More practicing with the lighting effects, not sure if I like how it turned out...
It's great!
But I don't know about the flames near it. They don't look... as free as a normal fire would. They seems a bit stiff and immovable. Maybe try random strokes?
Wow, I'd have to agree with everyone. ^^ I love the style and the realism, too, and you really have a great sense of art. ^^ I think the Ursaring's my favourite. ;P
I'd love to see a tutorial so we can see how you go through it step by step and create the effects you do. ^^ ...A Flareon, perhaps? :DDD *nudges*
~Xanthe.
Thank you. ^^ I'd be happy to make a tutorial if you guys are really interested. :o
Quote:
Originally Posted by Tombi
Oooh, I love the bear. :D Great job.
I'd love to see you tackle something really challenging like a... Heatran or a Steelix. O:
Quote:
Originally Posted by Onii-San
It's an Ursaring, love.. xD
I personally love that Arcanine, and I agree with Tombi, a Steelix would be pretty ninja to see. Great work on all of them, though.
Mwahaha, I'm a sucker for requests.
Quote:
Originally Posted by Operative
It's great!
But I don't know about the flames near it. They don't look... as free as a normal fire would. They seems a bit stiff and immovable. Maybe try random strokes?
Yeah, that's just a result of being lazy. XD I plan to go back to that one and fix the blending as well as put in some kind of glow effect. The lighting doesn't make much sense in that image, I was just practicing a few different effects, lol.
Thanks for the tips though. :)
Quote:
Originally Posted by -Adam-
Emma these are pretty awesome ^_^
I really like how realistic they are so good job, and Ursaring is the one I like the most
Thanks dood. :D I'll have to pick some more to do in the style of Ursaring.
The only thing that I'd say about it, is that I don't see the difference of distance, nothing is out of focus or sharp to my eyes. They all look like the same distance away. Because I see that you were try to make some of it be further and closer. ;D
Emma, I LOVE the Houndour. The flames are fine, don't worry about it. I wouldn't expect you to be an expert, you're just starting out. These are great! SO many pieces. Love the Umbreon!
Thanks guys! I'll see about doing a Drapion next, he could be interesting. :O
And here is that Flareon tut for you, Graceful Suicune:
Going to do a very simple drawing here, otherwise there would be a thousand screenshots. XD You can click each of these to enlarge.
I start out with a really rough placement sketch, on whatever size canvas you feel comfortable with. Don't worry about making it perfect, because it's probably going to get pretty messed up anyway.
Then we move to the background. I try to visualize the image in several dimensions, and move from the farthest point back to the foreground. So we move from the sky, to the tall grass, to the short grass. Pick a few shades, I chose three, and shade it accordingly to wherever you want your light source to come from. You can use a pretty big brush here, since it doesn't need to be detailed yet. I do a lot, if not all, of the coloring on zoom. Much easier to do details. :]
Now pick the smudge tool and change the brush size to about 3 px. Blend everything together how you see fit. Angle your strokes to make the grass look realistic; clearer and bigger in the foreground, and smaller and blurrier in the background. Remember to start at the very back of the image and move forward. The sky is pretty much done here.
Now we go back to the regular paint brush. Change the brush size to 1 px and start doing the grass shading. I like to start with the darker shades and go lighter. After about four darks and four lights for each type of grass, we're left with this:
Now for the fun part. :) Go pack to the Flareon and finish the sketch. It seems to be easier to color with the more detail you put into it, so you can go all out here. However, I just did a very quick one to keep things simple, lol.
Now the shading again. It's virtually the same exact process as what we did for the grass. Angle your strokes to make the fur as realistic as possible. Here is a shot of what about 4 different steps of shading looks like. The rear has one shade, and the number of shades progresses as you move up to the face. Did this so I didn't have to do 5 screens. XD
And here is the finished result with the color pallet open. Every shade I used came from this selection.
Do the same process once more for the hair. Your strokes and shading is everything really. I went for a more jagged-style with this one.
Now we're almost done. Here I just used smudge to crease in all the white edges and created a bit more grass around his feet as well as a shadow. Colored his eye and nose here too.
And last I like to put in a lighting effect, but it's purely optional. Go to Filter > Render > Lighting Effects and fiddle with it until you get something you like.
Everything looks great except for some of the outlines for the rock. It'd look better, in my opinion, if the lines farther away from the SSSSUUUUUUNNN were darker. There's really no point in complimenting you any more since everybody's complimented you so much already. :I
Also if you're still taking requests I COMMAND YOU TO DRAW A DITTO GO GO GO
__________________
Spoiler:
Quote:
Originally Posted by Ridley
I suffer from some desease where I just don't feel like catching a pokemon unless it's rare, which ends in me never catching com mons.
I finished Gold with a pokedex of 6.
Oak's Rating: "Congratulations! Looks like you've learned how to use a pokeball!"