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Role Play Sign Ups & Discussion Sign up for and discuss Role Plays here. Have anything to ask about a Role Play you're in, or need to put up extra info for people to refer to? What if you need help with an idea that's missing that extra kick? Do it all here!


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  #31  
Old 10-02-2010, 02:49 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Not a problem =)
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  #32  
Old 10-02-2010, 03:09 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Alright, now that I have the bonuses up and awaiting for updates on Abilities, I would like to bring up something for discussion. What do you all think of having a trial run RP? Just so that we all can get used to the style of RP that this is suppose to be and see if everyone can be active enough to keep the RP ongoing. Like I said before, this is suppose to be a series, and because of that I really do not want to to to the second RP when the first one is left incomplete. The only way I can see us fixing that is if people become inactive in the RP, we allow new players to join to fill in the open places. That's all I have to bring up for now.
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  #33  
Old 10-02-2010, 11:47 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

A trial run would be great, considering no other roleplays have ever been like this, or no recent ones atleast. And we'll get to see everyones RPing ability. I'm up for it :)
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  #34  
Old 10-02-2010, 12:59 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Its good with me. I think it would be a good idea.
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  #35  
Old 10-02-2010, 01:04 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

I'm all for a trial run, however it would, in my view, ruin the surprise of sorts of how the roleplay would go.

I love roleplays where the RPM(roleplay maker) keeps some secrets from us, example, how the dice rolls work, or a new enemy that is kept secret and comes rolling in and is a big plot twist, y'know it adds excitement to the roleplay, allows all of us to feel the roleplay as a new thing rather than something we've seen already :3

So, though I support a trial run, I would prefer to not have one, and all of us experience the roleplay as it goes along together, thus we, in my view, get more enjoyment out of it
:3
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  #36  
Old 10-02-2010, 01:14 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

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Originally Posted by Kaioo View Post
I'm all for a trial run, however it would, in my view, ruin the surprise of sorts of how the roleplay would go.

I love roleplays where the RPM(roleplay maker) keeps some secrets from us, example, how the dice rolls work, or a new enemy that is kept secret and comes rolling in and is a big plot twist, y'know it adds excitement to the roleplay, allows all of us to feel the roleplay as a new thing rather than something we've seen already :3

So, though I support a trial run, I would prefer to not have one, and all of us experience the roleplay as it goes along together, thus we, in my view, get more enjoyment out of it
:3
I don't think it'll be anything major, just helping us with how we'll work with the dice roll, and turn-based rp. Hopefully the big surprises wont be spoiled.
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  #37  
Old 10-02-2010, 02:53 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

I think the typical goblin hideout raid to rescue villagers would be a good start.
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  #38  
Old 10-02-2010, 04:30 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

In the trial run, I won't reveal the dice rolls like I will in the actual RP. And also, in the trial run, it'll be a basic quest. It probably won't have anything to do with the actual RP itself. For one, it'll be easier for the trial run for all of our characters to know each other when in the actual RP, none of our characters will know each other unless you control two characters and they know each other. Otherwise it'll be the first time our characters meet.

Also, I need the following players to tell me what their Pokémorph and Pokéthrope character(s)'s ability is/are.

Pyroboy74
Kaioo
Monday
Altrius
sammy0295
The Frozen Prince
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Last edited by CM; 10-02-2010 at 11:52 PM.
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  #39  
Old 10-02-2010, 04:36 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

oh crystal, I already edited my signups :3 I presume it was the Pokemon's ability correct?

So, anyway yeah :3

Something on the lines of a protect a village from attack or something :3
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  #40  
Old 10-02-2010, 05:01 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Alright, I have looked up the remaining Pokémorphs and Pokéthropes, and I have seen that they all have one ability except for one. I need The Frozen Prince to decide which ability Hunter will have before we can start with the trial run.

Player: CM
Character: Surge
Gender: male
Race: Pokémon - Houndoom
Class: warrior assassin
Ability: Flash Fire
Techniques: Howl, Flamethrower, Crunch, Thunder Fang
Signature Technique: Ice-Flamethrower - An offensive special type technique that is both fire and ice elemental. It has a small chance of either burning or freezing the opponent.
States:
Strength - 15 +1
Dexterity - 16 +1
Constitution - 14
Intelligence - 13
Wisdom - 8
Charisma - 9
Comliness - 9

Player: CM
Character: Naomi Daiyu Lupa
Gender: female
Race: Pokéthrope - Mightyena
Class: rouge
Ability: Intimidate (only in Pokémorph and Pokémon form)
Techniques: Thief, Substitute, Toxic, Rock Smash
Signature Technique: Poison Control - With knowing the move Toxic, Naomi can focus the poison into any part of her body and with a single touch she can poison the enemy. Even a simple kiss can poison the receiver without poisoning herself. Also with the Poison Control she has a resistance to poison elemental attacks, them causing no damage or poison affect.
States:
Strength - 12 +1
Dexterity - 14
Constitution - 13
Intelligence - 12
Wisdom - 9
Charisma - 12 +1
Comliness - 12

Player: Pyro
Character: Blake Nerali
Gender: male
Race: Pokéthrope - Dusknoir
Class: hunter
Ability: Pressure (only in Pokémorph and Pokémon form)
Techniques: Bind, Shadow Sneak, Telekinesis, Dark Pulse
Signature Technique: to be decided
States:
Strength - 12
Dexterity - 14 +1
Constitution - 13
Intelligence - 13
Wisdom - 12
Charisma - 8 +1
Comliness - 12

Player: Pyro
Character: Arya Nerali
Gender: female
Race: Pokéthrope - Bellossom
Class: cleric
Ability: Chlorophyll (only in Pokémorph and Pokémon form)
Techniques: Magical Leaf, Leaf Storm, Mega Drain, Toxic
Signature Technique: Herbal Roulette
States:
Strength - 11 +1
Dexterity - 12
Constitution - 13
Intelligence - 10
Wisdom - 16
Charisma - 10
Comliness - 12 +1

Player: Mewcario
Character: Robert Masters
Gender: male
Race: Pokémorph - Arcanine
Class: fighter
Ability: Flash Fire
Techniques: Morning Sun, Flame Wheel, Extreme Speed, Wild Bolt
Signature Technique: Earth Cleaver - Infusing his sword with the energies of flame and calling upon the power of Entei, Robert can strike the ground with his blade, causing a mixture of flame and breaking fragments of ground to rip forward in a straight line. Damages all caught within that 20ft long, 5ft wide ground blast. Flying types not effected.
States:
Strength: 16 +1
Dexterity: 12
Constitution: 16 +1
Intelligence: 9
Wisdom: 11
Charisma: 10
Comeliness: 10

Player: Mewcario
Character: Lilly Fontaine
Gender: female
Race: Pokémorph - Gardevoir
Class: sorceress
Ability: Trace
Techniques: Psychic, Wish, Calm Mind, Heal Bell
Signature Technique: Trance - This is not something that she puts herself into. Rather, this 'mode' activates when she is critically low on health. Trance lasts for three turns. During those three turns, she cannot faint, and her spells take less time to cast. She can even cast if she has used up her normal spells per day allotment. After the three turns are over, she faints, or if her hp is -10 or lower, dies. Sort of a spell-like version of Berserk.
States:
Strength: 9
Dexterity: 12 +1
Constitution: 12
Intelligence: 12
Wisdom: 10
Charisma: 16
Comeliness: 13 +1

Player: Sabi
Character: Ru
Gender: female
Race: human
Class: beastmaster
Ability: n/a
Techniques: n/a
Signature Technique: n/a
States:
Strength - 12
Dexterity - 12 +1
Constitution - 14
Intelligence - 11
Wisdom - 12
Charisma - 11
Comliness - 12

Player: Kaioo
Character: Hero
Gender: male
Race: Pokémorph - Lucario
Class: paladin
Ability: Inner Focus
Techniques: Aura Sphere, Bone Rush, Extremespeed, Force Palm
Signature Technique: Holy Aura Sphere - A much more powerful Aura Sphere that has holy power.
States:
Strength - 16
Dexterity - 9 +2
Constitution - 16
Intelligence - 13
Wisdom - 11
Charisma - 10
Comliness - 9

Player: Kaioo
Character: Victory
Gender: female
Race: Pokéthrope - Lucario
Class: warlord
Ability: Inner Focus (only in Pokémorph and Pokémon form)
Techniques: Aura Sphere, Bone Rush, Extremespeed, Force Palm
Signature Technique: Aura Manipulation - Allows her to create a weapon made purely out of Aura energy, but with the deadliness of any other weapon.
States:
Strength - 12 +1
Dexterity - 11 +1
Constitution - 15
Intelligence - 13
Wisdom - 10
Charisma - 13
Comliness - 10

Player: Monday
Character: Riku
Gender: female
Race: Pokéthrope - Butterfree
Class: assassin
Ability: Compoundeyes (only in Pokémorph and Pokémon form)
Techniques: Morning Sun, Solarbeam, Signal Beam, Sleep Powder
Signature Technique: Psychic Restoration - This is basicly Rest and Protect rolled into one. When Riku gets badly injured and Morning Sun can't help, Riku will either run away or stay in the battle and go into a healing sleep. But when she is in this sleep a purple aura surrounds her and acts as a sheild for a few minutes to protect her from further harm. But the problem is with this, depending on how tired Riku is the sheild might wear off before she is fully healed or even before she wakes up.
States:
Strength - 15
Dexterity - 12
Constitution - 10 +1
Intelligence - 13
Wisdom - 13
Charisma - 11
Comliness - 10 +1

Player: Altrius
Character: Cassie
Gender: female
Race: Pokémorph - Bastiodon
Class: defender
Ability: Sturdy
Techniques: Iron Defense, Flash Cannon, Endure, Protect
Signature Technique: Final Defense - Cassie casts what can literally only be explained as a transparent bubble that encases anybody within a 20yrd range of her. Protects from all attacks for as long as she can hold it.
States:
Strength - 15 +1
Dexterity - 18
Constitution - 10 +1
Intelligence - 11
Wisdom - 11
Charisma - 10
Comliness - 9

Player: Sam
Character: Sam Sage
Gender: female
Race: human
Class: ranger
Ability: n/a
Techniques: n/a
Signature Technique: n/a
States:
Strength - 12
Dexterity - 14 +1
Constitution - 11
Intelligence - 12
Wisdom - 11
Charisma - 13
Comliness - 11

Player: Sam
Character: Daimen Redcliff
Gender: male
Race: Pokémorph - Vaporeon
Class: cleric
Ability: Water Absorb
Techniques: Hydro Pump, Aqua Ring, Aurora Beam, Helping Hand
Signature Technique: Water Melt - Vaporeon have the ability to turn into water leaving them basically invulnerable. Damien uses this technique to dodge incoming attacks. If he is being attacked he can use this and there it is likely the attack will miss. He can only stay in this form for about 2 minutes, and while he is he can’t attack or move, unless he is in water.
States:
Strength - 10 +1
Dexterity - 12
Constitution - 11
Intelligence - 15
Wisdom - 12
Charisma - 13 +1
Comliness - 11

Player: Blane
Character: Hunter
Gender: male
Race: Pokéthrope - Noctowl
Class: mage
Ability: Keen Eye (only in Pokémorph and Pokémon form)
Techniques: Feather Dance, Protect, Gust
Signature Technique: Hunter is able to use Hypnosis but this Hypnosis does not put people to sleep. Instead, he is able to control Pokemon and even People who are weak of mind. I know this may seem a bit god moddy but I’ve used something like this and have never had a problem with it. I know my limits.
States:
Strength - 8
Dexterity - 11 +1
Constitution - 8
Intelligence - 16
Wisdom - 17
Charisma - 15
Comliness - 9 +1

Player: Angel
Character: Blade
Gender: male
Race: Pokéthrope - Gallade
Class: warrior
Ability: Steadfast (only in Pokémorph and Pokémon form)
Techniques: Leaf Blade, Night Slash, Psycho Cut, Close Combat
Signature Technique: Psychic Focus - When using moves, specifically Psycho Cut, it makes Gallade focus on the target, and using psychic abilities, let the move hit exactly at the targeted area.
States:
Strength - 14 +1
Dexterity - 15
Constitution - 12 +1
Intelligence - 12
Wisdom - 9
Charisma - 12
Comeliness - 10

Player: Elecii
Character: Demi Marthon
Gender: female
Race: Pokéthrope - Pikachu
Class: rouge
Ability: Static (only in Pokémorph and Pokémon form)
Techniques: Iron Tail, Discharge, Thunderwave, Protect
Signature Technique: none
States:
Strength - 14
Dexterity - 10 +1
Constitution - 15
Intelligence - 11
Wisdom - 13
Charisma - 9 +1
Comliness - 12

Player: Coddleflop
Character: Rosa Eli
Gender: female
Race: Pokémorph - Roserade
Class: mage
Ability: Poison Point
Techniques: Sludge Bomb, Venom Shock, Sunny Day, Solarbeam
Signature Technique: Thorn Dome - At times of need, Rosa can make large domes of thorn-covered vines grow from the ground. The only way through is to cut through, or for the domes to be dismissed. Whilst within the dome, the person is invulnerable, but at the same time can only move around inside the dome, and is unable to attack.
States:
Strength 9 +1
Dexterity 11
Constitution 13
Intelligence 17
Wisdom 16
Charisma 8 +1
Comliness 10
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Last edited by CM; 10-03-2010 at 05:04 PM.
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  #41  
Old 10-03-2010, 05:11 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

A trial run would be nice for learning the basic flow of things, but I just don't understand the part about how our characters will know each other. Will they meet for the first time in the trial then know each other already during the real RP from that, or will they already know each other for trial purposes, but meet for the first time in the actual RP? Other than that, I give two thumbs up to everything. :]
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  #42  
Old 10-03-2010, 05:40 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Quote:
Originally Posted by AngelAquino View Post
A trial run would be nice for learning the basic flow of things, but I just don't understand the part about how our characters will know each other. Will they meet for the first time in the trial then know each other already during the real RP from that, or will they already know each other for trial purposes, but meet for the first time in the actual RP? Other than that, I give two thumbs up to everything. :]
In the trial run, they will know each other to make things easier. When we actually start the first campaign, our characters will not know each other. That is unless a player has two characters. For example, my characters Surge and Naomi can know each other since I play as both, but to not know any other characters unless the player of that character says our characters know each other. Does that help you understand?
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  #43  
Old 10-03-2010, 06:24 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Quote:
Originally Posted by Crystal Momoyia View Post
In the trial run, they will know each other to make things easier. When we actually start the first campaign, our characters will not know each other. That is unless a player has two characters. For example, my characters Surge and Naomi can know each other since I play as both, but to not know any other characters unless the player of that character says our characters know each other. Does that help you understand?
I got it this time around, thanks for clarifying. ^^
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  #44  
Old 10-03-2010, 06:31 AM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

Quote:
Originally Posted by AngelAquino View Post
I got it this time around, thanks for clarifying. ^^
It's no trouble. Any other questions you may have, feel free to ask.
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  #45  
Old 10-03-2010, 01:23 PM
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Default Re: [DS] Dungeons and Dragonites: Campaign 1 [DS]

I'm surprised no-one noticed this before. The Frozen Prince has already picked his ability. Check his techniques. 'Keen Eye' isn't an attack, it's an ability.
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