loosely in leather armor, and no shoes. Though she tends to appear dangerous at first, she tends to wear a facial expression that screams "Don't hurt me, please?".

Other: N/A


Name: Nox, Goddess of Shadows

Age: Few thousand years, she's lost track or her exact age

Race: Goddess

Gender: Female

Faction: Her own

Magic abilities: Near-complete mastery of shadow magic

Weapons: Her magic and Hannibal(to be explained)

Interesting abilities: Mastery of shadow magic, the ability to alter her appearance, immortal

Personality: Nox is often described childish and sweet, if a little troublesome. She often arranges games of tag among her and Noir's servants in the Church of Shadows out of boredom when she's not wandering among the mortals, making her one of the more odd deities, as she's yet to give up on them. She's capable of talking your ear off as her borther's mouthpeice, and often speaks slowy and calmly because of the attatchment to her side she calls a bodyguard. Thanks to him, she acts incredibly motherly towards children, even if she's the Goddess of Shadows, isn't a means by which to judge her attitude. She'd be alot more open about this if she was actually allowed to meddle in the affairs of mortals--like helping stop the stupid war going on, but she's sworn not to. She's quick to befriend people, and protects those she does as best she can.

History: Nox and her brother's beginnings are shrouded in mystery, and she's not willing to talk about it, as neither is Noir. Amoung the younger of the Deities, she has always been protrayed as not near as fond of sitting still and watching and complaining as the elder Gods are, though she's befriended a few, such as the space goddess, Kuuhaku, who has considered the two as her siblings for most of their lives. Though Noir was there to teach the magic users about their element's offensive and defensive uses, Nox was a bit more innovative, and discovered how to transport through shadows. She's always found an intrest to the world of mortals, and if something interesting is happening, she's bound to be there, whether she's watching from a hiding place in the shadows or standing right there.

She picked up Hannibal some hundred or so years ago as a "bodyguard" at the urging of Kuuhaku, who told her it was a good idea to have someone to talk to other than her brother that would watch her back, and he was the runt of the litter that no one wanted. She's taken to dragging him around with her so that he's become a permanent fixture to her side, earning him a place in mythology as the dog of destruction, although he does nothing of the sort. Nox herself often listed as a young helper of those of great importance, posing riddles or questions to them in a way that they might take a hint and figure out somehing the ymight not have otherwise.

Appearance: Nox often takes one of two forms, but her base appearance stays the same, she can easily be identified as the pale girl with short golden blonde hair and liquid silver eyes with a tone of golden freckles covering her cheeks. Her older form tends to show her as a young woman in her early twenties, with wild chin-length hair and often wearing one black dress or another, depending on where she's going or what she's doing, and usually has a slight smile planted on her face. In her younger form, she looks like she's about ten, and her hair is pulled into two chin-length ringlet ponytails and she continues to wear black dresses, but tends to ditch shoes. She, unlike of her brother, looks totslly healthy no matter which form she's in.

Other: She's constantly shadowed by a hellhound by the name of Hannibal, who take the form of a bull mastiff. He stands the size of a fully grown twenty year-old man at the shoulder, with brindle fur and glowing yellow eyes, with a purple-ish aura about him. He also can take the form of a fifteen year old boy dressed in black pants, a white shirt, and a black vest, much like the uniform of a butler, while his skin stays dark(think dark oak wood stain), his eyes still burn yellow, and his hair is a brindle mess. He often ends un carrying Nox around when she's in her smaller form, and will guard her with her life.
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Old 11-21-2010, 12:36 AM
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Default Re: Ties of Fate [SU]

Hrm... Well, I was going to implement a system for that so no one took one and ended up being hell on earth for everyone who decided to play a non-god; if you'll have a little patience, I ought to have that set up in a bit. Luna looks good, but you might want to mention any special abilities she has for player reference.
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Old 11-21-2010, 12:43 AM
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Default Re: Ties of Fate [SU]

Hmm...I might use my drasona for this...though her powers are quite extensive and what she actually is..is, well, extraunordinary.

Reserve me anyways.
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Old 11-21-2010, 12:44 AM
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Default Re: Ties of Fate [SU]

So long as it's not g-modish in my opinion, I'll probably allow it. Nothing >too< extreme, all right? *Ping!* You got reserve!
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Old 11-21-2010, 12:46 AM
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Default Re: Ties of Fate [SU]

Quote:
Originally Posted by metal sonic View Post
So long as it's not g-modish in my opinion, I'll probably allow it. Nothing >too< extreme, all right? *Ping!* You got reserve!
Even if it seems godmoddish, I've got a downside for everything.

Though as she is the 'Harbinger of the End of the Universe'...yeah I'll do my best. XD You'll have to wait and see. Most in depth character I've ever had.
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Old 11-21-2010, 12:49 AM
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Default Re: Ties of Fate [SU]

So, we get the Silver Surfer. Nice. Well, if I find anything too... eh... objectionable, I'll be sure to shout "OBJECTION" and give my reasons. I don't think there'll be a problem, though; you're good at giving your characters downsides to their powers. And this reminds me; I need a DS thread for this thing.
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Old 11-21-2010, 12:53 AM
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Default Re: Ties of Fate [SU]

Please reserve me as a female Elf capable of using light and some elemental magic, please :3

I'm juggling a few RPs at the moment, but I should have it done soon :)
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Old 11-21-2010, 12:55 AM
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Eh, there's no limits on how many people perform what kinds of magic... or races, for that matter. Except for deities; there's usually only one of them for that particular thing they embody... Anyways, you get this sticker with the word 'Reserved' on it!
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