Final Fantasy: Souls
Throughout each era that man may live, there are a few who rise to face dangers no other dare to stand against, sacrificing for the sake of others. But none did so solely for the planet's sake. They fought to protect those close to them, to protect that which was most precious to them. Some triumphed and came home to a heroes' reception. Others never came home at all.
The world of Spira had seen many such heroes throughout the millenia. The crystals which managed the world had been tampered drained of power, only to have heroes restore them. A diabolical madman named Kefka nearly obliterated the world, only to be overthrown by the strength of heroes. Sin later came and turned the world into a spiral of death until it was laid to rest by a summoner and her retainers. A child named Shinra aided the summoner to stop an evil that threatened the aeons and brought her lover back. But the technologies of Shinra began to tax the planet, and a new evil appeared by the name of Jenova. And this evil, along with the evil of corrupt men gave birth to two more dangerous evils: Sephiroth and Genesis. Two heroes rose to defeat them, but one paid the ultimate price for the sake of the other, and that other would save the world from the combined threat of Sephiroth and Jenova.
Thousands of years have passed. The technologies od Shin-Ra are naught but ruins and the world and the races living in it have reverted to a more peaceful style of life, one in which many races would flourish. The world has healed its many scars, and life flourishes. But as tales as old as time, evil shall always rise to put the forces of good to the test. But those who have passed on still have influence in the world of the living.
Several special materia lie throughout the lands of Spira. Each one of these materia houses the memories and the strengths of the heroes from ages past. Each one hidden, waiting for a worthy hero to accept it and the power they offer.
One race of people known as the Thalids, a group of pale-skinned human-like beings with bat-like wings have fallen to a strange form of corruption. Their power has grown exponentially, but they have become war-like and began unearthing ancient weaponry to wage a war of domination across the land. Their once snow white skin has become pitch black and they command magics stronger than those of all other races. Only those who have overcome the various cave of ordeals, whether by accident or purposely seeking the stones out, have any hope of stopping the war that sweeps across Spira.
1.> Obey PE2K ToS. DO IT!
2.> No Godmoding. You shouldn't be pulling off limit breaks/oversouls each battle you get yourself into. These should be used VERY sparringly.
3.> Romance/Violence PG-13 please.
4.> 2 characters per player max
5.> As always, being active is a must. If you don't post for two weeks, your character is killed off, no questions asked. There's TONS of hero stones, and therefore, no shortage of new heroes to take your place.
6.> No bunnying without permssion
7.> Only natural casters can use magic outside of Limits/Oversouls. Rule of thumb: If the hero of the stone carried a staff of some sort in their respective game or are known as a caster, they're probably a spellcaster. And no, you cannot start off with Ultima, Fire3 or other overkill spell. Start off with lower end spells and work your way up.
8.> Start off each post with the following:
Robert Masters & Lilly Fontaine (Mewcario)
Matiem "Mati" Vadit (JechtSphere)
Neon Lior & Hyde (Winter Cherry)
Rinn Crowther (Rin)
Maurice Vitorelli (Latisiblings)