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Go Back   Pokemon Forum - Pokemon Elite 2000 » Interactive Boards » Role Play

Role Play Make Role Plays or join them. It's your world. Everybody else just lives in it.


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  #16  
Old 05-09-2010, 02:17 AM
Carbon Drift's Avatar
Carbon Drift Offline
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Location: Using a shotgun on people in CoDMW2
Posts: 386
Default Re: The six keys of Dreamland

(OMG 2nd page postzor)

Name: Kinaku Cutlass
Age:14 (ADD a few millenia to that, and you have his TRUE age)
Gender: Male
Appearance:
Spoiler:
But get rid of the wings. His little strips are slightly less lengthy, and he has a dagger inside that black belt. You never know where it is. He has a energy shield of unknown origin that is round and more or less looks like gray water when activated. Also randomly hidden. In cold environments like Snowpoint City, he wears a heavy black coat and black ski plants, add black mitten glove things and a kinda epic snow hat he bought.

Personality: Kinaku is a tough nut to crack. He's somewhat like Jasmine. He's cold, dark and steely around most people. Except the other Keys, plus his friends & family. If you get on his good side, you'll see that he's a good natured, open-hearted person. He just is a bit... shy, to put it simply.
The thing that's bad is that he's gonna be in a rage for the next hour IF you burn his fuse down. And he tolerates a lot. You get on his bad side, and he'll show you what it's like to be the mouse versus the big, bad, and DARK kitty. With the claws to compensate for it.
History:
Spoiler:
Well, really, NOTHING was known about Kinaku's early early life, except he was born SOMEWHERE near New Bark Town. Knowing nothing but the basics of life during his first few years with his mom far back in the woods, Kinaku WAS pretty darn reclusive. They had SOME electricity, with a generator powering their house for months. Until they moved into Violet City when he was six. For 3 and 11/12ths of a year, he enjoyed the slow life in a house near Sprout Tower. His mom told him about the Keys, which he enjoyed as a bedtime story. He enjoyed going to the Sprout Tower's tippy top and meditating there. The Sages were extremely kind to him, and he earned their trust. Each Sunday he would sit there, on the roof of Sprout Tower, and send out prayers to the Great Arceus, which he was educated about earlier on. One late night, when he wasn't able to pay thanks and pray to Arceus, he clambered up to the top of Sprout Tower.
And sat.
A shooting star crossed the sky, and he sent out his dearest wish to that star.
He wanted to become one of those keys.
When Kinaku was ten, OF COURSE HE WENT FOR A TRAINER'S LICENSE! Kinaku wanted one so badly, as he wanted to explore some of the world, that he camped right outside the School that night. The next morning, he was the first one out. He was so happy, he didn't notice the Odd Keystone in his tent. When its contents popped out with a loud cry and a glare, Kinaku cried out and glared RIGHT BACK. He snatched up that Keystone and swatted the Spiritomb back into it with a stick. He then stored it in his Bag, which now jumped around and made creepy sounds as he went. Soon enough, he got tired of the bouncing, bought a Pokeball, and stuffed Spiritomb into it. Of course he clamped it shut! He wanted a Pokemon. It clicked shut, and then he put it away. After leaving on his adventure and saying farewell to his mom, he left on his grande adventure.
A year later, he entered the Ruins of Alph and released Spiritomb. Spiritomb shuddered and almost froze before the duo warped to the Hall of Origin. Arceus, who spoke through Spiritomb, told him that ever since that night, when that rock finally fell in front of a very suprised Jirachi, his wish came true. He was a Key now, essential to the protection of the world. Arceus filled Kinaku in on the deal before sending him off back to his time, and off a few miles from the desired destination. Whoops, now we're in Goldenrod's alleys. After this sudden realization that he should have been careful what he wished for (and that he was in Goldenrod), a Poochyena and a Houndour attacked him. Spiritomb protected his Trainer and shrouded them, torturing them with frightening sights before his trainer Pokeballed them. After sucessfully capturing them, he, for three more years, walked the earth and became what he is now.
But now, with Team E-V-I-L on the rise, he has kept himself extra-aware of himself and the Keys that proctected the one he dearly loved and had not seen for four years...

Needed: YES! A key unlocks a door... RIGHT?
Pokémon: Spiritomb, Mightyena, and Houndoom
Other: Spiritomb isn't a Legendary.
Luka and the gemstone
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Last edited by Carbon Drift; 05-09-2010 at 06:15 AM.
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  #17  
Old 05-09-2010, 02:53 AM
MoonKit's Avatar
MoonKit Offline
 
Join Date: Dec 2009
Location: Washington.
Posts: 2,593
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Default Re: The six keys of Dreamland

Quote:
Originally Posted by Carbon Drift View Post
(OMG 2nd page postzor)

Name: Kinaku Cutlass
Age:14 (ADD a few millenia to that, and you have his TRUE age)
Gender: Male
Appearance:
Spoiler:
But get rid of the wings. His little strips are slightly less lengthy, and he has a dagger inside that black belt. You never know where it is. He has a energy shield of unknown origin that is round and more or less looks like gray water when activated. Also randomly hidden. In cold environments like Snowpoint City, he wears a heavy black coat and black ski plants, add black mitten glove things and a kinda epic snow hat he bought.

Personality: Kinaku is a tough nut to crack. He's somewhat like Jasmine. He's cold, dark and steely around most people. Except the other Keys, plus his friends & family. If you get on his good side, you'll see that he's a good natured, open-hearted person. He just is a bit... shy, to put it simply.
The thing that's bad is that he's gonna be in a rage for the next hour IF you burn his fuse down. And he tolerates a lot. You get on his bad side, and he'll show you what it's like to be the mouse versus the big, bad, and DARK kitty. With the claws to compensate for it.
History:
Spoiler:
Well, really, NOTHING was known about Kinaku's early early life, except he was born SOMEWHERE near New Bark Town. Knowing nothing but the basics of life during his first few years with his mom far back in the woods, Kinaku WAS pretty darn reclusive. They had SOME electricity, with a generator powering their house for months. Until they moved into Violet City when he was six. For 3 and 11/12ths of a year, he enjoyed the slow life in a house near Sprout Tower. His mom told him about the Keys, which he enjoyed as a bedtime story. He enjoyed going to the Sprout Tower's tippy top and meditating there. The Sages were extremely kind to him, and he earned their trust. Each Sunday he would sit there, on the roof of Sprout Tower, and send out prayers to the Great Arceus, which he was educated about earlier on. One late night, when he wasn't able to pay thanks and pray to Arceus, he clambered up to the top of Sprout Tower.
And sat.
A shooting star crossed the sky, and he sent out his dearest wish to that star.
He wanted to become one of those keys.
When Kinaku was ten, OF COURSE HE WENT FOR A TRAINER'S LICENSE! Kinaku wanted one so badly, as he wanted to explore some of the world, that he camped right outside the School that night. The next morning, he was the first one out. He was so happy, he didn't notice the Odd Keystone in his tent. When its contents popped out with a loud cry and a glare, Kinaku cried out and glared RIGHT BACK. He snatched up that Keystone and swatted the Spiritomb back into it with a stick. He then stored it in his Bag, which now jumped around and made creepy sounds as he went. Soon enough, he got tired of the bouncing, bought a Pokeball, and stuffed Spiritomb into it. Of course he clamped it shut! He wanted a Pokemon. It clicked shut, and then he put it away. After leaving on his adventure and saying farewell to his mom, he left on his grande adventure.
A year later, he entered the Ruins of Alph and released Spiritomb. Spiritomb shuddered and almost froze before the duo warped to the Hall of Origin. Arceus, who spoke through Spiritomb, told him that ever since that night, when that rock finally fell in front of a very suprised Jirachi, his wish came true. He was a Key now, essential to the protection of the world. Arceus filled Kinaku in on the deal before sending him off back to his time, and off a few miles from the desired destination. Whoops, now we're in Goldenrod's alleys. After this sudden realization that he should have been careful what he wished for (and that he was in Goldenrod), a Poochyena and a Houndour attacked him. Spiritomb protected his Trainer and shrouded them, torturing them with frightening sights before his trainer Pokeballed them. After sucessfully capturing them, he, for three more years, walked the earth and became what he is now.
But now, with Team E-V-I-L on the rise, he has kept himself extra-aware of himself and the Keys that proctected the one he dearly loved and had not seen for four years...

Needed: (What the heck does this part mean?)
Pokémon: Spiritomb, Mightyena, and Houndoom
Other: Spiritomb isn't a Legendary.
Luka and the gemstone
The 'needed' means that, if you say yes he is one of those who is lead by my carrie, Luka. If the dudes from team E-V-I-L(Evil Villainous Ink(really C but they do K) of Lunatics) kills all six than they can get Thunder free. If you say no, than if they kill you it lets Jirachi put an unbreakable curse on Thunder and the Death hollows. It would be a bad idea to kill all 12 of them.
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  #18  
Old 05-09-2010, 05:07 AM
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Join Date: Apr 2010
Location: Tallahassee, Florida (USA)
Posts: 26
Default Re: The six keys of Dreamland

Name
Seraph

Age
22

Gender
Female

Appearance

The one thing that sets Seraph apart from an average Gardevoir is her hair, which has grown past its average length and is quite noticeably longer. With the same green, white and red coloring of an average Gardevoir, Seraph otherwise looks the same.

Personality
Seraph has a personality that fits any Pokemon perfectly: she hates to be without guidance or authority of some kind. She is not very capable of thinking and acting on her own, and had done what others did or told her before she was forced to live in the wild by herself. While the exact thing a Pokemon like Seraph needs is a friend, she also lacks the kind of personality that helps make them. Seraph is timid, and generally doesn’t socialize unless she is asked or told to. She also has a sense of mistrust for almost all other Pokemon, and only trusts humans any more, though mildly more, due to her desire for a trainer that she doesn’t wish to admit.

Seraph doesn’t particularly value her life, and would much rather die trying to make something interesting with it. As it is nature for her species, Seraph will also gladly put her life before that of whoever she wishes to protect so vigorously. Since any speech from Seraph is through telepathy, she also will mostly show no emotion in her expression or voice, but she of course feels emotions just like any other Pokemon or human.

History
When the Ralts egg that contained the Pokemon that would soon be known as “Seraph” hatched, the young Pokemon had no mother. Instead, she grew up with her father, a large Dusknoir that lovingly cared for his only daughter. He raised Seraph in a forest outside of a city whose name was never made clear to her. As a number of years went by, the young Ralts evolved into a Kirlia, growing upon the experiences she shared with her father across the vast region in which she lived. On one day, however, a Houndoom appeared and began to attack Dusknoir. While he had won many battles against unfavorable matchups, he had never faced such a skilled and powerful Houndoom before. Dusknoir frantically ordered his daughter to leave quickly before she is put into danger herself, leaving Seraph to do nothing more than what she knew how: to obey. The last she would see before a series of long-distance teleportation was a particular human seeming to cheer on the Houndoom that had dominated her father.

After the incident, Seraph was alone. She knew little about the wilderness she lived in, and couldn’t come up with her next course of action at all. By following the examples of her father, she learned to get her own food and otherwise survive on her own, and she eventually would evolve a second time into a Gardevoir. Despite this, she was missing something. She was lost without her father, and could do nothing more than wander aimlessly with no thought of what she was doing or where she was going. Instead, she now sits in a dormant manner around the area in which the events of the roleplay occur.
(Because I still have no idea where that is).

Other
First, are there move restrictions? Particularly, are we limited to two moves, and are we not allowed to posses egg moves, tutor moves, or TM moves?

Second, when Seraph maintains a deep and trusting relationship with any one human, she can communicate with them through use of telepathy, as it is one of the special abilities of a Gardevoir. (A Ralts is capable to communicating with Max in some anime episode after all).

Third, where does the roleplay take place? I do want to know.
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  #19  
Old 05-09-2010, 06:15 AM
Carbon Drift's Avatar
Carbon Drift Offline
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Join Date: Oct 2009
Location: Using a shotgun on people in CoDMW2
Posts: 386
Default Re: The six keys of Dreamland

Oh, okay. Might wanna put that in the SU sheet.

*edit*
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  #20  
Old 05-09-2010, 03:11 PM
MoonKit's Avatar
MoonKit Offline
 
Join Date: Dec 2009
Location: Washington.
Posts: 2,593
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Default Re: The six keys of Dreamland

Quote:
Originally Posted by Amberjack View Post
Name
Seraph

Age
22

Gender
Female

Appearance

The one thing that sets Seraph apart from an average Gardevoir is her hair, which has grown past its average length and is quite noticeably longer. With the same green, white and red coloring of an average Gardevoir, Seraph otherwise looks the same.

Personality
Seraph has a personality that fits any Pokemon perfectly: she hates to be without guidance or authority of some kind. She is not very capable of thinking and acting on her own, and had done what others did or told her before she was forced to live in the wild by herself. While the exact thing a Pokemon like Seraph needs is a friend, she also lacks the kind of personality that helps make them. Seraph is timid, and generally doesn’t socialize unless she is asked or told to. She also has a sense of mistrust for almost all other Pokemon, and only trusts humans any more, though mildly more, due to her desire for a trainer that she doesn’t wish to admit.

Seraph doesn’t particularly value her life, and would much rather die trying to make something interesting with it. As it is nature for her species, Seraph will also gladly put her life before that of whoever she wishes to protect so vigorously. Since any speech from Seraph is through telepathy, she also will mostly show no emotion in her expression or voice, but she of course feels emotions just like any other Pokemon or human.

History
When the Ralts egg that contained the Pokemon that would soon be known as “Seraph” hatched, the young Pokemon had no mother. Instead, she grew up with her father, a large Dusknoir that lovingly cared for his only daughter. He raised Seraph in a forest outside of a city whose name was never made clear to her. As a number of years went by, the young Ralts evolved into a Kirlia, growing upon the experiences she shared with her father across the vast region in which she lived. On one day, however, a Houndoom appeared and began to attack Dusknoir. While he had won many battles against unfavorable matchups, he had never faced such a skilled and powerful Houndoom before. Dusknoir frantically ordered his daughter to leave quickly before she is put into danger herself, leaving Seraph to do nothing more than what she knew how: to obey. The last she would see before a series of long-distance teleportation was a particular human seeming to cheer on the Houndoom that had dominated her father.

After the incident, Seraph was alone. She knew little about the wilderness she lived in, and couldn’t come up with her next course of action at all. By following the examples of her father, she learned to get her own food and otherwise survive on her own, and she eventually would evolve a second time into a Gardevoir. Despite this, she was missing something. She was lost without her father, and could do nothing more than wander aimlessly with no thought of what she was doing or where she was going. Instead, she now sits in a dormant manner around the area in which the events of the roleplay occur.
(Because I still have no idea where that is).

Other
First, are there move restrictions? Particularly, are we limited to two moves, and are we not allowed to posses egg moves, tutor moves, or TM moves?

Second, when Seraph maintains a deep and trusting relationship with any one human, she can communicate with them through use of telepathy, as it is one of the special abilities of a Gardevoir. (A Ralts is capable to communicating with Max in some anime episode after all).

Third, where does the roleplay take place? I do want to know.
1. It takes place in Johto and Sinnoh (Dreamland, it isn't a region really, just a dreamland full of Pokemon)

2. You are allowed 4 moves at the start, and then you may get up to (How many are allowed in the Anime?) later on. Pokemorphs (Only a few, not like 2000 or something, just lets say...1 per person) can only possess four or six, depending on what stage you are. So for instance baby/basic would have four, 1st/2nd would have five or six.



EDIT THAT EVERYONE MUST READ IF YOU JOIN OR HAVE JOINED THIS RP

if you have joined this RP you arwe all RESERVED. not accepted. You are missing the comfermation key from the RULES. read them and find it. Thank you and have a nicew time in the RP
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Last edited by MoonKit; 05-09-2010 at 03:13 PM.
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  #21  
Old 05-12-2010, 01:25 AM
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Default Re: The six keys of Dreamland

bump for more people RP starting soon, auto-accept.)

COOL EDIT:

RP'S UP!!!YESH!!!
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Last edited by MoonKit; 05-13-2010 at 11:35 PM.
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  #22  
Old 05-14-2010, 01:56 AM
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Posts: 386
Default Re: The six keys of Dreamland

hmm.... *goes off to rp with that migrain in my head from reading white text on white background*
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  #23  
Old 05-15-2010, 02:47 AM
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Default Re: The six keys of Dreamland

SUs are still open, peeps!
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