Member List
Calendar
F.A.Q.
Search
Log Out
Pokemon Forum - Pokemon Elite 2000  
 

Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Pokemon Ultra RPG » General » Trainer's Court

Trainer's Court The Trainer's Court! Where the URPG hold it's trials.


Reply
 
Thread Tools
  #1  
Old 11-17-2009, 10:29 PM
Eraizaa-kun's Avatar
Eraizaa-kun Offline
 
Join Date: Mar 2007
Location: Somewhere where there's cake...
Posts: 2,532
Send a message via AIM to Eraizaa-kun
Default Time Clause

I've been having this idea for a long time so I finally decided to post it. How about we add a time clause to the optional URPG battle rules?

It would be something like, with Time Clause on, a specific amount of minutes is decided at the beginning of the battle. Players have that amount of time to send their moves or have their move be skipped. Time Clause would be off by default of course.

Sure, it's useful for those who are in a hurry to have a battle and finish it or for those who must leave soon and want to have a quick battle, but it can also be a fun challenging rule since depending on the amount of minutes chosen for each battle, it'll probably end up forcing players to think fast. I'm pretty sure lots of players would enjoy the rush of the battle and the adrenaline and such.

So, what do you guys think?
Reply With Quote
  #2  
Old 11-17-2009, 10:34 PM
Psychedelic Shroomish's Avatar
Psychedelic Shroomish Offline
 
Join Date: May 2008
Location: Florida
Posts: 4,207
Send a message via AIM to Psychedelic Shroomish
Default Re: Time Clause

I believe that time is an illusion, therefor this thread doesn't exist.

__________________
Reply With Quote
  #3  
Old 11-17-2009, 10:38 PM
Haze's Avatar
Haze Offline
 
Join Date: May 2007
Location: Virginia
Posts: 4,895
Send a message via AIM to Haze
Default Re: Time Clause

I don't like the idea, stuff can come up and the person might have to do something irl. Just state beforehand that you're putting a time limit on moves. I really don't think it needs to be an actual rule.
__________________
Quote:
Originally Posted by Nyurgh View Post
Yeah, but if you switched places with Scarlett Johanssen, and then felt her up, wouldn't you just be playing with yourself?
Reply With Quote
  #4  
Old 11-17-2009, 10:39 PM
GreenRampage's Avatar
GreenRampage Offline
 
Join Date: Apr 2007
Location: Not a fun place
Posts: 2,152
Send a message via AIM to GreenRampage
Default Re: Time Clause

I agree that this is something that should at least be available.

No one likes the guy that takes 10 minutes to send a move. Just so that person doesnt get that option and is now forced to send or lose. As far as disconnect problems are concerned. That's pretty different. If someone is like in the middle of talking and they suddenly sign off. Then maybe this can help refs/battlers give them an approx on how long to give them until they throw it.
__________________
Reply With Quote
  #5  
Old 11-17-2009, 10:40 PM
Marth's Avatar
Marth Offline
 
Join Date: Apr 2004
Location: Kingdom of Altaria
Posts: 4,206
Send a message via AIM to Marth Send a message via Yahoo to Marth
Default Re: Time Clause

Quote:
Originally Posted by Eraizaa-kun View Post
I've been having this idea for a long time so I finally decided to post it. How about we add a time clause to the optional URPG battle rules?

It would be something like, with Time Clause on, a specific amount of minutes is decided at the beginning of the battle. Players have that amount of time to send their moves or have their move be skipped. Time Clause would be off by default of course.

Sure, it's useful for those who are in a hurry to have a battle and finish it or for those who must leave soon and want to have a quick battle, but it can also be a fun challenging rule since depending on the amount of minutes chosen for each battle, it'll probably end up forcing players to think fast. I'm pretty sure lots of players would enjoy the rush of the battle and the adrenaline and such.

So, what do you guys think?

I would add a time off option - allowing each trainer to call a time off of 5 or 10 minutes, 1 per each 2 pokémon in the battle (1 vs 1 is 1 timeoff).
__________________
By Khajmer
BlueJelloJelly (12:00:35): What, you going to kill me with your Wynaut?
ClockKnight (12:06:07): bidoof use take down on wynaut
ClockKnight (12:06:50): wynaut use counter!
ClockKnight (12:06:58): ko
StunkyLupus (12:07:04): OWNEDDDDDDD
Reply With Quote
  #6  
Old 11-17-2009, 10:41 PM
Lord Fedora's Avatar
Lord Fedora Offline
ASB Official
 
Join Date: Dec 2006
Location: Y'all stay off my property!
Posts: 8,471
Send a message via AIM to Lord Fedora
Default Re: Time Clause

Quote:
Originally Posted by Eraizaa-kun View Post
I've been having this idea for a long time so I finally decided to post it. How about we add a time clause to the optional URPG battle rules?

It would be something like, with Time Clause on, a specific amount of minutes is decided at the beginning of the battle. Players have that amount of time to send their moves or have their move be skipped. Time Clause would be off by default of course.

Sure, it's useful for those who are in a hurry to have a battle and finish it or for those who must leave soon and want to have a quick battle, but it can also be a fun challenging rule since depending on the amount of minutes chosen for each battle, it'll probably end up forcing players to think fast. I'm pretty sure lots of players would enjoy the rush of the battle and the adrenaline and such.

So, what do you guys think?
The inherent problem with this, as I said on AIM, is that if a battler needs to get up and leave for whatever reason the clock would have to be frozen. It simply wouldn't be fair otherwise. And then that would just make it too easy to cheat imo.

For Gyms, I can totally see that as a special rule. It would make it more difficult for the challenger if they're on the clock (I'd say five minutes), and I've always been of the opinion that Gym challengers should have some level of disadvantage.

Edit: On the other hand I do think that a person taking ten or fifteen minutes to send is just absolutely ridiculous if they have no excuse other than indecision. I just think that this has some level of unfairness in the case of irl stuff.
__________________
URPG/ASB Stats
98% of teens won't stand up for God. Repost this if you think that statistic is the most laughable thing ever.
My new AIM username is GrayFedora12. Do not respond or click on links from any IMs from LordKhajmer.

Last edited by Lord Fedora; 11-17-2009 at 10:43 PM.
Reply With Quote
  #7  
Old 11-17-2009, 10:48 PM
Sec's Avatar
Sec Offline
Elite Trainer (Level 1)
 
Join Date: Jul 2009
Location: Shellder Bowling! :D
Posts: 1,016
Send a message via AIM to Sec
Default Re: Time Clause

I like the idea. I hate it when I'm battling and 10 minutes go by between moves. So now only would it be a good way to keep the battle rolling along smoothly but, as said before, it could also add a nice challenge to the match. Obviouslly some kind of time out system would have to applied in case of emergenices, but you should be able to pick a move and go down to the bathroom in 5 minutes. Plus, we already use this in FFAs and it works just fine, I would love to be able to use it in regular battles as well. :]
__________________
Reply With Quote
  #8  
Old 11-17-2009, 11:12 PM
The Jr Trainer's Avatar
The Jr Trainer Offline
 
Join Date: Aug 2006
Location: Chicago, Illinois
Posts: 8,426
Send a message via AIM to The Jr Trainer Send a message via MSN to The Jr Trainer Send a message via Yahoo to The Jr Trainer Send a message via Skype™ to The Jr Trainer
Default Re: Time Clause

How often does it take people 10 minutes to pick moves? I'd say not very often, there are a few people that choose moves very slowly, but that's because they're trying to pick the best possible move that they can.

If it becomes a huge problem something like this could be implemented, but as of now it's not really needed.
__________________
Reply With Quote
  #9  
Old 11-17-2009, 11:33 PM
Fenix's Avatar
Fenix Offline
Elite Trainer (Level 1)
 
Join Date: Apr 2005
Location: Secret Base, Route 110
Posts: 1,139
Send a message via AIM to Fenix
Default Re: Time Clause

Quote:
Originally Posted by The Jr Trainer View Post
How often does it take people 10 minutes to pick moves? I'd say not very often, there are a few people that choose moves very slowly, but that's because they're trying to pick the best possible move that they can.
Agreed! Especially in really important battles.

Anyway, I don't like this idea, nor do I think it is necessary at all.

If you don't have time to battle, then don't. Forcing your opponent to rush his or her moves to suit your schedule is rude.

Plus, I see a LOT of potential for abuse of this if it were allowed in gym, Legend Defender or Elite matches. If a leader places a very low time limit to try and cause a disadvantage to his or her opponent, that's just cheap and unfair. Winning because your opponent was rushed and didn't have time to check a damage calculation or read through your Pokemon's TM's is just stupid, especially when there is more than just your win/loss record on the line.

Furthermore, if it was an optional rule and was off by default, then both players would need to agree on it in order to bring it into effect, right? Well, if both players agree, then it seems like this probably isn't a problem anyway since they would both have interest in sending their moves in a timely manner. No need to make an optional rule to try and fix a non-problem.

If your opponent is taking a ridiculously long amount of time in just a simple battle, try talking to them and about it instead. And if you absolutely must leave at a certain time and delaying the battle isn't an option, say so at the start of the battle so everyone knows what to expect.

We already see this in FFAs yeah, and maybe it could add a certain element of "fun" to some battles because it adds a new level of thinking on your feet and improvisation, but I don't like the idea of making this into an official rule.
Reply With Quote
  #10  
Old 11-18-2009, 12:11 AM
Marth's Avatar
Marth Offline
 
Join Date: Apr 2004
Location: Kingdom of Altaria
Posts: 4,206
Send a message via AIM to Marth Send a message via Yahoo to Marth
Default Re: Time Clause

While yes, you have the right to an appropiate time to find the best move possible, often this is extremely annoying to your opponent, who will often wait 15 minutes for a move to be sent by the opponent. Especially when fighting you, Fenix =)
"The longest time recorded for a Chess player to make a move, goes to the International Grand Master Trois from Brazil with 2 hours and 20 minutes on the 7th move."
I must imagine the frustration on his opponent.
This isn't about rushing the opponent with 1 minute periods, which is extremely ridicolous for sending a move.

Perhaps a 5 minute-time-limit per move OPTIONAL clause would be adecuate for preventing the loss of excesive time.

(Also: @ HAZE: LOL SHE DID IT)
__________________
By Khajmer
BlueJelloJelly (12:00:35): What, you going to kill me with your Wynaut?
ClockKnight (12:06:07): bidoof use take down on wynaut
ClockKnight (12:06:50): wynaut use counter!
ClockKnight (12:06:58): ko
StunkyLupus (12:07:04): OWNEDDDDDDD
Reply With Quote
  #11  
Old 11-18-2009, 02:04 AM
Starkipraggy's Avatar
Starkipraggy Offline
Elite Trainer (Level 3)
 
Join Date: Jan 2006
Location: Gundam Porygon ZZ
Posts: 3,151
Send a message via MSN to Starkipraggy
Default Re: Time Clause

I prefer Eraizaa's variable time limit, just that we put a minimum of 5 minutes, to prevent people from setting a 10 second cap. :U

In fact this should be in place for most battles unless one of them has irl stuff to do. It doesn't take that long to open the chat and send move. You don't *always* have to calc you know.
__________________


Mons are here though

私はグレダーです--I am a Grader
Reply With Quote
  #12  
Old 11-18-2009, 02:27 AM
HKim's Avatar
HKim Offline
Editor-in-chief
 
Join Date: Mar 2004
Location: Los Angeles
Posts: 5,075
Send a message via AIM to HKim Send a message via Yahoo to HKim Send a message via Skype™ to HKim
Default Re: Time Clause

You could always do it like a lot of chess games do and give each player a total amount of time they have. I bet this is possible with online chess clocks or some other variant program.

If the battle doesn't end by the time a person runs out of time, that person loses, regardless of how much he is winning by.

But, as mentioned, this could be a terrible rule as well in terms of strategy.
__________________
"We love Him because He first loved us." 1 John 4:19
Challenge me in the URPG.
Reply With Quote
  #13  
Old 11-18-2009, 02:33 AM
Eraizaa-kun's Avatar
Eraizaa-kun Offline
 
Join Date: Mar 2007
Location: Somewhere where there's cake...
Posts: 2,532
Send a message via AIM to Eraizaa-kun
Default Re: Time Clause

I think something was misunderstood. The idea of the clause is not to "FIX" an existing problem...although it could help those in a rush like I said before since sometimes trainers agree to send moves fast but don't.

The main idea is for the fun of it, like Fenix said, "a new level of thinking"

Sure, if it's an optional rule both players need to agree which means that, at first, they are planning to send moves fast, but as the battle progresses, one of them might take too long and say something like, "It's not a real rule so I can take longer." If we make it a real optional rule for fun, then they have to follow through and sharpen their mind as they do.

I'll say it once more in case it got lost in the poast, this is NOT MEANT TO FIX A PROBLEM. This is for FUN. = )
Reply With Quote
  #14  
Old 11-18-2009, 03:24 AM
Bumblebee16's Avatar
Bumblebee16 Offline
 
Join Date: Dec 2007
Location: Patroling Cybertron™
Posts: 5,995
Send a message via AIM to Bumblebee16 Send a message via MSN to Bumblebee16 Send a message via Yahoo to Bumblebee16
Default Re: Time Clause

Quote:
Originally Posted by Eraizaa-kun View Post
I think something was misunderstood. The idea of the clause is not to "FIX" an existing problem...although it could help those in a rush like I said before since sometimes trainers agree to send moves fast but don't.

The main idea is for the fun of it, like Fenix said, "a new level of thinking"

Sure, if it's an optional rule both players need to agree which means that, at first, they are planning to send moves fast, but as the battle progresses, one of them might take too long and say something like, "It's not a real rule so I can take longer." If we make it a real optional rule for fun, then they have to follow through and sharpen their mind as they do.

I'll say it once more in case it got lost in the poast, this is NOT MEANT TO FIX A PROBLEM. This is for FUN. = )
I see what you mean. It does sound like a good idea. It's like Speed (a card game), or the fast version of Uno (another card game for those who don't know what Uno is.) It could make the battle more interesting imo.
__________________
|VPP Stats©°|-|URPG Stats®°|-
If you can do a story deal, I can make it worth your time
|"A driver doesn't pick the car, the car picks the driver. It's a mystical bond between man and machine."™°|


Last edited by Bumblebee16; 11-20-2009 at 04:24 AM.
Reply With Quote
  #15  
Old 11-20-2009, 04:17 AM
SiberianTiger's Avatar
SiberianTiger Offline
Ultra RPG Official
 
Join Date: Jul 2006
Location: Unlike you, the real world
Posts: 6,661
Send a message via AIM to SiberianTiger
Default Re: Time Clause

Would come in handy when fighting Fenix. She makes me rage. Hard.

~Isaiah
__________________


URPG Stats Gone In Sixty Seconds
Legendary Traitor
[22:48] Zinata360: I got my avvie done
[22:49] Zinata360: May Norman, she'll eat your babies.
[22:49] TigerintheArk: Dude, that so fails. Doesn't fit at all.
[22:49] Zinata360: Fine, what should I make it say?
[22:49] Ultramr101: May Norman, she'll have your babies.
Ask Me To Ref
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:55 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Style Design: AlienSector.com