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Competitive Battling This board is for competitive battling discussion. Get team help or learn to play competitively.


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  #31  
Old 01-03-2008, 02:00 AM
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Default Re: Pokemon World Online

im gonna be a noob and say..."MAKE ME ADMIN PLEASE >.<!!" XD all noob peepz always beg that when a game is being made and they know they creator

Quote:
Originally Posted by Aelitaluver30 View Post
What was wrong with it, Kaikyro?
A run-time error caused it to close. I dont know what the reasons may be. It could be glitching or broken data or just plain something wrong with the program. It can happen in any program I think.

Quote:
Originally Posted by Kaikyro View Post
I really need to have some map editors (people) but I'm afraid my map editor seams too complex for most people, a shame really. I'm gonna try and simplify so that I can have some help re-creating Indigo and the newer maps... This would speed things along and give me time to sort out the engine properly...

I don't think the game will take long to finish... considering I've only spent 5weeks on it so far and most of the hard stuff (Protocol Engine & Hack Proofing is done)

Thank you all so much for the great response!!!
Oh the map editor isnt complex at all, dunno how to save though. It just takes A VERY LONG TIME to make 1 building, other wise its simple and your game is gonna take ALOT longer to complete. The makers of endless online have had it out for about 2 yeras and its not complete. Its still in development.
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Last edited by Hyosuke; 01-03-2008 at 03:07 AM.
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  #32  
Old 01-03-2008, 07:11 AM
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Default Re: Pokemon World Online

Whenever New Users got into a Battle the game would show a runtime error...
This was because the New users didn't have any items but were treated as if they did...

Fixed now anyway, and had fun battling ShoyruX afterwards
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Last edited by Kaikyro; 01-03-2008 at 07:45 AM.
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  #33  
Old 01-03-2008, 03:27 PM
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Default Re: Pokemon World Online

Quote:
Originally Posted by Hyosuke View Post
im gonna be a noob and say..."MAKE ME ADMIN PLEASE >.<!!" XD all noob peepz always beg that when a game is being made and they know they creator



A run-time error caused it to close. I dont know what the reasons may be. It could be glitching or broken data or just plain something wrong with the program. It can happen in any program I think.



Oh the map editor isnt complex at all, dunno how to save though. It just takes A VERY LONG TIME to make 1 building, other wise its simple and your game is gonna take ALOT longer to complete. The makers of endless online have had it out for about 2 yeras and its not complete. Its still in development.
Oh, ok.

Quote:
Originally Posted by Kaikyro View Post
Whenever New Users got into a Battle the game would show a runtime error...
This was because the New users didn't have any items but were treated as if they did...

Fixed now anyway, and had fun battling ShoyruX afterwards
Lol. I wonder why it would close.
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  #34  
Old 01-09-2008, 07:31 PM
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Default Re: Pokemon World Online

A lot of problems have been fixed. We're on beta version 0.5 now, which runs stabler then alpha 0.25.
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  #35  
Old 01-15-2008, 12:31 PM
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Default Re: Pokemon World Online

Quote:
Originally Posted by ShoyruX View Post
A lot of problems have been fixed. We're on beta version 0.5 now, which runs stabler then alpha 0.25.
Keep it up it's lookin good.
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  #36  
Old 01-16-2008, 01:38 PM
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Default Re: Pokemon World Online

A LOT of problems were solved, including the always-annoying battle bug. The game has sound and everything, check it out.

Here's the History log for interested people

Current version: 0.58



Version: 0.57 Changes:
15th Jan 2008
EXP and HP Bars
PVP Battles Working Again
Vastly Improved speed, and Movement engine
*As a result there is no more sync button. if you feel you are lagging stand still for 3 seconds and your position will be corrected.

Version: 0.56 Changes:
15th Jan 2008
Another attempt at the Battle Bug
When focused on the Chat window you will not move your charictor
Few Minor Changes to Gui
(Will probably do another release tonight)

Version: 0.54 and 0.55 Changes:
13th Jan 2008
Cured the Jumping around Lag (Mostly)
New Button (Sync) which updates you if you believe your lagging.
New Opening Screen
Improved Error Handling (Less showstopping RTE's Server side)
Version: 0.53 Changes:
12th Jan 2008
Added Multi Participant PM Functionality
Also a small speed improvement.
Version: 0.52 Changes:
12th Jan 2008
Expanded Tilesets
Expanded Collision Detection
Added in Mt Moon in Full - Possibly wrong (3am here)
(No Monster Battles in the Depths of Mt Moon and Route 4 yet... coming in the next hour)

Version: 0.51 Changes:
11th Jan 2008
Server Configurations Change - Hopefully a speed improvement.
Map Editor Update - You'll need to download the new version
Version: 0.50 Changes:
9th Jan 2008
Battle System Revised - Server Side
Battle System Client Side - Animated Health Bars more Accurate.
Battle System Conditions (Poison, Sleep, Leach Seed etc)
(These may not apply to all skills yet - but I did get most of them)

Version: 0.49 SERVER SIDE Changes:
8th Jan 2008
Profanity Filter
Pokemon show as soon as they are caught
Battle Bug Fixes
Pokemon Type Errors
Server Statistics Implemented
Random Warp into Trees revised
Version: 0.48 Changes:
7th Jan 2008
Battle Bug Revised - 2-Way checks implemented.
Version: 0.47 Changes:
6th Jan 2008
Fixed the Battle Bug (Battle Freezes when choosing an Attack) - New Battle Bug
Fixed Changing Map Timeout
Fixed PvP bug (Prevents Users from going into Battle)
Improvements to Re-Ordering Pokemon and Visiting Pokecenter (Now heal Instantly)

Version: 0.46 Changes:
5th Jan 2008
You can now use A,W,S and D as up, Down etc.
Who's Online is working
Fixed Mismatch Maps Bug - Ending up in a tree. - Maybe Not
Fixed the Register Function - No more Black.
Version: 0.45 Changes:
4th Jan 2008
Fixed Many RT Errors
Implemented Mod Functions
Fixed Battle Yourself Bug
Implemented Evolutions
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  #37  
Old 01-21-2008, 07:40 AM
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Default Re: Pokemon World Online

It doesn't work on my computer because it always gets stuck on where the Professor says he is going to register you on the League.
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  #38  
Old 01-27-2008, 07:59 PM
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Default Re: Pokemon World Online

I'd like to know since I'm blind. Is this thin accessible with a screen reader?
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