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Go Back   Pokemon Forum - Pokemon Elite 2000 » Pokemon RPG's » Anime-Style Battling League » ASB: Battles

ASB: Battles The main arena of the ASB League. The place where all the action happens. A place where you can see if all your hard work and well-earned cash will pay off in the place where trainers dreams and hopes can be made or broken


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  #361  
Old 11-18-2012, 10:09 AM
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Join Date: Mar 2010
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Default Re: VS Seeker

Single Battle [1 Pokémon]
DQ [7 Days]
Damage Cap [50]
Restrictions [No direct recovery moves. No OHKOs (this includes Perish Song and Destiny Bond). Three Chills]
Arena [The playground of an abandoned school building ruined by a huge fire many years ago.]
Ref Style [Open]
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  #362  
Old 12-29-2012, 11:04 PM
p4r6g6777 Offline
 
Join Date: Dec 2012
Posts: 54
Default Re: VS Seeker

(1) Single Battle, 1 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: None
(4) Restrictions: No OHKOs
(5) Arena: A plain, open battlefield.
(6) Ref Style: Open

This is my first Pokemon ASB on this site :)
I know the rules and basic strategies so the challenger won't have to mentor me while we battle.
  #363  
Old 12-30-2012, 02:39 AM
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Default Re: VS Seeker

Quote:
Originally Posted by p4r6g6777 View Post
(1) Single Battle, 1 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: None
(4) Restrictions: No OHKOs
(5) Arena: A plain, open battlefield.
(6) Ref Style: Open

This is my first Pokemon ASB on this site :)
I know the rules and basic strategies so the challenger won't have to mentor me while we battle.
I got this.
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  #364  
Old 12-30-2012, 02:01 PM
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Default Re: VS Seeker

Single Battle, 4 Pokémon each.
DQ: Three Days
Damage Caps: None
Restrictions: No OHKOs
Arena: A rooftop garden on top of a very tall building in a crowded city.
For every action:
Pokemon < 150lbs - 10% chance wind knocks your pokemon off balance. (Doesn't preform move no energy deduction)
Pokemon > 150lbs - 5% chance wind knocks your pokemon off balance.
Pokemon > 500lbs - unaffected
Ref Style: Open
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  #365  
Old 01-03-2013, 06:50 PM
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Default Re: VS Seeker

Quote:
Originally Posted by Dino View Post
Single Battle, 4 Pokémon each.
DQ: Three Days
Damage Caps: None
Restrictions: No OHKOs
Arena: A rooftop garden on top of a very tall building in a crowded city.
For every action:
Pokemon < 150lbs - 10% chance wind knocks your pokemon off balance. (Doesn't preform move no energy deduction)
Pokemon > 150lbs - 5% chance wind knocks your pokemon off balance.
Pokemon > 500lbs - unaffected
Ref Style: Open
Could you possibly lower that to 3 Pokémon? :P I would take it, but I only have 3 Pokémon right now.
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  #366  
Old 01-03-2013, 11:15 PM
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Default Re: VS Seeker

Quote:
Originally Posted by Dark Moonlight View Post
Could you possibly lower that to 3 Pokémon? :P I would take it, but I only have 3 Pokémon right now.
Sure thing. I can do that. :)

EDIT: Battle
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Last edited by Dino; 01-03-2013 at 11:23 PM.
  #367  
Old 01-04-2013, 01:56 AM
p4r6g6777 Offline
 
Join Date: Dec 2012
Posts: 54
Default Re: VS Seeker

1) Single Battle, 2 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: None
(4) Restrictions: No OHKOs
(5) Arena: The ancient ruins of a monument. The temple was built in honor of the Legendary Pokemon, but it has fallen and crumbled as society has advanced. Pokemon can hide behind rubble to avoid weaker attacks, but stronger ones can break through the rubble and hit anyways (the ref can determine which moves break through). Also after every Round the Pokemon with the lowest HP gets a 5% Energy boost.
(6) Ref Style: Open
  #368  
Old 01-04-2013, 02:30 AM
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Default Re: VS Seeker

Quote:
Originally Posted by p4r6g6777 View Post
1) Single Battle, 2 Pokémon each.
(2) DQ: Three Days
(3) Damage Caps: None
(4) Restrictions: No OHKOs
(5) Arena: The ancient ruins of a monument. The temple was built in honor of the Legendary Pokemon, but it has fallen and crumbled as society has advanced. Pokemon can hide behind rubble to avoid weaker attacks, but stronger ones can break through the rubble and hit anyways (the ref can determine which moves break through). Also after every Round the Pokemon with the lowest HP gets a 5% Energy boost.
(6) Ref Style: Open
I'll take you on. c:
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  #369  
Old 01-04-2013, 02:38 AM
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Default Re: VS Seeker

Just wanted to fill my last battle slot with a quick one!

Single Battle, 1 Pokémon each.
DQ: Three Days
Damage Caps: None
Restrictions: No OHKOs, No Direct Healing Moves, 3 Chills
Arena: A simple arena with no boosts or hindrances. A crowd fills the stands eager to watch a thrilling pokemon battle.
Ref Style: Open

Challenger makes thread and sends out pokemon :)
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  #370  
Old 01-04-2013, 02:42 AM
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Default Re: VS Seeker

Quote:
Originally Posted by 5TailedDemonLizard View Post
Just wanted to fill my last battle slot with a quick one!

Single Battle, 1 Pokémon each.
DQ: Three Days
Damage Caps: None
Restrictions: No OHKOs, No Direct Healing Moves, 3 Chills
Arena: A simple arena with no boosts or hindrances. A crowd fills the stands eager to watch a thrilling pokemon battle.
Ref Style: Open

Challenger makes thread and sends out pokemon :)
I want battles. o3o
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  #371  
Old 01-10-2013, 10:20 AM
vegetunks937 Offline
 
Join Date: Jan 2013
Posts: 659
Default Re: VS Seeker

Quote:
Originally Posted by Dark Moonlight View Post
Single Battle [1 Pokémon]
DQ [7 Days]
Damage Cap [50]
Restrictions [No direct recovery moves. No OHKOs (this includes Perish Song and Destiny Bond). Three Chills]
Arena [The playground of an abandoned school building ruined by a huge fire many years ago.]
Ref Style [Open]
i accept it
  #372  
Old 01-12-2013, 03:00 PM
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Default Re: VS Seeker

Just gonna throw a new one out there...

Single Battle, 2/3 Pokemon each *Challenger chooses*
DQ: 3 Days
Damage Cap: N/A
Restrictions: No OHKOs, 3 Chills per Pokemon
Arena: Pokemon Stadium Ver. 2
Spoiler:
Pokemon Stadium Version 2 is an upgrade to the original Stadium. Instead of the plain, old battlefield, the stage will transform every round. Every round, the ref will roll 0-5 to determine which field it will transform to:

0: Normal
1: Fire
2: Water
3: Wind
4: Ground
5: Ice

Normal - Just a regular battlefield.

Fire - An abandoned shed that's on fire. Fire-type moves are boosted by 10%, giving a 5% more chance of burn. During the battle, there is a 40% chance one or both of the Pokemon will get burned. (Exclusions: Water-types and Pokemon with Water Veil)

Water - A tranquil lake surrounded by grass. Water-type moves are boosted by 10%.

Wind - A metal arena that has windmills blowing. Flying type moves are boosted by 10%. Pokemon can also be blown back by the wind, hitting an object is rolled again, 1-3, determining the damage:

1 - A small garbage can. -2% HP.
2 - A glass wall. -5% HP. (10% chance Pokemon will get glass shards stuck on them. Gives a 2% DOT for 3 rounds. Doesn't affect Rock- or Steel-type Pokemon.)
3 - A brick wall. -10% HP

If a Pokemon is...

<150 lbs.: 40% chance being pushed back.
>150 lbs.: 30% chance being pushed back.
500 lbs. or more: No effect.

Ground - An underground tunnel that gives Ground-type moves a 10% boost. If a Pokemon is...

<150 lbs.: No effect.
>150 lbs.: 30% chance of falling into a hole. (Gives PRZ effect for 3 rounds)
500 lbs. or more: 40% chance of falling into a hole. (^)

Ice - A slippery battlefield giving Ice-type moves a 10% boost. There is a 30% a Pokemon will unintentionally break the ice and fall into it. If a Pokemon is a Fire-type, it raises to 40% and the Pokemon takes 5% HP damage.

The ref will post which battlefield it becomes in his/her notes. It starts with normal.

Ref Style: Open

Challenger makes thread and sends out first Pokemon~
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  #373  
Old 01-12-2013, 04:35 PM
p4r6g6777 Offline
 
Join Date: Dec 2012
Posts: 54
Default Re: VS Seeker

Quote:
Originally Posted by Neku Sakuraba View Post
Just gonna throw a new one out there...

Single Battle, 2/3 Pokemon each *Challenger chooses*
DQ: 3 Days
Damage Cap: N/A
Restrictions: No OHKOs, 3 Chills per Pokemon
Arena: Pokemon Stadium Ver. 2
Spoiler:
Pokemon Stadium Version 2 is an upgrade to the original Stadium. Instead of the plain, old battlefield, the stage will transform every round. Every round, the ref will roll 0-5 to determine which field it will transform to:

0: Normal
1: Fire
2: Water
3: Wind
4: Ground
5: Ice

Normal - Just a regular battlefield.

Fire - An abandoned shed that's on fire. Fire-type moves are boosted by 10%, giving a 5% more chance of burn. During the battle, there is a 40% chance one or both of the Pokemon will get burned. (Exclusions: Water-types and Pokemon with Water Veil)

Water - A tranquil lake surrounded by grass. Water-type moves are boosted by 10%.

Wind - A metal arena that has windmills blowing. Flying type moves are boosted by 10%. Pokemon can also be blown back by the wind, hitting an object is rolled again, 1-3, determining the damage:

1 - A small garbage can. -2% HP.
2 - A glass wall. -5% HP. (10% chance Pokemon will get glass shards stuck on them. Gives a 2% DOT for 3 rounds. Doesn't affect Rock- or Steel-type Pokemon.)
3 - A brick wall. -10% HP

If a Pokemon is...

<150 lbs.: 40% chance being pushed back.
>150 lbs.: 30% chance being pushed back.
500 lbs. or more: No effect.

Ground - An underground tunnel that gives Ground-type moves a 10% boost. If a Pokemon is...

<150 lbs.: No effect.
>150 lbs.: 30% chance of falling into a hole. (Gives PRZ effect for 3 rounds)
500 lbs. or more: 40% chance of falling into a hole. (^)

Ice - A slippery battlefield giving Ice-type moves a 10% boost. There is a 30% a Pokemon will unintentionally break the ice and fall into it. If a Pokemon is a Fire-type, it raises to 40% and the Pokemon takes 5% HP damage.

The ref will post which battlefield it becomes in his/her notes. It starts with normal.

Ref Style: Open

Challenger makes thread and sends out first Pokemon~
I"ll accept!
  #374  
Old 01-14-2013, 08:37 AM
vegetunks937 Offline
 
Join Date: Jan 2013
Posts: 659
Default Re: VS Seeker

Single Battle [2 Pokémons]
DQ [3 Days]
Damage Cap [50]
Restrictions [No direct recovery moves. No OHKOs (this includes Perish Song and Destiny Bond). Three Chills]
Arena [An abandoned park with all the trees burnt.There is a small fountain in the center of the park. There are 5-6 buggy jumping toys around the fountain.]
Ref Style [Open]
  #375  
Old 01-14-2013, 09:06 AM
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Posts: 33,107
Default Re: VS Seeker

Quote:
Originally Posted by vegetunks937 View Post
Single Battle [2 Pokémons]
DQ [3 Days]
Damage Cap [50]
Restrictions [No direct recovery moves. No OHKOs (this includes Perish Song and Destiny Bond). Three Chills]
Arena [An abandoned park with all the trees burnt.There is a small fountain in the center of the park. There are 5-6 buggy jumping toys around the fountain.]
Ref Style [Open]
Hey I'll battle you. You can set up the thread and just let me know when you are ready.
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