ASB: Downtown MarketThe Downtown Market of the ASB League. The place for all the League- and User-owned businesses. A place where you can do everything if you have the cash, from buying new Pokemon, evolving your current ones, and many more.
1) This thread will open October 30th, after the Referee's are paid. This will likely be in the morning time, EST.
2) Purchases are first come, first serve.
3) All edited posts are considered null and void. Don't do it.
4) If you DO NOT WANT the signature move that comes with the Pokémon, you can remove $5 from the price. You may not later apply for that Signature Move if you do not purchase it. This obviously only applies to Pokémon with Signature Moves.
5) Go nuts.
__________________
Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning
Will always find their kind.
Drifblim (F) Ability: Aftermath Sig Move: Anti-Gravity Blow
Spoiler:
Drifblim loves to use Ominous Wind. Besides the stats boosting effect, Drifblim likes to feel the breezing wind. She always calls wind around her whenever she feels upset. Her best friend is wind. By having wind around her, she feels stronger and more confident.
Drifblim tries to call wind around her during battle to give her more strength. She spins around, faster and faster, creating whirlwind around her body and making cracks the ground. The whirlwind spreads wider and wider to the diameter of 6 meters, allowing two Pokemon to stay inside the wind. As she stops spinning, the wind starts to stop whirling. Instead, the wind blows from the cracks on the ground up high strong.
Type: Flying | BP: - | Accuracy: - Classification: Status Energy Modifier: 10 Effects: Drifblim creates a wall of wind around her (works for user’s party Pokemon that takes the user’s placeor in a Double Battle) that messes up non-physical attacks. The wind has 50% to blow the attack up high to the sky, 25% to blow some of the attack up, reducing the damage taken by half. This move lasts 10 Rounds. Using this move again while this move is in effect will cause failure.
Referee rolls 1-100 after rolling the user’s and the attack’s own accuracy, 1-50 causes the attack to miss, 51-75 causes the damage taken multiplied by 0.5, 76-100 the attack hits normally.
*) Moves that can be messed up:
All Fire-type, Water-type, Grass-type, Ice-type, Poison-type, Rock-type, Bug-type, Steel-type, Flying-type non-physical moves that are not listed below, Beam attack (Tri-Attack, Techno Buster, Hyper Beam, Psybeam, etc.), Pulse attack (Dragon Pulse, Dark Pulse, etc.), Wave attack (Sludge Wave, Thunder Wave, Psy Wave, etc.), Ball-shape moves (Shadow Bal, Ice Ball, Rock Blast, Energy Ball, etc), Sound-base moves (Relic Song, Snarl, Screech, Grasswhistle, Metal Sound, etc.).
*) Moves that can not be affected:
All Ground-type, Electric-type, Dragon-type, Dark-type, Psychic-type, Ghost-type, Fighting-type, Normal-type non-physical moves that is not listed above, Fist-based moves, moves that falls above the target (Draco Meteor, Rock Throw, Rock Slide, etc.), Trapping moves (Whirlpool, Sand Tomb, Fire Spin, etc.), Surf, and Muddy Water.
All Physical, Status (Taunt, Imprison, Grudge, Spite, etc.) and Stats Boosting/Lowering moves that are not listed above. Usage Gap: Once per Battle.
Price: 27
********* Garbodor (F) Ability: Stench Sig Move: Rot
Spoiler:
Garbodor realizes people hate her so much. Noone wants to get close to her. Even Pokemon are avoiding her. Because she is a stinky rubbish bag. She stays in Garbage Disposal. Her friends are maggot, flies, and rats.
She wants to people to befriend her. She always wanted that. She has a ridiculous idea, and bring all decomposers and disease bringer to the city, spreading them and releases flies and decomposers to people's body. At least, everyone is now rotting like her. :P Type: Poison | BP: - | Accuracy: - Classification: Status Energy Modifier: 12 Effects: The user's body starts to rot, flies and decomposers are eating the body. Pokemon that is rotting loses 1 Def & Sp.Def. It also loses 3 HP and Energy at the start of a round during rot. This effect will be transfered to any Pokemon that the rotting Pokemon touches via Physical contact (do not affect Substitute). Usage Gap: Can be used anytime when Rot is not in effect.
Price: 25
********* Swalot (M) Ability: Sticky Hold Obtained:Trade with murgle-flag Sig Move: Nasty Digestion
Spoiler:
"Swalot has small mouth you say? Now, try to open your mouth and swallow that fat pig, Swalot!"
And Swalot actually has a really big mouth to swallow a huge thing without biting it first. If the swallowed thing is too big or isn't tasty, Swalot will spit it out. Just imagine if you're put inside his big mouth and poisonous belly, and is then spit out. Yuck! Type: Poison | BP: 40 | Accuracy: 100 Classification: Physical Energy Modifier: 10 Effects: Swalot puts the enemy into his mouth, covered by the saliva and the digestion acid. Swalot then spits his enemy out. The enemy is covered by sticky nasty liquid. The liquid can be washed by using damaging Water-type moves except Bubble, Bubblebeam and Muddy Water. As long as the liquid is sticked on the body, the sticky Pokemon lose Accuracy and Speed 1 stage (Acc - 1, Spd - 1) and all Poison-type moves that target the sticky Pokemon gets Critical raises by level 1 stage (Crit + 1). Fails if the target is higher than 1.7 m. List if Pokemon that can be swallowed. Usage Gap: Once per 2 Rounds
Price: 26
********* Weezing (F) Ability: Levitate Obtain:Trade with paperfairy Sig Move: Poison Storm
Spoiler:
Weezing releases his gas to the arena. The gas rages each round and allows Weezing to grow another head.
As BW Dex says, a triplet can be found as Weezing feed on enough gas. Type: Poison | BP: - | Accuracy: 100 Classification: Status/Weather Target: Entire Field Energy Modifier: 11 Effects: Weather. At the end of this round, each active Pokémon, except Poison types, loses 4 HP simultaneously. For the duration of this round and the next, damage dealt by Poison-type attacks is multiplied by 1.5. For the duration of this round and the next, damage dealt by Poison (PSN) and Toxic (TXC) effect are raised by 2. At the end of these effects, Weezing has 30% chance to grow 1 more head. By getting 1 more head, Weezing gains Atk and Sp.Atk by 1 stage (Atk + 1, Sp.Atk + 1). Weezing may only grow one head per battle. Usage Gap: Once per 2 Rounds
Price: 26
********* Carracosta (M) Ability: Solid Rock Price: 28
Is it because you were insulted when I gave you that book on organized orchards?
No!
Is it because you were insulted when I insulted your hair?
No, no, no!