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Competitive Battling This board is for competitive battling discussion. Get team help or learn to play competitively.


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  #1  
Old 04-07-2009, 08:54 PM
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Default /RMT/ UU Doubles Team (Tailwind Edition ;])

I was bored and made this for fun, don't be harsh ;__;
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At a Glance:

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Xatu @ Light Clay
Timid Nature
Synchronize
EVs: 248 HP / 44 Def / 216 Spe
~ Wish
~ Tailwind
~ Reflect
~ Heat Wave

Synopsis: Support, support, support! Clefable Follow Me's, leaving me open to start with a Reflect or Tailwind, Wish is for later support; Heat Wave for wtflolraep, though.


Clefable @ Leftovers
Calm Nature
Magic Guard
EVs: 252 HP / 152 Def / 100 SpD / 6 Spe
~ Follow Me
~ Encore
~ Softboiled
~ Seismic Toss

Synopsis: Lol, Clef. Start off with Follow Me, Softboil up the damage, Seismic Toss for... hitting and ****, Encore for annoyance ;)


Butterfree @ Leftovers
Timid Nature
Compoundeyes
EVs: 252 Spe / 252 SpAtk / 6 Def
~ Sleep Powder
~ Stun Spore
~ Tailwind
~ HP Ground

Synopsis: I love Free. Like, I'd marry it. I usually lead with Free in single UU battles, and couldn't resist seeing as she gets Tailwind and double status... with Compoundeyes, rawr.


Banette @ Focus Sash
Adamant Nature
Frisk
EVs: 252 Atk / 252 Spe / 6 HP
~ Knock Off
~ Taunt
~ Shadow Claw
~ Sucker Punch

Synoposis: I'm thinking of making Banette a little more on the offensive side, seeing as painfully stall-y and support-ish this team seems already, and her lol115 base attack with Tailwind giving her late 400/early 500ish speed should be amusing to witness. Anyway, set pretty much speaks for itself.


Arbok @ Leftovers
Impish Nature
Intimidate
EVs: 252 HP / 252 Def / 6 Atk
~ Glare
~ Earthquake
~ Poison Jab
~ Rock Slide

Synopsis: Neurotoxin. All I have to say.


Spiritomb @ Leftovers
Careful Nature
Pressure
EVs: 252 HP / 144 SpD / 112 Atk
~ Spite
~ Pursuit
~ Will-o-Wisp
~ Pain Split

Synopsis: Spite + Pressure. Annoyance major :x

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Overall, yeah. That's my painfully annoying and weird Tailwind Doubles UU team :x
Rate and constructive criticism. I know I need it with these buggers.

Last edited by DragoniteMistress; 04-08-2009 at 02:07 AM.
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  #2  
Old 04-07-2009, 09:02 PM
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Default Re: /RMT/ UU Doubles Team (Tailwind Edition ;])

At first glance, it seems you have most of your weaknesses covered, except for rock. You may want to try out Rhyperior, since he has insane defense and HP, and his weakness to fighting and ground is covered by Xatu/other members. The grass is covered by Kobra (lol), and water... not really. But most water attackers are special, so you have that pretty well covered.
Since this team is really just for fun, there isn't much to rate. It seems like it'd be fun to use though. ^.^
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Old 04-07-2009, 10:18 PM
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Default Re: /RMT/ UU Doubles Team (Tailwind Edition ;])

Oh lawdy lawd, you made me cream my pants.

On a serious note, the rating! I'd say replace Spiritomb. It doesn't fit much of a role in your team and you're missing a special sweeper.
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  #4  
Old 04-08-2009, 01:58 AM
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Default Re: /RMT/ UU Doubles Team (Tailwind Edition ;])

Quote:
Originally Posted by Dynamik View Post
Oh lawdy lawd, you made me cream my pants.

On a serious note, the rating! I'd say replace Spiritomb. It doesn't fit much of a role in your team and you're missing a special sweeper.
Maybe I don't have the authority to team rate, but a couple of your natures need tweaking if you're wanting to use the moves you have on them. For instance, your Xatu needs to have a timid nature if you want to use heat wave. Your Butterfree could have a timid nature instead of hasty...you don't need the attack...and timid would give you a little extra in defense.
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