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10-05-2010, 09:19 PM
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Join Date: May 2006
Location: OMG LOOK! A distraction!
Posts: 4,662
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The Assassins Institute [DS]
As the title suggests, this is the discussion thread for The Assassins Institute roleplay. Feel free to post your ideas or questions, or just discuss the RP in general.
Current Roleplayers
DarkAmethyst - Kiseki and Ichiru Kagami
Kaioo - Blade
Kei Ochima - Ashley and Jeremy Gilbert
Doodlebop - Alice Young
Altrius - Rory Morris
Grsspkmnmaster - Marleena Feyr
Tiana_M - Liara Takoshi
Monday - Jamie Shino
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|Paired with Kaioo|

Last edited by DarkAmethyst; 10-09-2010 at 12:21 AM.
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10-06-2010, 05:41 PM
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Join Date: Sep 2010
Location: Right there! *points*
Posts: 881
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Re: The Assassins Institute [DS]
Hellooo.
It's not too late to create a new character, is it? o:
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THANK YOU CHAAAAR. *uberglomp*
Quick note: I usually go by Doodleniks. It you see me somewhere else with that alias, feel free to drop me a line! ;)
Pair: Yo Face Here
My Links
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10-06-2010, 05:51 PM
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Join Date: May 2006
Location: OMG LOOK! A distraction!
Posts: 4,662
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Re: The Assassins Institute [DS]
Nope. You can create a new character at any time during the RP.
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|Paired with Kaioo|

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10-06-2010, 05:51 PM
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Join Date: Sep 2010
Location: Right there! *points*
Posts: 881
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Re: The Assassins Institute [DS]
Goody, expect a new one from me soon.
...And for Alice to crash the party in the East Wing Mess. xD This should be interesting....
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THANK YOU CHAAAAR. *uberglomp*
Quick note: I usually go by Doodleniks. It you see me somewhere else with that alias, feel free to drop me a line! ;)
Pair: Yo Face Here
My Links
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10-06-2010, 05:53 PM
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Join Date: Jun 2007
Location: ^.^
Posts: 3,415
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Re: The Assassins Institute [DS]
No it is not too late.
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[paired with DarkAmethyst a.k.a angel-chan] URPG stats Ranger Log
Credit to Neo Pikachu for the avatar.
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10-06-2010, 07:44 PM
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Join Date: May 2006
Location: OMG LOOK! A distraction!
Posts: 4,662
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Re: The Assassins Institute [DS]
Haha looking forward to that. We need some sort of activity in the RP to get it going a little better anyway. :3
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|Paired with Kaioo|

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10-07-2010, 05:20 AM
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Elite Trainer (Level 1)
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Join Date: May 2004
Location: A small place I like to call home
Posts: 1,216
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Re: The Assassins Institute [DS]
Quote:
Originally Posted by DarkAmethyst
Nice SU, accepted. I love the picture you used. :3
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Thanks.^^ When I saw that pic I knew immediately that it was Liara.
Just so you know ahead of time, I am a college student, so I may not post as often as most of the other RPer's on here, but I will do my best to stay as active as possible.
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Thank you Neo!
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10-07-2010, 02:01 PM
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Join Date: May 2006
Location: OMG LOOK! A distraction!
Posts: 4,662
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Re: The Assassins Institute [DS]
That's okay, I completely understand. ^^
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|Paired with Kaioo|

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10-07-2010, 09:12 PM
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Join Date: Sep 2010
Location: Right there! *points*
Posts: 881
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Re: The Assassins Institute [DS]
Yes, Aaron's accepted! :D
I have a couple of questions, though. Well, just one, because I forgot the other one. While the assassins in training are out on a mission, what's gonna stop them from just not coming back to the Institute. Because Aaron would just be like 'KAYTHANKSBYE' if there's nothing keeping him there. xD
__________________
THANK YOU CHAAAAR. *uberglomp*
Quick note: I usually go by Doodleniks. It you see me somewhere else with that alias, feel free to drop me a line! ;)
Pair: Yo Face Here
My Links
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10-07-2010, 11:17 PM
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Join Date: May 2006
Location: OMG LOOK! A distraction!
Posts: 4,662
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Re: The Assassins Institute [DS]
Lol xD There would probably be guards sent out to keep an eye on them, although they'd remain hidden unless someone tried something. I probably should have made this clear in the SU thread, huh? ^^;
If everyone would prefer to, after a bit of training in the institute (we can have a time skip or something), everyone can plot to escape on their next mission, and once that comes into play, we can spend the rest of the RP using the skills the characters learned to fight off the government people. You guys wanna go with that idea or keep it as is? I realize it would be boring to stay in the institute for the entire roleplay.
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|Paired with Kaioo|

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10-08-2010, 07:35 AM
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Elite Trainer (Level 1)
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Join Date: May 2004
Location: A small place I like to call home
Posts: 1,216
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Re: The Assassins Institute [DS]
Oh, uh... in that long huge post I just put up, I made up my own little jag as to why the prisoners can't leave... that they might possibly have a way of killing them with a push of a button, or else will send another of the Institute inmates after them and with the tracking chip embedded in them it won't be hard to tell them where to go... I also said that unless people were willing to destroy the place as they escaped they'd most likely end up right where they started... back in the Institute... or else dead. So... yeah... sorry if I just killed that whole leave the compound and have government people chasing after idea... I do have her going on her own mission though, not the same one as everyone else, and I do have a plan for that... I dunno how that effects everyone else though...
I do know that the very first thing I address says everyone in the A and B cell blocks are under lock-down right now, and later on I say that the only exceptions are those with current missions and my chara has good reason to be out as well. So Doodlebop, you may want to rethink how your chara got out of that cell... in a prison, the prisoners don't just usually walk freely in and out of their cells unless it's "free time" and those free times are usually rotated if there's different levels of security within the prison, so that none of the higher security creatures are all out with the normal ones... and even if the guy your chara saw was on mission status, he'd probably have at least two guards with him at all times, if not more... Just thought I'd point this out...
Oh, and DA, I was also invisioning, given the chaos, and you only mention one government, that there's a world government and it's starting to fall apart because of the corruption that generally runs so rampant with complete power. So, in my mind this is kinda set in pre-apocalyptic Pokemon world, I dunno if you like this idea, or what, if you do, we could have technologies a little bit more futuristic than what are currently used in the Pokemon world and maybe people don't even use pokeballs anymore, instead it's been upgraded to something like an invention that KB originally introduced in some of her stories called Pokecards, slim metallic cards that work similarly to Pokeballs, floating cars and motorcycles like in futurama or even more pod-like things like the pod-races in Star-Wars used as general transportation... Again, I'm just telling you the options that are in my head before we all start getting out into this world on missions and we all start painting it differently.
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Thank you Neo!
Last edited by Tiana_M; 10-08-2010 at 08:10 AM.
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10-08-2010, 12:09 PM
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Join Date: Sep 2010
Location: Right there! *points*
Posts: 881
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Re: The Assassins Institute [DS]
Mmm, guess you're right. I made some sort of leap of logic while posting. OH YEAH, ALICE CAN TOTALLY JUST WANDER AROUND LOL no. I'll go fix it. She'll be escorted to mess instead.
That might be kinda cool. I like that idea about it being futuristic. I also prefer them having tracking chips then stealth-mode guards. xD
Anyway, I'm introducing Aaron in my next post.
__________________
THANK YOU CHAAAAR. *uberglomp*
Quick note: I usually go by Doodleniks. It you see me somewhere else with that alias, feel free to drop me a line! ;)
Pair: Yo Face Here
My Links
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10-08-2010, 01:36 PM
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Join Date: May 2006
Location: OMG LOOK! A distraction!
Posts: 4,662
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Re: The Assassins Institute [DS]
Yeah, chips sound good... better, actually. It'd be easier for the people in the institute to track them down that way, and we wouldn't have to control NPC guards throughout our missions, stalking the characters. xD
EDIT: Whoops, didn't see your post, Tiana_M. ^^; That futuristic idea sounds cool, we could go with that. Your post is fine, the whole lockdown thing is okay, as well as the chips. I'm not sure about them being about to kill the prisoners with the touch of a button, although that does make it interesting... Of course, even if it were true, there would be people who didn't believe it and tried to sneak out anyway. Both things you proposed seem reasonable enough either way. (sorry for bad responses, I've just gotten up )
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|Paired with Kaioo|

Last edited by DarkAmethyst; 10-08-2010 at 01:47 PM.
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10-09-2010, 03:22 AM
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Elite Trainer (Level 1)
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Join Date: May 2004
Location: A small place I like to call home
Posts: 1,216
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Re: The Assassins Institute [DS]
Quote:
Originally Posted by DarkAmethyst
Yeah, chips sound good... better, actually. It'd be easier for the people in the institute to track them down that way, and we wouldn't have to control NPC guards throughout our missions, stalking the characters. xD
EDIT: Whoops, didn't see your post, Tiana_M. ^^; That futuristic idea sounds cool, we could go with that. Your post is fine, the whole lockdown thing is okay, as well as the chips. I'm not sure about them being about to kill the prisoners with the touch of a button, although that does make it interesting... Of course, even if it were true, there would be people who didn't believe it and tried to sneak out anyway. Both things you proposed seem reasonable enough either way. (sorry for bad responses, I've just gotten up )
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lol, yeah that's why I said, "supposedly" could with the touch of a button and then had her figure that even if that wasn't true they wouldn't be hesitant to send another assassin out after them.
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Thank you Neo!
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10-10-2010, 01:23 AM
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Join Date: Sep 2010
Location: Right there! *points*
Posts: 881
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Re: The Assassins Institute [DS]
Err, is anybody going to notice Aaron and the guards?
__________________
THANK YOU CHAAAAR. *uberglomp*
Quick note: I usually go by Doodleniks. It you see me somewhere else with that alias, feel free to drop me a line! ;)
Pair: Yo Face Here
My Links
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