Now I'm sure you'd all hate to play this deck, but bear with me.
59 psychic energy.
1 base mewtwo.
Do the math: it takes forever to draw the one mew out of the deck, meaning that your opponent has the 'option' (which he would probably take) to draw... yeah... and he draws, say, thirty cards before you get the mewtwo. Then you stall.
BWAHAHAHAAAA.... go evil deck ideas.
BTW, for you MTG players out there, I got this idea froma deck called Island Dot Deck, which is sixy islands. The trick is to make your opponent think you have a crap load of counterspells. Granted, Island.Deck doesn't work in the slightest, but this might.
I woulda guessed Gyarados. And Dragonite blows, its all about Dragonair