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Competitive Battling This board is for competitive battling discussion. Get team help or learn to play competitively.


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  #1  
Old 03-20-2004, 07:28 AM
NecroVicky Offline
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Default idea for a team

heres a team that i just thought up... so tell me what ya think and I'll start training

Ninjask @ ???
Trait: speed boost
EVs: 252 HP, 129 D, 129 SD
Impish/Gentle nature
- Baton Pass
- swords dance
- silver wind
- protect

(he's basically just for baton passing.. silver wind is there for an attack and also it has a chanse of boosting stats which would be better still for BPing.)


Shedinja @ lum berry
Trait: wonder guard
EVs: 252 Att, 252 Spd
Adamant/Lonely/Naughty nature
- shadow ball
- dig
- swords dance
- silver wind

(My idea here was a physical sweeper. i was gonna have ninjask BP to him for extra attack and speed. swords dance is there just for filler and also incase i can't BP attack power)


Claydol @ leftovers
trait: levitate
EVs: 252 SD, 129 HP, 129 D
careful/impish nature
- cosmic power
- rest
- sandstorm
- rapid spin

(He's my tank obviously... i added sandstorm to inflict damage while resting or using cosmic power... rapid spin is a crappy move yes.. but i need a rapid spinner incase im up against a spiker.. or else my shedinja is dead)


Ninetails @ ????
trait: flash fire
EVs: 252 SA, 129 HP, 129 SD
bold/calm nature
- fire spin
- will-o-wisp
- roar
- flamethrower


(ok.. basically hes a pyroshuffler/trapper... basically WoW the opponents pkmn then trap one and start flamethrowing. )

Chimecho @ ???
ability: levitate
EVs: 252 HP, 252 SD
bold/calm nature
- yawn
- reflect
- heal bell
- psychic

(he's a cleric.. basically just yawn... heal bell.... reflect... switch out.. and psychic's there for an attack)


Lanturn @ ???
ability: volt absorb
EVs: 252 SA, 129 D, 129 SD
Modest nature
- thunder
- rain dance
- surf
- blizzard

(you know how this works...basically my special sweeper... meh.. i like his ability so i wanted him on my team... )


anyways! advice and suggestions appreciated!
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  #2  
Old 03-20-2004, 03:39 PM
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Default Re: idea for a team

Quote:
Originally Posted by NecroVicky
heres a team that i just thought up... so tell me what ya think and I'll start training

Just read this for the changes.

Ninjask @ Lum Berry
Trait: speed boost
EVs: 252 HP, 157 Speed, the rest in Attack
Adamant
- Baton Pass
- swords dance
- silver wind
- protect

Make sure he's faster than everything by putting some in speed. Make sure his final Speed stat is about 377 before the Speed Boost upgrades.

Shedinja @ scope lens/Bright powder/Lum Berry
Trait: wonder guard
EVs: 252 Att, 252 Spd
Adamant
- shadow ball
- Toxic/Protect
- swords dance
- silver wind

Seksy. SL to get more CH. Bright Powder to annoy the hell out of those moves that would hit him. Lum berry to cure Toxic and the like.

Claydol @ leftovers
trait: levitate
EVs: 252 HP, 129 SD, 129 D
careful/impish nature
- Light Screen
- rest
- Toxic
- rapid spin

Cosmic Power won't help you. With only Sandstorm, you will be CPing to nothing, since sandstorm does jack crap. Toxic instead. Light Screen to pass some protection. And when making a defensive wall, ALWAYS put EVs into HP before the defensive stats. HP are the universal defense. Remember that.


Ninetails @ leftovers
trait: flash fire
EVs: 252 Speed, 129 HP, 129 SA
Timid
- Grudge
- will-o-wisp/Hypnosis
- Safeguard/Confuse Ray
- flamethrower

Use Grudge if you know you are going to faint. Nothing like a Donphan without Earthquake XD Nubnosis is a good move, despite its accuracy. Safeguard to stay healthy. WoW if you don't want Nubnosis.

Chimecho @ leftovers
ability: levitate
EVs: 252 HP, 252 SD
bold/calm nature
- yawn (if he can learn wish, give it wish)
- reflect
- heal bell
- psychic

Yeah, just a cleric.


Lanturn @ Leftovers
ability: volt absorb
EVs: 252 HP, 88 SA, 170 SD
Modest
- Thunderbolt
- Ice Beam/Surf
- Toxic
- Rest

Another wall that will last you a LONG TIME. He has high HP, make good use of it. He's not meant to attack hard, but attack over a long period of time.


You could use Milotic over Lanturn. More staying power.
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  #3  
Old 03-21-2004, 04:12 AM
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Default Re: idea for a team

Ninjask - Instead of Protect and Leftovers, Endure and Liechi Berry maybe pretty effective.

Shedinja - Confuse Ray can also help it from getting hit by an effective move.

Lanturn - I prefer it as a Sweeper though. Rain Dance, Ice Beam, Thunder, Hydro Pump. Thunder and Hydro Pump can really take a chunk out of a team. Ice Beam is great against Elemence. Attach Salac Berry. Fully EV Train it's elemental offense and speed, and give the remaining 6 EPs to HP.
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  #4  
Old 03-22-2004, 08:27 PM
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Default Re: idea for a team

The thing about endure though, is that they may give you a status. Endure+Reversal+Salac Berry Heracross is a beast, but that is FrLg.
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  #5  
Old 03-22-2004, 09:58 PM
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Default Re: idea for a team

Quote:
Originally Posted by kholdstaire
The thing about endure though, is that they may give you a status. Endure+Reversal+Salac Berry Heracross is a beast, but that is FrLg.
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  #6  
Old 03-22-2004, 11:14 PM
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Default Re: idea for a team

Not really a bad, I'm just pointing it out. I used your idea before, but Found that Protect is the safer way to go. In FrLg, he is much safer.

@leftovers
Enough EVs to make it faster than everything in the game before Speed Boost (Around 380 @ level 100)
Rest of the EVs into HP and Attack/Defenses.
Adamant
-Substitute
-Protect
-Swords Dance/Silver Wind
-Baton Pass

liek wut
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