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Old 02-23-2010, 07:40 PM
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Default The Fell War Saga [Bleach RP] <SU>

STORY

There exist in this world powerful creatures known as the Routaikakamigami, or the Elder Gods. These beings are said to exist in a separate plane, a spiritual one, and only come to the world of the living when they feel the need to intervene in mortal affairs. They go by many other names, such as the Blessed Ones and the Legends. Normally, these beings exist in harmony with one another, but there are times, rare they may be, when peace is shattered and the Routaikakamigami go to war.

The Fell Bracelet was a divine item created by the High Routaika, capable of giving to the wearer unimaginable powers. Their normal powers were increased fourfold, they could invoke elements aligned to the individual stones. The Bracelet could never be destroyed and could only be removed by the wearer. It was originally created to give just beings the power to defend and protect the weak, but it managed to find its way into the hands of an evil-hearted being who used its powers for darkness. Enraged by this perversion of noble power, the Routaikakamigami banded their considerable powers together and managed to break the Fell Bracelet into its ten separate components, the Fell Stones. These ten stones were scattered across both the world of the living and a spiritual world known as the Soul Society, in the hopes that they would never be gathered together to reform the Bracelet.

And so for centuries the Stones sat, lost to time and out of memory of all save the Routaikakamigami. As so often happens, though, one of them began to grow tired with the structure of things, and secretly began to yearn for the Stones and for the Bracelet. He began using pawns, having them search through the world of the living and the Soul Society to locate the Stones and bring them to him once they were found. In his greed he was discovered, and the Routaikakiami known as Shintoko, Prevailer of Chaos, was sealed within a spacial dimension. The Stones he had managed to gain were once again scattered, and normalcy returned. Once again century upon century passed.

But there were those in the Soul Society who remembered the Stones and managed to evade the retribution the Routaikakamigami had passed on those who helped Shintoko. They banded together, naming themselves the Seekers of Fell, and, deceiving all those around them, began to hunt for the Fell Stones.

There were those in the world of the living, though, those who also remembered the Stones and were afraid. They were afraid someone like Shintoko would try to reform the Fell Bracelet, and so they, too, banded together in an effort to locate some of the Stones and prevent anyone from gaining all ten. They dubbed themselves the Holders, and with their mission, the race to find the Stones began.

Meanwhile, the Routaikakamigami sensed that unrest was taking place in the world of the living and the Soul Society, and so many of them went to the two worlds to see what was going on. When they learned of the hunt for the Stones, they instantly became divided. There were those who felt the Stones and possibly the Bracelet should fall to whoever was capable of gaining them, and those who felt the Stones needed to be kept from any and all who sought them. There were those who felt they should aid the Holders and those who felt more sympathetic to the Seekers of Fell. And in the middle of this dissent was the High Routaika, who could not control his fellows as they split into separate factions and began warring amongst themselves. Many left their home of the spiritual plane called Doshon, some joining the Seekers, some the Holders, and others forming their own groups to assault all others.

And then true disaster struck.

Shintoko, by unimaginable means, managed to escape from his prison. Overlooked because of the chaos already thick thanks to the war going on between the Routaikakamigami and the fevered hunts for the Fell Stones, Shintoko was easily able to assassinate the High Routaika. With the death of Souta, the Prevailer of Balance, true discord and madness broke out amongst the Routaikakamigami. Without Souta to exert his power over them and at least keep their abilities in check, the Gods’ power was released to full strength. The Seekers of Fell had control of their team wrested from them by the Routaikakamigami that had once been their allies, and in response the Holders gave control of their team to the Routaikakamigami allied with them.

Now it has truly begun. Battles wage in both the world of the living and the Soul Society as everyone races to find the Fell Stones before their enemies do. Destruction is being wreaked in both worlds, and as the chaos grows, more and more innocents are being drawn into the war. Shintoko, having only started his revenge on the other Routaikakamigami, is also once again seeking the Fell Stones and seeking pawns to further his goals. Now is the time for you to join the battle. Now is the time to make a stand for whatever you believe in.

What will you choose…?

/////

NOTES

1) The Routaikakamigami are spiritual beings, but they are different from all other spiritual beings such as Hollows or Soul Reapers. Their form of spiritual power is known as Spirit Fire, not spiritual pressure, and is a more pure, raw form of spiritual energy (like that of the Ouin, even MORE pure). When one senses their Spirit Fire, it is similar to sensing spiritual pressure, but the “feel” of them are different. In this way it’s possible to tell if someone is a Routaikakami or some other being. High levels of Spirit Fire have the same effect on weaker beings that high spiritual pressure does (meaning it can overwhelm, disorient, and even knock out weaker beings). They can appear as humans, but all have a true form that can range from humanoid to something like a shapeless amoeba. When in their human form, their Spirit Fire is dampened and they are weaker, but in their true form, their Spirit Fire is pretty much impossible to hide and they aren’t weakened.

2) The clash of such high levels of Spirit Fire is causing Hollows to mutate into creatures more monstrous than usual, with greater strength, capabilities, and resistance to damage. These creatures are also visible to people even with very low spiritual pressure.

3) Because I like variety, it’s not just humans, Routaikakamigami, or Soul Reapers you can play as. In this world, there are all sorts of creatures that can exist in either a physical or spiritual state. These include things like vampires, werewolves, demons, and so on. These creatures can live in either the Soul Society or the world of the living, and you can choose a character of any of these races (as well as others).

4) The Routaikakamigami are EXTREMELY powerful. Think a Aizen/Yamamoto love child on super-raw steroids times ten. Yeah, REALLY scary thought, but you should get the idea. These things make Bounts look like schoolyard bullies. Each Routaikakami (the singular version of the word) is a Prevailer of some aspect, be it Light, Purity, Darkness, Loyalty, Trust, and so on. They have powers based on whatever aspect they are the Prevailer of. However, while they are indeed very freaking strong, that DOES NOT MEAN they are invincible! They can be killed like any other character, and they can be injured, especially by one another.

4) This takes place about seven years after the canon, so if you play anyone from the series, have fun with them! Change them around a bit if you want, explain what they’ve been doing the past few years, that sort of thing.

/////

THE FELL STONES

Each of the ten Fell Stones has a specific power and elemental Bound, which is a personification of a certain element. The Bounds can be summoned from their Stones three times a day; after that, they must remain in their Stone for twenty-four hours to recover. Summoning a Bound makes the powers of the Stone stronger and also lets the Bound interact with the world outside its Stone. Bound don’t have actual genders, but will manifest as either male or female depending on several factors. The Stones, when exposed to bare flesh, imbed themselves in their wielder and can only be removed by cutting it out/off, if the wielder wills it, or if the wielder dies. Each one is a sentient object because of the Bound tied to them, much like how Zanpakuto are sentient blades. The Stones are listed below, along with their power and their Bound. Each one is the size of a regular-sized marble.

Flame Stone- This Stone is dark red and contains the power to create and control fire that burns under any conditions, even underwater or in a vacuum. The fire can be made as hot as the wielder wishes and can burn any material. They also become impervious to being hurt by heat or fire. The Bound of this Stone is Kotui, who appears as a fiery white wolf when summoned.

Droplet Stone- This Stone is deep blue and contains the power to control liquid of any kind, including blood, saliva, water, and so on. The wielder can also breath when submerged in any liquid. The Bound of this Stone is Michi, who appears as a winged golden serpent when summoned.

Wind Stone- This Stone is clear and contains the power to control the wind’s strength, direction, and all other aspects. The wielder can fly when they have this Stone. The Bound of this Stone is Tik, who appears as a large silver eagle when summoned.

Icicle Stone- This Stone is ice blue and contains the power to create and control ice and cold temperatures. The wielder is impervious to cold and can make their body as cold as they like. The Bound of this Stone is Zusu, who appears as a giant blue polar bear when summoned.

Lightening Stone- This Stone is yellow and contains the power to create and control electricity. The wielder is impervious to being injured by electricity and they can restore their strength by tapping into a source of electricity, such as a power line. The Bound of this Stone is Zue, who appears as a large black eel when summoned.

Earth Stone- This Stone is brown and contains the power to control stone and metals. The wielder can make their body as hard as diamond. The Bound of this Stone is Sai, who appears as a black deer when summoned.

Plant Stone- This Stone is emerald and contains the power to control plants. The wielder can absorb sunlight and carry out photosynthesis in order to restore their energy. The Bound of this Stone is Looa, who appears as a large, multicolored butterfly when summoned.

Light Stone- This Stone is dark gray and contains the power to control light. The wielder can reflect light to become “invisible”. The Bound of this Stone is Wetachi, who appears as a large red dog when summoned.

Shade Stone- This Stone is black and contains the power to control shadows and darkness. The wielder can use shadows to immobilize and attack their foes. The Bound of this stone is Andenis, who appears as a large purple raven when summoned.

Divine Stone- This Stone is pure white and contains the power to heal any injury. The wielder can take more damage and is more tolerant to pain, and for a single hour they can become a Routaikakami. This power can only be used once a day. The Bound of this Stone is Tetsumaru, who appears as a white Dragon when summoned.

If all ten of the Fell Stones are gathered by a single person, they will be able to reform the Fell Bracelet. This allows them access to all the powers of each Stone simultaneously, as well as having their powers strengthened by four times. Otherwise, a person owning more than one Stone can only access the powers of one of them at a time. Keep in mind that the Fell Stones have been hidden away for centuries, so it will be extremely difficult to track them down and in many cases to obtain them once you do find them.

/////

DYING IN THE RP

In this RP it’s possible you will die. If that happens, one of several things will happen. If your character led a life balanced between just and corrupt they will go to the Soul Society. If they lived a corrupt life they will go to Deathscape. If they live a just life they will go to the Afterlife. If they die before their time they will go to the Hereafter, whether they were just or corrupt. It is possible to return to life no matter where you go, but you will first have to undergo a series of trials to prove you’re worth a second chance at life. These trials should be grueling and extremely hard to carry out.

Dying can also be done in order to obtain a power or artifact from one of the other afterlife realms. For example, creatures from the world of the living cannot go to the Soul Society without first passing through a special portal that turns their physical bodies into spiritual ones. Dying may therefore be the only way for someone to get into the Soul Society to hunt for the Fell Stones or help an ally.

Keep in mind that if you attempt to die over and over you will eventually no longer be allowed a chance to return to life. This is especially true if you do it to keep gaining different powers, or to simply harass other players. In fact, if you repeatedly die your character will lose all powers they might have gained over the RP and will be forced to start over as if the RP had just begun.

Note that if you are a Soul Reaper, if you die you will instantly be reincarnated in the world of the living with no memory of your previous life. Those who die in the Soul Society (other than Soul Reapers) will go either to the Deatchscape, the Afterlife, or the Hereafter.

/////

RULES

-Follow all of PE2K’s general forum rules and ToS (Terms of Service)

-No bunnying (this includes killing or injuring a person’s character without permission and/or without giving them a chance to react)

-No god-moding (even Routaikakamigami!)

-Keep cursing to a moderate level

-I’ll allow romance, but keep it forum-friendly

-Only two characters per person. PLEASE READ

-Please post restively often, in order to prevent the RP from dying because of inactivity

-Post literate replies, please. No things like random chatspeak and smilies unless your character is sending a text message containing these or something. Also, for the sake of my sanity, please try to not make each of your posts one- and two-liners. That really doesn’t contribute to moving things along.

-At the beginning of each post please include:

Character Name
Location (Soul Society, World of the Living, Deathscape, Afterlife, or Hereafter)
Team (If you are part of the Seekers of Fell or the Holders, specify which) or Alliance (If you’re not on either team, specify if you’re working for the Seekers, for the Holders, Neither, or None. If you select Neither you are working against both teams. If you select None you are fulfilling a personal agenda, which basically means you’re working for your own gain)

You can also post if you are a Routaikakami and if you possess any Fell Stones, as well as any other information you feel important, though you don’t have to.

/////

SIGN UP

Name:
Age:
Gender:
Race:
Aspect (if you’re a Routaikakami, what are you the Prevailer of? Death, Happiness, Honesty, and Light are all examples):
Personality (2 paragraphs please):
History (2 paragraphs again, please):
Description (both human form and any other forms your character possesses; pictures are fine but include a text description as well):
Weapons (includes powers; nothing crazy):
Additional Info:

Note: Even if you’re playing a character from the series, please fill out everything, including History (which shouldn’t be too hard except for what you have to add in consideration for the past several years). Also, keep in mind that Soul Reapers must list all forms and powers of their Zanpakuto, and that ONLY Soul Reapers can wield a Zanpakuto.

/////

THE PLAYERS

Accepted:
-Winter Cherry (Rosalina Enkai) ; Winter Cherry (Blackmoon Ravenwing) ; Winter Cherry (Shiro)
-Enkaku Kumori (Septem) ; Enkaku Kumori (Quinque, Tria)
-Dog of Hellsing (Ronoh) ; Dog of Hellsing (Zohara Desmond) ; Dog of Hellsing (Soyana, Major NPC)
-metal sonic (Ash the Phantom) ; metal sonic (Squall Leonhart) ; metal sonic (Edea) ; metal sonic (Riona Heartlily) ; metal sonic (Golbez)
-DarkGardevoir (Cuora Pani)
-Dylan (Dylan Kinoshita)
-Altrius (Kuchiki Byakuya) ; Altrius (Mayuri Kurotsuchi)

Reserved:
-Shen
-Lunar Wing

Pending:

Rejected:

Banned

-Discussion Thread
-RP Thread
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Last edited by Dog of Hellsing; 10-06-2010 at 09:06 PM.
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  #2  
Old 02-24-2010, 01:57 AM
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Default Re: The Fell War Saga [Bleach RP]

OMG!!! An actual Bleach RP for once--you've got me in!

Name: Rosalina Enkai
Age: 19
Gender: Female
Race: Soul Reaper
Aspect: N/A
Personality: Rosalina is a rather smart girl for her age, and is pretty respected. She's usually nice and understanding, but her intolerance for people who are best friends with idiocy can make her seem rather mean at times. She likes to play around and train with the Squad 11 trainees to build up her physical strength, even though she's in the Squad 6 herself, which her captain(I won't say Byaku-sama until we have Captians and such sorted out) doesn't mind too much, since she stays on top of her work and balances out work and play, even though her idea of play is still training. She usually borders on the line between bright and negative, ready to change at a moment's notice, not carefree like some can be.

She's serious in a real fight, trying to find the fastest way to kill off or disarm her opponent, and can be found talking to her zanpaku-to like it's a physical person quite often. Rosalina has a thing for long-winded explanations, which makes her a top candidate for a newbie trainer, and can ofeten be found with new soul reapers tagging along behind her while she lectures on.
History: Rosalina was born and raised in the Sereitei to a kind middle-class soul reaper family. She was taught to be kind to all others at an early age, a lesson that she still preaches to all her trainees to this day. She was rasied with an older brother and sister, both of whom are also in the Court Gaurd Squads, her brother Takeshi in Squad 10 and her sister Yuri in Squad 2. She was in the academy when the Aizen incident occurred and still rmemebers it well. It's yet another story she tells her trainees often--never trust a person completely unless you really know them.

More recently, though, she's made the squad's fourth seat and is quite proud of herself and that accomplishment. She prides herself in being one of the few in her squad that can sommon her zanpaku-to's physical manifestation at will, and sometimes without wanting him there, but that's okay with her. Now with all this business of the Fell stones, she's being sent everywhere and not totally sure of the whole story, but again, it's not really something she minds.
Description: Rosalina is average height for her age and thin, with fair skin covered in golden freckles. She has shoulderblade-length reddish-orange hair that she pulls into a pontail and clips to the back of her head(in a fashion similar to Nanao's hair, but longer and messier) to keep out of her face, along with grown out bangs she tucks behind her ears and ocean blue eyes covered by oval-framed glasses she'd be pretty blind without. Otherwise, she wears a standard shihakusho and othe soul reaper gear with an extra deep blue sash tied aroud her waist and a silver chain-link bracelet around her right wrist.
Weapons: Her zanpaku-to, Umi Tora("Sea Tiger"), which in it's shikai state looks like this and has some control over water and ice. Rosalina also knows a few kido.
Additional Info: Has a certain love for cats, and can talk to them to an extent, speaking of which, Umi Tora's manifestation is a large tiger made of solid water.
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Old 02-24-2010, 02:24 AM
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Default Re: The Fell War Saga [Bleach RP]

Oooh, this looks fun. >=D

Name: Septem

Age: About 10, 000

Gender: Male

Race: Routaikakami (Geez, how can you type this from memory?)

Aspect: Prevailer of Retribution (Basically, he makes sure you are either rewarded or punished for whatever deeds you've done.)

Personality: Septem, while he is neither cruel nor soft, deals out his rewards/punishments strictly and fairly. He does not believe in laying off due to mercy, favoritism, justified cause, or whatever. In his mind, he is the Hammer of Justice, and justice is either black or white, with no gray areas inbetween. Those who know him think he is strict and straight-laced, and neutral to a fault. However, how can he not be? If were to be too cruel or not cruel enough, then he would either have to punish or reward himself, since his powers do include himself, which got very boring after a while. He devoted himself to being as plain and open-minded as possible, so his own powers would not turn on him.

Septem typically works for his own agenda, since it is his duty to make sure rewards are dealt out fairly, his list of things to do is hardly empty. He is very powerful, since he can judge people by their past actions and put them in excruciating pain as punishment. He cannot deal sides, as mentioned with the "no gray" area before. And prefers to go on with his work while others fight among themselves.

History: Ever since man first began building civilizations, there was believed to be an entity who either rewarded or punished you for the deeds you did. Sometimes revered to as a bringer of fortune, or the punisher who damned you for your sins, this being (or beings) had many forms, but it was always Septem. Acienct civilizations talk of a judging system after you die to see whether you are worthy of the Soul Society, Afterlife, or Deathscape. Septem was the one who decided and cast into into either of the realms. His jobs ranged from deciding where to send your soul to the simplest things, such as helping an old lady cross a street or tripping a person so they would fall into a mud puddle.

Septem was never to supportive on the idea of a bracelet capable of granting the wearer immense power. He knew how minds worked, and how they could change when granted power. He knew, despite the assurances of his fellow Routaikakami, that the Fell Bracelet would one day either fall into evil hands or the wearer's mind would turn evil from the power it granted him/her. True to his word, the Fell Bracelet was one day used for evil, and although no "I told you so" came from his mouth, everyone knew that was what Septem wanted to say. With his kin, Septem's punishment was swift and fair (in his opinion) the wearer was destroyed and the Fell Bracelet was in pieces.

However, peace is so fragile of a thing. After centuries, the Routaikakami unearthed a plot to gather the Stones and make the Bracelet again, therefore once again causing the potential for evil to have it. Not only that, but the plot was devised by Shintoko, one of their own kind! Like before, Septem helped to divide the Stones again and once again scatter them, and Septem decided what Shintoko's punishment would be. He was one of the main helpers who sealed the Prevailer of Chaos away, and he sat back to hope that peace would once again come. But, now those who want the Stones have begun rising again, and Septem once again takes up his blade to deal his rewards and punishments for those who deserve it.

Description: In his original form, Septem is eight feet tall and looks like he is wearing a suit of armor. His armor is red, with gold patterns decorating it. The Roman Numeral VII is stamped in the middle of his chest and the middle of his back, black and outlined with gold. Septem has a helmet that sweeps back, with seven crests on his head and a wide black V as a visor. He has no eyes that anyone can speak of, since no one sees them. Six wings grow out of his back, looking like intricate black and gold lines twining around each other. (A good example would be Noise from The World Ends With You.)

In his human form, Septem is about 6' 3", and looks like a youthfull twenty year old. He has white-blond hair that reaches his shoulder blades and startlingly blue eyes. He always manages to look both severe and cold at the same time, and hardly anyone has ever seen his expression change. He has an angular face, pale skin, and wears black all the time. There is a tattoo of a VII on the back of his neck, hidden by his hair, and he has a ring on each finger, each one inscripted with the Roman Numerals I through X.

Weapons: He has seven spears, each with a VII on them. Often they float around him, stabbing people and doing whatever he commands. More often than not he stops people with his powers of punishmen. Just about everyone's done something bad in their life, and he can punish you by putting you in excruciating pain. So bad you can pass out. Or if he's not up to it he'll Spirit Fire someone.

Additional Info: His name means Seven in Latin. Because he rewards people for good deeds, seven is called a lucky number.

(I'll fix spelling mistakes laterz cause my brain iz friiiied.)
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Old 02-25-2010, 05:03 PM
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Default Re: The Fell War Saga [Bleach RP]

Nice, you're both approved. I'll get my SU up later today. As soon as we get a few more people we can start this party lol.
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Old 02-25-2010, 10:13 PM
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Default Re: The Fell War Saga [Bleach RP]

Hm...Reserve me. This looks good, and I'm excited to join a Bleach RP, but I've only seen a few episodes of Bleach, so I have no idea who half these characters are and all these weapons, and names, and all of these things....So, instead of finishing Naruto, I decided to start on watching Bleach. Once I know enough (Because this confuses me alot...), I'll make an SU.
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Old 02-26-2010, 02:17 AM
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Default Re: The Fell War Saga [Bleach RP]

Awesome, and I'm debating on my second charrie, so expect another from me as well.

And Dylan, the terms are pretty simple

Zanpaku-to= sword
Shihakusho= Soul Reaper clothes
Kido, Hado, and Bakudo= spells
Seireitei= Soul Reaper's living area

Heh, I could go on for ages, I have the guidebook, but that's the base terms. And if you can read manga, it's better to read it than watch it.
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Old 02-26-2010, 05:25 PM
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Default Re: The Fell War Saga [Bleach RP]

It's confusing at first Dylan, but eventually you'll get used to it all lol. Anyways, I'll reserve you.

If you want to get caught up on Bleach in a short amount of time, feel free to read the Wikipedia article. Spoilers abound, but you'll be caught up lol.

Also, the Routaikakami, Spirit Fire, and the Fell Bracelet/Stones don't exist in the series, it's stuff I made up for the RP. Just a note.

*Shifty eyes.* I'm gonna work on my SUs now. In the meantime, feel free to advertise this to others so we can get more people. I'm hoping to get a few canon characters, like Ichigo and Uryu. *Poofs away to work on SUs.*
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Old 02-26-2010, 08:39 PM
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Default Re: The Fell War Saga [Bleach RP]

Whoo, double-posting!

Name: Ronoh

Age: 5,000 years

Gender: Female

Race: Routaikakami

Aspect: Light

Personality: Ronoh is kind and compassionate, a generous creature who never uses slang or curse words and speaks very properly. Next to most of the Routaikakamigami, she is very young and is in fact one of the youngest. This means she can seem naďve to her fellow Gods at times, though she is quite wise in the eyes of mortals. She is thoughtful, not only of others but also in the sense that she thinks things through before making a choice. Despite this, or maybe because of it, Ronoh can be extremely stubborn, and when she sets her mind to something she will rarely change it (though she will listen to the council of others).

Ronoh is probably one of the most loyal beings one will ever meet. Though she is usually level-headed and normally takes time to consider all consequences of any actions she may take, her loyalty means she will readily throw herself into danger to help or protect those she cares about. With no regard for her own welfare she will fight beside her allies.

Ronoh is also a creature of extreme honor and determination, and will uphold her beliefs no matter what. Though she’s not fond of fighting she knows there are times when it, as well as killing, can’t be avoided. Thus, when Ronoh enters battle it is always with the fiercest will to destroy her enemy. Because of this, she repeatedly pushes herself beyond her physical capabilities when fighting a foe more powerful than herself. Despite injuries or fatigue, she will continue to fight until she dies or loses consciousness.

Ronoh has the habit of going off by herself when in deep thought or considering a particularly important decision. However, she enjoys the company of others and will usually hunt out allies and friends in order to be near them. She takes a great deal of comfort from being around people she cares for, but there are times when she thinks better when she’s alone. When she gets a faraway look in her eyes you can be sure she’s about to wander off to ponder something only she can fathom.

History: Ronoh is one of the youngest Routaikakamigami, Ronoh was born five millennia ago when the High Routaika gathered together pure Light energy, giving it form and breathing the essence of life and individuality into it. Ronoh’s main purpose was to serve as Light to the growing human race, bestowing upon them gentle guidance and fierce protection when the need arose. This made her unique, as just about every other Routaikakami refrained from regularly getting involved with the lives of those in the world of the living.

As humanity grew and evolved, Ronoh’s presence in the world of the living became even more urgent, especially when humans began branching off into other races. Whether it was from a freak mutation in a specific gene, or coming into contact with bizarre viruses and bacterium, or being the result of love between humans and races that existed before them, it wasn’t long before other races rose from the ranks of humans and began to prey upon their distant ancestors. Ronoh became a nearly permanent force in the world of the living, returning to Doshon every few centuries to take a rest from her duties.

When the Fell Bracelet first fell into corrupt hands, Ronoh did her best to try and end the situation peacefully. However, in the end the owner of the Bracelet had to be killed, and the Bracelet was split apart. Ronoh, being the Prevailer of Light, was given the task of hiding the Light Stone. Fearing what would happen if the Stones should be reformed into the Bracelet, Ronoh decided the safest place for the Light Stone would be with her. That way she’d be able to prevent anyone from taking the Stone even if they discovered it. Ronoh absorbed the Stone into her being and all seemed well.

Then Shintoko began to gather the Stones, and Ronoh was one of his last targets. Easily stronger then her by far, the Prevailer of Chaos literally ripped open Ronoh’s being to get the Light Stone. This critically wounded the Routaikakami, and if not for her sheer willpower, she would have perished and Shintoko would have not been discovered until it was too late. Managing to survive, Ronoh went to the High Routaika and revealed Shintoko’s plans, thus ensuring his capture and imprisonment.

For nearly three centuries afterward, Ronoh remained in Doshon, healing from her near-fatal encounter with Shintoko. Once she was fully recovered she was allowed to return to the world of the living to resume her duties. It was another several hundred years before she and the other Routaikakamigami became aware of the unrest in the world of the living as well as the Soul Society. Meeting up with other Routaikakamigami from Doshon, Ronoh eventually discovered that two groups were hunting for the Fell Stones, which had once again been scattered. Instantly Ronoh sided with the Holders and went to join their group, followed by several other Routaikakamigami.

Soon after, Ronoh and the others were stunned when the High Routaika was slain by Shintoko, who had somehow broken free of his prison. The powers and strength of the Routaikakamigami, always kept in check by the High Routaika when they were in the living world to prevent damage, were now released completely. Many Routaikakamigami, unused to having their full strength in the world of the living, caused unintentional damage and death when those of differing views came into contact. Because of the high levels of destruction going on, it wasn’t very long at all before those of the world of the living became aware of what was going on. Drawn into the war for whatever reasons they possessed, soon the war was no longer simply between the Routaikakamigami and the groups seeking the Fell Stones.

Ronoh currently serves as a Lieutenant of the Holders, making regular forays into the Soul Society to carry information between allies there and in the world of the living. Being a creature of Light, she has dedicated herself to locating the Light Stone and keeping it from falling into the hands of those who would misuse the Stone’s power.

Description: Clickeh! (Human form)
In this form Ronoh stands about 5’4” and weighs a slight 103 lbs. She might be slender and look frail, but don’t let that fool you. Ronoh is actually quite strong in this form physically, though her true physical strength is much less in this form than it is when she’s in her normal one. In this form Ronoh’s powers over Light are limited and weaker as well.

Ronoh attempts to blend in with normal humans as much as possible, which is why she chose this form. Her light brown hair is long, hanging to about the small of her back. Her eyes are a shade or two darker than her hair and are usually obscured by her long bangs. She wears modern human clothing and shoes; her outfit changes often, but she’s always wearing a white jacket made out of light cotton. The large amulet she’s holding stores Light energy when she’s in her human form.

In this form, Ronoh calls herself Hise. She tries her best not to give away who and what she really is, only revealing it to those who don’t know in times of great need.

Clickeh! (True form)
In her true form, Ronoh measures about fifteen feet in length and four feet tall from belly to shoulder. The golden plates on her body and her golden feathers store Light energy, becoming as white as her diamond-hard scales when they have stored their maximum capacity. The blue gems on her body are what actively absorb Light, concentrating it in order for Ronoh to store as much as possible in the plates and her feathers. These gems also release energy for most of Ronoh’s Light-based attacks. The gray orbs don’t do anything, being purely aesthetic.

The darker golden feathers on Ronoh’s arms and tail are capable of slicing through just about anything, and can be shed at will. It takes exactly one week to grow these feathers back. Once they are shed they can be used by others as weapons or tools. Each one measures about seven feet in length and weighs around thirty pounds.

The bands on her body constantly glow with soft gold light, even when Ronoh is asleep.

Weapons: Natural weapons (claws, fangs, etc), Light-based powers, Spirit Fire (when concentrated on one person or a small group of people)

Additional Info: Ronoh is capable of moving at super-high speeds by enveloping herself in a sphere of Light energy and moving it through space. Using this technique she can travel nearly one hundred-fifty miles per second and can travel for thirty seconds straight at this speed without stopping. Doing this means she has to rest for several hours afterward. If she’s truly desperate to flee she can push herself to move this fast for three straight minutes, but this action leaves her drained for several days. Ronoh can mold Light energy into weapons and shield and can create super-condensed balls of Light that are thousands of degrees hot. She can blind a foe (either temporarily or permanently) and steal light from a 100-foot radius, making it completely dark. She can see in ultraviolet and infrared frequencies.
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Old 02-26-2010, 10:37 PM
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Default Re: The Fell War Saga [Bleach RP]

Name: Ash, the Phantom

Age: Can't quite remember. Was 19 at time of death.

Gender: Male

Race: Phantom (A soul caught between life and death)

Aspect: None

Personality: Once carefree and light hearted, Ash has become rather down in his views of things. He sees his continued existence as a curse for his failure to protect his best friends hundreds of years ago, when he was alive. Ash blamed the deaths of his best friends, who were married and had a five year old daughter, on his weakness, despite the fact that the powerful monster that killed the three could have destroyed an entire army of them easily. Ash made a vow after his best friends used their last breaths in an attempt to restore him to life to look after their daughter, that he would never allow any harm to befall her. In his new state as a Phantom, Ash watched over their daughter for eighty years, and was by her side when she passed away due to old age. Only a few days after, Ash was faced with the realization that he now had no purpose to exist. He had fulfilled his vow to watch over his friend's daughter, but now that she had passed, Ash could find no reason to remain trapped between life and death, inhabiting both the world of spirit and of the living, but try as he may, he found his soul could not move on. His strong sense of justice and honor has prevailed through his neverending torment, but his self worth was crushed by the constant hatred and ridicule of the inhabitants of both realms, fearing and hating him for being something they could not fathom. Ash has become quiet, withdrawn, and he no longer attempts to befriend anyone, though h will never ast unkind to anyone. Ash will assist anyone that seeks out his help. With no more reason to continue his existence, Ash no longer cares what happens to him; he only wishes to be united with the daughter of his best friends, who was the only one who truly accepted him for what he is. Deep sadness and longing can now be found in his red-brown eyes, and he speaks in a respectful tone to everyone, no matter how horribly he is treated.

History: Ash was, once upon a time, a Chroma, a Demon buster for hire, working with his best friends Jazmine and Haze, who had a five-year old daughter named Marona at their time of death. Confronted with a powerful monster, Ash attempted to stop a lethal blow to his best friends, only to weaken it enough that it gave Haze and Jazmine enough time to utter a spell in the hopes of returning Ash to life to see over their daughter. While their spell was sufficient in saving his soul from the afterlife, it was not enough to restore his physical body. Ash became a Phantom from that day, and made a vow to his deceased friends that he would watch over Marona until she died, and never allow anything to happen to her. Ash kept his promise well, but even a phantom cannot stop the deaths of others forever. At the age of eighty three, Marona passed away, and her soul went to the Afterlife for the good deeds she had done. For a time, Ash was happy that she had finally found peace; the people of the world riddiculed and hated Marona because of him. However, a few short days after her death, Ash was struck with the painful truth that he had nothing more to keep him in the world of the living, but he soon found out that his soul could not pass on. This is something that has tormented Ash since that day. With nothing to live for, Ash became a wanderer, his soul flitting from place to place in the world where people needed his help the most; the imaginary friend of children, the rescuer of endangered people, and the feared 'Evil Phantom' by both those of the living and spiritual realms. Disheartened, Ash has come very near to giving up on helping others, and wishes only for his soul to pass on to the Afterlife to be reunited with his friends and family. Ash has preformed no evil deeds, and cannot fathom why he would be kept in the boundary between spirit and physical realms. As he is a phantom, Ash is not entirely in one world or another, and by technicality is already dead. He is not in a physical form in either world, but by using an ability called 'Confine', Ash can transfuse his soul into an object, giving him a physical body for a short period of time.

Description: Normally, Ash is invisible. When he becomes visible, he wears a pale yellow tunic with no sleeves with a black sweater beneath, also wearing black pants and a pair of boots the same shade of yellow as his tunic. There are rings of iron on his tunic, two on each side of a red stripe up the front, and he wears a large scarf. Ash's black hair is messy, and his eyes are a shade of reddish-brown, and his complexion is pale. He is short for his age.

Weapons: Phantom; Because Ash's soul is trapped between worlds, he has no physical form on a normal occasion, and is usually invisible, though he can take a visible form any time he wishes. Ash has no power while incorporeal, and must confine his soul to a solid object to fight. After confining, Ash only has a short time to fight before he becomes incorporeal again. In physical form, Ash's physical strength and speed are greater than normal, but being only a phantom, he is only as resilient to damage as the item he confines to. If it is broken, Ash is returned to his phantom form, and must wait for his confine ability to recharge, which can take a long time.

Additional Info: Ash is feared and misunderstood. He has built a reputation as an evil phantom, but this is the opposite of what he is. he doesn't form lasting friendships because those who don't know quickly find out about his horrible reputation. He wants nothing more than to free himself from being confined in the boundary between spirit and living worlds so he may move on and be reunited with his friends and family.





Name: Trenia, Spirit of the Sacred Tome

Age: Never bothered to keep track; somewhere in the billions, she believes.

Gender: Female

Race: Routaikakami

Aspect: Prevailer of History/Time

Personality (2 paragraphs please):
Trenia is very childish for being the oldest living of her kind. Trenia's physical body (Her spirit outside the Tome) is that of a young teenager, reflecting this. She's impulsive, fun-loving, and generally an all-aroung fun girl to be around. While she comes off as being an airhead, Trenia quite litterally knows everything. She just doesn't tell because of a personal pact not to ruin the future. She sees everything that happens as a story of some sort, and loves to invade the most dramatic sections of it to watch in person, usually with a bag of popcorn, donuts, or any other junk food in hand. Because of Trenia's importance to the balance of things (if the Sacred Tome goes, the timeline will warp and everyone will die (Or at least that's what she says will happen; no one wants to test her and find out)), Trenia doesn't fight; she uses her powers of time control to move from place to place instantly. Trenia is just like any other kid; she loves action and excitement, can't stand most adults, and is usually happy and bubbly. Those who make the mistake of hitting her quickly learn why it's a bad idea to do so, usually in the form of being beat to a pulp by flying books. She's amazingly social, and can make friends with nearly anyone in about three sentences, give or take. She's very friendly, but she almost always lies when someone asks her about the future. on two occasions, she was honest with her answer because the person being told was going to die immediately after.

History: The Sacred Tome is an artefact of great power, said to hold within its bindings the history of all time; all that has happened, all that is happening, and all that will come to pass. By utilizing the Sacred Tome, it would be possible to follow the tremors of even the slightest change in history, and every possible outcome of an event can be seen in its pages, though nothing is set in stone. What few people know is that the Sacred Tome isn't as inanimate as people think; the spirit of the Sacred Tome is Trenia. At one time, she also had a physical body, but because of the importance of her job to guard the Sacred Tome, she decided it better if she locked her soul in the book, and she has remained there since. The eldest of the (R-thing), Trenia is both the Sacred Tome's author, and the only person who can read her unique language, effectively preventing anyone but her from knowing what's going to happen. She chronicles all history as it happens, and often before it does, though her information is usually correct. Trenia is arguably the easiest to like of all her fellow Routaikakami, mostly for her carefree, funloving personality. She is often consulted where things of history are concerned, and on occasion, they ask about the future. While Trenia will never tell what is going to happen in the future (Or, as it is, what MAY happen), she doesn't have a problem with spilling the beans for things that have already happened. She is usually considered to be a scatterbrain, but she's actually very intelligent.

Description: In her normal form, Trenia is a legendary tome called the 'Sacred Tome', which keeps the timeline in balance for the worlds of living and nonliving. It is a blue novella that is locked by a magical seal to which Trenia is the only one with the key (It's actually her nose). Trenia can, however, manifest her spirit into physical form. In her human guise, she is short, approximately 5'1 and a half, with long teal-colored hair in two things that look like whale flippers on either side of her head. She also maintains a pair of teal blue bat wings on her back. Her dress is primarily white, with a gold circle on the chest and several places of teal blue, and she wears white leggings with teal-colored pumps. She has a few freckles, and her eyes are a light teal color. Her ears are pointed, and she usually wears odd ear rings. When in Human form, she carries the Sacred Tome in hand, and can return inside at any time.

Weapons: Time manipulation: Trenia's existence is the existence of the timeline, and as such she can bend time to her will, including stopping, reversing and restarting time (something she uses to watch funny scenes over and over, which is also the reason for Deja Vu). However, her powers cannot be used offensively; they are purely defensive in
measure, as Trenia does not fight.

I know what you're gonna do: Trenia knows the timeline to a T; she can tell you if a fly breaks wind in Africa seconds before it happens. As such, it is impossible to hit her, and she will simply warp time and avoid the attack. Again, this is a purely defensive power, as Trenia is a pathetic fighter, and can't fight at all. She just watches.

Additional Info: Despite Trenia's amazingly useful powers, she won't use them to help others; it's against her rules. She instead sits on the sideline with a bag of popcorn and watches fights happen, cheering for whichever side she wants to win. Despite her confidence, she doesn't know exactly what will happen, as time is ever flowing; she knows the various outcomes of decisions, but she can't tell which one will be made.
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Old 02-28-2010, 11:57 AM
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Default Re: The Fell War Saga [Bleach RP]

metal sonic, you're good to go. However, just a quick note: while Trenia can see what's gonna happen and all, because she can never really be sure what path a person will take, it would be possible for her to be attacked. It would just be very hard lol.

I'm gonna get another SU done and then we can start the RP, I suppose.
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Old 02-28-2010, 03:29 PM
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Default Re: The Fell War Saga [Bleach RP]

MOAR DOUBLE-POSTING!

Name: Zohara Desmond

Age: 456 years

Gender: Male

Race: Vampire

Aspect: n/a

Personality: Zohara is one of the most ruthless, cold-hearted bastards you will ever have the misfortune of meeting. He cares for nothing but his own gain and will cut down anyone he needs to in order to further his agenda. He is very sly and cunning, easily able to make others trust him, which usually ends up getting them killed when they no longer prove useful.

Zohara dos not believe in friendship or love. He only makes "friends" when it suits his desires. His friends are used as much as his enemies, and he feels no remorse when he shows his true colors and turns on those who thought he was on their side. In fact, he finds it quite entertaining when the people he betrays learn the truth about him. Because their reactions amuse him, at times he will go out of his way to gain a person's trust, only to watch them despair before he cuts them down.

Despite his nature, Zohara doesn't mindlessly kill people. He finds that in bad taste and refuses to become some random, lowly serial killer who strikes without any reason. When he kills it is only to get him closer to whatever goal he's reaching for. It just turns out that he's usually after things that call for many people to be murdered.

Zohara is easily amused and pleased, but is just as easily angered. When he gets mad, he has a tendency to strike out at whoever happens to be closest, regardless of who they are. In spite of his cruel and uncaring personality, it is only when he gets infuriated that he will totally snap and go around tearing out peoples' throats. Even though he's a Vampire, he prefers to use more mundane ways of killing people, such as swords or guns, rather than drink them dry. Of course, that's not the case if he's hungry.

He tends to be very tidy when feeding, unlike most other Vampires who joufully tear their victims to shreds. When he is done, he normally calls on his familiars, a flock of hell-crows, to devour the body and thus get rid of it completely. These crows can even eat the bones of a person, making them the ultimate clean-up crew.

History: Zohara was born to a noble family, and for most of his childhood was largely ignored by his parents. His only real friend was a crow he discovered as a fledgling, one that had fallen from its nest. He raised the crow and trained it, though it died when he was ten (his father despised the bird and poisoned it).

Saddened by the loss of his only friend and once more falling out of the attention of his parents, Zohara began to withdraw into himself. As he aged, this withdrawal soured Zohara and began turning him into a cold, heartless person. When he was fifteen, his parents began to finally take notice in him, but only because they wanted him to marry the daughter of a family richer than their own.

Angered by how greedy his parents were, Zohara came out of his shell. He tracked down mercenaries, the best he could find, and hired a small group to slay his entire family, save his parents, whom he killed himself. The act of murdering his parents did something to him and sealed his cruel nature into what it is today.

After the slaughter of his family, Zohara traveled aimlessly. Remembering the only pleasure he'd gotten from another's company, he began to hunt down the nests of crows, taking eggs and fledglings and training them. His crows were normally trained to steal things from others, which Zohara then sold in order to keep himself fed, clothed, and sheltered. There were ones who were trained to attack, however, ones who would peck out a person's eyes and then crowd around them, using their heavy, sharp beaks to tear the victim's throat open. These crows were at first only used for defense, but eventually Zohara realized it was easier to steal from a dead person, and so he had his murderous crows slay people and would then take whatever the corpse had on them. Thanks to this new way of thievery, all of the crows Zohara obtained in the future were trained to kill.

One evening when he was twenty-two, Zohara went to a brothel to spend the night. There he was approached by the owner, a beautiful woman who was charmed by Zohara's appearance and nature. When Zohara turned down her advances and then threatened to kill her, the owner revealed her true nature. In a fit of rage at being refused, the owner, a Vampire, attacked Zohara. Afterward she hid his body in the cellar of the brothel, which was where Zohara woke up a few days later, now a member of the undead.

The owner, whose name was Miriana, offered to teach Zohara if he agreed to stay with her. Not having much choice, Zohara agreed. However, from the very beginning he'd been plotting how to kill Miriana. He stayed with her for three hundred years, after which he no longer felt the need to remain in her company. One evening while she was sleeping, Zohara summoned forth a horde of hell-crows, demonic birds that had become his familiars upon his death. The hell-crows swarmed Miriana, using their beaks to quickly decapitate her. Zohara then set the entire brothel on fire and left as it, and its occupants, burned.

Zohara wandered the world once again, eventually discovering a way into a spiritual dimension known as the Soul Society. It was actually a lucky accident; Zohara had been stalking a young man who turned out to be a Soul Reaper. When the man came upon a portal of blue energy, Zohara followed him through without really thinking about it. When he came out in the Soul Society he was crippled for several days, since the portal had not been designed to allow him specifically to use it. However, his Vampiric body recovered after a while, and Zohara set out to investigate the strange new place he'd come upon.

For several decades Zohara terrorized the Soul Society. Never having encountered a being like him before in the Soul Society, the Soul Reapers were at a loss as to how to find and kill him. It was here that Zohara discovered his hell-crows had a second form; in their normal form they resembled large crows with glowing red eyes and feather-like horns growing from the sides of their heads. In the Soul Society they were even larger, with three pairs of leathery wings, four burning red eyes, and feathers that were as sharp and hard as knives. Their strength was also increased, and Zohara used them to attack the inhabitants of the Soul Society.

After nearly eighty years, Zohara was finally tracked down by Captains from several of the Thirteen Court Guard Squads. Using his hell-crows to hold the Captains at bay, Zohara struck a bargain with them. Let him return to the world of the living and he would go peacefully, harming no others in the Soul Society. Though he was not strong enough to actively fight even one Captain, Zohara's hell-crows were capable of turning away all their attacks. Realizing that he would simply flee and continue to kill if they refused, the Captains angrily agreed to Zohara's terms. They figured that they could send Captains through later to track Zohara down and destroy him in a world where his hell-crows would be weaker.

Upon returning to the world of the living, Zohara immediately went about learning how to unlock the true form and power of his hell-crows. He knew the soul Society would eventually come after him again and that if his crows could not access their real forms, he would be killed. As expected, within a month Captains were sent into the world of the living. Forced to remain hidden and move often to avoid being found, it took Zohara nearly another eighty years to finally learn how to unlock the powers of his hell-crows. Coupled with the abilities he himself had gained and strengthened over the decades, Zohara finally went out to stand against the Soul Reapers. When they discovered what he had accomplished they withdrew, leaving Zohara to do as he would.

Now, with the reemergence of those seeking the Fell Stones, Zohara has decided he needs more power in order to combat the Soul Society, should they decide to come after him again. He seeks the Stones in order to reform the Bracelet, which will give him the strength to stand against even the Head Captain of the Thirteen Court Guard Squads. Of course, he needs to "befriend" (aka, use) someone with the ability to go to the Soul Society, and so has decided to try and infiltrate the Holders.

Description: Clickeh! (Human form)
Zohara stands at an even 6'00" tall and weighs 145 lbs. His black hair hangs a little past his shoulders, and his eyes are yellow, with slitted black pupils. When he gets excited his eyes become dark red. He wears a white dress shirt and black silk dress pants; over these he wears a high-necked black coat. This coat is made up from the down of his hell-crows and can turn away bullets and knifes. He wears the glasses not because he needs them, but because people seem to have an inherit nature to trust those who wear glasses. His wings are spiritual energy given a physical form; he only has them when he wishes to travel quickly.

Clickeh! (Hell form)
Zohara can only access this form in the Soul Society. It is a monstrous 15-foot tall crow with purple feathers that are harder than the hardest substance in any dimension, a fang-filled beak capable of punching through solid steel, and bulging red eyes that can hypnotize those who have weaker spiritual pressure then his own. His five-foot-long gray tail is like that of a scorpion, complete with a foot-long stinger at the tip. He weighs around 200 lbs in this form, and his wingspan measures about thirty feet across.

Weapons: Handgun (shown in picture) ; short sword (not pictured) ; claws ; fangs ; hell-crows ; hypnotism ; strength ; spiritual manipulation (he can use his spiritual pressure as a weapon by focusing it into visible spheres and hurling them at his foes)

Additional Info: Zohara's hell-crows are about the size of golden eagles when summoned in the world of the living. In the Soul Society they are the size of a man (this is their released form). In the world of the living they are extremely strong, fast, and violent, and they can steal small amounts of spiritual pressure every time they peck a foe. This energy is transferred to Zohara, which allows him to heal his injuries more rapidly than usual. In the Soul Society, they can absorb reishi from their surroundings and transfer small portions to Zohara; they can also consume a victim's entire soul if they are weaker than the attacking crow. This gives the crow a considerable boost in strength. While in their released form (in both the Soul Society and the world of the living), their feathers are capable of turning away attacks. Their only weakness in their released state is their eyes and, if you want to get close enough to risk getting torn apart, the insides of their beaks (or more precisely, their throats).

Also, when in his Hell form, Zohara shares the same strengths and weaknesses as his released-state hell-crows.
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Old 02-28-2010, 03:30 PM
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Default Re: The Fell War Saga [Bleach RP]

damn... it means I gotta move xP

Name: Cuora Pani
Age: Technically, ~5
Gender: Male
Race: Vasto Lorde
Aspect: N/A (?)
Personality:
Being an Adjucas makes Pani hard to keep track of- feeding on Hollows to gain strength and keep his humanoid form has given him an unstable personality, as the more souls he absorbed, the more fragments of old memories piled up inside him, giving him facets like a cut diamond. He knows how to behave and how to keep his insides shut off, but sometimes he may switch persona without knowledge. His main persona is headstrong and secure, arrogant almost, and he won't back off unless he thinks there's a better way to achieve his current goal.

Shortly after his birth as a Vasto Lorde, he absorbed the soul of a female Shinigami, and her fragments are probably what affect him the most. She was a kind, cheery fellow, though very stubborn, sharing many traits with Pani's main persona. After suffering some problems regarding how to put her in her place, he now tries to avoid feeding as much as he can, relying on the absorption of spirit particles instead of eating souls whole.

History:
He doesn't know much about himself, as his own history is that of many other Hollows and Adjucas like him. After the great War that raged in the canon series, the situation in Soul Society came to some kind of statis, much like it was before Aizen- all Arrancars have been wiped out, and no knowledge or source of power remains to create new ones, leaving the power vaccuum left in Hueco Mundo to be filled by Adjucas. This, however, is of no concern for Soul Society, as Hueco Mundo is on a separate reality than either SS or "Earth", each divided by a strong barrier meant to hold off the highest ranking Hollows.

After being "born", he roamed the wastelands in the typical Hollow way, strenghtening himself more and more until his huge form slowly started to shrink and look humanoid, at which point he met the female Shinigami he then absorbed. Having trouble keeping her personality in check, he went on berserk mode for nobody knows how long, until he managed to regain his cool, after which he left Hueco Mundo looking for a way to become whole and separate himself from the mess in his head. Turns out, that Shinigami he absorbed really was part of the Keeper of Fell, and part of the memories that he decided to keep were those about the Bracelet. Believing it being the only way to get better, he now seeks to take the stones for himself.

Description:
He is rather short, but well built. Has very human features, to the point it's very hard to think of him as a Hollow if he doesn't show it. He has shoulder long greenish hair, which he uses to hide his mask in (it was broken in two halves by the Shinigami he ate), putting it up when the fight gets serious. His face is rather blank- as in, it's neither ugly nor handsome. It sits in the middle, along with having rather poor facial expressions. He usually wears a dark longcoat.

Weapons:
Other than being able to use the Gran Rey Cero, he developped a very strong Hierro, to the point to be able to keep it up subconsciously and, following his change in nature due to the Shiningami he absorbed, has been able to project a physical shield capable to deflect very strong attacks. His speed is also very enhanced, although not his strong point, to the point it can be seen as a very crude Sonido.
He can also open gates between worlds to travel, called Garganta.

Additional Info:
May develop multiple personalities. Most of the memories from his facets are now buried, nonexistant. Places he knew may spark flashes, but he will never know to who they belong to.
His Hollow hole is on the side of his left shoulder.
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  #13  
Old 02-28-2010, 03:37 PM
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Default Re: The Fell War Saga [Bleach RP]

Yay, it's DG! You're accepted, and just so everyone knows, my good friend Shen has reserved Ichigo. Also, I'm going to wait until Shen gets his SUs posted before I start the RP. That gives Dylan time to make his SU(s) and get them in, too.

In the meantime I'll get the Discussion thread up.

EDIT: Discussion thread is posted. There's also a link at the bottom of the first post.
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Last edited by Dog of Hellsing; 02-28-2010 at 03:53 PM.
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Old 02-28-2010, 04:09 PM
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Default Re: The Fell War Saga [Bleach RP] <SU>

Well, that's cool by me--my comp sorta died on me and the only reason I can say anything right now is because I'm on my PSP at my grandma's. So if we start and it takes me forever to post, you know why.
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Old 03-02-2010, 02:22 AM
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Default Re: The Fell War Saga [Bleach RP] <SU>

Name: Dylan Kinoshita
Age: Nineteen
Gender: Male
Race: Soul Reaper
Personality:

Dylan is a very loose, laid back person. It's not that he doesn't care about anything, he just likes not having to worry about things. However, he does have to worry about things, being a Soul Reaper. He likes to get everything done fast so that he has some time to relax, although he usually doesn't. As said, he doesn't like worrying about things; so if you pressure him enough, he's going to do worse at a task, or if it's really that bad, he'll even through a smoke bomb and wait until he feels any better (Throwing a smoke bomb and running is very rare).

Dylan is very independent. He can do everything he needs to on his own, and he's been doing everything he needs to on his own. He doesn't do good in groups because he'll either take control and do everything, or he'll just sit out and not contribute. Although it seems like he doesn't enjoy being around other people, well...He doesn't. He's a lone wolf.

Dylan hates when he gets no reward from doing something good. He always helps other people, with anything and everything that he can do. However, he usually doesn't get a reward. And even if he is offered a reward, he often rejects it to show he's not doing a job for someone, expecially with girls. He still hates not getting a reward, yet he never regrets not accepting rewards.

History:

Dylan was born into the Soul Society. He was ambidextrous, and when he figured out that typically people are right-handed or left-handed, he fooled everyone in his life into thinking he was only coordinated in one single hand. He took dares involving trying to do something dangerous with your bad hand, and he usually managed to succeed.

One thing Dylan did as he grew up was cut himself. Nearly everything he did involving something pointy, he’d end up with more bandages on his hands and arms. He wasn’t allowed to hold scissors until he turned eleven, and he couldn’t hold knives until he turned fifteen. Whenever Dylan did get a hold of something sharp and pointy, he usually ended up getting more bandages to add to his collection.

When Dylan was twelve years old, six years before becoming a Soul Reaper, he felt a sharp pain in his forearms, wrists, and hands. He looked at all the bandages. He had been pointlessly playing with knives and he was so horrible at controlling things in his hands, he was left with all the bandages. Since then, he was still playing with pointy things—just by then, he learned not to hold things by their blades, and not to hold them straight up into the air.

One year after noticing that he could barely see skin on his hands, Dylan already thought he was ready to go to the Shinigami Academy. Dylan really never tried super hard, but it wasn’t like he didn’t care at all. Dylan mainly exceeded in Hoho and Zanjutsu, being able to perform flash steps and the initial form of his Zanpakuto. He knew very basic Kido, but wasn’t necessarily a Hakuda pro. He was falling behind in that.

He managed to complete the academy's curriculum, and Dylan joined the tenth division, as it looked like it was simpler and there weren't many high standards in his eyes. He is currently 20th seat of the tenth division. Dylan prefers to stay separate from the rest of the people in the division, but not enough that it’s very noticeable.

When Dylan learned about the Fell War going on, it was like an arguement he had to stop; so Dylan decided he would try and find the fell stones as well. What he was going to do with them, he is unsure of.

Description:



Dylan has long black hair that sometimes falls into his eyes. His eyes appear to be red, and only show they are really brown when he is very happy, as his expession changes. He has fair skin and is average in size. He is 5’6” and weighs about 107 pounds. He isn’t super muscly, yet he isn’t weak either. He is very flexible.

Dylan wears a Shihakusho like every standard Soul Reaper. In Dylan’s faux body, he usually wears dark jeans with a belt and a dark, almost purple shirt. He is left handed, so bandages on his left leg strap a combat knife to him, to use at any time. Dylan also has many bandages on him, particularly around his wrists, hands, and fingers.

Weapons/Abilities:

Zanpaku-to - Furea-Urufu Flare Wolf


Shikai Form - Two short blades that sometimes appear to burn. The two are strapped to Dylan’s waist on his left and right side. It has a fancy black hilt design and a blade that is divided into two parts. It has the ability to manipulate fire, and it always leaves a short trail of fire behind it.

Weapons specialist - Dylan is very skilled with weapons. Being ambidextrous, it doesn't matter which hand he uses to fight. So that he never has to decide, he has two weapons. Dylan got into sharp things (As in knives) all his life. He had great accuracy. When attempting to try a dart game in the world of the living, he got a bullseye every throw. Although he doesn't have the most impressive strength, his skills with weapons make up for it.

Agility - Dylan has displayed himself as a very agile fighter. Dylan's performed his great reflexes in battle, able to immediately evade a strike without wasting his energy and he can instantly counter-hit. He is able to attack immediately without warning and perform flash steps.

Endurance - Dylan appears to be a tough kid. When in Shinigami form Dylan's physical endurance is enhanced until he can keep fighting effectively even after taking many strikes and can shake off attacks that would kill many people without effort. Being able to survive fatal attacks, it takes alot to finish him off.

Additional Info:

Dylan has a tendency to flip a sword upside down, if not both. He uses the up right blade for slashing up high and for parrying attacks, and the flipped one for slashing lower. If he needs to, he can swiftly flip his blades according to how he wants them.

If he ever feels pressured, Dylan will just throw a smoke bomb (He carries smoke bombs around with him) and try something again. He performs better when nobody is watching.
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Last edited by Dylan; 03-06-2010 at 03:09 PM.
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