Re: Is this a good team????
*sigh* since your movesets are in a semi-unreadable form, I'll rewrite them with edits...
Weavile@Focus Sash
Jolly (252 Atk, 252 Spd, 4 HP)
-Swords Dance
-Night Slash
-Ice Punch
-Brick Break/X-Scissor
You don't need Aerial Ace on Weavile, because SD Ice Punch does more. Ice Shard and Pursuit are unnecessary on a Jolly SD Weavile.
Breloom@Toxic Orb
Poison Heal
Adamant (252 Atk, 160 Sp. Def, 96 HP)
-Spore
-Earthquake/Stone Edge/Substitute
-Seed Bomb
-Focus Punch
You don't need DynamicPunch. Yeah, anything over Iron Tail, and Seed Bomb is necessary.
Ninjask@Focus Sash
Adamant/Jolly (252 Atk, 252 Spd, 4 HP)
-Swords Dance
-Protect
-Baton Pass
-X-Scissor
You need EVs in something else on Ninjask, and its defensive stats are useless, so Attack. It doesn't have the Defenses to use Substitute, and when uses it, its Focus Sash goes away... Substitute is a high risk on Ninjask.
Machamp@Choice Scarf
No Guard
Jolly (252 Atk, 252 Spd, 4 HP)
-DynamicPunch
-Stone Edge
-Ice Punch
-ThunderPunch
Stone Edge/Earthquake > Fire Punch.
Blissey@Leftovers
Natural Cure
Bold (252 HP, 252 Def, 4 Spd)
-Stealth Rock/Aromatherapy
-Softboiled
-Thunder Wave
-Seismic Toss
Use Stealth Rock if you don't have Stealth Rock on your last Poke.
Here's a suggestion:
Vaporeon@Leftovers
Bold (252 HP, 200 Def, 56 Sp. Atk/Sp. Def)
-Aqua Ring
-Acid Armor
-Baton Pass
-Substitute/Surf
Use 56 Sp. Atk with Surf, and 56 Sp. Def with Substitute. Basically, you're supposed to Baton Pass 2 Acid Armors and an Aqua Ring to Blissey, which then becomes practically invincible with OHKO clause.
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