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Role Play Sign Ups & Discussion Sign up for and discuss Role Plays here. Have anything to ask about a Role Play you're in, or need to put up extra info for people to refer to? What if you need help with an idea that's missing that extra kick? Do it all here!


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  #46  
Old 10-03-2010, 04:03 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Quote:
Originally Posted by Coddleflop View Post
I'm surprised no-one noticed this before. The Frozen Prince has already picked his ability. Check his techniques. 'Keen Eye' isn't an attack, it's an ability.
I hadn't noticed that before. I've been in an off mood so I haven't noticed little things like that. I guess that's why I have you all here, to read over my posts and correct me X3
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  #47  
Old 10-03-2010, 04:11 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Yup, that is why you have us :3

So, hopefully the trial run will be up soon, yes? :3
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  #48  
Old 10-03-2010, 04:34 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Yes it will. It may start this afternoon since I have to go and do some chores first.

And just on a side note, and I'll mention this again later in the week, but Pyroboy74 and I will be completely inactive the afternoon of Firday, October 8, and we will remain inactive until the following Sunday, October 10. We will probably be semi active late afternoon of the 10th, but then again we may not sign on again until the following Monday. The reason for this is that we are going to a LARPing (live action role playing) event that lasts the whole weekend, and we are not allowed to have electronic devices. Also, we will be out and about doing activities all weekend. So if the trail run does start, no progress will be made that weekend and on Friday morning I will temporarily close the RP. I just thought I would give you all a heads up, and I will remind you all probably Thursday afternoon or Friday morning.
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  #49  
Old 10-03-2010, 05:06 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

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Originally Posted by Crystal Momoyia View Post
Yes it will. It may start this afternoon since I have to go and do some chores first.

And just on a side note, and I'll mention this again later in the week, but Pyroboy74 and I will be completely inactive the afternoon of Firday, October 8, and we will remain inactive until the following Sunday, October 10. We will probably be semi active late afternoon of the 10th, but then again we may not sign on again until the following Monday. The reason for this is that we are going to a LARPing (live action role playing) event that lasts the whole weekend, and we are not allowed to have electronic devices. Also, we will be out and about doing activities all weekend. So if the trail run does start, no progress will be made that weekend and on Friday morning I will temporarily close the RP. I just thought I would give you all a heads up, and I will remind you all probably Thursday afternoon or Friday morning.
Okay, get the chores done already :)
Oh, sweet, have fun :)
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  #50  
Old 10-04-2010, 03:29 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

The trial run has started. You can find it here.
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  #51  
Old 10-04-2010, 04:02 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

I actually celebrated out loud when I saw it. I was like 'Yesss!', haha :P
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  #52  
Old 10-04-2010, 04:25 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Coddleflop, I think we're only meant to make one post each, and then Crystal does the DM post...

I believe that is what she said :3
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  #53  
Old 10-04-2010, 04:36 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

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Originally Posted by Kaioo View Post
Coddleflop, I think we're only meant to make one post each, and then Crystal does the DM post...

I believe that is what she said :3
You are correct, but that is only for Turn Base. Right now in the trial it is Free Action, which means you can post as many times as you want in-between DM posts unless you are trying to do an action that involves a NPC or a dice roll. Then you have to wait for a DM post to say how the NPC responds and/or what the outcome of the dice roll is.
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  #54  
Old 10-04-2010, 04:37 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Phew, didn't wanna mess up this early :)
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  #55  
Old 10-04-2010, 04:37 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

ahh okay :3 hehe... I think I'll wait for the DM post anyway XD unless someone decides to come over to the bar and join H&V :p
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  #56  
Old 10-04-2010, 04:39 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

I'm pretty sure that someone will :3 (Not Rosa :L)
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  #57  
Old 10-04-2010, 04:41 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

We will see. After my IC post, I may wait a little while before doing another DM post to see if anyone else posts and wants to do an action or try to interact with any of the NPCs in the room.
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  #58  
Old 10-05-2010, 12:19 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

And here is the finished character and their stat bonuses.
Player: CM
Character: Surge
Gender: male
Race: Pokémon - Houndoom
Class: warrior assassin
Ability: Flash Fire
Techniques: Howl, Flamethrower, Crunch, Thunder Fang
Signature Technique: Ice-Flamethrower - An offensive special type technique that is both fire and ice elemental. It has a small chance of either burning or freezing the opponent.
States:
Strength - 15 +1
Dexterity - 16 +1
Constitution - 14
Intelligence - 13
Wisdom - 8
Charisma - 9
Comliness - 9

Player: CM
Character: Naomi Daiyu Lupa
Gender: female
Race: Pokéthrope - Mightyena
Class: rouge
Ability: Intimidate (only in Pokémorph and Pokémon form)
Techniques: Thief, Substitute, Toxic, Rock Smash
Signature Technique: Poison Control - With knowing the move Toxic, Naomi can focus the poison into any part of her body and with a single touch she can poison the enemy. Even a simple kiss can poison the receiver without poisoning herself. Also with the Poison Control she has a resistance to poison elemental attacks, them causing no damage or poison affect.
States:
Strength - 12 +1
Dexterity - 14
Constitution - 13
Intelligence - 12
Wisdom - 9
Charisma - 12 +1
Comliness - 12

Player: Pyro
Character: Blake Nerali
Gender: male
Race: Pokéthrope - Dusknoir
Class: hunter
Ability: Pressure (only in Pokémorph and Pokémon form)
Techniques: Bind, Shadow Sneak, Telekinesis, Dark Pulse
Signature Technique: to be decided
States:
Strength - 12
Dexterity - 14 +1
Constitution - 13
Intelligence - 13
Wisdom - 12
Charisma - 8 +1
Comliness - 12

Player: Pyro
Character: Arya Nerali
Gender: female
Race: Pokéthrope - Bellossom
Class: cleric
Ability: Chlorophyll (only in Pokémorph and Pokémon form)
Techniques: Magical Leaf, Leaf Storm, Mega Drain, Toxic
Signature Technique: Herbal Roulette
States:
Strength - 11 +1
Dexterity - 12
Constitution - 13
Intelligence - 10
Wisdom - 16
Charisma - 10
Comliness - 12 +1

Player: Mewcario
Character: Robert Masters
Gender: male
Race: Pokémorph - Arcanine
Class: fighter
Ability: Flash Fire
Techniques: Morning Sun, Flame Wheel, Extreme Speed, Wild Bolt
Signature Technique: Earth Cleaver - Infusing his sword with the energies of flame and calling upon the power of Entei, Robert can strike the ground with his blade, causing a mixture of flame and breaking fragments of ground to rip forward in a straight line. Damages all caught within that 20ft long, 5ft wide ground blast. Flying types not effected.
States:
Strength: 16 +1
Dexterity: 12
Constitution: 16 +1
Intelligence: 9
Wisdom: 11
Charisma: 10
Comeliness: 10

Player: Mewcario
Character: Lilly Fontaine
Gender: female
Race: Pokémorph - Gardevoir
Class: sorceress
Ability: Trace
Techniques: Psychic, Wish, Calm Mind, Heal Bell
Signature Technique: Trance - This is not something that she puts herself into. Rather, this 'mode' activates when she is critically low on health. Trance lasts for three turns. During those three turns, she cannot faint, and her spells take less time to cast. She can even cast if she has used up her normal spells per day allotment. After the three turns are over, she faints, or if her hp is -10 or lower, dies. Sort of a spell-like version of Berserk.
States:
Strength: 9
Dexterity: 12 +1
Constitution: 12
Intelligence: 12
Wisdom: 10
Charisma: 16
Comeliness: 13 +1

Player: Sabi
Character: Ru
Gender: female
Race: human
Class: beastmaster
Ability: n/a
Techniques: n/a
Signature Technique: n/a
States:
Strength - 12
Dexterity - 12 +1
Constitution - 14
Intelligence - 11
Wisdom - 12
Charisma - 11
Comliness - 12

Player: Kaioo
Character: Hero
Gender: male
Race: Pokémorph - Lucario
Class: paladin
Ability: Inner Focus
Techniques: Aura Sphere, Bone Rush, Extremespeed, Force Palm
Signature Technique: Holy Aura Sphere - A much more powerful Aura Sphere that has holy power.
States:
Strength - 16
Dexterity - 9 +2
Constitution - 16
Intelligence - 13
Wisdom - 11
Charisma - 10
Comliness - 9

Player: Kaioo
Character: Victory
Gender: female
Race: Pokéthrope - Lucario
Class: warlord
Ability: Inner Focus (only in Pokémorph and Pokémon form)
Techniques: Aura Sphere, Bone Rush, Extremespeed, Force Palm
Signature Technique: Aura Manipulation - Allows her to create a weapon made purely out of Aura energy, but with the deadliness of any other weapon.
States:
Strength - 12 +1
Dexterity - 11 +1
Constitution - 15
Intelligence - 13
Wisdom - 10
Charisma - 13
Comliness - 10

Player: Monday
Character: Riku
Gender: female
Race: Pokéthrope - Butterfree
Class: assassin
Ability: Compoundeyes (only in Pokémorph and Pokémon form)
Techniques: Morning Sun, Solarbeam, Signal Beam, Sleep Powder
Signature Technique: Psychic Restoration - This is basicly Rest and Protect rolled into one. When Riku gets badly injured and Morning Sun can't help, Riku will either run away or stay in the battle and go into a healing sleep. But when she is in this sleep a purple aura surrounds her and acts as a sheild for a few minutes to protect her from further harm. But the problem is with this, depending on how tired Riku is the sheild might wear off before she is fully healed or even before she wakes up.
States:
Strength - 15
Dexterity - 12
Constitution - 10 +1
Intelligence - 13
Wisdom - 13
Charisma - 11
Comliness - 10 +1

Player: Altrius
Character: Cassie
Gender: female
Race: Pokémorph - Bastiodon
Class: defender
Ability: Sturdy
Techniques: Iron Defense, Flash Cannon, Endure, Protect
Signature Technique: Final Defense - Cassie casts what can literally only be explained as a transparent bubble that encases anybody within a 20yrd range of her. Protects from all attacks for as long as she can hold it.
States:
Strength - 15 +1
Dexterity - 18
Constitution - 10 +1
Intelligence - 11
Wisdom - 11
Charisma - 10
Comliness - 9

Player: Sam
Character: Sam Sage
Gender: female
Race: human
Class: ranger
Ability: n/a
Techniques: n/a
Signature Technique: n/a
States:
Strength - 12
Dexterity - 14 +1
Constitution - 11
Intelligence - 12
Wisdom - 11
Charisma - 13
Comliness - 11

Player: Sam
Character: Daimen Redcliff
Gender: male
Race: Pokémorph - Vaporeon
Class: cleric
Ability: Water Absorb
Techniques: Hydro Pump, Aqua Ring, Aurora Beam, Helping Hand
Signature Technique: Water Melt - Vaporeon have the ability to turn into water leaving them basically invulnerable. Damien uses this technique to dodge incoming attacks. If he is being attacked he can use this and there it is likely the attack will miss. He can only stay in this form for about 2 minutes, and while he is he can’t attack or move, unless he is in water.
States:
Strength - 10 +1
Dexterity - 12
Constitution - 11
Intelligence - 15
Wisdom - 12
Charisma - 13 +1
Comliness - 11

Player: Blane
Character: Hunter
Gender: male
Race: Pokéthrope - Noctowl
Class: mage
Ability: Keen Eye (only in Pokémorph and Pokémon form)
Techniques: Feather Dance, Protect, Ominous Wind, Shadow Ball
Signature Technique: Hunter is able to use Hypnosis but this Hypnosis does not put people to sleep. Instead, he is able to control Pokemon and even People who are weak of mind. I know this may seem a bit god moddy but I’ve used something like this and have never had a problem with it. I know my limits.
States:
Strength - 8
Dexterity - 11 +1
Constitution - 8
Intelligence - 16
Wisdom - 17
Charisma - 15
Comliness - 9 +1

Player: Angel
Character: Blade
Gender: male
Race: Pokéthrope - Gallade
Class: warrior
Ability: Steadfast (only in Pokémorph and Pokémon form)
Techniques: Leaf Blade, Night Slash, Psycho Cut, Close Combat
Signature Technique: Psychic Focus - When using moves, specifically Psycho Cut, it makes Gallade focus on the target, and using psychic abilities, let the move hit exactly at the targeted area.
States:
Strength - 14 +1
Dexterity - 15
Constitution - 12 +1
Intelligence - 12
Wisdom - 9
Charisma - 12
Comeliness - 10

Player: Elecii
Character: Demi Marthon
Gender: female
Race: Pokéthrope - Pikachu
Class: rouge
Ability: Static (only in Pokémorph and Pokémon form)
Techniques: Iron Tail, Discharge, Thunderwave, Protect
Signature Technique: none
States:
Strength - 14
Dexterity - 10 +1
Constitution - 15
Intelligence - 11
Wisdom - 13
Charisma - 9 +1
Comliness - 12

Player: Coddleflop
Character: Rosa Eli
Gender: female
Race: Pokémorph - Roserade
Class: mage
Ability: Poison Point
Techniques: Sludge Bomb, Venom Shock, Sunny Day, Solarbeam
Signature Technique: Thorn Dome - At times of need, Rosa can make large domes of thorn-covered vines grow from the ground. The only way through is to cut through, or for the domes to be dismissed. Whilst within the dome, the person is invulnerable, but at the same time can only move around inside the dome, and is unable to attack.
States:
Strength 9 +1
Dexterity 11
Constitution 13
Intelligence 17
Wisdom 16
Charisma 8 +1
Comliness 10
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  #59  
Old 10-05-2010, 05:02 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

I'll be slow to post these next few days since I'm at my grams for a bit. Just to let you all know.
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  #60  
Old 10-05-2010, 08:37 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

May not post a lot tonight, trying to finish my homework -.-
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