Moves
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Acupressure now hits targets behind a Substitute.
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Aromatherapy (and likely Heal Bell) now lists every Pokemon that was healed, and what status condition was cured.
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Assist cannot call up Dragon Tail and presumably Overhead Throw. It is unknown what other new moves cannot be called by Assist.
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Beat Up's new damage formula uses the Attack of each attacker and Defense of the target, but its BP for each hit = 5 + (Base Attack of Attacker / 10). However, if the user's Attack is boosted through the use of an ability, move or item, all Beat Up hits will be boosted.
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Brick Break no longer breaks Reflect\Light Screen if the target is immune to it.
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Doom Desire's damage is no longer typeless. and type resistance\immunities apply only to the Pokemon it hits. It can get STAB and it calculates damage using the SpDef of the target when it hits. Future Sight and Doom Desire cannot be queued up against the same target simultaneously.
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Encore now lasts exactly 3 turns.
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Explosion and
Selfdestruct no longer halves the Defense of the targets, making them effectively 250\200 power instead of 500\400.
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Feint now hits a Pokemon even if it doesn't use Protect\Detect, and still nullfies them. Is blocked by Fast Guard.
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Fire Fang no longer hits through Wonder Guard even if it is not a super-effective attack.
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Fling: In-depth mechanic change. Check RefPedia/Smogon for list.
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Focus Punch's "charging" message now shows up after the opponent switches a Pokemon, not before.
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Growth now raises the user's Attack and SpAttk. If the weather is Sun, Growht raises Attack and SpAttk two stages each.
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Heal Bell now cures Pokemon with Soundproof.
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Hi Jump Kick and
Jump Kick's recoil damage upon missing is now equal to 1/2 of the user's max HP.
-The trapping effect of moves with
Ingrain as a sole exception can no longer be Baton Passed
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Klutz now prevents the use of Fling
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Lunar Dance no longer forces an immediate switch to another Pokemon; if the opponent\other Pokemon on the field still have to make their move, they will do so and then the turn will end.
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Magic Coat now reflects Whirlwind, Roar, Disable, Spite, Spikes, Foresight, Encore, Torment, Taunt, Odor Sleuth, Miracle Eye, Embargo, Heal Block, Toxic Spikes, Defog, and Stealth Rock
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Me First now triggers Sucker Punch.
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Minimize now raises the user's evasion by two levels.
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Nature Power becomes Earthquake in Wi-Fi battles.
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Multi-turn moves such as
Outrage no longer lose 1 PP on subsequent turns against a Pokemon with Pressure.
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Payback no longer deals double damage if the target is switching out, but still deals double damage so long as the target moves first, even if it isn't attacking.
-A pure Flying type using
Roost now become Normal type for the rest of the turn instead of ???-type.
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Secret Power has a 30% chance of inflicting an accuracy drop in Wi-Fi battles.
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Sleep Talk no longer fails after the first use if the user is holding a Choice item.
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Snatch steals Conversion, Wish, Recycle, Imprison, Healing Wish, Power Trick, Lucky Chant, Aqua Ring, Magnet Rise, and Lunar Dance
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Tail Glow now raises the user's SpAtk exactly three levels.
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Tailwind now lasts 4 turns.
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Taunt now lasts exactly 3 turns.
-If a
Trick user holding a Choice item swaps with another Pokemon holding a Choice item, they are not locked into Trick the turn immediately after.
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Uproar now lasts exactly 3 turns.
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Wish no longer heals 50% of the recipient's HP. Wish now heals the recipient by 50% of the
user's max HP, rounded up. (If Shedinja uses Wish, it restores 1 HP.)
Abilities
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Air Lock and
Cloud Nine now give an activation notification upon entering battle.
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Color Change now only activates on the last hit of a multi-hit attack.
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Intimidate now activates if the previous Pokemon used U-turn to switch out and break an opposing Substitute.
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Leaf Guard now prevents the holder from using Rest during sunny weather
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Lightningrod now grants immunity to Electric attacks, including Thunder Wave, as well as a SpAttk boost upon being hit with an Electric move. Ground-types with Lightningrod do not get a SpAttk boost from being hit with an Electric attack; type immunity takes precedence.
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Magic Guard no longer prevents the Pokemon from becoming fully paralyzed.
-If your opponent or ally uses a consumable item,
Pickup will give the Pokemon the item used, provided they are not holding an item at the end of the turn. If multiple Pickup Pokemon are in play, the fastest will pick up a copy of the used Berry, and may or may not use it immediately.
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Skill Swap now shows which abilities are swapped in battle.
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Stench gives the Pokemon's damaging attacks a chance to flinch, even ones with an existing side effect. Does not stack with King's Rock. Each hit of a multi-hit move has it's own flinch rate with Stench. The flinch rate seems to be approximately 8-10%.
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Storm Drain now give immunity to Water attacks as well as a SpAttk boost upon being hit with a Water move.
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Sturdy: Always lets a Pokemon at full health to survive any hit with 1 HP, even if the ability has been activated before. If a Pokemon has both Focus Sash and Sturdy, Sturdy activates first.
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Synchronize now afflicts the attacker with Toxic poison instead of regular poison, if the Synchronize Pokemon is poisoned by Toxic\Poison Fang.
Items
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Iron Ball's holder receives neutral damage from Ground moves if it is part Flying type regardless of the Pokemon's other type.
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Life Orb now damages you if you hit a Substitute.
Misc.
-Sleep counters now reset to their original number if the sleeping Pokemon is switched out.
-Trapping moves that deal damage (
Fire Spin,
Sand Tomb, etc.) now last 4-5 turns.
-Multi-hit moves now have 33.3% chance to hit either 2 or 3 times and 16.6% to hit either 4 or 5 times
-Rough Skin\Steel Thorns\Rugged Helmet synopsis:
-Multi-hit Move Synopsis: