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Role Play Make Role Plays or join them. It's your world. Everybody else just lives in it.


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  #16  
Old 03-21-2013, 02:01 AM
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Default Re: Dungeons and Dragons: Desert of Deception

Wyrd: Shardmind Psion

Orianna quickly pointed out the chirping sound seemed to be scorpions. As for the cry, to Wyrd, it sounded confrontational-whoever it was may be fighting back, alive now (if not in the next few minutes). If he had to fight the creator of the voice and the scorpions...Well, that would just mean Wyrd had bad luck.

He nodded to Kharre's comment-she seemed to realize the yell was at least one of someone fighting back against all the scorpions-and presumably, whatever made the earthquake. It definitely wasn't natural, whatever it was...It couldn't be natural. He was assured of that much.

But what made that noise, then?

He cautiously approached where the sound came from, making sure he didn't stray too far from the group-for being made of stones, he was somewhat frail.
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  #17  
Old 03-21-2013, 04:11 AM
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Default Re: Dungeons and Dragons: Desert of Deception


As you ready yourselves for the imminent scorpion attack, the glow of the fire illuminates two openings deeper in the cave. Scorpions begin pouring out, skittering their way toward you to fight.

Current Battlefield view
Spoiler:

Now entering combat. Posting order is as normal, but the Scorpion Swarms will act after Wyrd and before Orianna. When moving your character, please post how many squares in each direction, treating the top of the image as either up or North.
Any other questions can be asked in the discussion thread or sent to me via PM/VM


Orianna ~ Entomorian Barbarian

"Why did it have to be scorpions?" With maul in hand, Orianna charged the nearest Scorpion, letting her war cry echo through the cave.

Move 5 squares West, and then 1 square NorthWest
Attack Spider I with At-Will Power: Howling Strike - (1 * the damage dice{2d6}) + 1d6 + Str mod = (5) + 4 + 3 for a total of 12 damage if contact is made
Accuracy check against Spider I: 18 (15 + str mod of 3)
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  #18  
Old 03-23-2013, 01:04 AM
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Default Re: Dungeons and Dragons: Desert of Deception

Chena - Aarakocra Wizard

The sudden onrush of swarming arachnids made Chena let out an inadvertent hiss of surprise. However, she did not back down - the bugs were numerous, but tiny, and even alone she surely could have killed them. Dodging past a howling Orianna, she darted to her left, bringing her palms together as a faint white light formed beneath her claws. She left the nearest swarm alone - the Dragonborn and Shardmind would be able to take care of it. Instead, she targeted the group that was least able to dodge her assault, pinned as it was against the far cave wall. Arcane power mingled with adrenaline and flowed through her body; she placed her palms together and sent a ball of bundled energy careening toward the pesky pests.

Move: Five squares south.
Attack: Magic Missile @ Scorpion H.
Damage Check: 2d4 + Int Modifier - rolls of 1 and 4, Int Modifier of 3. 1 + 4 + 3 = 8.
Accuracy Check: 1d20 + Int Modifier - roll of 9, Int Modifier of 3. 9 + 3 = 12.


Note: I did what I could with the Accuracy check. I rolled a d20, and added my Int modifier. If that wasn't right, I'll change it.
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Last edited by Velocity; 03-23-2013 at 03:38 AM.
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  #19  
Old 04-15-2013, 12:32 AM
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Default Re: Dungeons and Dragons: Desert of Deception

I will be taking over for 5TailedDemonLizard because she has informed me that she is unable to participate.

Kharre - Dragonborn Paladin

Kharre drew her longsword and ran towards the nearest Scorpion.

Move: 5 squares west
Attack: Longsword against Scorpion J
Damage Check: 1d8 + Str mod - 5 + 2 = 7
Accuracy Check: 1d20 + str mod - 14 + 2 = 16
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