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Go Back   Pokemon Forum - Pokemon Elite 2000 » Interactive Boards » Role Play

Role Play Make Role Plays or join them. It's your world. Everybody else just lives in it.


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  #1  
Old 02-17-2011, 01:02 AM
Master Zorua's Avatar
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Default Final Fantasy 9: Forgotten [SU]

Many tragedies struck the world of Gaia and the people around it. While Zidane and his friends fought to save the world from Kuja, Garland and ultimately Necron, another story unfolds in the background. The story of a Burmecian who remembers only his name and homeland and those who help him along the way.

Zorn and Thorn are continuing to plaster chaos across Gaia while the Queen in her madness continues her war on the nations. They seek to awaken an ancient, sealed away power that is said to rival that of the Eidolons themselves.

Caught within the tides of war, this Burmecian and his companions must find a way to stop this war before more suffer, but none of them could imagine what awaits them on this perilous journey.

********************************************

This rp is the story of Fratley, who lost his memories and was found washed up in Alexandria before the destruction of Burmecia and Cleyra. It is intended to also tell about the misadventures of the evil clown pair and how Necron was freed from his prison. It is intended to flow alongside the storyline of FF9, including Fratley and Freya's bittersweet reunion. Also, a new, original villain will make his appearance and have his own role in this little saga.
********************************************

Rules:
1.> No Godmoding
2.> Obey all PE2k rules and regulations
3.> Keep things PG-13. Romances are allowed, but nothing beyond kissing & cuddling. Also, no overly-descriptive gore.
4.> No bunnying without permission
5.> Stay active. No one likes to have an RP die because everyone has to wait on someone who hasn't posted for weeks. Try to post at least 3x a week
6.> Since this is a side story, you will be unable to play as a cannon character with a few exceptions.
7.> Combat is rp based. Boss characters cannot be beaten in a few, short posts. The only time someone can complete a boss fight in a single post is if the fight is strictly 1v1 (Everyone will have one of these kinds of fights).
8.> Rules will be added as needed
************************************************** ***
Races:

Humans: Humans are among the most numerous in the known world. The have advanced technology and continues to be a dominant world force. However, only a select few have any tendency for magics, and those that do usually have a limited selection of spells

Black Mages: Created as living weapons for Alexandria and Queen Brahne, these manifestations of mist and mana are devistating magical powerhouses. However, not only are they frail, but they were constructed to only be able to live for a single year. Some have been able to 'awaken' and gain a sort of soul and personality.

Burmecians/Cleyrans: A rat-like humanoid race, these people live in harmony with the land. They are known around the world for their dances and the legendary Dragon Knights, an order of powerful warriors tasked with slaying problem dragons as well as protecting their kingdom. While many can hold various other classes, only Dragon Knights have access to powerful dragon magics.

Dwarves: A humanoid race of short, stocky stature with a famous greeting of 'Rally-ho!'. While many live on the outer continent, some more adventurous dwarves have traveled to many different regions of the world. They are famous for their blacksmithing skills and are mini-powerhouses in battle as warriors.

Genome: Creations from the world of Terra, only two known Genomes are known to exist upon Gaia: Zidane and Kuja. However, a small handful were caught within the passage between the two worlds, whether by chance or misfortune and ended up upon Gaia. They have since started to develop personalities of their own. These beings are highly nimble and adaptable.

Moogles: Small, bat-winged feline humanoids. They are rather small in stature and sport bat-wings and a pom-pom which hangs from their foreheads by an antennae. They have an affinity for magic and tinkering, and they are quite nimble.

Qu: A genderless rare species has a sort of training about discovering and eating new foods called the "Way of the Gourmand". This odd-looking species is harmless and permanently let their long tongues hang from their mouths and often dress like chefs. They have the ability to digest most living (and sometimes unliving) creatures and absorb that creature's abilities, called 'blue magic'. As almost a rule of thumb, their names always start with 'Qu'.

Summoner: A race of horned humans with the power to call forth the Eidolons to aid in their cause. This race is near extinction, with a scare, scattered handful still alive in the world; Garnet and Eiko being two of them. They are also skilled in healing magics, but are not much for physical combat.

Classes:

Warrior: Physical combatant. Can deal great amounts of damage as well as soak just as much in. Very good physical defense and offense, moderate magical defense, limited magical offense (weapon skills), low to moderate speed. Available to any race except summoners, qus and black mages.

Rogue: Physical combatant: Very agile and often uses daggers, rapiers or other light bladed weapons, this class specializes in stealth, backstabbing and lightening the loads of their targets. They are the only class that can steal items from enemies and have access to skills that can detect an enemy's weaknesses, the goods they're carrying, or even attack by throwing items (even gil) at opponents. Some are even proficient in martial arts. Moderate physical offence & defense, moderate magical defense, limited magical offense, high speed. Available to any race except summoners, qus and black mages.

Black mages: Just like their race implies, this class is only available to Black Mages, although Moogles can also choose this considering their affinity for magic. They are capable of casting powerful, damaging spells as well as inflicting status effects through magics. However, they can only arm themselves with staves. Low physical offense and defense, high magical offense and defense, moderate speed.

Dragon Knights: These specializes warriors take to the skies with lances and spears. They have a unique ability called Jump, which allows them to vault to almost unnatural heights and then comes crashing down upon their prey, dealing double the amount of damage they could otherwise give. They also have access to dragon magics, which can range from robing an opponent of their magic energies to calling forth the powerful souls of the dragons they had slain to assault their foes. Only Burmecians/Cleyrans can be Dragon Knights. High physical attack, moderate physical defense, moderate magical defense, limited magical offense, high speed

Blue Mages: These spell casters can use the abilities of monsters they have devoured as their own. As one can imagine, only the Qu have access to this class. Once an opponent has been weakened, a blue mage can turn the enemy into pure energy and devour them, learning any ability that monster knew before it was slain. Moderate physical attack, low physical defense, high magical attack, moderate magical defense, low speed.

Summoners: As like the Black Mages, only the summoner race can be summoners. Summoners can gain the aid of Eidolons mostly by extracting their essences from precious stones. Each summoner is born with one special Eidolon as their personal guardian. Summoners also have access to curative, defensive and buffing magics. Low physical offense & defense, High Magical offense & defense, moderate speed.

White mages: This class specializes in healing, protection, buffing allies and debuffing enemies. They often arm themselves with crossbows, bows or other ranged weapons. This class can only be chosen by Moogles and Humans. moderate physical offense, low physical defense, moderate magical offense, high magical defense, high speed.

Sign-Up Profile:

Name:
Age:
Race:
Class:
Appearance: (A picture or a paragraph+)
Weapon:
Personality: (one paragraph+)
Bio: (2 paragraphs+)


Accepted:
1.> Sir 'Iron Tail' Fratley (Mewcario)
2.> Kaxo (Neo Pikachu)
3.>
4.>

Reserved



Denied
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Last edited by Mewcario; 02-17-2011 at 10:45 PM.
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  #2  
Old 02-17-2011, 01:05 AM
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Default Re: Final Fantasy 9: Forgotten [SU]

Can we be canon characters (Zidane, Armarant and the like, or are they elsewhere pwning dudes?) This look AWESOME by the way, FF9 is my favorite FF!
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  #3  
Old 02-17-2011, 01:13 AM
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Default Re: Final Fantasy 9: Forgotten [SU]

Name: Sir 'Iron Tail' Fratley
Age: 25
Race: Burmecian
Class: Dragon Knight
Appearance:

Weapon: Lance of the Four Winds

Personality: Fratley has a heart of a hero and always seeks to make himself stronger. Despite his loss of memory, his is undyingly loyal to his comrades and has a strong sense of duty towards those of his own race. He is one who speaks his mind, and can be at times lacking in tact.He has the mind of a leader, but due to his memory loss, he can be confused by the rising of new, yet oddly familiar feelings.

Bio: From a young age, Fratley yearned to become a Dragon Knight. He heard all of the tales of heroics, the journies they made around the world. A life of excitement and adventure. Once he was old enough, he entered into the order to be trained.

It was there he met a fellow squire, a female named Freya. Being one of the only females in the group, she was hounded, teased and ragged on constantly by mentors and students alike. But Fratley saw the determination in her eyes and aided her, defending her against those who tried to break her spirit. Together they rose to become the two finest recruits of the order.

They were an inseparable pair and fought against many dragons. eventually, they were tasked to be the bodyguards of the newborn Prince Puck. But while Burmecia and Cleyra enjoyed peace and prosperity, Lindbum and especially Alexandria grew more powerful in their military might over the years. Fearing that he might not be strong enough to defend his people, Fratley set out for personal training, to scour the world for ways to become stronger. Freya insisted on following, but he told her that someone needed to remain behind to protect the royal family. He promised her, repeatedly, that he would return once he found what he was looking for.
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  #4  
Old 02-17-2011, 01:16 AM
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Default Re: Final Fantasy 9: Forgotten [SU]

The main party cannons are not allowed because Fratley's party does not travel with Zidane's party (otherwise he would have reunited with Freya long before the Cleyra settlement, and that would make no sense.). Someone like Professor Tot might be an option, and Puck is a definite good to go cannon since he's been confirmed as one of those traveling with Sir Fratley.
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  #5  
Old 02-17-2011, 09:04 PM
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Default Re: Final Fantasy 9: Forgotten [SU]

I’m guessing the characters already know Fratley at the start of the RP, but let me know if they’re going to meet later on. I’ll make the fixes.

Name: Kaxo
Age: 29
Race: Moogle
Class: White Mage

Appearance:
(I kind of like FFTA2/FFXII's Moogle style more, hope no one minds :P)

Kaxo stands roughly two feet tall, and like most Moogles, has white fur. Meanwhile, he also wears the traditional white robes with the red triangular lining that most white mages wear. He keeps the hood down, however, often using it as a point of sarcastic humor to ask why a Moogle-sized robe would have a hood that doesn’t compensate for a Moogle’s ears or pom-pom, which usually ends up dangling right in his face and obstructing his vision if he does put it on. Meanwhile, he had to cut his own holes for his two red bat-like wings, leading him to believe the tailor didn’t know what they were doing or forgot who they were making the robe for.

What separates Kaxo from other Moogles is that his pom-pom is blue, which is rare among Moogles in Gaia. He also carries a metal crossbow and a Mythril Staff. He tends to like crossbows over composite bows because he at least “feels more like a fighter and less like Cupid” that way.

Weapon: Crossbow, Mythril Staff

Personality: Despite his tendencies to point practical and sarcastic humor at all the quirks and curveballs that life throws, as well as pull pranks, stunts, and other kinds of mischief, he’s actually very benevolent and selfless, and never truly intends to hurt or harm anyone that doesn’t deserve it. Meanwhile, he’s also compassionate, and really dislikes seeing innocent people suffer for what evil has done to them.

In addition, he also likes taking on new challenges, believing whatever doesn’t kill you makes you stronger or wiser… or at least gives you a memory to save for later to bring to dinner conversations. However, there is a side to Kaxo that really makes him detest evil, cruelty, and malice. For these same reasons, it was the reason why he decided to become a White Mage, to help and heal the innocent and warriors who continue to fight the good fight, while trying to bring an end to evil.

Kaxo has never liked Queen Brahne or any of those that support her out of loyalty and not out of entrapment. He also doesn’t like black mages for this very reason, finding even the “good” ones impossible to ever truly trust. As for the evil ones, he takes their very existence almost on the level of being a personal insult, and sees them as his natural sworn enemies.

In addition, like most Moogles, Kaxo doesn’t like getting wet, and will only wear the hood of his robe if there’s a real downpour (probably the only time he actually appreciates it). He will also never willingly jump into water unless it’s a real life and death situation (ie, he’d probably have to be on fire for him to consider it).

Bio: Kaxo was born in the slums of Treno, and had a rather bleak childhood where most of Kaxo’s escape was found in books. His mother and father had enough gil to get by, but never enough to move into the more noble sections of town. His older brother, Movat, took his frustration out on the nobles of Treno, becoming a street thief, a role that Movat often tried to persuade Kaxo to become, though Kaxo never had the inspiration or heart to do it, even though he didn’t exactly look favorably on people who acquired wealth at the expense of others. Instead, Kaxo aspired to get away from it all, and put himself in a different role. He came across one human white mage named Sonya, and Kaxo politely asked where he could go to become trained in the art of white magic. Sonya, taking a liking to Kaxo’s ambitions, allowed him to follow her to where she had been trained. It was difficult for Kaxo to leave his family behind, but in the end, his mother and father felt he couldn’t have made a better choice to get out of Treno and seek a better livelihood.

Kaxo trained to become a White Mage at Esto Gaza, on the Lost Continent. Even though White Mage Moogles were definitely a minority, he was never bothered by it, and still proved to be very capable when it came to proper mastery and application of the White Magic spells. He had also taken a liking to the area, feeling a sense of purity and cleanliness that many others had taken for granted, but to Kaxo, was a definite release from the dirty slums he had grown up in. This revelation also inspired Kaxo, confirming his hopes and feelings that there’s hope for any miserable situation, and that he was right to follow his optimism and his belief that there is a better life even in dark times, but needs to be sought out.

Even though Kaxo was invited to stay at Esto Gaza upon graduation and become a teacher, he decided his skills would be much more valued in the field, and that there were plenty of people out there that would appreciate the presence of a White Mage in times of need. And even though his original inspiration, Sonya, stayed at Esto Gaza to become a teacher, he headed out to travel the world, and hopefully inspire others to follow the same path he took.
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Last edited by Neo Emolga; 02-18-2011 at 02:44 AM.
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  #6  
Old 02-17-2011, 09:07 PM
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Default Re: Final Fantasy 9: Forgotten [SU]

Actually, the RP will start with the very event that caused his amnesia (or at least what I believe the cause to be), so most likely your character will meet Fratley after Puck finds him unconscious and starts looking for help.
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Old 02-17-2011, 09:11 PM
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Default Re: Final Fantasy 9: Forgotten [SU]

Quote:
Originally Posted by Mewcario View Post
Actually, the RP will start with the very event that caused his amnesia (or at least what I believe the cause to be), so most likely your character will meet Fratley after Puck finds him unconscious and starts looking for help.
Got it, I made the edit. Sounds good to me.
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Old 02-18-2011, 03:04 AM
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Default Re: Final Fantasy 9: Forgotten [SU]

I suddenly feel like starting a Final Fantasy 10 RP. :P
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Quote:
[12:38:59 AM] GallantlyGlaceon: ...So how do we do this? XD
[12:39:20 AM] Sight of the Stars: it's nothing really big, just usually a note in your sig that's all like 'paired with soandso'
[12:39:44 AM] Sight of the Stars: just be like "SIGHT OF THE STARZ IS MAH BIZNITCH"
[12:39:57 AM] GallantlyGlaceon: XDDD
[12:39:59 AM] Sight of the Stars: and I'll be like "GALLANTLYGLACEON IS MAH HOE."
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Old 02-18-2011, 11:56 PM
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Default Re: Final Fantasy 9: Forgotten [SU]

Quote:
Originally Posted by White Wolf of the Snow View Post
I suddenly feel like starting a Final Fantasy 10 RP. :P
Well, join this one first, I think Mewcario's approach to this is actually pretty unique and innovative, and I never would have thought of using Fratley as the basis of a spin-off side story.

Also, I haven't played FFX, so I don't think I could get in on that. I pretty much stopped at FFIX, though I did play FFTA2 on the DS which was actually really quite good, even though the main character was honestly kind of a sap.
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