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Sprite Art For both Pokemon and non-Pokemon related sprite art.


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  #16  
Old 10-17-2010, 03:23 PM
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Default Re: Isometric Pixel Art Tutorial (Show Me Your Results!)

@Deadshot: I think you did well, but the reference has ridges in between the windows, the the block on top could have a little detail. A tidge more shading would be good too. And look, I turned the cube into a Chinchou!
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  #17  
Old 10-17-2010, 03:32 PM
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Default Re: Isometric Pixel Art Tutorial (Show Me Your Results!)

XD Nice. You froze it!

I did change it quite a bit on purpose.
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  #18  
Old 10-17-2010, 03:51 PM
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Default Re: Isometric Pixel Art Tutorial (Show Me Your Results!)

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Originally Posted by Deadshot View Post
Nice job MR! Perfect, DM!

How's this? (Left is reference, Right is Isometric Building.):



I think it came out well.
Remember, even with isometry, you need some shading. Spice it up a little bit.
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  #19  
Old 10-17-2010, 04:31 PM
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Default Re: Isometric Pixel Art Tutorial (Show Me Your Results!)

Also make sure that the roof actually overlaps the sides of the building (like in the reference), and that the windows are not running up off of the top of the building. Otherwise, it's not bad. It could just really use some "spicing up," like DM mentioned, because it is quite blan


Oh my ****** god, are you FREAKING serious?! Wow. Earlier I had ONCE AGAIN edited this post to provide MORE helpful details, but instead of actually editing it--EVEN THOUGH IT SAID IT DID--It just ****** disconsidered it all. Really?! What the ****. This is the THIRD or SECOND FREAKIN time.

Last edited by Speed-X; 10-17-2010 at 08:59 PM.
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  #20  
Old 10-17-2010, 06:50 PM
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Default Re: Isometric Pixel Art Tutorial (Show Me Your Results!)

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Originally Posted by Speed-X View Post
Also make sure that the roof actually overlaps the sides of the building (like in the reference), and that the windows are not running up off of the top of the building. Otherwise, it's not bad. It could just really use some "spicing up," like DM mentioned, because it is quite bland.
Mmm, true. If you're making an exact (or pretty close) replica of the house in isometry, it needs the same details as your reference.
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