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Go Back   Pokemon Forum - Pokemon Elite 2000 » Other Boards » Groups/Clubs

Groups/Clubs Start a Pokemon or non-Pokemon related Group/Club for your favorite topic. Whether it's a group/club for one of the good guys like Ash, Misty, or Brock, to the villains like Team Rocket, Team Magma, and Team Aqua. Your group can be whatever you want.


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  #1366  
Old 05-28-2013, 01:15 AM
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Default Re: Gotta catch em' all !: Club

Quote:
Originally Posted by Latio-Nytro View Post
Thanks. I've put the fifth revision as an edit to the fourth.

My thoughts on mid-game joiners and badges is this: Along with their starter package (JD gives starter packages to latecomers), players will receive the gym badges free-of-charge (though there is backtracking on occasion, for plot reasons)...However, beating the Gym rewards you with Pokemon, free-of-charge, that they don't get and have to find the hard way.

Typically, the Pokemon Gyms had fees in GCeA, but I will suggest they're removed, because it always bugged me storywise. They paid you like any other trainer in the video games and never required this in any other source of the Pokemon worlds I've ever seen. It's JD's game, but it's always bugged me.
Okay, I shall look over that shortly. c:

Honestly, I agree. I mean, I can see it happening where the joining trainer would have a badge less than the group. (Being completely even with players that have worked hard since the beginning seems rather unfair to me.) I mean, the reward of having done the gym is receiving a free Pokemon, correct? Then that's something that the players have earned for sticking around rather than jumping in late. But, it doesn't hurt the new players either by not having those Pokemon.

In short, if the badge thing isn't a thing, then I think it'd be cool to do. If it was a badge that was missed that the group later goes back to (like, going back to Goldenrod because of Team Rocket being at Radio Tower) then they could redeem the lost badge by battling at that gym.

Oh? This is something that I am not aware of. (Which reminds me, this should probably be mentioned in the rules; Gym Battles.)

How much do you have to pay in order to attend a gym battle? Depending on how steep it is and how the battles are done. I agree on the fact that paying to do a gym battle would stink. If we actually battle a set amount of Pokemon (like, with the battling forms) then I think the point requirement should be eliminated as the points could be used through those battles instead.
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  #1367  
Old 05-28-2013, 02:28 AM
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Default Re: Gotta catch em' all !: Club

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Originally Posted by Eevee trainer View Post
Okay, I shall look over that shortly. c:

Honestly, I agree. I mean, I can see it happening where the joining trainer would have a badge less than the group. (Being completely even with players that have worked hard since the beginning seems rather unfair to me.) I mean, the reward of having done the gym is receiving a free Pokemon, correct? Then that's something that the players have earned for sticking around rather than jumping in late. But, it doesn't hurt the new players either by not having those Pokemon.

In short, if the badge thing isn't a thing, then I think it'd be cool to do. If it was a badge that was missed that the group later goes back to (like, going back to Goldenrod because of Team Rocket being at Radio Tower) then they could redeem the lost badge by battling at that gym.

Oh? This is something that I am not aware of. (Which reminds me, this should probably be mentioned in the rules; Gym Battles.)

How much do you have to pay in order to attend a gym battle? Depending on how steep it is and how the battles are done. I agree on the fact that paying to do a gym battle would stink. If we actually battle a set amount of Pokemon (like, with the battling forms) then I think the point requirement should be eliminated as the points could be used through those battles instead.
I only remember two off the top of my head: The first gym (7 points) and the fifth (22). I think it's 7, 12, 15, 17 and 22 thus far, and if the pattern holds, then 25, 27 and 32 are the last ones. So, in total, 157 are spent on Gym fees if I'm right. A point is basically a dollar, so you kind of realize how much you're spending just to get badges (and the level-up ceiling and some of the obediance system isn't in Kanto to the fullest). And it's not to attend, it's to claim the badge and prizes. And that's just in Kanto: The Johto ones? They're bigger. The first one was 15, and I can see it only go up...

...Yhea. There's a gameplay reason to drop it: In a game where you'll have to plan ahead to a degree on what you'll spend, you can't just drop money anywhere, spending more money for an almost critical buff you already had to do a tricky fight for might be a bit much.
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  #1368  
Old 05-28-2013, 03:10 AM
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Default Re: Gotta catch em' all !: Club

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Originally Posted by Latio-Nytro View Post
I only remember two off the top of my head: The first gym (7 points) and the fifth (22). I think it's 7, 12, 15, 17 and 22 thus far, and if the pattern holds, then 25, 27 and 32 are the last ones. So, in total, 157 are spent on Gym fees if I'm right. A point is basically a dollar, so you kind of realize how much you're spending just to get badges (and the level-up ceiling and some of the obediance system isn't in Kanto to the fullest). And it's not to attend, it's to claim the badge and prizes. And that's just in Kanto: The Johto ones? They're bigger. The first one was 15, and I can see it only go up...

...Yhea. There's a gameplay reason to drop it: In a game where you'll have to plan ahead to a degree on what you'll spend, you can't just drop money anywhere, spending more money for an almost critical buff you already had to do a tricky fight for might be a bit much.
I feel like the cost to do the gyms should be lower. But, then again, it's only to claim the prizes. ...I'm conflicted on this, honestly. XD However, I'm a bit surprised by the increase in cost for Johto...

Wait, how do gym battles go exactly, do you know?



Agreed. The game is quite expensive between the evolving, battling, items, leveling, purifying, eggs, AND gym battles. I find keeping track of where the points should go to be a bit difficult.

I do have a recommendation to remedy this problem. I was thinking that maybe one or two days per week would be "Double Points Day" where posters would earn more points for posting and for winning battles. Maybe even Triple Point Day per month or something similar?

I also really liked the "Tracy's Sketchbook" for the Gold/Silver GCEAs. If there were more ways to gain points like this then getting points wouldn't be as difficult.
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  #1369  
Old 05-28-2013, 11:19 PM
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Originally Posted by Latio-Nytro View Post
Really, when it comes to the 2nd GCeA Region, we'll just include Kalos in the vote and exclude whatever was chosen the first time; there's still the freedom of choice, and considering the sheer size of it it probably might not be an a+ choice.

We're also going to need more GMs than just JD this time. He's good at his job, but there are probably others just as qualified as him as well that would be just as willing. I know at least one person who might be able to do it. And this is considering that the Pe2k branch just dies outright and the PxR branch is the only one he has to attend to: He'll die of work if he has, like, six or eight to do. More GMs. Seriously.

One more thing. I do want to include one last mechanic in the Transition to PxR: Abilities. In short, Abilities will not be universal, unlike the Pokemon Games/Anime: It'll be like Borderlands, where the better 'loot' (in this case, Pokemon) will be harder to find but worth the effort. For instance, to get people encouraged to join, those who join within the first three or so days get a starter that has Overgrow/Blaze/Torrent, which, unlike the games variant on the abilities (which is almost impossibly tricky to do with GCeA's Mechanics), will double the starter's points if they're the last conscious Pokemon on your team (out of at least three). It should be started as early as possible: No suprises in this regard.

Anyone interested in the concept?
Quote:
Originally Posted by Latio-Nytro View Post
Thanks. I've put the fifth revision as an edit to the fourth.

My thoughts on mid-game joiners and badges is this: Along with their starter package (JD gives starter packages to latecomers), players will receive the gym badges free-of-charge (though there is backtracking on occasion, for plot reasons)...However, beating the Gym rewards you with Pokemon, free-of-charge, that they don't get and have to find the hard way.

Typically, the Pokemon Gyms had fees in GCeA, but I will suggest they're removed, because it always bugged me storywise. They paid you like any other trainer in the video games and never required this in any other source of the Pokemon worlds I've ever seen. It's JD's game, but it's always bugged me.


Okay first more GMs will be included.

I included a price because of the gifts given. I think from this point on, I will increase the power of gym leader pokemons. Ill take away the fees. Im also thinking that either items or maybe even a make your pokemon shiny kinda deal will be used.


I wanted to address activity first. I have been around but the lag makes it hard to do updates a lot. Really the biggest problem has been activty overall. With Draco and Meg pretty much gone. GCEA Blue is died, GCEA Silver cant really move forward with Meg, and Jaye not posting.

What you two have been working on our what we are going to use for the new GCEAs.


@ Eevee.

Sketch Book was only meant to be the begining. I had plans for making a weekly or bi weekly GCEA journal. Which could help people earn more points.


I really dont want to stray to far from most of the points I have already set in place. I would rather make more ways to earn points then stray to far from most of what i set up.
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Last edited by Judge Dredd; 05-28-2013 at 11:33 PM.
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  #1370  
Old 05-29-2013, 12:31 AM
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Default Re: Gotta catch em' all !: Club

Quote:
Originally Posted by Judge Dredd View Post
Okay first more GMs will be included.

I included a price because of the gifts given. I think from this point on, I will increase the power of gym leader pokemons. Ill take away the fees. Im also thinking that either items or maybe even a make your pokemon shiny kinda deal will be used.


I wanted to address activity first. I have been around but the lag makes it hard to do updates a lot. Really the biggest problem has been activty overall. With Draco and Meg pretty much gone. GCEA Blue is died, GCEA Silver cant really move forward with Meg, and Jaye not posting.

What you two have been working on our what we are going to use for the new GCEAs.


@ Eevee.

Sketch Book was only meant to be the begining. I had plans for making a weekly or bi weekly GCEA journal. Which could help people earn more points.


I really dont want to stray to far from most of the points I have already set in place. I would rather make more ways to earn points then stray to far from most of what i set up.
First of all, I just want to make something clear. We're just bringing up points and throwing suggestions around. We're not attacking you or the rules in any way. We're just trying to come up with any ideas, ya know? c:


Now, I think higher leveled Pokemon for the gym leaders would make sense. I mean, the players would still pay with the point bonuses in the battles.

I agree with the updates... Hardly anyone's on now to keep the stories going. :/ And, I think Red and Gold is mostly just us two going back and forth at this point if we continued.



I had a feeling, I just wanted to bring it up anyway to come up with ideas. The sketch book was still a nice idea, though! (And, would like it to stay. Lol.)

And, agreed. An overhaul would prove to be a bit much. And, incorporating more ways to get points in the forums would promote more posting in other areas. (Such as the sketchbook.) It'd be cool if there were writing contests and other areas that players could participate in the forums that would still allow them to get more points.
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  #1371  
Old 05-29-2013, 02:11 AM
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OK, JD, we've been talking (briefly) on abilities. If you want to know, they're not on EVERY Pokemon: A-la Pokemon rumble, they're only on some uncommon Pokemon (not exactly Shiny-level rare, of course), but they can have powerful effects. Abilities are uncommon but not outright rare, several are just re-names (Overgrow/Torrent/Blaze/Swarm, for instance) and are shared by many Pokemon, and there may or may not be rare exceptions for Legendary Pokemon or Birthday Pokemon (those Pokemon you give out for birthdays). Many require either strategy, sacrifice or both to use, but in exchange, many can turn the tide of battle, very, very quickly. And of course, Pokemon with these abilities are going to cost more (not too much more, but defiantly more.)

For instance, as part of a promotional we might want to do, the people who sign up for GCeA in the first two or three days get a Starter that has Overgrow/Torrent/Blaze, which all increase the power of the starter by double if it's the last consious Pokemon in, at least, a party of three Pokemon (itself included).

Are you alright with abilities, JD? We don't need too many, of course, and again, they're uncommon.

In other news, I'll get revision six up soon, which will include Gym rules in more detail and possibly ability rules. If everything checks out absolutely OK, then we'll start setting up shop in PxR-which, as previously discussed, will include a poll of regions to determine where people want to actually play in and getting more GMs.
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Last edited by Latio-Nytro; 05-29-2013 at 02:17 AM.
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  #1372  
Old 05-29-2013, 03:12 AM
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Default Re: Gotta catch em' all !: Club

Quote:
Originally Posted by Latio-Nytro View Post
OK, JD, we've been talking (briefly) on abilities. If you want to know, they're not on EVERY Pokemon: A-la Pokemon rumble, they're only on some uncommon Pokemon (not exactly Shiny-level rare, of course), but they can have powerful effects. Abilities are uncommon but not outright rare, several are just re-names (Overgrow/Torrent/Blaze/Swarm, for instance) and are shared by many Pokemon, and there may or may not be rare exceptions for Legendary Pokemon or Birthday Pokemon (those Pokemon you give out for birthdays). Many require either strategy, sacrifice or both to use, but in exchange, many can turn the tide of battle, very, very quickly. And of course, Pokemon with these abilities are going to cost more (not too much more, but defiantly more.)

For instance, as part of a promotional we might want to do, the people who sign up for GCeA in the first two or three days get a Starter that has Overgrow/Torrent/Blaze, which all increase the power of the starter by double if it's the last consious Pokemon in, at least, a party of three Pokemon (itself included).

Are you alright with abilities, JD? We don't need too many, of course, and again, they're uncommon.

In other news, I'll get revision six up soon, which will include Gym rules in more detail and possibly ability rules. If everything checks out absolutely OK, then we'll start setting up shop in PxR-which, as previously discussed, will include a poll of regions to determine where people want to actually play in and getting more GMs.
I believe that before we start to include something that costs more points that we must first find out a way to get more points. Again, you mentioned yourself that with all the places we could put our points into, players must plan their points accordingly.

Basically, throwing more into the mix may make point management harder to do in the game. Personally, I find that maybe we should hold off on the ability system a bit to see if a way to gain points easier made available first.
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  #1373  
Old 05-29-2013, 05:03 AM
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Default Re: Gotta catch em' all !: Club

Quote:
Originally Posted by Latio-Nytro View Post
OK, JD, we've been talking (briefly) on abilities. If you want to know, they're not on EVERY Pokemon: A-la Pokemon rumble, they're only on some uncommon Pokemon (not exactly Shiny-level rare, of course), but they can have powerful effects. Abilities are uncommon but not outright rare, several are just re-names (Overgrow/Torrent/Blaze/Swarm, for instance) and are shared by many Pokemon, and there may or may not be rare exceptions for Legendary Pokemon or Birthday Pokemon (those Pokemon you give out for birthdays). Many require either strategy, sacrifice or both to use, but in exchange, many can turn the tide of battle, very, very quickly. And of course, Pokemon with these abilities are going to cost more (not too much more, but defiantly more.)

For instance, as part of a promotional we might want to do, the people who sign up for GCeA in the first two or three days get a Starter that has Overgrow/Torrent/Blaze, which all increase the power of the starter by double if it's the last consious Pokemon in, at least, a party of three Pokemon (itself included).

Are you alright with abilities, JD? We don't need too many, of course, and again, they're uncommon.

In other news, I'll get revision six up soon, which will include Gym rules in more detail and possibly ability rules. If everything checks out absolutely OK, then we'll start setting up shop in PxR-which, as previously discussed, will include a poll of regions to determine where people want to actually play in and getting more GMs.
I think Abilities should be left out at this point. Maybe we can discuss them later on, but they will only make battling more complicated. Our goal is to create a easy to understand template and we still have a little work.

Quote:
Originally Posted by Eevee trainer View Post
First of all, I just want to make something clear. We're just bringing up points and throwing suggestions around. We're not attacking you or the rules in any way. We're just trying to come up with any ideas, ya know? c:


Now, I think higher leveled Pokemon for the gym leaders would make sense. I mean, the players would still pay with the point bonuses in the battles.

I agree with the updates... Hardly anyone's on now to keep the stories going. :/ And, I think Red and Gold is mostly just us two going back and forth at this point if we continued.



I had a feeling, I just wanted to bring it up anyway to come up with ideas. The sketch book was still a nice idea, though! (And, would like it to stay. Lol.)

And, agreed. An overhaul would prove to be a bit much. And, incorporating more ways to get points in the forums would promote more posting in other areas. (Such as the sketchbook.) It'd be cool if there were writing contests and other areas that players could participate in the forums that would still allow them to get more points.
I didnt think you were attacking them! :)


Well after thinking about it for awhile. Im thinking a lottery would be good...lol (if people by a ticket they will win the full amount of tickets put in) that is something that can be done in the game.

Writing contests- I have been considering these for awhile. Maybe something like a great gym battle/ capture ..or I was thinking about having a tournament in one of the cities. The winner of the writing contest would get a prize

GCEA Journal- This would be something you could earn points for just by posting once a week.

Sprite Contests- I would really like to explore fun sprite contests



In short, you guys are doing great ! lets hold off on all abilities and try to get the basic rules done.
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  #1374  
Old 05-29-2013, 05:11 AM
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Default Re: Gotta catch em' all !: Club

Quote:
Originally Posted by Latio-Nytro View Post
OK, JD, we've been talking (briefly) on abilities. If you want to know, they're not on EVERY Pokemon: A-la Pokemon rumble, they're only on some uncommon Pokemon (not exactly Shiny-level rare, of course), but they can have powerful effects. Abilities are uncommon but not outright rare, several are just re-names (Overgrow/Torrent/Blaze/Swarm, for instance) and are shared by many Pokemon, and there may or may not be rare exceptions for Legendary Pokemon or Birthday Pokemon (those Pokemon you give out for birthdays). Many require either strategy, sacrifice or both to use, but in exchange, many can turn the tide of battle, very, very quickly. And of course, Pokemon with these abilities are going to cost more (not too much more, but defiantly more.)

For instance, as part of a promotional we might want to do, the people who sign up for GCeA in the first two or three days get a Starter that has Overgrow/Torrent/Blaze, which all increase the power of the starter by double if it's the last consious Pokemon in, at least, a party of three Pokemon (itself included).

Are you alright with abilities, JD? We don't need too many, of course, and again, they're uncommon.

In other news, I'll get revision six up soon, which will include Gym rules in more detail and possibly ability rules. If everything checks out absolutely OK, then we'll start setting up shop in PxR-which, as previously discussed, will include a poll of regions to determine where people want to actually play in and getting more GMs.
I think Abilities should be left out at this point. Maybe we can discuss them later on, but they will only make battling more complicated. Our goal is to create a easy to understand template and we still have a little work.

Quote:
Originally Posted by Eevee trainer View Post
First of all, I just want to make something clear. We're just bringing up points and throwing suggestions around. We're not attacking you or the rules in any way. We're just trying to come up with any ideas, ya know? c:


Now, I think higher leveled Pokemon for the gym leaders would make sense. I mean, the players would still pay with the point bonuses in the battles.

I agree with the updates... Hardly anyone's on now to keep the stories going. :/ And, I think Red and Gold is mostly just us two going back and forth at this point if we continued.



I had a feeling, I just wanted to bring it up anyway to come up with ideas. The sketch book was still a nice idea, though! (And, would like it to stay. Lol.)

And, agreed. An overhaul would prove to be a bit much. And, incorporating more ways to get points in the forums would promote more posting in other areas. (Such as the sketchbook.) It'd be cool if there were writing contests and other areas that players could participate in the forums that would still allow them to get more points.
I didnt think you were attacking them! :)


Well after thinking about it for awhile. Im thinking a lottery would be good...lol (if people by a ticket they will win the full amount of tickets put in) that is something that can be done in the game.

Writing contests- I have been considering these for awhile. Maybe something like a great gym battle/ capture ..or I was thinking about having a tournament in one of the cities. The winner of the writing contest would get a prize

GCEA Journal- This would be something you could earn points for just by posting once a week.

Sprite Contests- I would really like to explore fun sprite contests



In short, you guys are doing great ! lets hold off on all abilities and try to get the basic rules done.
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  #1375  
Old 05-29-2013, 06:52 PM
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Default Re: Gotta catch em' all !: Club

Quote:
Originally Posted by Judge Dredd View Post
I think Abilities should be left out at this point. Maybe we can discuss them later on, but they will only make battling more complicated. Our goal is to create a easy to understand template and we still have a little work.



I didnt think you were attacking them! :)


Well after thinking about it for awhile. Im thinking a lottery would be good...lol (if people by a ticket they will win the full amount of tickets put in) that is something that can be done in the game.

Writing contests- I have been considering these for awhile. Maybe something like a great gym battle/ capture ..or I was thinking about having a tournament in one of the cities. The winner of the writing contest would get a prize

GCEA Journal- This would be something you could earn points for just by posting once a week.

Sprite Contests- I would really like to explore fun sprite contests



In short, you guys are doing great ! lets hold off on all abilities and try to get the basic rules done.
Okay, I just wanted to make sure! ^-^

I like the lottery idea! (But, maybe there could be a second place prize, too? Just so that there's more chances to win. It really depends on how many people partake in the lottery though.)

I really like the journal idea! It's a nice way to keep track of what happened in the GCEAs that week. It could even be used as a bit of a summary of what had happened in the GCEAs before new players join.



All righty, I think Latio mentioned he was working on the 6th revision. So, I'll wait for that to finish before adding more revisions/suggestions. c:

I think now would be a good idea to start a poll for the GCEA as well. Mostly as we're almost done with the revision of the rules, I think.
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  #1376  
Old 05-29-2013, 06:52 PM
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Default Re: Gotta catch em' all !: Club

Quote:
Originally Posted by Judge Dredd View Post
I think Abilities should be left out at this point. Maybe we can discuss them later on, but they will only make battling more complicated. Our goal is to create a easy to understand template and we still have a little work.



I didnt think you were attacking them! :)


Well after thinking about it for awhile. Im thinking a lottery would be good...lol (if people by a ticket they will win the full amount of tickets put in) that is something that can be done in the game.

Writing contests- I have been considering these for awhile. Maybe something like a great gym battle/ capture ..or I was thinking about having a tournament in one of the cities. The winner of the writing contest would get a prize

GCEA Journal- This would be something you could earn points for just by posting once a week.

Sprite Contests- I would really like to explore fun sprite contests



In short, you guys are doing great ! lets hold off on all abilities and try to get the basic rules done.
Okay, I just wanted to make sure! ^-^

I like the lottery idea! (But, maybe there could be a second place prize, too? Just so that there's more chances to win. It really depends on how many people partake in the lottery though.)

I really like the journal idea! It's a nice way to keep track of what happened in the GCEAs that week. It could even be used as a bit of a summary of what had happened in the GCEAs before new players join.



All righty, I think Latio mentioned he was working on the 6th revision. So, I'll wait for that to finish before adding more revisions/suggestions. c:

I think now would be a good idea to start a poll for the GCEA as well. Mostly as we're almost done with the revision of the rules, I think.
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  #1377  
Old 05-30-2013, 12:47 AM
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This is Revision number six. It's officially longer than a post can allow on its own, thanks to the gym battle section.

...

How To Play/Rules

0) OBEY ALL FORUM RULES!! No flaming, trolling, spamming, ect. Aside from the consequences of the forum itself, disobeying these rules guarantee LARGE point deductions. YOU HAVE BEEN WARNED.

1) Post your trainer's name and your chosen starter in the thread.

2) Create a Trainer Card once the GM accepts your trainer request. You'll also need to update it consistently with your in-game stats. Find it here.

3) Earning points is done in a few ways. A post equals a point (unless you're breaking rules), so post often! There are also other things you can do to grab more points. Spending points is how you get ANYTHING and EVERYTHING done in GCeA. If you want to capture a Pokémon, Evolve it, purify it, purchase items, or assist your battles, YOU NEED POINTS!!!

4) Questions are OK to ask! The rules can be confusing sometimes, so if you're new and are any bit confused by the rules, don't be afraid to ask questions! However, you should post them here.

5) If you're joining in the middle of the game, you will want to contact the GM so he can introduce you into the story. He'll also give you a starter kit: This will include your starter, a group of other unevolved Pokemon, all the badges earned up to this point, and a bundle of points to get you up to speed. So don't worry if you get in late.

6) All posts must come with a header, detailing your trainer name, the current status of your Party, and your amount of points (taking the post you're making into account). An example of the bare minimum is below:

Trainer Name
Names and Status of on-hand Pokémon (OK, Half or KO?)
Amount of Points


...

Evolution

1) In order to evolve a Pokémon, you will first need to know what level it evolves at. Need help with that? Find evolutionary levels here. If you have enough points to match that level, you're golden! Just fill out the form below.

Spoiler:
Pokémon You're Evolving:
Pokémon it Evolves Into:
Evolution Point Requirement:
Points On-Hand:
Points After Evolution:
Link to stats:
Below is an example. Crocanaw have 18 points naturally.
Pokémon You're Evolving: Hydro the Totodile
Pokémon it Evolves Into: Crocanaw
Evolution Point Requirement: 18
Points On-Hand: 20
Points After Evolution: 2
Link to stats: *Insert link to Trainer Card Page here*


The Evolved Pokémon will take on the exact number of points you put into it: A Wartortle, for instance, which evolves at Level 16, will have 16 points. Adding a picture would also be great, but not required.

2) Some Pokémon have special evolutions with other rules to go with them.

-Evolutionary Stones can be used after you've gotten enough gym badges. Here's a list, in Spoilers:

Spoiler:
Moon Stones/King's Rocks: Can be used after you beat the 3rd gym.
Fire Stones/Metal Coats: Can be used after you beat the 4th gym.
Leaf Stone/Sun Stone: Can be used after you beat the 5th gym.
Water Stones/Dragon Scales: Can be used after you beat the 6th gym.
Thunder stone/Up-grades: Can be used after you beat the 7th gym.


Stone Evolutions for 1st to 2nd Stage Pokémon (or for TCG players, Basic stage to 1st stage) cost 35 Points and grants a 35 point Pokémon, while 2nd to 3rd Stage Pokémon (or for TCG players, 1st stage to 2nd stage) costs 45 points and grants a 45 point Pokémon.

-Trade Evolutions play by the same rules as Stone Evolutions: 1st to 2nd stage evolutions cost 35 Points and give you a 35 point Pokémon, while 2nd to 3rd stage evolutions cost 45 Points and give you a 45 point Pokémon. If it's both a trade and an item required, then it's 55 for 1st to 2nd, and 65 from 2nd to 3rd, and you get Pokémon of those respective amounts. A list of those Pokémon is below.

Spoiler:
Golem, Politoed and Slowking are unlocked after beating the 3rd Gym. Politoed and Slowking require King's Rocks.
Steelix, Scizor and Gengar are unlocked after beating the 4th Gym. Steelix and Scizor require Metal Coats.
Kingdra and Machamp are unlocked after beating the 6th Gym. Kingdra requires a Dragon Scale.
Porygon2 and Alakazam are unlocked after beating the 7th Gym. Porygon2 requires an Up-Grade.


-Friendship Evolution's have varying costs, which, like before, will be their points in battle.

Spoiler:
(Cost 30) Pikachu and Jigglybuff are unlocked after beating the 3rd Gym
(Cost 30) Clefairy and Togetic are unlocked after beating the 4th Gym
(Cost 40) Hitmonlee, Hitmonchan, Hitmontop, Umbreon and Espeon are unlocked after beating the 6th Gym*
(Cost 45) Crobat is unlocked after beating the 7th Gym
(Cost 60) Blissey is unlocked after beating the 8th Gym
*You must choose between the three Hitmons to evolve a Tyrouge into.


...

Level Ups

Once a Pokémon reaches its final stage of evolution, it can be leveled up. Without any badges, you can level up any Pokémon to its own level +10. Gym Badges add a level ceiling-if you cannot meet the ceiling with ten level ups, you can level up your Pokémon to meet the ceiling. Each level gained is two points each. The form is below.

Spoiler:
Pokémon being Leveled Up:
Level ups:
Resulting Level:
Points required:
Points on hand:
Points remaining:
Link:
Below is an example. Raticate have 20 points naturally, and this trainer has two badges:
Pokémon being Leveled Up: Fang the Raticate
Levels up: 10
Resulting Value: 30
Points required: 20
Points on hand: 29
Points remaining: 9
Link to stats: *Insert link to Trainer Card here*


Gym prizes are below, in spoilers.

Spoiler:
1 Badge
(Pokémon level 1-25 will obey you)
(Final stage Pokémon can now be leveled up to 20 or their base level +10, whichever is higher.)

2 Bages
(Pokémon level 1-30 will obey you)
(Final stage Pokémon can now be leveled up to 25 or their base level +10, whichever is higher.)

3 Badges
(Pokémon level 1-32 will obey you)

4 Badges
(Pokémon level 1-35 will obey you)
(Final stage Pokémon can now be leveled up to 30 or their base level +10, whichever is higher.)

5 Badges
(Pokémon level 1-40 will obey you)

6 Badges
(Pokémon level 1-45 will obey you)
(Final stage Pokémon can now be leveled up to 40 or their base level +10, whichever is higher)

7 Badges
(Pokémon level 1-50 will obey you)
(Final stage Pokémon can now be leveled up to 50 or their base level +10, whichever is higher)

8 Badges
(Pokémon level 1-100 will obey)
(Final stage Pokémon can be leveled up to level 60 or their base level +10, whichever is higher)


...

Wild Pokémon

1) ONLY This thread's Officials can post the appearance of wild Pokémon. (If you want to be an official for GCeA, contact one of the existing GMs.)

2) Each Pokémon will have a point value. If you don't have enough points, you can't capture it. You can still battle it if your Pokémon are consious, though.

3) Additionally, each wild Pokémon will also have a limit on how many people can challenge it. Therefore, the first people to challenge that Pokémon will get it. Everyone else will have to wait until it appears again. This applies to all Pokémon. Two pages after a Pokemon is released, it vanishes.

4) The difference between versions affects which Pokémon you can capture in your version of GCeA. Certain moments can allow you to grab Pokemon from different versions, though, so don't worry. You can see which version exclusives exist here, if you don't know off the top of your head.

5) Freshly-caught Pokémon will be KO'd until you reach a Pokémon Center or a Healing Machine, or use certain items to recover the Pokémon.

6) You do NOT need a conscious Pokémon to capture a Wild Pokémon, but only if you do not HAVE a conscious Pokémon in your party. There is no penalty for taking advantage of this rule.

7) When trying to capture a Pokémon, you will see the Point Value change if there is a Type Advantage or a Level advantage, or if items are used. The details are in spoilers.

Spoiler:
In the case of the wild having a Type Advantage, The enemy Pokémon will gain a bonus equivalent to its own level, on the chart shown below. You cannot get a Type Advantage against a wild.

- If a wild Pokémon is under Lv. 10, there will be a +2 Type bonus.
- If a wild Pokémon is at or above Lv. 10 and below Lv. 30, there will be a +5 Type bonus.
- If a Wild Pokémon is at or above Lv. 30 and below Lv. 50, there will be a +7 Type bonus.
- If a Wild Pokémon is at or above Lv.50 and below Lv. 75, there will will be a +9 Type bonus.
- If a Wild Pokémon is at or above Lv. 75, there will be a +12 Type bonus.

Advantages can stack. Any one instance of the wild having a type advantage over any of your own Pokémon is one type bonus: If, for instance, both of their types are super effective against one of your own, then that's two type bonuses.

In the case that the wild Pokémon has an Evolutionary Advantage, the cost is equivalent to how many Evolutionary stages it is up from its final evolution. It is +5 if it is one stage below the enemy, and +10 if it is two below the enemy. You cannot gain an Evolutionary Advantage against a wild.

You typically use only the basic PokeBall design (which you have an unlimited number of) when capturing Pokémon, but using more advanced (and more limited) designs will cut costs from capture-or eliminate them entirely in the case of the elusive Master Ball.


8: The form for this is below.
Pokémon using:
Pokémon trying to catch:
Point Requirement:
Bonuses:
Total Cost:
Points On Hand:
Points After:
Link to stats:
Remember bonuses and point requirements! Below is an example:
Pokémon Using: Hydro the Crocanaw
Pokémon trying to catch: Oddish
Point Requirement: 8
Bonuses: +2 (Type Advantage)
Total Cost: 10
Points on Hand: 12
Points after: 2
Link to stats: *Insert link to your Trainer Card here*
...

Battling Pokémon

1) In order to participate in Pokémon Battles, you must have a conscious Pokémon in your party.

2) In a battle, you put your Pokémon’s points against the opponents. If you KO all the opponent's Pokémon (or fulfill some other potential requirement), you win (regardless of your Pokémon being KO'd as a result of doing so).

3) What happens to a Pokémon post-battle is determined by its point value after all the battles are done. If the Pokémon is at full health or greater, the Pokémon is completely fine. If it has less than full health but at least half health, it’ll be reduced to ˝. If it’s below 1/2, it’s KO’d. (In case of a fraction/decimal number being the half, round up. If my Pokémon, for instance, is level 19, half would be 10.)

4) In order to battle, you need to use the form below.

Spoiler:
[INDENT]Opponent (the opponent you're targeting):
Attacker (the Pokémon you're using):
Opponent's Points (the points of the attacking Pokémon):
Attacker's Points (the points of your Pokémon):
Bonus (The bonuses that apply are added up, and the result is put here.)

Points using (You can spend points to tip the battle in your favor; this is the amount you're using):
Points on-hand (the amount of points you have on-hand):
Points remaining (the amount you have left over: Points on hand minus Points using):

Opponents's remaining points (The remaining points the Attackee has to continue this battle: Attackee's Points minus Attacker's Points. Zero points = KO.):
Attacker's remaining points: (If you've calculated the above and got a negative number, put that here. This is the amount of points your Pokémon has to continue fighting in this battle.)

A full battle isn't just one of these forms: As some foes may have multiple Pokemon or really tough Pokemon that you need more than one of your own to take out (or both), a battle is considered 'done' when either you feel the need to stop for whatever reason, you're completely unable to battle, or your opponent is completely unable to battle. Henceforth, these are part of the forms you need to fill out, but only once, preferably after all the forms are completed.

Result (What happened to your Pokemon? Are they OK, Half, or KO?)
Link to stats (To let the GM Make sure you're being legit and aren't lying about anything):

If you're not using points, you should remove Points Using, Points on-hand, and Points remaining from the form(s). It makes it less cluttered.

Unless you are participating in a Leauge Battle (see the League Battle section below for details), you are hardly alone in a battle: Any Trainer can pick up right where you left off. In fact, when fighting a foe with six Pokemon, you can take down two and leave the other four to two of your partners.

Here’s an example of a pair of battles to take down an Onix, with the Onix and the Raticate both leveled up +10, the trainer owns 2 badges, and the Crocanaw untrained:
Opponents: Onix
Attacker: Hydro the Crocanaw
Opponents's Point Value: 35
Attacker's Point Value: 18
Bonuses: -5 (-5 Type Bonus)
Opponent's Remaining Points: 12
Attacker's Remaining Points: 0
Opponent: Onix
Attacker: Fang the Raticate
Opponent's Point Value: 12
Attacker's Point Value: 30
Bonuses: +2 (+7 Type Bonus, -5 Evolution Bonus)
Opponents's Remaining Points: 0
Attacker's Remaining Points: 16

Result: Hydro the Crocanaw has fainted from Knockout. Fang the Raticate has been weakened to half-points (16 is greater than half of Raticate’s points, 15, so it goes down to half).
Link to Stats: *Insert link to Trainer Card here*


5) Unlike catching Pokémon, Battling Pokémon can grant negative bonuses to the opponent. As smaller numbers are better, these are the good bonuses you want to get. The positive bonuses can also be applied, though.

Spoiler:
In the case of the existence of a Type advantage, the opponent will receive a negative or positive bonus based on which end of the stick he's got. If you've got an edge over him, he'll get a negative bonus. If he's got an edge over him, he'll get a positive bonus. The lower, the better-remember that!

-If the Pokémon with the advantage is below Lv. 10, there will be a -/+2 Type bonus.
- If the Pokémon with the advantage is at or above Lv. 10 and below Lv. 30, there will be a -/+5 Type bonus.
- If the Pokémon with the advantage is at or above Lv. 30 and below Lv. 50, there will be a -/+7 Type bonus.
- If the Pokémon with the advantage is at or above Lv.50 and below Lv. 75, there will will be a -/+9 Type bonus.
- If the Pokémon with the advantage is at or above Lv. 75, there will be a -/+12 Type bonus.

Each iteration of a type advantage is one type bonus; having multiple gets you multiple type bonuses. For instance, any Pokémon you own 4X weak to one type will get double positive bonuses.

Who applies what depends strictly on the level of the Pokémon with the advantage: If a level 9 Pokémon under your control gets a type advantage on a level 27 Pokémon, it will be -2. If the level 27 Pokémon gets a type advantage on your level 9 Pokémon, the bonus is +5. Remember that!

In the case that there is an Evolutionary Advantage, the cost is equivalent to how many Evolutionary stages the weaker Pokémon is from its final evolution. If your Pokémon is closer to its final form, it subtracts from your opponent; if the opponent's Pokémon is closer, then it adds to your opponent. Same as before, it's -/+5 if the difference is one form, and -/+10 if it is two forms.

If the Pokémon with either disadvantage is below Lv. 5, there cannot be any bonus against it. It can only add to its own points, if at all.


6: All enemy Pokemon defeated in any battle grants points. The exact value is 1/10th of the enemy's points, rounded up (1-10 is 1 point, 11-20 is 2 points, ect). the prize will be split among any person who participates in defeating that Pokemon.

...

League Battles

1: The difference between League battles and regular battles is that, unlike regular battles where anyone can jump in with anything, Leauge battles are strictly 1-on-1 affairs. You also cannot use Shadow Pokemon in League Battles (there will be more on Shadow Pokemon in the next section). These rules are used primarily when fighting Gym Leaders.

2: Gym Leaders award badges-and other prizes-upon defeat, but are exceptionally hard. The more badges you have, the tougher the team they pull out to stop you-henceforth, gyms can be challenged in any order.

3: Gym Badges award the trainer with the capacity to control higher-level Pokemon, while also being able to level up Pokemon to a further level. There are also other prizes: Pokemon, rare items, turning a Pokemon into a Shiny, and possibly more. A list of Gym Badges is below, in spoilers.

Spoiler:
1 Badge
(Pokémon level 1-25 will obey you)
(Final stage Pokémon can now be leveled up to 20 or their base level +10, whichever is higher.)

2 Bages
(Pokémon level 1-30 will obey you)
(Final stage Pokémon can now be leveled up to 25 or their base level +10, whichever is higher.)

3 Badges
(Pokémon level 1-32 will obey you)

4 Badges
(Pokémon level 1-35 will obey you)
(Final stage Pokémon can now be leveled up to 30 or their base level +10, whichever is higher.)

5 Badges
(Pokémon level 1-40 will obey you)

6 Badges
(Pokémon level 1-45 will obey you)
(Final stage Pokémon can now be leveled up to 40 or their base level +10, whichever is higher)

7 Badges
(Pokémon level 1-50 will obey you)
(Final stage Pokémon can now be leveled up to 50 or their base level +10, whichever is higher)

8 Badges
(Pokémon level 1-100 will obey)
(Final stage Pokémon can be leveled up to level 60 or their base level +10, whichever is higher)


4: These rules also applies to other League-sanctioned events: Tournaments and fights against the Elite 4 for the title of Champion also follow these rules.

5: The forms for this are the same as the forms for regular battling, of course.

...
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Last edited by Latio-Nytro; 06-02-2013 at 12:12 AM.
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  #1378  
Old 05-30-2013, 01:17 AM
Latio-Nytro's Avatar
Latio-Nytro Offline
 
Join Date: Sep 2010
Location: ERROR! EXPLOSION IMMINENT!
Posts: 4,467
Default Re: Gotta catch em' all !: Club

...

Shadow Pokémon and Purifying

1: Shadow Pokémon have a certain boost to their abilities. If you have less than 2 badges, then this boost is +5. Otherwise, it is +10. This boost maintains itself after purification. In stats, you are to note it is a Shadow or a Purified Pokémon, and keep the aforementioned bonus separate from the Pokémon's point values.

2: Shadow Pokémon are Pure Shadow Typed regardless of species. Shadow Type is super-effective against all other types and neutral towards itself. The Shadow Type is removed upon purification.

3: In order to purify a Shadow Pokémon, you must pay its Natural Point Value (or NVP) and its Shadow bonus. If you leveled up your Pokémon before it got corrupted into a Shadow, those points are ignored entirely: it's only the value you'd normally need to capture it.

4: No Player Character (or PC) can purify a Pokémon. Someone else has to. There are certain devices and powers that can do this, wielded by certain people. Also, any Legend and anyone/anything who can create a Shadow can also purify.

5: Shadow Pokémon are just like regular Pokémon in one way: they can be found in the wild or on trainers. Catching them in the wild is just like catching a regular Pokémon.

6: Until Purification, Shadows cannot level up and/or evolve. If they're already leveled up and/or evolved before they were corrupted into Shadows, the level ups and evolution(s) remain.

7: A Shadow Pokémon will be harder to control than other Pokémon. They do respect power, however, and they obey the strong. If your badge limit doesn't beat out their total points and their Shadow Bonus, they will not obey you. However, with Purified Pokémon, ignore the Shadow Bonus and just go off their total points in order to determine obedience. This is why you SEPARATE the bonus in stats.

8: Shadow Pokémon cannot be used in regulated Pokémon Battles under League rules (Gym Leader battles, legal tournaments, ect.). Purified Pokémon CAN be used in these battles. Shadows are tortured slaves for all due intents and purposes, and such battles are shows of integrity as much as power; what does it say of you to bring THOSE out in such competitions?

9: There's a form for this.

Spoiler:
Pokémon being Purified:
Points required:
Points on hand:
Points remaining:
Link to stats:
Below is an example. This trainer has three badges, so the bonus is ten, and a Pikachu's natural point value is 30:
Pokémon being Purified: Amp the Pikachu
Points required: 40
Points on hand: 50
Points remaining: 10
Link to stats: *Insert link to Trainer Card here*


...

Pokemon Eggs

1) In very rare occurances, Pokemon Eggs may be found lying around. Whoever posts to claim it first gets the Egg, unless the GM says otherwise.

2) Eggs can also be purchased from certain people: Pokemon Breeders are a good source to ask. Eggs are expensive, though.

3) When the Egg is claimed, the Egg's identity is revealed to whoever got it, as well as a post count, detailing when it will hatch. The post count is the Pokemon's NPV times two.

4)When the post count reaches 0, the Egg is able to be hatched. There is no point cost for hatching eggs.

5) The Pokemon can be from ANYWHERE, not just your region. You might wind up with a Riolu while adventuring Kanto, for instance.

6) You have to use a form to hatch eggs. The form is below, in spoilers.

Spoiler:
Pokemon Hatching:
Post Requirement:
Link to Post (as in, the post where you got the egg from):
Link to Stats:
An Example is below. The Pokemon being hatched is a Chimchar, whose natural point value is 5 and the post count is henceforth 10.
Pokemon Hatching: Chimchar
Post requirement: 10
Link to Post: *Insert link to the post where this trainer got the egg from here*
Link to Stats: *Insertl link to Trainer Card here*


...

Spoiler:
The Forms

Capturing a Pokémon

To capture a Pokémon successfully, use the following form:
Pokémon using:
Pokémon trying to catch:
Point requirement:
Bonuses:
Total Cost:
Points On Hand:
Points After:
Link to stats:
--------------------------------------

Battling a Pokémon

Again, remember your bonuses!
Opponent:
Attacker:
Opponent's Point Value:
Attacker's Point Value
Bonuses:
Points Using:
Points on-hand:
Points remaining:
Opponents's Remaining Points:
Attacker's Remaining Points:
Link to stats:
--------------------------------------

Leveling Up a Pokémon
Pokémon being Leveled Up:
Levels up:
Resulting Value:
Points required:
Points on hand:
Points remaining:
Link to stats:
--------------------------------------

Evolving a Pokémon
Pokémon You're Evolving:
Pokémon it Evolves Into:
Evolution Point Requirement:
Points On-Hand:
Points After Evolution:
Link to stats:
--------------------------------------

Purifying a Pokémon
Pokémon being Purified:
Points required:
Points on hand:
Points remaining:
Link to stats:
--------------------------------------

Hatching an Egg
Pokemon Hatching:
Post Requirement:
Link to Post (as in, the post where you got the egg from):
Link to Stats:


...

There. If there are any errors, point those out immediately and I'll correct them.

To be clear, again, what's between the centered periods are the full contents of one post, which are all in a thread: The size of this as a single post will not be an issue.

If this is as good as it gets, then we should immediately set up the regional poll and get volunteers for PxR's GCeA GMs.
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Last edited by Latio-Nytro; 06-01-2013 at 01:33 PM.
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  #1379  
Old 05-30-2013, 01:58 AM
Eevee trainer's Avatar
Eevee trainer Offline
 
Join Date: Dec 2007
Posts: 2,859
Default Re: Gotta catch em' all !: Club

Wow, can’t believe it’s that long now. o_o
Revisions are below the spoiler tag:
Spoiler:

How to Play/Rules:
For number 1, I think you need to expand more there. Clearly, in such a late game as (for instance) GCEA Red, it would have been silly for me to just randomly post my trainer information and starter in the middle of that chaos.
Basically, what you have written is fine for the beginning of the game, but it should have more information for those that are trying to join mid-game.

Evolution and Level Ups:
Remake the title as just “Evolutions” and bold the title “Leveling Up a Pokemon.” They’re technically two different sections and should be separated. (Just an appeal to the eye. Plus, the “Level up” section would be easier to spot for people to go back to if they have questions.)
Wild Pokemon:
4.) The wording is confusing here. State that the version differences in game also affect the different GCEA games. (Or, just mention GCEA in general; as Pokemon players, we already know that the Pokemon are different depending on the game but there was no mention of the GCEA game in that sentence.)

Wild Pokemon:
I would like to see an example of the type advantage in practice here as you have a normal example as well.
Battling:
Indent coding is broken for the form.

Have the sentence beginning with “Here’s a pair of examples…” and just make that a different paragraph.

“Result: Hydro the Crocanaw has fainted from Knockout,” should be under the first example (with a paragraph gap in between the example and the results). You should also add the “Link to Stats” to the first example, having it missing in one example and there in another would create confusion and make it seem optional when it was already stated as mandatory.

Move “Result: Fang the Raticate has been…” to after the link to the stats with a paragraph gap in between the example and the results.

The rule for the “half-points” should go before the “Fang the Raticate” example as you mentioned that it’d be at “half-points.” The example would become confusing as the information was not introduced yet.

League Battles:
I like the fact that you mentioned you would talk about Shadow Pokemon later on. C:

However, I did not know that other people could jump in on a Pokemon battle and had confused me a bit. XD;

Are the prizes for gym battles random or set for each match? (Side Note: Also, being able to turn a Pokemon into a shiny… that’s really strange, but could be a potential plot?)




I also think we should start making the poll now for the new GCEA, we're getting down to the wire for the revisions and the polls ought to get started. How should we go about getting this started?

If we're also getting new mods, now would also be the time to contact them and ask if they' d take part in GCEA, I believe.
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Last edited by Eevee trainer; 05-30-2013 at 02:01 AM.
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  #1380  
Old 05-30-2013, 10:55 PM
Latio-Nytro's Avatar
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Join Date: Sep 2010
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Posts: 4,467
Default Re: Gotta catch em' all !: Club

I've made the changes to revision number six.

For the record, if we're including abilities-at all-I advise adding the existence of those rules to the actual rules, even if they're not popping up immediately. No surprises. Keep it as an unlockable after reaching a certain badge count (like, two), and, above all else, ALERT PEOPLE THAT THEY EXIST. What the specific abilities are do not have to be listed, but that they exist-or will exist-HAS TO!

I have to stress it.

On another note, again, if anyone else notices any errors, please alert me.
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