A Fault of Souls -- Sign-Ups -- [REVIVED... or soon to be, anyway]
The War IX Role-Play Sign-Ups A Fault of Souls
Full RP thread is here. You should read that first, or this'll probably get confusing. Extra details are located here, which is just information to help flesh the RP world out more.
Now, the function of this thread is not only to provide a place to organize everyone's sign-ups; it is also a place for you to keep track of your equipment. So as the RP progresses, please provide a link to the post in your thread so that everyone can see the specifics of your equipment. And of course, you'll need to keep it updated as you make upgrades, as well. If you don't update your equipment stats here, then the upgrade isn't official, even if you've already fulfilled the other requirements. So, yeah, 's important.
Also, let it be known that you can only make one character. No multiples. Why? 'CUZ I DON'T LIKE MULTIPLES. THEY ANNOY ME. If it turns out later that you don't like your character, then you can just kill 'em off or abandon 'em and create a new one. The "Death" rule in the Combat section applies to either case. Also, you can only have one Pokémon companion at a time. And again, if it turns out later that you want a different Poke as your companion, then the same rule applies.
The point is, you can only RP as one character with a single Pokémon, so put some thought into 'em and make 'em count.
Here's a basic outline of what I want you to include in your character sign-up:
Name: Age: Team: Gender: Theme: Robot, Spirit Samurai, or Wizard Appearance: Personality: History: For this section, you may wish to consult the first post of the RP Discussion thread, which can be found here. In fact, I encourage you to do so, 'cuz there's lots of stuff to work with. AND I SPENT A LOT OF TIME ON IT, DAMMIT. I'D APPRECIATE IT IF YOU CHECK IT OUT. But yeah. 's not mandatory. Pokémon Companion: No legendaries, obviously. You may pick four TMs to give your Poke. And by TMs, I mean any extra moves that the Poke can learn (HM/breeding/tutor/whatever). Special Power: If you choose to be either a Spirit Samurai or Wizard, then describe your "spirit link" or two forms of magic here. Robots don't need to worry about this. Equipment: This is the real kicker, the reason why people will keep checking your sign-up, so for everyone's sake, please use the same format that I'm using below. The following three examples are typical initial set ups for each of the three themes:
Robot Primary Weapon: Iron Claws [Tier 1]Attr:[Piercing/Slashing/---/---]Event:[---] Secondary Weapon: Single-shot Chest Cannon [Tier 1]Attr:[Bludgeoning/Crushing/---/---]Event:[---] Tertiary Weapon: Built-in Flintlock Pistol [Tier 1]Attr:[Piercing/---]Event:[---] Armor: Iron Body [Tier 1]Attr:[Piercing/Slashing/Bludgeoning/Crushing/---/---/---/---]
And remember, these are just general examples. You can describe your equipment in greater detail at the end of your posts, if you like, or give them special names.
Also, as a sidenote, each piece of equipment starts out with 2 attribute slots filled in (except the robot's tertiary weapon which starts with 1, the robot's armor which starts with 4, and the samurai's sword which starts with 3); however, if you want to leave any slot blank, you can wait until it reaches the next tier and fill it in, then. If you start with 2 available slots but only fill in 1, then when it reaches the next tier, you can fill in 2 slots instead of just 1 like you would, normally. Generally, you don't wanna do this, because you'll be weakening your weapon until you upgrade it, but with a weapon like a pistol or a longbow, which can only realistically deal piercing damage as a Tier 1 weapon, it might behoove you two wait and then fill in more slots when you have access to the Tier 2 attributes like burning or freezing damage.
Feel free to be creative. There are plenty of interesting ideas in other folks' sign-ups if you're still unsure about what kindsa things you're allowed to do.
Last edited by Galleon; 01-24-2011 at 09:21 PM.
Age: Robots have age? 28 I guess...
Gender: Robots have genders? Male I guess...
Special Power: N/A
Equipment: This is the real kicker, the reason why people will keep checking your sign-up, so for everyone's sake, please use the same format that I'm using below. The following three examples are typical initial set ups for each of the three themes:
Primary Weapon: War Hammer [Tier 1]Attr:[Piercing/Bludgeoning/Crushing/---]Event:[---]
Secondary Weapon: Crossbow [Tier 1]Attr:[Piercing/Bludgeoning/---/---]Event:[---]
Tertiary Weapon: Hidden blades [Tier 1]Attr:[Slashing/---]Event:[---]
Armor: Iron Body [Tier 1]Attr:[Piercing/Slashing/Bludgeoning/Crushing/---/---/---/---]
Personality: Skullbane is not a nice guy, which you should easily be able to tell from his name. His favorite pastime is playing polo with the severed heads of his enemies. And to add to it, his enemy is anyone not a robot, or anyone who looks at him funny. He hates being around larger groups of robots, but usually likes to travel in a small pack. He is quiet, and hates noise, except for the merciful screams of his enemies underfoot. If you are noisy around him, and you talk excessively, you'll be dead quicker than he'd kill his enemies, mainly because he likes to toy with fighters weaker than him (Which is most due to his unrivaled physical strength).
War Hammer: Personally named the Skullbasher, Skullbane uses this weapon as his primary. It is very long and has a huge Iron head, with small holes cut in it to make it lighter. On the top of it is an Iron spike (6 inches) used for impaling others just in case Skullbane doesn't have time to swing the hammer.
Hidden Blades: The hidden blades are literally hidden inside small slots on his arms, right underneath his hands. When activated, the pop out and can be used as last resort or close quarters self defense weapons. They are 12 inches long and are similair to daggers, but they have double edged blades.
Age: She appears to be about 21 years of age but nobody knows for sure due to her ability with Illusion.
Team: Shizen no Senshi: Spirit Gaurdian Samurai
Theme: Wizard although she refers to herself as being a "mage" or " enchantress".
Her hair is lighter coloured than that and she wears a golden Necklace with a small emerald inset. her dress is also significantly shorter.
Beautiful, busty and slightly tall. Or at lest, she appears to be. Nobody knows what she really looks like due to her skill with illusion. Nobody really knows her age either. She carries around a small stone in her necklace that she has imbued with the help of another mage (who can channel magic into items) to maintain her appearance. She has dazzling blue eyes and long blonde hair. She is happy to use her body to influence opponents in battle, thats why she made it. Her skimpy black dress is skin tight and has been imbued with defensive properties by the same mage that helped her make her necklace. Although she wears a short skirt, the magical effect or her dress covers her entire body whilst leaving her arms and legs almost totally bare so as not to hinder movement. Her skin is lightly tanned, once again, probably through illusion. Her shoes are Tall stiletto's that have a razor sharp back to the heel and end in a fine point at both ends, sharp enough to cut or pierce if she does decide to kick someone. The shoes are a black that matches her dress, and to a minor extent, her heart.
Personality: Cunning and smart, Clair is very studious and powerful in battle. If she is indeed, 21, she is very powerful for her age. She is quite noble but has a slight prejudice against the robots, just enough to stop her from joining them when she defected from the magicians clan. The samurai seemed like the best bet and she quickly joined them. She has a black heart and won't hesitate to act evilly, as long as her actions are within her strict code of honour. She won't attack an opponent whilst invisible for instance but won't hesitate to sneak through to places she shouldn't be by appearing to be somebody else or ceasing to be visible at all.
She often travels alone despite her appearance making it dangerous, this is partially because she likes living on the edge and partly because she is strong enough to protect herself in most circumstances, with WAR being waged, she is less likely to wander alone. She has the ability to protect herself and even become invisible through a complex use of illusion.Invisibility puts a large drain on her power and she cannot use any spells or attacks.
Her honour is incomplete and she sometimes acts immorally but she completely disagrees with experimentation on sentient beings. That is why she defected from the Magicians clan.
Clair can be very quick to anger and often acts irrationally. She isn't the best battle tactician and generally has a "play it by year" approach. She is not all that skilled at hand to hand combat, not having the strength to compete with men. Her main strength is her magic where she is very powerful. Her battle tactics when one on one normally involve trying to appear much tougher than she is through illusion whilst slowly burning anything that gets in her way.
History: Clair was born in a village near Laroos, high in the Ascalon mountains. She was identified as a potential Talent at a very young age by a wandering Wizard, who promptly took her from her family to the training centre of the Ain Soph, located in the city of Joshua. There she learn't illusion and fire magic although she was already well enough established in her illusion skills that nobody is sure how old she actually was or what she really looked like. Many people have bet on her being rather unattractive underneath the illusion and they are probably right, though thy will never know it.
Clair was sitting in the Middlestreet Tavern when that Wizard arrived four years ago. she left just minutes before his companion Ardor went beserk. Ever since she has been against experiments on sentient beings stating the implicit danger is too high. After the machinations of a Wizard almost cost her everything she had, including her life, Clair began to search for a way out of the wizards guild.
Two years ago she was accepted into the Shizen no Senshi. She proved her worth to them during the Battle at Olson Plaza where she destroyed over 50 Automatons. The explosions from her spells were also responsible for the deaths of 5 bystanders, not that she cared. Her illusion also proved useful as many of the automatons fought with imaginary opponents at various times during the battle, enough to overcome th Samurai's initial numerical disadvantage.
She has since often traveled as a magical escort to roving bands of samurai due to the protection she can offer.
Pokémon Companion: Charizard, knows Fly, Brick break, Dragon Pulse and Toxic. Its name is Charlotte and its a girl.
Background: Nobody knows when or how Clair's Charizard was caught, nor does anybody know when it evolved or how it did so. All they know is that it has been used as a mount in battle for as long as anybody can remember. It offers Clair a last system of defense when she is casting spells. Unfortunately, abilities such as toxic don't work on the Automatons leaving Charizard weak against them, the same way that her fire magic is. Charoltte does however provide a means of transport somewhat quicker than the railroad as she can take the shortest route rather than going around the outside.
Special Power: Illusion and Fire magic.
Illusion: Illusion require a great degree of imagination to make work, this means that very few mage's ever reach the point where they can cast successful illusion. Most master illusionists are quite old, giving credence to the opinion that Clair is much older than she looks. The very best illusionist can impress their illusion upon reality. It is this that allows Clair to maintain her youthful appearance through her necklace. There is every possibility that all her necklace now does is prevent her from aging as her magic has slowly transformed her to truly look like the Clair that most people see. This ability means that most master Illusionists will live for several hundred years, as long as they aren't killed in action. Spells such as turning invisible may take hours to prepare and mean she cannot use any other spell whilst it in place, whilst making a couple of coins appear might simply take a word and a focus of will. Illusion is her main way of tackling the Ardor, she can convince them they are unable to move or make them think pools of corrosive acid are between her and them. With her fighting skills, she has to keep them away at all costs. Humans on the other hand are easily destroyed by fire unless they know a little something about battle. I'nm sure I put this elsewhere but i'll make it nice and bold here, SHE CANNOT ATTACK WHILST INVISIBLE OR IN DISGUISE
Fire Magic: Fire Mage's are strong and rare. Their blood runs hotter than normal. They heal sprains, bruisers and other aches quite quickly because they effectively have a hot pack against their body continually. using this heat, they heal the extremely simple injuries of others in the same way they can heal those of themselves. Any physically drawn blood cannot be healed by a fire mage, they are much more adept at drawing such blood. With a single word, a powerful witch such as Clair can light a campfire, with a simple incantation, they might send a fireball that would burn the opponent flying through the air or a small wall of fire that only another fire mage can pass through might be temporarily raised. With the protection of others and several hours work (and often the spell book), a fire mage may call down a fireball large enough to engulf half a city. Spells between these can simply cause burns to randomly appear on a persons skin, set fire to a building or cause massive explosions. Except for explosive detonations, fire magic is quite weak against Automatons. the only way she can easily defeat them is by casting a complex spell with a high fail rate that violently explodes within them sending shrapnel everywhere, including towards her. This approach is very risky as she could die from the shrapnel. She could also call down a massive, insanely hot fireball but that spell takes so long to cast, she would be dead under normal circumstances before she succeeded.
Notes on Equipment Bladebreakers did exist (can't remember what they were actually called though) in medieval times. They are basically a 1 sided sword with hooks down the other side that a sword fits nicely into. Once a weapon is caught in there, it is a simple matter of twisting to either break the opponents arm or have them let go of the weapon. Obviously this shall have to be an event added on later. I'm aware that this is hooked grip but she can't have that yet!!
Clairs longbow has been enchanted (by that same mage with help from others, she obviously slept with him for a fair while) to shrink down to a very portable size, only about 5cm long but extend to full length when she needs to use it. It is also enchanted so she can't lose it, it kind of follows her around if she forgets to put it in her pack.
Her dress has also been enchanted as mentioned above, although it looks flimsy, its as good as a samurai's suit of armour.
Honour Code: Clair's code of honour is very strict. She will never engage in a fight whilst invisible or in disguise, if she is attacked however, it's a completely different story. She will not kill anybody unnecessarily unless she considers them evil, All members of Ain Soph and all robots are evil though. If somebody attacks her she will try to force them to yield before killing them. Her homour code does not extend to what she does with her illusionary body, if she thinks her needs can best be served through sexual desire, she will make it so. She feels a duty to kill robots, especially after she nearly lost her life to one but she isn't very effective at doing so.
TL;DR?: Clair is very strong against humans, both magicians and samurai but is extremely weak against against Robots, only being able to take them down at great risk to herself. In battle she prefers to keep her distance and attack with her longbow and spells. She rides her Charizard (named Charlotte) both as a means of transport and as a steed in battle. She is a very effective spy.
Hey, this doesn't really belong here, but since there's no discussion thread yet, thanks for giving us an RP that doesn't require giant space battles and millions of PokéGods. :3
Amen! The giant space battles thing... is not really my style. Hahaha.
Name: Hideki Nomura [Nomura Hideki to him]
Team: Shizen no Senshi
Theme: Spirit Samurai
Appearance: Hideki usually wears a bright, gentle expression and a smile. His eyes are a striking light green, his complexion fair. A bit short, he stands at five foot one; his build is lean and graceful, somewhat feline. His hair is a nice ash blonde, medium in length and somewhat wavy--he's quite proud of it. He is fast and agile, but his endurance is somewhat lacking; currently, he is attempting to begin strength training.
His dress sense tends to lean towards being a bit eclectic, even flamboyant. When wearing the traditional hakama and haori samurai garb, which he usually is, he tends to choose warm colors and floral patterns. He likes to wear bright colors such as pink. He always carries a pouch of coins, which serves as both money and something to get his Meowth’s attention. His katana was never intended to be his permanent weapon, as eventually he knows he will be given a spirit katana; the habaki and the cap are made of green corundum. It has a dark metal tsuba (guard) with a carving of a green dragon and a very dark metallic blue wrapping criss-crossing around the hilt; it also has a black sageo with green edges. The saya (sheath) is fairly plain with a green corundum tip. He also has a matching double-edged wakizashi, except for the tsuba (guard), which is plain.
Special Power: He is too young to have a spirit katana.
Primary Weapon: Standard katana and double-edged wakizashi [Tier 1] *
Personality: Hideki is a laid-back, easygoing type of guy, but he will step up and take charge when he needs to. He is extremely tolerant of other people and always seems to be enjoying himself, having developed good patience after many years of being bullied. He is aloof with those who are mean to him; it's difficult to make him angry or upset, and if something happens he will gladly move past it. He likes to nap with his Meowth, Harou, in the daytime, and trains at night, dawn, and dusk. Hideki is somewhat forgetful. Although often accused of being lazy, which he is, he will not let it get in the way of doing things he judges to be important--things such as protecting those close to him.
Being quite outgoing as well, Hideki makes new allies often; he is generally considered agreeable. While not always completely reliable, he is fairly trustworthy and very loyal. He can easily keep a secret and generally does what he is told by his superiors without question. Hideki is gentle and good with children, as well as being liked by most animals. Although he often acts like a fool, he is rather intelligent. He is eccentric, playful, and a good friend. Like others in his clan, Hideki loves and reveres nature; he is good at praying and he likes to relax at shrines. Also, he (somewhat secretly) loves cooking and baking, as well as sweets in general.
Although young and a bit naive, he is devoted to being a part of the Shizen no Senshi. The idea of the Automatons makes him highly uncomfortable; he feels that they are unnatural, although Hideki finds it hard to hate something or someone he has never met. Instead, he somewhat fears them. He also feels that if they threaten nature, it is his duty to go to war with them. Similarly, he dislikes the Ain Soph; not only because they threaten nature as well, but because he feels he has to hate them in order to prove he isn't one of them.
History: Hideki was born in Joshua. Although there is currently no proof, it is suspected his parents were actually members of the Ain Soph. He was disowned by them as an infant and left in Saraya. As a small child, he lived in an orphanage there; however, he was unhappy with his life. At the age of six, he ran away and decided he would try to take care of himself. That day he met a young stray Meowth, nicknamed Harou, who he teamed up with. No doubt in part thanks to Harou, he survived alone on the streets of Saraya, simultaneously evading capture by the adults who would take him back to the orphanage, for over a month.
Eventually he was found and dragged back, but Harou followed him and waited outside the orphanage. All of this conspired to attract the attention of the Shizen no Senshi, who decided to adopt the orphan boy and his Meowth into their ranks and raise him as a warrior. As this life was far more attractive to Hideki, he devoted himself to their ways. In order to move up the social ladder, he has long been honing his physical abilities as a samurai and carefully raising Harou.
Hideki is often looked down upon by others for having unusual hobbies and interests, perhaps not suiting a warrior, as well as his laziness when it comes to menial daily tasks. Some have even suggested that he be kicked out as he was not born into their ranks, but his skill as a swordsman and his reverence for nature has secured him a place in the Shizen no Senshi. He fears the Automatons and detests the Ain Soph.
He has always been very hands-on; during Pokemon battles, he fights alongside Harou instead of sitting on the sidelines, perhaps as a result of their time as a team working for survival on the street eight years ago. This fearlessness has earned him some respect. Hideki tends to do poorly when it comes to his education, but his skill with a sword and his knowledge of iaido (the art of drawing and sheathing a katana) is largely unrivaled by his peers. He is considered to be a young prodigy in that area. Despite this, Hideki is still slightly too young to have a real spirit sword, and his main aspiration is to acquire one, as he feels this would signify true, permanent acceptance into the Shizen no Senshi.
Harou | Meowth | ♂
Harou has been with Hideki since his childhood. He will scratch strangers that come by, but he is loyal and loves Hideki; in fact, he can usually be seen snaking around his master's legs. Harou uses his whiskers to detect opponents, and Hideki has become so attuned to him that he can tell what Harou is sensing. He is highly intelligent; additionally, his relationship with Hideki is that of two partners rather than a master and servant. He is extremely agile, good at silently ambushing opponents, and uses powerful scratching attacks. Like most Meowth, Harou loves round, shiny objects, especially coins. He seems like he may be ready to evolve soon--something both he and Hideki look forward to. [TMs: Shadow Claw, Aerial Ace, Hypnosis, Thunderbolt]
* I hope it's okay to put the katana and the wakizashi (basically a shorter katana) in the same slot. Historically, they've always been carried together as katana are too long to be used indoors, and since my sword doesn't have any extra Pokemon powers I thought that would be alright. They're generally not double edged, although it is possible; that was just a personal touch.
Name: Kano Takahashi Age: 31 Team: Shizen no Senshi Gender: Male Theme: Spirit Samurai
Kano stands 6’5” while having a strong and well-developed muscular build. In accordance with his training, Kano tries to keep a perfect balance between strength and speed to match his perception and endurance to create a warrior as close to perfection as Kano can achieve. Meanwhile, Kano has short, brown hair, brown eyes, and usually wears a steadfast expression on his face. Kano’s hands are also very strong, able to keep a firm grip even while moving exceptionally quickly. And, if the need arises, Kano is quick to be able to grasp onto ledges, cliffs, and other objects to use the environment to his combative advantage.
For clothing, Kano wears light gray cloth pants along with a black leather belt. Meanwhile, he keeps a black satchel pack attached to his left leg. Attached to the belt is the scabbard for the Jade Leviathan Katana that Kano carries, both of which depict engravings of green Chinese-style dragons. Attached to the back of Kano’s belt is his Nightbreaker composite bow, made of blackened steel with many engravings. Meanwhile, the arrows themselves are kept in a pouch kept besides Kano’s right leg. Typically, Kano doesn’t wear a Hakama while in combat, feeling as if any kind of fabric might restrain or impede his ability to move quickly. Besides that, Kano has two black armbands and two black covers that wrap around the arches of his feet.
Kano has a few scars, a few of them the result of the Battle at Olsen Plaza. The most evident one is on his right cheek, a knife wound that was inflicted upon Kano by a second attacker taking advantage of Kano’s distraction while he was fighting one of the Automations, a mark that Kano considers to be a “dishonorable blow” that is a sign for all that he stands against.
Personality: Quick, stern, and sometimes a bit harsh, Kano doesn’t joke around when he knows a trip to the grave only takes one mistake and a smart adversary who will take advantage of it. Outside of combat, Kano is kind, open, and compassionate, tied with a strong sense of understanding and wisdom. However, when the fight erupts, Kano knows no fear and no hesitation. Despite his determination, Kano is an honorable fighter, even in the presence of a dishonorable enemy. However, Kano makes it clear that his honor is not a weakness. He will fight to the bitter end if he has to.
Meanwhile, outside of the fight, Kano can be focused and insightful as his more spiritual side comes forward. Besides fighting and training, Kano practices transcendental meditation, focusing on his inner energies and letting it rapture his spiritual side. Though many of his followers try to be guided by Pokémon and may even pray to the legendaries, Kano feels there is greater wisdom to be achieved by allowing them to be the caretaker of the roles assigned to them while he and his band of fighters focus on theirs. Most of this is from the attempt of trying to seek out the legendary Ho-oh for guidance, only to come up empty handed. Instead, Kano relies more on his ability, and not for legendary intervention.
Over the years, Kano has developed a very close bond with his Flygon named Skystrider. Besides keeping close to the desert dragon Pokémon, Kano uses him for transportation to swiftly move from one place to the next. At the same time, Kano sometimes fights enemies while riding on Skystrider’s back, using his crossbow to attack from a distance. As Skystrider would die to protect Kano, Kano shows his Flygon the same compassion and friendship. If one of them becomes hurt, they both feel the pain.
Within the Shizen no Senshi, Kano is committed to fostering the life of nature and to ensure that no destruction or abuse comes to it. He honors the land, the water, the fields, and the skies along with all that comes from it, never taking for granted the sacrifice that is necessary to live. Kano is also focused on never being wasteful, using all that can be used in help in some way or another. In some examples, Kano uses sharpened bones for bolt arrowheads and furs for clothing when Kano is not near any strike zone.
Offhand, Kano greatly detests the robot Automations, seeing them as violent and uncaring machines that show little respect for life. He also believes they were once living creatures that foolishly trapped themselves in machines, and that the only way to release them to see the error of their ways is to destroy them, freeing what’s left of their soul from the confining metal chassis. Because of this, Kano will never pay a robot the same kind of respect he gives to living creatures.
In terms of the wizards, Kano only trusts those that have defected from the Ain Soph, but he is still extremely wary of them, making absolutely sure they follow his cause to the letter without any doubt. Very often, Kano demands that these defecting wizards turn from their previous ways, along with performing additional tasks to ensure they are truly loyal. But, when it comes to the Ardor robots… he will never trust them. In his opinion, the only good robots are broken ones.
History: Kano was born in Saraya and lived most of his life there. As the only child to his mother Kei and his father Han, Kano was often left alone and found more peace in solitude even as a young child. Shortly after, Kano was selected to become a part of the Shizen no Senshi as he started warrior training from even as young as six years old. Shortly after this, Kano saw very little of his parents as he was raised and educated more by his trainers than his family.
As for Kano’s Pokémon, Skystrider was raised from a Trapinch with the full intention of training him to become a Flygon and beyond. At first, it was believed that Kano and the Trapinch would not bond, and though it took quite some time, it eventually did happen. As Kano trained, the Trapinch also trained, and there were times when they trained together, though these circumstances were rare as Kano worked with weapons and fighting moves that could mortally wound the young Pokémon if something were to happen.
As time went on, Kano passed many of his trainings, being able to show expertise in using no only his weapons, but also in hand to hand combat. In several ways, Kano highly disliked having to rely on weapons like a crutch. There was no telling when a weapon could break, bend, be disarmed out of his hand, or stolen, and he would be left having to fight with nothing. Shortly after that, Kano continued with bow training, always working on improving his aim.
Around this time, Kano’s Trapinch had evolved into a Vibrava. As Skystrider was being trained, Kano found new inner peace through meditation, feeling a closer link between himself and the rest of the world around him in terms of nature and the natural environment. As time went on and Kano progressed through his teenage years, he felt this spiritual link grow stronger and it soon came to pass as Kano was trained to become a true Shizen no Senshi samurai.
Once Kano reached his mid twenties, Skystrider had fully evolved into a Flygon, and it was there that Kano and Skystrider trained to fight as one, attempting to master aerial combat and striking down from the skies. In time, once Kano was fully trained, he then participated in many operations that the Shizen no Senshi had participated in. After years of many loyal service, Master Kan, after passing, handed down leadership of the Shizen no Senshi to Kano. Once Kano had taken leadership of the guild, he remained committed to protecting nature by seeking out the Ardor to remove them from existence, strongly believing they are an artificially made plague upon the planet that needs to be cleansed. As for the wizards, he was committed to stopping their mad practices, hoping to at least direct a few of them to correct their flawed ways. Unlike the Ardor robots, Kano still sees a small amount of hope for correcting the ways of the wizards, but he knows he will have to slay many of them before they give up their long-sought magic.
Kano now focuses on this new campaign, highlighted by conflicts including the violent Battle at Olsen Plaza which he participated in.
Pokémon Companion: Skystrider the Flygon. TMs include Earthquake, Aerial Ace, Solarbeam, and Fireblast (I take it they know all level up moves, right?)
Special Power: Kano’s ability allows him to take Skystrider the Flygon into the Jade Leviathan katana to draw upon the power of the ferocity of dragons or the strength of the earth. When drawing upon the dragon elements, Kano’s blade lights up with a green-colored fire, leaving jade embers in its wake. When drawing upon the earthen elements, the katana slices with the power of a sandstorm, leaving sand, dirt, and dust in its wake.
A petite blonde, Skylar does not look the part of a samurai warrior with soft features, warm brown eyes, and a disarming smile.
Of course, under her modest clothes one would find a body that much more so fit the part; a lean body utterly lacking in body fat, surprisingly long fingers, and a small host of light scars. A quick touch of the female’s skin would show one that she takes care of her body, while a light squeeze of her hand would quickly locate the hardened hand of a worker, someone who has used their hands a great deal. Though it slightly annoys her, the young female is severely lacking in the chest department, though she still bandages what she has so as to keep it from interfering with her duties.
She almost always dresses in simple, baggy clothing that fits to allow her ease of movement while at the same time tight at the bottom so as to avoid tripping over the material. Because of her physique, she also has to wear multiple layers to keep herself warm, almost constantly running at least a little cool.
Personality: Sky is, first and foremost, a genius. This has led her to be easily bored with situations that do not push her at all, and tends to overlook the smaller details of things. Another problem this has caused is with arrogance; though she constantly tries to filter what she says in an attempt to be as humble as her mother had taught her to be, she sometimes leaks out arrogant statements without even realizing it.
She has a competitive streak, always hoping to be the best. This has led to a few impulsive mistakes as she moves too fast on a mission or takes on more than even she can handle. When she truly gets it in her mind that she will dominate a certain area, she goes out of her way to make sure that it will be so, at times even brazenly challenging a teammate in the process.
The brown-eyed lass isn’t without her good qualities, the least of which being her innocence. Before she spent two years alone in the Baobahn Wetlands she was sheltered to easy-going, city living in the good part of the city where the only source of amusement was the constant stream of new jobs that seemed to keep popping up. She does not grasp the evil that man can produce within themselves, nor why her neighbor seems to be glaring at her whenever she picks up the recent copy of the news. At the same time, if Sky is using her intelligence to be manipulative she won't realize it's bad. She also gets angered rarely, and in fact will not remember the last time she was truly angry if asked.
Like a cliché female she likes cute things, though her ‘cute’ and a normal female’s own ideas are far off from one another. And though she believes thoroughly in good hygiene and keeping one’s place and things tidy, she does not feel the need to doll herself up or go out of her way to sway her hips when walking to the local bizarre. She was taught that a woman’s place was different from a man’s, but always told that by her parents that her genius would transcend any barrier.
Though she has no problems with the robot community that a swift kick wouldn‘t solve, she has an almost detached and passionless hatred of mages. She casually, whimsically, decided that she wanted to kill them all, and if asked will simply say “they have to go.” Past that, she has yet to be truly integrated into her team, and has yet to feel the true pull of camaraderie that Sky feels should come with being in a group. That might have something to do with the fact that she feels detached from the rest of humanity, a genius among fools, and likely needs company on par with her own abilities. The only ones who she really feels are her family, minus her family, is Edgar and the inanimate objects she seems to treat as living creatures.
History: Born in the city of Des Moder to a family of acrobatic performers, Skylar was a well-loved if sheltered girl most of her life. It wasn’t so much that they kept her from the big, bad world; in fact, they trained her for the specific purpose of doing the same thing they did: going up in front of a big group of people and doing a hosts of tricks for the crowd’s amusement. Her father oftentimes said that he wished they could have given her a better, simpler life that would allow her to act more like a normal little girl, but the brown-eyed teen voiced nary a complaint. She helped move her parents up in the competitive entertainment industry to the point that they were working sold out gigs weekly.
It wasn’t that surprising; Skylar is a genius. Not just a genius of the mental variety, but a genius of mind, body, and spirit. What would take others centuries to perfect took her years, and before long she was performing tricks that the other youths didn’t have the experience to pull off and the old didn’t have the fresh legs to attempt without dying. In what seemed like no time her parents had amassed a small fortune, which they used to buy a farm on the outskirts of the city, leaving their old residence to their independent and antsy daughter. The first thing she did, to the chagrin of her fans, was to quit the business to find something new, fun, and challenging.
She responded by going on a job spree, dabbling in a variety of different small chores. Never settling on a single task, she ended up with experience as a magician, a baker, and an alchemist’s apprentice on top of other, even more inane jobs. The competitive nature of the entertainment profession infused in the once small child a competitive nature of her own, though at the same time she tried to act as femininely modest as possible by awkwardly hiding it. She secretly strived to be the best, to push herself to a limit she had yet to find, to find a profession that would give her the same feeling that she got when the crowds would watch her acrobatic performances and revel in her skill.
Somewhere along the line, in the middle of a string of some of the more simplistic jobs, the brown-eyed teen joined up with a retired samurai. The man had long since given up the profession, and had instead taken to doing anything he could do make enough money to live on. This ranged from teaching swords play to an acting troupe that was in the midst of a grand stage play of the Unification Wars to showing spoiled children how to use a sword. The old man was stuck in the old ways, which from what Skylar had picked up on had been one of the reasons he had decided to strike out on his own, and as such wasn’t one to show a female the art of swordsmanship. But the genius, at that time a part of the Unification Wars play, learned by watching the male actors practice.
Annoyed at the many holes that resulted from watching the slow actors learn and then doing the simple techniques at home, she finally burst. Following a need to do SOMETHING to change the situation, the youth attacked the old swordsman with a cheap weapon that was currently used as a prop, surprising the elder and managing to cut off his finger in an awkward slice. She was rewarded for this with an intense battle fought to a stalemate. It quickly turned life threatening, however, when the samurai used some power (later learned to be a spirit link with a Ninjask) that involved razor wind whenever he swung. The small cuts littered her body, shredding her frail skin.
The man then proceeded to use crude healing magic and salves to heal her smooth and unblemished body to the point that all that remained was a series of small scars. Without saying a word the man took her under his wing, and just like that Skylar found herself with a strict mentor. She quickly passed even the eldest and most talented of his other students, to the point where her own abilities eclipsed that of her aged mentor.
Not knowing what to do with her newfound knowledge, the blonde simply moved on to other things. Every now and again she found herself tying whatever job she was currently working to some lesson that the samurai had taught her in the course of his later, more talkative, teaching days.
It was with one of his lessons in mind, that of integrating oneself with nature, that she decided to leave the safety of the city to go survive in the Baobahn Wetlands. Though Skylar told herself it was for another job, that of collecting a variety of hard-to-find herbs for a studious older woman, the truth was that she was doing it in the hopes of completing what was now her old sensei’s most-stressed advice to somehow better herself in the art of battojutsu.
The first month was incredibly harsh, as it had been the first time the female had found herself out of Des Moder. A great many fears took root; the lack of other humans, buildings, and even a bed to go home to threatened to overwhelm her. But like everything else she overcame this, her mind rationalizing the fear away as a common apprehension when it came to the new. The lean female made herself a home of sorts, finding food and doing everything she could to eke out a decent living.
It was this time that she met her first wild Pokemon out in a non-controlled environment as well. They, like the land itself, were wild, majestic, and beautiful. They left her alone and, other than hunting, she did the same for them. It wasn’t until she stopped trying to survive and started training proper that she actually interacted with them. She took to meditating on the stones directly under a small waterfall, trying to calm an impulsive and raging mind. At first they stayed far away, but before long they slowly moved towards her as they became accustom to her presence.
Seeing this as part of her training, Skylar took to leaving them food, watching in detached amusement as they slowly moved forwards to chomp. Before too long she had taken to meditating with Pokemon moving to and fro around her, brushing up against her and curiously sniffing. Still not feeling compete, Sky left to go to the one place she hadn’t yet been to: deep into the Wetlands were the swamps covered the area and dangerous Pokemon had taken control. At first she couldn’t make herself actually go into the swamp itself, instead staying on the wreckage of man made structures that looked like attempts at colonization.
It was here that she truly made the most progress, and it was also here that she became detached from the world. The lack of companionship alone was enough to warp one’s psyche, but piling that on having to deal with a host of dangerous poison-types like Arbok and one’s mind is forever changed. It was, in fact, because of these Arbok that she was forced to leave the man-made havens; she was getting sick too often from snake bites. At the same time, the flat-chested broad was becoming more and more immune to the venom of poison-types. This saved her life one day when she had collapsed from strain in a pit of Grimer and Muk, allowing the other’s to crawl over her body without adverse affects. Awakening rejuvenated, ‘Fugu’ was at first completely disgusted. But after performing a few self-taught techniques she calmed herself, mastering the fear to the point that she quickly found herself at home in the pit of Muk. It was there that she met Edgar, who became her constant companion.
Her self-imposed seclusion didn’t last forever, and roughly two years later she emerged a much stronger, more confident woman. She found herself unable to integrate back into big city life; however, she found she had a brand new look on the situation that had taken hold of the lands. Her newfound affinity to nature and the samurai way led her to join up with SnS.
Pokemon Companion: Edgar (Muk) - A young and curious member of his species, this one-time Grimer always knew there was more to life than mucking (HAHAHAHAHAHAHA!) about in a swamp. When he saw Skylar he was at once enthralled where others were confused and scared. He was one of the first to allow the girl to comfortably fit in the ‘wet nest’ that served as a home for the swamps Grimer, Muk, Gulpin, and Swalot. He even took to awkwardly copying her when she would practice martial arts, much to the girl’s amusement. When she decided to move onto other parts of the swamp he followed her, becoming an instrumental and trusted companion to keep her safe and ease her fight for survival. It was during these adventures that they discovered the spirit link, they it has yet to be mastered. He now loyally stands beside her as Edgar, which he picked from a book when he saw it meant ‘Protector of the good.’
Edgar is constantly surprised and curious, having lived all of his life in a swamp. Part of a less-than-quick species, he is overjoyed by the fact that he is allowed to see the world. He tends to take things very seriously, following the smallest task to the letter. Though there is much he has to learn about the world, his teamwork with Sky has never been in question. As an odd character trait, it just so happens that he’s a giant pervert.
TMs: Protect, Shadow Ball, Substitute, Dig
Biocide - Turns the inside of the sword (whatever bit she wants, that is) into the same substance as that covers Muk’s body, allowing the weapon to stretch and deal poison damage while still keeping the sharp edged exterior.
Primary Weapon: Rudra the Uchigatana - The sword that is used to spirit link Sky and Edgar, meaning ‘remover of pain.’ Sky believes that the sword thinks it’s its sworn duty to remove the unworthy from the ‘pain of living.’ In other words, she believes it is a sword of compassion and mercy to send the victim to the next plane of existence.
Secondary Weapon: Leah the Yari - The spear with the name that means ’weary,’ Sky believes that this weapon is actually a form of a wizened battle goddess who guides the youth’s hand and allows her a better understanding of strategy and the intricacies of battle in the hopes of creating a successor. A supposedly mistrustful deity, the only way 'she' will trust someone is after she 'reads' them in battle.
Armor: Musuko the Robot - The majority of her simple outfits are woven to give decently good protection, but little Musuko, or ‘brother‘, is the last line of defense. Given as a gift of a kindly Ardor enthusiast that Sky worked under for a time and still does jobs for now and again, this speedy, durable little droid acts like mobile automail. Moving at surprising speed, it goes from weak point to weak point, spreading itself out to give enhanced defense. Of course, it can only protect so much at a time, and lacks the maneuverability that one would still have with automail. Still, the two have worked together enough that the robot can seemingly read its ‘big sister’s’ mind in battle.
Other Notes: One extra attr in the primary weapon and armor for next level.
"God, my brilliance is now somewhat of a burden. Get back to me."
THEME: Wizard, though if you’re wise you'll use some other synonym to his face. He does not enjoy the stereotype the word “wizard” brings up.
Have mercy on my Photobucket-stalking soul. Credit goes to whoever drew this picture, because I’d bet money that the guy who put it on Photobucket didn’t.
Also, keep in mind that instead of the vaguely wing-like decoration on the staff here, the end of his staff is a spiked metal ball that can be used as a mace. The Fire Stone* is contained at the opposite end of the staff, down along the shaft and onto the handle, and actually amplifies his Fire magic.
PERSONALITY: In many ways, Kodes is very immature. For one thing, he is rather partial to physical fighting for a wizard; this doesn’t mean that he won’t use magic spells if the need arises, but he’s also more than happy to sic a punch to the jaw or a sword attack. He’s partial to Fire magic, and like most pyromages he is easily agitated and can’t stay down for long. If he is enraged in a battle he will remove almost all restraint he has been taught – his family recognized his affinity for physical combat as a child and brought in minimal training for that – and will start firing off more powerful but less accurate hits. If you’re really unfortunate the metal will be white-hot.
Despite the fact that he came from one of the more respectable and wealthy families of Joshua, Kodes makes no attempt to act polite. He merely has an ego slightly – well, alright, more than slightly – too large for a human being. Always ready to defend himself or what he stands for, Kodes’ recklessness has caused much woe to be had on those who were responsible for him at the time – be it his parents, a tutor, or someone else. They always said that he’d get better when he’s older… of course, now that’s actually happened those people are eating their words.
He did get better, but only slightly – he has learned to control and channel his cockiness to manifest itself primarily in a self-satisfied smirk or some variety of bemused expression on his poor, innocent little face. He is easily turned off to things at the slightest botch-up, nor does he allow much room for second chances; while he most certainly was not a member of royalty, many people have expressed loudly and angrily that they wouldn’t be able to tell the difference.
He does not enjoy being told that he is wrong, and does seem to get worked up over small things. Some can pass this off as just another side-effect of being a pyromage, but wherever it came from it is still problematic. He is not particularly fond of these mechanical newcomers; he will not mow them down on sight, but like many people from Joshua he is always eyeing them warily. The samurai clans, however, come across to him as people who are fond of glorifying things while not being much better than anybody else. For example, both groups use and respect nature… however, the mages just want to respect it in a more useful way, whereas the samurai are content with running around with wooden bows and forest sprites hiding under their hat.
This does not fly with Kodes.
Quite possibly the only creature on earth he shows some respect to is his Ninetales, Sharli. It grew up as he did, and upon his final birthday spent within the same house as his parents, he had been presented with a Fire Stone. He wisely decided to use it on Sharli, who had been grinning smugly by his side all the while. Upon discovering that even without the Evolutionary power it still amplified its element, Kodes had it embedded into his staff. Whether it works or not… well, who knows, but he doesn’t really want to get another staff.
HISTORY: Among the residents of Joshua it is commonly agreed that there are quite a few “leading families”. Most of them are old names, those who have lived in Joshua for many years, racking up quite a bit of money and spawning quite a few impressive wizards; they are not quite royalty, and members aren’t usually distinguished on sight, but you will most certainly earn a surprised reaction if you bring up your surname as one of these hallowed clans. Among this group are the Kokenos, and among the three children growing up under that surname was the handsome and fantastically mild-mannered Kodes. (The other two were cousins.)
He grew up without first-hand knowledge of the bitter rivalry between the Ain Soph and the Seinen no Senshi; of course, schooling taught him much about the opposition and their ideals, but all magical training was done in secure locations and out of the reach of wandering spiteful Senshi. By then the Unification Wars were long-gone and the squabbling had shrunken to small bands of Senshi having little attacks, of the sort that could easily be mistaken for bar fights, upon small bands of Ain Soph. Each group had for the most part returned to their usual duties, and aside from some (metaphorical) bitter sideways glances the groups agreed to disagree and didn’t do much more than inform their kids that the other group was the Enemy.
Kodes Kokenos, of course, was no different.
There was actually quite a bit of emphasis put on him; being a wizard – ahem, mage – himself, nobody really wanted a repeat of the difficulty known as the Marley Burrows Incident (an episode where, twenty years ago, aforementioned aquamage Marley Burrows ran off to join the Bamboo-Toting Ones; hilariously, pyromage Clair Neft would repeat this incident sixteen years later). On hindsight, this emphasis on “Us good, them dumb” was perhaps the first stepping-stone that young Kodes took on his way from a relatively normal temperament in young childhood to the hopelessly narcissistic adult he is today.
The second was, without a doubt, Sharli.
Besides the fact that he was the first person he knew to have a Pokémon of his very own, he did a little research and figured out that Bulpix – or, rather, their Evolution Ninetales – were wise, supposedly magical fox-creatures whose presence remained ineffable no matter what they were doing. Quite impressed by this, Kodes decided that he should be the same way if Sharli was ever going to Evolve… of course, he gave up on this soon after, but there must have been some seedling in the back of his mind to imitate the haughty Vulpix. Without even intending to do so, he did.
Regardless of how it happened, as Kodes grew older it became increasingly obvious that he had an ego the size of Russia. While he was by no terms a genius, he wasn’t book-dumb either, and eventually he figured that instead of playing or reading or some other normal human activity, he really ought to do something interesting… such as lob someone's head off. This only lasted a few days before his parents struck a deal – he got weapon training in addition to his magical training if, and only if, he stopped acting like the jerk he was. It worked for the most part, and for the rest of his childhood Kodes was only mildly narcissistic… to his parents, at least.
COMPANION POKÉMON: Ninetales “Sharli” – Flamethrower, Payback, Dark Pulse, Safeguard
FIRE: As stated previously, he’s got a great reservoir of Fire magic. Even without holding his staff, he can conjure up little softball-sized orbs of fire and pitch them at various objects. With his staff he can conjure and manipulate it quite a lot, making it shoot from his staff in funnels or just making the longsword’s metal hotter. He also heats up his mace occasionally, giving it a very painful edge in battle – however, there is also a high chance of the extra heat actually breaking it, so he doesn’t do it all that much. ...Of course, at level one, he's reduced to flinging fireballs and other non-staff-generated magics until fire magic becomes available.
BARRIERS AND PROTECTIVE SPELLS: In addition to Sharli’s Safeguard move, Kodes can use his second power to both enchant items to increase their defensive capabilities and set up physical, invisible barriers. Barrier making is very tiring and so Kodes is incapable of doing it for more than ten minutes; however, if one can find a way to ‘seal’ a protection spell into an object (such as the thread used to line Kodes’ cape) then you don’t even have to worry about keeping it up all the time and really only need to ‘refill’ the power every year or two.
SWING STAFF: As the name suggests, this staff’s head is not some pretty dangling ornament but a large, spiked metal ball, not unlike a mace. This mace can be heated up on command, but in addition to being much more painful it’s also more prone to breakages or even just melting into metal goop. Understandably, Kodes doesn’t utilize this ability very much. On the opposite end of the staff, a Fire Stone is inlaid to further amplify Fire power.
LONGSWORD: This, too, is inlaid with a Fire Stone; however, since the Stone is more powerful than the other one and still has Evolutionary capabilities, the sword can be heated up and will not break. However, the Fire Stone will also suck up the heat, and it will not remain hot for quite as long.
CAPE: Unfortunately, this is not inlaid with a Fire Stone. Kodes couldn’t seem to find a way to include it in there. However, it has been worked on by the protective magic of the owner, and so protects just as well as a suit of armor – and won’t rip when charging awesomely into battle.
* The Fire Stone can be switched with various other types of stones, which amplify certain types of magic; however, since Kodes is really only interested in Fire magic, he doesn’t own any other stones.
I hope you forgive my little fanon blast on the Evolutionary Stones. Just tell me and I'll take those parts out.
"Wigglewigglewigglewigglewigglewigglewiggle." ~ World famous singing sensation, Stefan Gordy.
(For the longest time I was telling myself that I would come back to PE2K once I had something artsy and cool to contribute... but that's too much effort. GIRA IS BACK!)
Appearance: Standing at 6 feet, Tatsuko is fairly tall for a woman. Her limbs and body are thin and willowy. Combined with her clothes, which are usually baggy and too big for her, she looks almost frail, but she packs plenty of muscle in her thin body. Though her pale, heart-shaped face is rather pretty, she doesn't accentuate it, and it is often overlooked. She is never seen wearing make up of any kind. Her hair is jet black, but rather short. If left to hang, it would only reach to her shoulders, but it is usually pulled back into a ponytail. Only a few short, wispy bangs remain free. Her eyes are a very light blue, making for piercing glares. She has several scars as well, mostly on her arms, but the most prominent is on her right shoulder. She also has a small one on her forehead, on her temple above her right eye. Her clothes are generally men's clothes, loose and baggy. She has cloth belt tied tightly around her waist, and her katana and wakizashi clipped to it on her left side. She usually wears dull colors, and, naturally, is never seen in a skirt or dress of any kind. During a fight, she has an odd tendency to take off her shirt. Though she likes her baggy shirts as everyday attire, she finds them hindering in a fight. Underneath them, she wears a white tank top that hugs her skin, allowing for more freedom of movement. Unfortunately for the guys, her chest is quite flat, though this fact doesn't bother her in the least. Finally, she always wears a pair of well-worn boots. The reason is because of her prosthetic. Because of her hatred of being looked down upon or pitied, she hides its existence, only revealing it to those that she has to. Of course, this also makes it a surprise in a fight—a slash at her leg becomes useless if said leg is made of metal.
Another thing to note is that Tatsuko is very fast. Because she has nothing (aside from her prosthetic) in the way armor, she depends on her speed, both with her sword and on her feet, to avoid being seriously injured. She is also very acrobatic, and has been known to jump and flip to avoid an attack. This, of course, does not mean that she never gets hit. It simply means that she is very good at maneuvering herself so that a blow that would be fatal doesn't kill her.
Personality: The truth is that Tatsuko lives to fight. Her life revolves around it, and it is what she lives for. Even so, she's not ruthless or heartless, and she doesn't enjoy killing. In fact, if she can avoid it, she will, though she's not so naive as to believe that she can't kill at all. No, what she really loves is the fight itself, the intricate dance of two opponents trading blows. It is her music, her poetry, her art. That's not to say that she's a very deep person, either, but she knows that this is what she loves more than anything, and she'd do anything to be able to keep fighting. That was why she endured the pain involved in getting her prosthetic that functioned as a real leg—she couldn't give up fighting. She would rather die.
Aside from that, Tatsuko is a rather stubborn, hot-headed person. She won't back down from a challenge, and she absolutely refuses to ever give up on anything. If she promises something, you can count on her to keep that promise, come hell or high water. She can admit her own mistakes, but she doesn't like it, and it doesn't happen very often. She does have a rather short temper, and can get angry about the littlest things, but she also has a sense of humor. She might start out mad, but after she's had time to cool off, she can usually laugh it off as well. Surprisingly, though, she has never lost her head in a fight. Opponents can try baiting her as much as they want, but she always stays completely focused. Tatsuko is not likely to trust just anyone, but it doesn't take that much to gain her trust, either. Even so, gaining her trust and becoming her friend are two very different things. She will spar with someone she trusts. She will show her prosthetic to a friend. If you do become her friend, however, she will do nearly anything for you, and would gladly risk her own life for yours. She is simply that kind of a person. If you asked her about it, she would say it is because she is selfish. She has so few people that she really cares for in her life that she would rather die than lose them.
For all her short temper, her stubbornness, and her love of putting herself in danger (even needlessly at times), she is a very kind person. She cannot bear to hurt someone who is not armed or can't defend themselves. She especially has a soft spot for children and Pokemon. Even during the times when she has to fight a Pokemon, she does her best to take them out as painlessly as possible, and to not kill them if she can. It was this love of Pokemon that caused her to lose her leg, but she never regrets the action she took. In fact, she very rarely does anything that she regrets. Even if it is a mistake, if she feels that she gained something from it, she does not regret it.
History: Tatsuko was the youngest of three daughters. Her father, a samurai who retired from his place as warrior to become the master of a dojo, had been desperately hoping for a son when she was born, a boy that he could teach the art of sword fighting to and that would continue the Kurokawa legacy of exceptional samurai. He was very disappointed. For a time, anyway. As Tatsuko grew older, it soon became evident that she was quite different from her sisters. While they adored dolls, she quickly gravitated towards swords. Finally, on the day that her father found her with his old katana, about to draw it, he decided that he would begin her training as a samurai, girl or not. She was seven at the time.
She had many years of difficult training ahead of her, but she enjoyed every minute of it. She took to the sword like a fish to water. She trained hard, never slacking or skipping a lesson, and she always kept herself in excellent shape. When it became obvious that her talent was in speed rather than power, like her father's was, he also found a second teacher for her to help train her in dodging techniques, and even some acrobatics. In the meantime, she strengthened her arms with special exercises so that her slash had as much force behind it as all but the largest boys. She also went through another kind of training—meditation. Her father found her to be too easily distracted when fighting due to her temper, something that he knew would one day kill her if she was not careful. He used meditation as a way to help her reel in her anger. Meditation, however, did not work well for her. She was not a girl who could sit still very easily. She became bored with meditation quickly, and could not concentrate properly. Finally, he came up with another idea for her—mediation through fighting. She focused all her aggression into her attacks, not only making them stronger, but releasing them from herself. Her new "meditation" was often done in private, and, rather than fighting with another person, she worked with her father to devise meditation dances that involved going through many basic stances, dodges, blocks, and slashes that she would use in nearly every fight. As she worked with them, the movements became more and more natural to her, and it allowed her to reel in her mind and truly meditate. The unfortunate result of this is that her meditation techniques only proved to curb her anger and aggression in a fight. Outside of one, she was as wild as she ever was. Regardless, this was enough of an improvement for her father, and so they did not push her to go back to the normal technique.
Tatsuko dedicated herself and trained for ten long years. Then, on her sixteenth birthday, her father gave her his old katana, the sheath stylized with a rampant red Gyarados. She could now truly call herself a samurai of the Shizen no Senshi.
In all this time, Tatsuko hadn't put much thought into a Pokemon partner. The sword her father gave her, dubbed Mizu no Ryuu, was indeed a spirit sword, but she had no Pokemon to use with it. She had spent all her time training herself, and had no time left for a Pokemon. As it turned out, she wouldn't have one until after she lost her leg.
The even happened on a day that seemed rather ordinary, only a few months after receiving her sword. Tatsuko was running errands for a higher-ranked samurai when she came across a fight in the street, quite by accident. It wasn't just any fight, either—it was a fight between a wizard and a samurai. She recognized the samurai immediately as one of those in her own age group, and he was fairing poorly. The wizard was a practiced fighter, and a metal mage to boot. He was fighting with several swords of his own, and while none of them were katanas, all moved of their own accord, controlled by the wizard's power. The samurai was having difficulties protecting himself, let alone attacking the wizard. The wizard had him, and he knew it.
Tatsuko, being who she was, couldn't just leave her fellow samurai at the hands of the wizard. She drew her sword and joined the fray, in what was her first ever real fight against an opponent that wasn't just a training partner. The wizard noticed her, diverting two of his swords to her and attacking with both. Luckily, it seemed that the downfall of controlling many swords was that the technique used with them was not very good. While a single fighter might be overwhelmed by many, just two were easy enough for Tatsuko to hold off. He would have been rather easy for the two combined samurai to defeat, if it hadn't been for the appearance of a Pokemon.
With a flick of her sword, Tatsuko managed to send one of her opponents swords flying. As she was about to duck under the second sword to directly attack her adversary, however, she noticed the trajectory of the sword, and that it was going to fall directly onto a young Shinx. The sword was a heavy one and falling point first. If it hit the Pokemon, it would severely injure it, if not kill it. Tatsuko couldn't let that happen. Abandoning her attack on the wizard, she ran instead to the Pokemon's side, knocking the sword away just in time. Unfortunately for her, the wizard had by then had enough time to regain control of his sword. Already having deflected it, Tatsuko couldn't move out of the newly-animated sword's path in time. It couldn't reach her chest, but it did take off her leg, just above the knee.
Luckily, the wizard's distraction while dealing with her cost him dearly. The other samurai was able to work past the swords he was fighting, and, just as the wizard cut off Tatsuko's leg, the other samurai sliced off his head, ending the fight immediately. The other samurai, though he had healing abilities, could do very little for Tatsuko. Only a healing wizard could have saved her leg. Instead, he stopped the bleeding and carried her to the nearest hospital. He didn't even notice the Shinx that Tatsuko had saved following him.
When Tatsuko awoke, she did not break down or wail that her life was over. The first thing she said when her father came to see her in her hospital room was, "I want a prosthetic. One of those metal ones, the ones that work like a regular leg. And I want a good one. I'm not done fighting yet." He couldn't help but concede to her wishes.
The surgery and physical therapy involved in returning Tatsuko back to the mobility she had before took a little over a year. In all that time, she continued to do what exercising she could. While she couldn't swing a sword, let alone do her meditation dances, she could lift weights and do other forms of arm and leg exercises. By the time she could walk again, she wasn't in as good a shape as she was before, but she was not weak, either. And in all that time, that little Shinx that she had saved had never left her side. After he had stayed with her for a month, she decided to train him as her spirit partner, and she named him Ashitaka. Once she could walk again, the two trained together, growing strong together as well. Over the years, Ashitaka grew until he became a Luxray, though this was long after Tatsuko had completely recovered and was as strong as she had been before losing her leg. They had become an inseparable team, and Tatsuko felt that, with him at her side, she could accomplish anything.
And then, of course, the real fighting began...
Ashitaka the Luxray- Ashitaka is Tatsuko's loyal companion. In fact, they are rarely seen apart. Ashitaka looks at himself as Tatsuko's protector and guardian. He has a much leveler head than she does, and he is often the one who keeps her out of trouble. When he can, in any case. When others fail at talking sense into her, Ashitaka's "look" of disapproval is often the only thing that can dissuade her, and he had certainly been known to drag her away from a silly argument by grabbing her belt with his teeth. You can't argue with a Luxray. Ashitaka has a much more serious nature than his trainer, but the two work very well together because of it. He also feels that he is greatly in debt to her, as she lost her limb to save his life. It is for this reason that he originally stayed with her, but now he stays with her out of friendship.
TMs- Protect, Iron Tail, Double Team, Thunderbolt
Special Power: Tatsuko and Ashitaka's spirit link is rather simple. Mizu no Ryuu's blade becomes covered in electricity. It has the dual purpose of shocking an opponent when they are cut as well as when they cross swords. In normal cases, the electricity is only strong enough to cause the opponent's arm to go numb after a few clashes, though they can strengthen it to be more powerful. In this case, though, it uses up a great deal of Ashitaka's energy, and can usually only be used once during a fight. Tatsuko doesn't use it very often because of the toll it takes on Ashitaka. It's a bit of a trump card that she only uses in a tight situation. The electricity from this powered up attack is about as strong as a Thunderbolt attack.
Primary Weapon- Mizu no Ryuu [Tier 2]Attr:[Piercing/Slashing/---/---/---]Event:[---] (going to add an event when I think of one. kthnx.) Secondary Weapon- Wakizashi [Tier 1]Attr:[Slashing/---/---/---]Event:[---] Armor- Metal Prosthetic [Tier 1]Attr:[Piercing/Slashing/---/---]
(x.x Took me long enough. Anyway, I know Hakken put her katana and wakizashi as one, but I don't want a longbow anyway. Tatsuko is more of an 'up close and personal' fighter, and a bow doesn't really suit her.)
Name: Ramiel Xaphon Age: 29 Team: Ain Soph Gender: Male Theme: Wizard Appearance:
Standing at 5’9, Ramiel has a light but fairly muscular build. His frame is thin and lightweight, without the sort of bulging muscles characteristic to physically stronger fighters. Generally, as he typically uses his magical acceleration techniques to increase his own physical abilities and uses spells for offensive attacks, his physical abilities have never been near the top of the line, although he is certainly at least fit as the next guy out there and is not one of the squishy mages that can’t do any physical fighting. His face is thin and sharp, and his skin is fairly light thanks to spending most of his time indoors in his laboratory. No scars anywhere, and his skin is generally smooth and fine, except on his fingertips which are rather callused. His hair is a dull, rusted-colored spiky mess that would make Harry Potter feel well-groomed. His left eye is a medium blue, his natural eye color, while his right eye is all red and has only a hint of an iris or pupil. After losing his natural right eye in one of his less successful experiments, Ramiel replaced it with a magical one. Although the eye can’t actually see light, it provides an omnidirectional sense of objects around him. When activated, a single glowing rune appears in the center of the sphere, turning on the eye’s high-power vision capabilities.
Typically Ramiel wears a large, unadorned dark gray robe with a high collar, for no particular reason except that he thinks it looks cool and mage-like (and not because it was easy for me to draw). The sleeves extend just past his hands, keeping them concealed to protect them (and not because I suck at drawing hands). When in his laboratory, he typically rolls them up so he can work better. Unlike some other robes popular amongst the traditional mages, his robe ends a fair distance above the ground so that there’s little opportunity for his robe to be caught in the ground or for him to trip over it. In addition, the robe does not stretch well and is relativity close to his body, again reducing the chances of it catching on something. The robe is made of magically reinforced fabric, making it highly resistant to being cut or pierced. The insides of the robe contain numerous pockets in which Ramiel keeps various trinkets, some useful, most junk.
Underneath the robe, Ramiel wears a black vest with three buttons running down the front and black pants. The vest is adorned with eight jewels on the front, running down his chest in two lines that split his chest into thirds. There are four kinds of jewels; in order from top to bottom, they are amethysts, emeralds, rubies, and sapphires. These jewels help enable Ramiel’s magic; two more are worn on his hands in the form of two rings on his ring fingers, one silver and one gold, the silver one containing a diamond and the gold one containing a topaz. Asides from the jewels, Ramiel’s clothing has no other features. His shoes are short gray boots.
Ramiel has been described as an eccentric genius by several people who know him. His life is devoted to his inventions; if he is not out gathering some material or information relating to his inventions or doing something necessary for life (i.e. eating, sleeping, using the bathroom), he is probably in his workshop tinkering with some machinery or the fundamental forces of the universe. He takes great pride in his work and isn’t afraid to brag a little about what he’s accomplished. Always fascinated by the new thanks to an insatiable curiosity, there is nothing that excites Ramiel more than new technology or new magic. Most of what he does in his laboratory involves attempting to combine the two together in new ways; magitech, a relatively new idea in the world, is what he devotes most of his time to, in particular a way to generate large amounts of magical energy via a mechanical process, rather than one that relies on humans and life. A mind that depends on logic to function, Ramiel is also interesting in developing a better understanding of the fundamental laws that govern magic, if there are any to be understood. This is another one of the reasons why Ramiel is so obsessed with magitech, as it enables him to take out the human variable from the study of magic. He has an obsession with precision.
Although his mind seems more mechanical than emotional, Ramiel accepts that things don’t always make sense. When he was young, the idea of people or forces of nature acting illogically bothered him a great deal. However, due to his study of magic, he has gradually grown accustomed to the simple fact. Magic, after all, is magic because it defies the laws of physics. And even though magic seems to have its own laws to obey, Ramiel believes that these laws seem completely arbitrary, and that magic frequently disobeys those laws, creating an essentially lawless force of nature. Perhaps partly because magic has to be channeled through humans, the same spell can have different effects at different times or in different people, different spells can have nearly the same effects, some spells can only be used by a specific person for no obvious reason, and generally magic is just a giant mishmash of ass-pull powers that doesn’t make sense to him in any way whatsoever. His own brand of magic is of the scientific variety, utilizing specific methods to obtain a specific result, rather than relying on emotion and impulse to summon forces beyond the natural.
Outside of his research, Ramiel is somewhat antisocial and has a dubious sense of morality. As his worldview can be summed up in the words “existential nihilism”, he doesn’t particularly care why people do what they do; just that they do. If asked what his own reasons are for what he does, his answer will be along the lines of “because I can”. This has led to him performing his research with a sometimes unsettling disregard of ethical conduct; for example, he has absolutely no qualms about taking apart captured robots for their high-quality parts to use in his machines, and (although he has never done it) probably wouldn’t have any qualms doing the same to a Pokemon or a human being, if their parts were necessary or useful.
When it comes to anything that he’s not passionate about, Ramiel tends to be laid-back, a laziness that is sometimes annoying to the other members of Ain Soph, who are striving for the good of wizards as a whole. Some suspect deep down he’s a nice guy, as he has been seen helping people occasionally small ways for no obvious personal gain, though Ramiel denies such claims. Although he’s laid back about what other people consider serious things (like war) that he just doesn’t care about, when things penetrate his shield of reclusive antisocialness, he gets serious, and quickly.
Because of his own existentialist views, he has no moral issues with other people doing what they want to do; he believes the Ardor have as much as right to exist and are as much alive as anything else (due to the fact that anything else isn’t much alive), as well as that the Shizen no Senshi are within their rights to kill as many robots as they want. Or, to be more truthful, he just doesn’t care what the hell they do as long as it doesn’t bother him too much. As a general rule of thumb, Ramiel doesn’t care too much what people do to each other, as long as it’s not to him. This nonchalance, however, is ultimately a shell. Deep down, Ramiel cares about people and the world.
His own opinion on the war is that everyone involved is varying degrees of stupid. He particularly dislikes the Senshin No Senshi, as he thinks that they are the source of most of the conflict due to their religious conviction that the Ardor must all be eradicated and that Ain Soph are somehow violating nature by their practice of magic. He has no special attachment to Ain Soph except that he has been forced into them by the prejudices of everyone else, although he enjoys Ain Soph’s large collections of magical expertise and network of communications.
Born in Harroway, Ramiel Xaphon’s early years took place in an ocean of misery. A little town that had the awful geographic luck of being squarely between of Joshua and Saraya, the place was endlessly ravaged by the war between the two city-states as legions of soldiers battled for the strategic importance of the town. By the end of the Unification Wars, Harroway was a pile of rubble where a vibrant way of life had once existed.
Even by the time of Ramiel’s birth, Harroway was still a place of misery and poverty. Although the fields had since recovered from the damage inflicted in the Unification Wars, few people were left to farm. Most of the population of Harroway had left, either to the next town or the next world. Even as a few people rebuilt their lives in Harroway, there simply weren’t enough people to demolish and rebuild all the ruined structures, and certainly not enough people to live in all of them. Although the sewer and steam systems were eventually repaired, Ramiel’s childhood was still one filled with roads that turned to rivers of mud in the rain and the remnants of buildings that still sometimes took the lives of children who played in them. Scratching out a life in this environment was tough, but they somehow managed. His family farmed the area around their home on the outskirts of town, and Ramiel pitched in even as a kid.
Harroway, however, was still ravaged by the memories of the Unification War. The mages of Ain Soph and the samurai of Shizen no Senshi had never forgotten their grudges, and battles still broke out between the two groups whenever they met. And seeing as how Harroway was still smack in the middle of the twos’ greatest concentrations of strength, those battles often took place in Harroway. Not much more than a handful of warriors dueled at any time, but when those warriors wielded the power of the fundamental forces, they still dealt massive amounts of damage.
It was one such battle that changed Ramiel’s life. At the age of eight, a battle broke out on the outskirts of town, not far from where Ramiel lived. Reportedly the battle was between a single master mage and samurai, along with their students. As the battle heated up, the students began fleeing, only burdens to their masters in combat. Two junior samurai, not even old enough to have spirit swords of their own, took refuge in Ramiel’s house. His parents were in the field at the time; Ramiel hid in a closet as the samurai started looting the place. When his parents came back however, the two samurai, perhaps thinking that since the building was so derelict it had no occupants, mistook the farmers for enemy wizards and killed them. Ramiel was watching from the slit between the doors in the closet and leaped out. Upon realizing their mistake, the two junior samurai started apologizing to the child, but in Ramiel’s first grief-stricken use of magic, he electrocuted both of them to death.
As it turned out, in this case the master samurai defeated the mages. When he came looking for his two students and found an eight-year old child weeping over four corpses, he was understandably puzzled. Then he was attacked by a giant fireball; the dead master wizard’s companion, who hadn’t participated in the battle, was now avenging his fallen comrade. Ramiel, still confused and angry, launched a gravitational wave that knocked the surprised samurai down, allowing him to be finished off by an also-surprised wizard.
As his home burned down around him, Ramiel started attacking the mage as well, to little effect; his earlier attacks had only worked due to surprise. But eventually the elder mage, named Zamaen, forced him to calm down, and offered him a position as his student. Ramiel accepted. There was no place for an orphan in Harroway.
Following Zamaen, Ramiel journeyed to Zamaen’s (very large) home in Joshua. There he began learning the intricacies of magic. He soon surpassed all of Zamaen’s other students. Devouring everything that was taught to him, Ramiel soon began experimenting and discovering new things in his own right, to his master’s approval. Even at 17 he had begun development of his “Magic Engine”. When the first prototype of this device was activated, however, it failed spectacularly, exploding and sending shrapnel flying across Zamaen’s basement. It was in this event that Ramiel lost his right eye. Much later it was discovered another student had sabotaged the engine, causing the steam boiler that provided power to explode, though the device probably wouldn’t have worked anyways.
Ramiel continued to experiment. Over the course of the next couple of years, he developed the Raziel system, his own special lance, and his magical replacement eye. His experimentation led him to travel all across Lariot on the country’s railway network, learning magic from the far-flung network of Ain Soph as well as looking for the materials and techniques needed for his inventions. His master, a wealthy man, provided him with most of the money for his purchases, which included a Dratini egg from Ulster. Although Ramiel got punished for wasting money on personal desires by having to clean Zamaen’s bathrooms and the nearby sewer system for a year without magic, he considers the purchase worth it as the egg hatched into his lifelong companion.
Due to his various technological inventions, he became known in Joshua as “The Wizard of Machines.” He produced many novel ideas for Joshua, such as improvements on the steam engine and a magical communications network within the central palace of Joshua that enabled communications between most rooms through a screen with video and sound. At age 23 he played a large role in the upgrading of Joshua’s railway network, improving the efficiency of the trains as well as adding an underground rail network dubbed “the subway”. Soon he left the house of his master and struck out to become a mage in his own right, buying a medium-sized building downtown and moving his laboratory into it.
(spell strengths are given with the Raziel system in place)
Gravity Affinity: The most basic use of this magic is to push or pull something away or towards Ramiel or a part of his body. Full blown incantations will shatter boulders, fell trees and bend metal, while name-only incantations will send a person flying back several meters, and nonverbal spells have only the strength of a good shove (or when localized, a punch) from a strong fighter. In addition to repelling and attracting, Ramiel can also change the force of gravity on an object (though this requires a certain amount of incantation depending on the mass of the object as well as physical contact with the object) as well as alter the gravitational fields of other objects, among other abilities.
Lightning Affinity: Obviously, he can shoot lightning. The name-only incantation lightning bolt will give a bad shock that leaves numbness and temporary minor paralysis as well as moderate burns as his primary ranged attack. A different form of lightning spell turns the bolt into a piercing/cutting weapon, rather than an electrocuting one. Just as often used, however, is a casting of a lightning spell called upon himself, in which Ramiel enters his self-dubbed “Blitz Mode”, where all his movements and thought processes become much faster. A second layer of this spell, in addition to improving the acceleration, can enable him to transform into a bolt of lightning for near-instantaneous movement across short distances.
Equipment: Primary Weapon:Lance [Tier 1]Attr:[Piercing/Slashing/---/---]Event:[---] Secondary Weapon:Raziel System [Tier 2]Attr:[---/---/---/---]Event:[Endless Light] Armor:Robe [Tier 1]Attr:[Piercing/Slashing/---/---][/indent] Equipment Notes
Lance: Ramiel’s self-built lance is constructed out of titanium (a metal too difficult for the era’s non-magical forging techniques to work with, and thus is only usable by mages) and is unique in that it can extend and retract to three different lengths; 3 meters, 2 meters, and 1.5 meters (he typically has it on 2 meters in combat) . It also has a special sealing spell that seals it into Ramiel’s right hand when not in use. Otherwise, it acts like an ordinary lance.
Raziel System: The name Ramiel gave to his gemstone network, Raziel accelerates and amplifies Ramiel’s magic, enabling him to both cast faster and cast more powerful spells. In a pinch, Ramiel can also drain the energy out of one of the Raziel crystals, enabling him to cast a full-incantation spell (or even stronger, depending on how many crystals he drains) instantly. The amplification effect of Raziel decreases accordingly with the number of crystals drained, but the energy within the crystals will gradually be restored.
Robe: As previously mentioned, magically reinforced fabric. Otherwise ordinary.
Dali: "I know what the picture should be ... We take a duck and put some dynamite in its derriere. When the duck explodes, I jump and you take the picture."
Halsman: "Don't forget that we are in America. We will be put in prison if we start exploding ducks."
Dali: "You're right. Let's take some cats and splash them with water."
pman Not Yet Approved
In her history, it says she destroyed fifty Automatons with a single spell, and that seems way too powerful. None of our starting powers should be that powerful. Instead, mike it like, she destroyed five at once.
Originally Posted by pman
Bladebreakers did exist (can't remember what they were actually called though) in medieval times. They are basically a 1 sided sword with hooks down the other side that a sword fits nicely into. Once a weapon is caught in there, it is a simple matter of twisting to either break the opponents arm or have them let go of the weapon. Obviously this shall have to be an event added on later.
There is already the Hooked Grip event slot that pretty much does this, already.
Originally Posted by pman
@Galleon: I can take out the ability to make things disappear through illusion if you think its overpowered (or put in something like it drains all her power and she can't cast any other spells whilst invisible or something. The spell would take forever to set up and would have to be in play before a battle started if it was going to be of any use ATM, as would her fireball one really) She won't engage another person in combat whilst invisible or in disguise either. I could also get rid of her tiny healing abilities if you want.
Invisibility isn't overpowered, but being able to attack while invisible kinda is, so fix that, please. I"m okay with her minor healing abilities.
Make the above modifications, and I'll approve it next time.
Hakken Not Yet Approved
Only one thing I need you to change, and that's the event slot on your primary weapon. You can't fill in the event slot with Speed Draw until you upgrade it to Tier 2. Sorry.
Though... are you sure you don't want a spirit link? It can increase your attack power by quite a bit, y'know... 'n yeah, I'm fine with the dual weapons, since you only use one at a time.
Neo Pikachu Approved
Perfect. Nothin' wrong here. 'n yeah, Pokes know all their level up moves. Nice pic, btw.
And hmm. I might like to give my character a bit of history with yours. You mentioned a scar that Kano received at the Battle of Olson Plaza, 'n now I'm thinking our two characters, being commanders 'n all, might have clashed there. So I think my robot will have a "scar" of sorts, as well, and I'll attribute it to Kano's doing, if you don't mind.
In fact, I'd like to work others folks' characters into my history, as well... Hmm. Might be fun, but eh, we'll see.
Dr Scott Approved
A perverted Muk. Of course you'd have something like this. Baha. But yeah, nice detail with an interesting history, 'n crazy robot armor, to boot. Gotta appreciate the creativity.
Giratina Not Yet Approved
Sorry, but you can't start with filled-in event slots. Gotta wait 'till you upgrade 'em.
Though, really, those event slots aren't very powerful compared to the others you could choose from. 'n I don't really want you flipping a coin to decide your fate, either. It should be something that enhances RPing ability. So, if you wanna take those event slots when your equipment reaches Tier 2, I'd suggest you rework them before then. 'n heck, if you wanna deal fire damage with your weapons, then can just add burning damage when you upgrade your weapons, instead.
Draconic Espeon Approved
Baha, Ashitaka. Good name. 'n yeah, if you want to make your Wakizashi your secondary weapon, that's fine. This way, you can give its own, unique attributes as it gains levels, and you can use it simultaneously with your primary weapon, if you like.
Baha, ass-pull magic. 'n man, I love your history. The bits about the Unification Wars in Harroway and Ramiel's inclusion in the railway network in Joshua were particularly cool, I thought. Well done.
Those of you on this list may begin posting in the RP, now.