*credit to Feng for the banner
This is a thread containing all the moves' effect in DPPt contests. Judges, keep a copy of this handy. Coordinator, use this list to help you build movesets for your Pokemon.
If you spot any error, feel free to contact me or any moderator so that it can be fixed as soon as possible.
QuickLink:
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|Move| Type | Appeal Points |
[Description]
A
|Absorb| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.
|Acid| Smart | +3 |
No additional effect.
|Acid Armor| Tough | n/a |
Doubles your Appeal Points next round.
|Acupressure| Cool | n/a |
Doubles your Appeal Points next round.
|Aerial Ace| Cool | +2 |
If performed first, earn +2 more.
|Aeroblast| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).
|Agility| Cool | +2 |
User Pokemon performs first next round.
|Air Cutter| Cool | +3 |
No additional effect.
|Air Slash| Cool | +2 |
If performed first, earn +2 more.
|Amnesia| Cute | n/a |
Doubles your Appeal Points next round.
|Ancientpower| Tough | +2 |
If performed last, earn +2 more.
|Aqua Jet| Beauty | +2 |
User Pokemon performs first next round.
|Aqua Ring| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).
|Aqua Tail| Cute | +3 |
No additional effect.
|Arm Thrust| Tough | +2 |
Can perform twice in a row.
|Aromatherapy| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).
|Assist| Cute | +2 |
Next round, turn order is randomized for all Pokemon.
|Assurance| Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).
|Astonish| Smart | +3 |
No additional effect.
|Attack Order| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.
|Attract| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
|Aura Sphere| Beauty | +2 |
If performed first, earn +2 more.
|Aurora Beam| Beauty | +2 |
If performed first, earn +2 more.
|Avalanche| Cool | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).
B
|Barrage| Tough | +2 |
Can perform twice in a row.
|Barrier| Cool | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).
|Baton Pass| Cute | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.
|Beat Up| Smart | +2 |
Can perform twice in a row.
|Belly Drum| Cute | n/a |
Doubles your Appeal Points next round.
|Bide| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).
|Bind| Tough | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.
|Bite| Tough | +3 |
No additional effect.
|Blaze Burn| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).
|Blaze Kick| Beauty | +2 |
If performed first, earn +2 more.
|Blizzard| Beauty | +2 |
If performed first, earn +2 more.
|Block| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).
|Body Slam| Tough | +3 |
No additional effect.
|Bone Club| Tough | +3 |
No additional effect.
|Bone Rush| Tough | +2 |
Can be performed twice in a row.
|Bonemerang| Tough | +2 |
Can be performed twice in a row.
|Bounce| Cute | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.
|Brave Bird| Cute | +2 |
If performed last, earn +2 more.
|Brick Break| Cool | +3 |
No additional effect.
|Brine| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.
|Bubble| Cute | +2 |
User Pokemon performs last next round.
|Bubblebeam| Beauty | +2 |
User Pokemon performs last next round.
|Bug Bite| Tough | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).
|Bug Buzz| Cute | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.
|Bulk Up| Beauty | n/a |
Doubles Appeal Points next round.
|Bullet Punch| Smart | +2 |
User Pokemon performs first next round.
|Bullet Seed| Cool | +2 |
Can be used twice in a row.
C
|Calm Mind| Smart | n/a |
Doubles Appeal Points next round.
|Camouflage| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).
|Captivate| Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
|Charge| Smart | n/a |
Doubles Appeal Points next round.
|Charge Beam| Beauty | +2 |
If performed first, earn +2 more.
|Charm| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
|Chatter| Smart | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).
|Clamp| Tough | +3 |
No additional effect.
|Comet Punch| Tough | +2 |
Can be used twice in a row.
|Close Combat| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).
|Confuse Ray| Smart | +2 |
Lowers Voltage of all Judges by 1.
|Confusion| Smart | +3 |
No additional effect.
|Constrict| Tough | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.
|Conversion| Beauty | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).
|Conversion2| Beauty | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).
|Copycat| Cool | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).
|Cosmic Power| Cool | n/a |
Doubles Appeal Points next round.
|Cotton Spore| Beauty | +2 |
User Pokemon performs first next round.
|Counter| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).
|Covet| Cute | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).
|Crabhammer| Tough | +2 |
If performed last, earn +2 more.
|Cross Chop| Cool | +2 |
If performed last, earn +2 more.
|Cross Poison| Cool | +3 |
No additional effect.
|Crunch| Tough | +1 |
If performed last, earn +2 more.
|Crush Claw| Cool | +3 |
No additional effect.
|Crush Grip| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).
|Curse| Tough | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.
|Cut| Cool | +3 |
No additional effect.
|Dark Pulse| Cool | +2 |
If performed first, earn +2 more.
|Dark Void| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
|Defend Order| Smart | n/a |
Doubles Appeal Points next round.
|Defense Curl| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).
|Defog| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).
|Destiny Bond| Smart | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.
|Detect| Cool | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.
|Dig| Smart | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.
|Disable| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
|Discharge| Cool | +2 |
If performed first, earn +2 more.
|Dive| Beauty | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.
|Dizzy Punch| Cool | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.
|Doom Desire| Cool | +2 |
If performed first, earn +2 more.
|Double Edge| Tough | +1 |
At the end of the turn (after points from Judges' impressions are added), user earns +15 more if all the Pokémon choose the same Judge.
|Double Hit| Smart | +2 |
Can be used twice in a row.
|Double Kick| Cool | +2 |
Can be used twice in a row.
|Double Team| Cool | +2 |
User Pokemon performs first next round.
|Doubleslap| Tough | +2 |
Can be used twice in a row.
|Draco Meteor| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).
|Dragon Claw| Cool | +2 |
If performed first, earn +2 more.
|Dragon Dance| Cool | n/a |
Doubles Appeal Points next round.
|Dragon Pulse| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.
|Dragon Rage| Cool | +3 |
No additional effect.
|Dragon Rush| Cool | +2 |
If performed last, earn +2 more.
|Dragonbreath| Cool | +2 |
If performed first, earn +2 more.
|Drain Punch| Beauty | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.
|Dream Eater| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.
|Drill Peck| Cool | +3 |
No additional effect.
|Dynamic Punch| Cool | +2 |
If performed last, earn +2 more.