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Battles Pokemon battle results will be placed here, along with the money/prizes given.


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  #46  
Old 01-27-2007, 09:23 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Radrei View Post
Ultramr101: No, Jumpluff does not lose spee
Ultramr101: *speed
Ultramr101: the sub took the damage and effects of the attack
Ultramr101: so Jumpluff is safe

Ierdar wins.
Yeah, I ended up asking him too.

Guess this thread isn't any match for asking people via AIM. XD
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  #47  
Old 01-28-2007, 04:13 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Ataro View Post
Well, I actually forgot to open the Pokedex website today and ended up failing because of wrong move and I did not notice...=(

Must we wait for 2 more weeks before taking another ref test?
Just so you know, you didn't fail, you quit when you got the turn wrong, you even said so yourself.

You took over 10 minutes to complete a single turn, and the damage was VERY wrong on both Pokemon.

There is a two-week waiting period so that you can get better at it before trying again and taking up the time of ref testers.

Also, I showed you the rule stating that a turn taking more than 3 1/2 minutes is wrong. 10 > 3 1/2 last time I checked.

I'm not trying to be mean, but I already explained this all to you, and I thought I was very fair and patient about it.

EDIT- Looks like you tried again today with someone else, when I tested you less than two days ago. :\
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  #48  
Old 01-28-2007, 03:55 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Fenix View Post
Just so you know, you didn't fail, you quit when you got the turn wrong, you even said so yourself.

You took over 10 minutes to complete a single turn, and the damage was VERY wrong on both Pokemon.

There is a two-week waiting period so that you can get better at it before trying again and taking up the time of ref testers.

Also, I showed you the rule stating that a turn taking more than 3 1/2 minutes is wrong. 10 > 3 1/2 last time I checked.

I'm not trying to be mean, but I already explained this all to you, and I thought I was very fair and patient about it.

EDIT- Looks like you tried again today with someone else, when I tested you less than two days ago. :\
From now on, when you test someone, be sure to send me and/or Young Link a PM with the person that took it, so I go to the encyclopedia and mark red the name of the applicant, with the date the waiting period ends.
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  #49  
Old 01-28-2007, 07:43 PM
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Default Re: Reffing FAQ

While we are on the subject of ref testing, I also wanted to suggest some kind of payment for the ref testers.

Ref testing is a lot of work, and sometimes can take as much as two hours to complete a session.

The person taking the ref test is rewarded with a reffing license if they do well, and the experience if they do not.

The ref tester puts just as much, probably even more work into ref testing than does the person taking it, and I think that deserves some kind of reward. I'm not asking for a large reward or anything of the sort, just a little something.

I know I asked you before and you said no, but I think it deserves a second look perhaps. If this should go in URPG chat feel free to let me know and I'll delete this and repost it there. I figured since this is rge Reffinf FAQ though and this is technically a question about reffing, even if it is about payment.
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  #50  
Old 01-30-2007, 07:30 AM
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Default Re: Reffing FAQ

Okok cool, my bad, forgot and wrote wrongly. And um, I did not ask for a ref test after you tested me btw.. [only marth and fenix=u]
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  #51  
Old 02-01-2007, 01:27 PM
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Default Re: Reffing FAQ

I got a question, does DIG goes first?

If it doesn't, why did Ridley told me so? x_x Link

I need a confirmation <_<

-Volcan-
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  #52  
Old 02-01-2007, 03:35 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Volcanflame View Post
I got a question, does DIG goes first?

If it doesn't, why did Ridley told me so? x_x Link

I need a confirmation <_<

-Volcan-
That isnt true :/ Dig can go second.
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  #53  
Old 02-02-2007, 02:44 AM
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Default Re: Reffing FAQ

is there a way to calculate shed skin?
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  #54  
Old 02-02-2007, 07:56 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Younglink View Post
That isnt true :/ Dig can go second.
Oh, ok Chris.

@lsukid --- you can roll dice at AIM, if you don't know how, copy and paste Chris' siggy to AIM chatroom :P

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  #55  
Old 02-02-2007, 02:41 PM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Volcanflame View Post
Oh, ok Chris.

@lsukid --- you can roll dice at AIM, if you don't know how, copy and paste Chris' siggy to AIM chatroom :P

-Volcan-
That was why i had that there XD. Lsukid a Pokemon with Shed Skin has a 30% chance to heal a status Problem at the end of each turn iirc.
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  #56  
Old 02-08-2007, 02:57 AM
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Default Re: Reffing FAQ

While I was battling, a question came up.

Hypnosis is a Psychic type attack. Will it work on a Dark type Pokemon like Tyranitar?
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  #57  
Old 02-08-2007, 03:25 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by kingrptr101 View Post
While I was battling, a question came up.

Hypnosis is a Psychic type attack. Will it work on a Dark type Pokemon like Tyranitar?
Hm, well, since Hypnosis is Psychic-Type move, then I don't think it will affect Dark, well, I think

-Volcan-
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  #58  
Old 02-08-2007, 03:51 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by kingrptr101 View Post
While I was battling, a question came up.

Hypnosis is a Psychic type attack. Will it work on a Dark type Pokemon like Tyranitar?
Yes, Hypnosis does affect Dark Types. Just like how Confuse Ray is a Ghost Type attack and it works on Normal Pokemon.
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  #59  
Old 02-08-2007, 04:18 AM
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Default Re: Reffing FAQ

Attacks that don't have a base damage will not take in consideration the effectiveness.
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By Khajmer
BlueJelloJelly (12:00:35): What, you going to kill me with your Wynaut?
ClockKnight (12:06:07): bidoof use take down on wynaut
ClockKnight (12:06:50): wynaut use counter!
ClockKnight (12:06:58): ko
StunkyLupus (12:07:04): OWNEDDDDDDD
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  #60  
Old 02-08-2007, 10:45 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by Marth View Post
Attacks that don't have a base damage will not take in consideration the effectiveness.
You lie. What about Low Kick?
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